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  1. Today
  2. Happy October Everyone! Brand new free texture images are ready on my Ground-Seamless page: https://soundimage.org/txr-ground-seamless/ As always, they are 100% free to download and use in your projects with attribution, just like my 4000+ other images. OGG MUSIC PACKS If you've been using my music tracks, please don't forget to check out my Ogg music packs. They sound great, loop really well in game engines and enable you to download hundreds of my tracks at once: By genre... https://soundimage.org/ogg-music-packs-2/ ...or all my game music at once: https://soundimage.org/ogg-game-music-mega-pack/ Enjoy, stay safe and keep being creative!
  3. I want to translate a VN visual Key into my language, so I converted .png files into .g00. However, after editing the images, I don't know how to revert them back to .g00. Could anyone who knows how to do this please tell me the process?
  4. I seems unlikely, but I'd love if anyone could give me some advice. I'm trying to translate a game by the company "route2/DELTA". I can find the game's script easily enough in a file called "MPEN.SD", which seems to be unencrypted but as soon as I just enter a single character within a dialog line the game stops functioning, it doesn't just crash and give me an error message, but it never goes beyond the first screen. I can still save/load scenes which then don't progress after one line of dialog.
  5. Yesterday
  6. I tried to translate this vn into english with Translator++, and the MO is rather simple: 1. Extract the Rio.arc or similar file that contains the scripts with GarBro 2. Open the extracted files in T++ with the VN Translation Tools option. 3. Translate the text. 4. Export the files. 5. Use GarBro to repack the translated files into Rio.arc This method has worked for every advhd game I've tried to translate, but for some reason, this particular vn starts to loop at some points instead of moving to the next scenario.
  7. Last week
  8. Yeah that's not something I had thought about or planned ahead for. I've got 4 lines with 20 spaces each per message. I hadn't set up my script for that, but I've figured a good way to handle it at least.
  9. Got it working, thank you so much! I'm really glad you were able to help me out here and I look forward to completing this project now! That parser is really helpful and I like how easy it makes all this. I think after I finish this one I'll definitely look into the other FrontWing games from the era that use the same system.
  10. I need hjelp regards title of a anime I`m going to download, I don`t remember title of anime. It`s about high school boy so have a yunger sister and he have power but it`s type of magic. His sister use sort of a phone to cast magic and he use gun to cast magic. that`s what remember what anime it`s about. P.S. sorry for my bad English since it`s not my main language.
  11. I had some break in reading after finishing GINKA in July, but today I finally decided what to read next - and I started reading console version of Strawberry Nauts. I just finished the prologue. It might be clichey, but I think I like where it's going - it promises to be feel-good moege, and that's just what I'm needing right now Might try something more serious next however
  12. Since my last post I have completed quite a few... Hanahira, Sonohana 11-15, Sonohana New Gen, Sonohana Angels 1-3, Sonohana Yuricycle, Senren Banka, Biniku no Kaori, Marco & The Galaxy Dragon, and 9-nine- Episode 1 so far. I'd recommend Senren Banka to any moege fan and Marco to nearly anyone. The Sonohana's to any yuri fan, although some aren't worth reading without having read some of the previous ones since for the most part they (New Gen and Angels being exceptions) are continuations of the same story. Biniku no Kaori was an interesting mystery / nukige hybrid thing that if you're into mysteries you'd probably like, but I'd recommend going straight for the true route with a guide, as the bad ends spoil quite a bit. And now I'm reading 9-nine- Episode 2. At the rate I'm going, I'll probably finish this series out within a week.
  13. Steam is requesting an age rating for the title Roses Of Love and because of this the game will not be shown in germany, steam is requesting that a rating be added in order for the game to remain available in germany, however, I am sorry to notify this but KagariSoft will not add the rating as it is requesting a rating given by an entity/company which KagariSoft cannot request, as many of these ask you to pay for the game to be rated. For this reason Roses Of Love will not be visible in germany from Steam, however, you will be able to buy the game via itchIO. Via: KagariSoft twitter post
  14. Here's the error: A Fatal Error has Occurred. Please contact the developer. The program will close. Error details: system\start.cst call: An error occurred while loading file story\com_0_00 The file 'story\com_0_00.cst' cannot be found This of course doesn't happen when loading the game without having edited the story file, which has the script in it. This happens once the story file that has been edited is actually used. In this case as the first one, you go through the start game process and give MC a name before it crashes. com_0_00.csb is the first story/script file. .cst files don't seem to exist when I extract either the story or system .pak So I suppose it's something created when the game loads up the story file? I should also mention I have simply tried replacing kana with other kana and I get this same error, in case it was something to do with that length byte. Which also means it might be something I'm doing while editing or opening the file and saving it. I've just opened it in N++ so I can't say I really know what I'm doing there.
  15. Never mind I got it working now thank you! To those who were as confused as me afhook.pkg goes into the directory and the afhook.rpo goes into the plugin folder. So are all routes now translated?
  16. I actually did already try that part and it works just fine, the images can be extracted, edited and they'll still work in the new directory as above. Currently at least it's mostly that I really don't understand the encoding issues, it does seem like if I can get past this it'll be translatable. I've actually just been writing out my own script translation, figuring I could handle the technical side later. Futago Ecchi
  17. Just as an anecdotal aside, I went down this rabbit hole a while ago with another unrelated title (Green Green), just playing around out of interest. I found myself very confused, despite some basic coding knowledge. I did find pre-existing (if not user-friendly) tools and got them working with the help of a knowledgeable person, but it didn't take long for me to run into technical issues even after managing to replace Japanese with English script (error message related to voice line popping up whenever the unvoiced protagonist's name is changed, but only him). If you've got the skills to translate, you get stuck on this side of things, and you're committed, it might be better to translate a sample, stick it in a video as a subtitle or something to show you can do it, and then ask around for volunteers for the technical side. You may also some across other issues like graphics that may need translating and reinserting. Good luck on the project! (Especially if it happens to be Sweet Legacy)
  18. Hi, not sure if this the correct section to post this sorta question/help but if anyone knows, is there by anychance a decrypt/extraction tool for Suigetsu 2? more specifically the PlayStation 3 version cuz the game's files uses .dat and .sdat files, very differently than what the PC version uses instead. Here's the file structure the PS3 version uses: Edit: finally found a tool that could do so called offzip that can extract it and i'd used ev.dat to test it with, but now all the files inside it output to as .kca and now looking for a tool that can read them, so if anyone knows please let me know.
  19. Happy October Everyone! I've created a bunch of new free music tracks to share with you: On my Chiptunes 5 page: "COIN-OP LOW RIDER" "COIN-OP LOW RIDER_v001" https://soundimage.org/chiptunes-5/ On my Puzzle Music 7 page: "LIGHT PUZZLES 12" "DREAMING OF PUZZLES" https://soundimage.org/puzzle-music-7/ And on my Sci-Fi 13 page: "SPACEMAN SPIFF" "CYBER CRUISING" https://soundimage.org/sci-fi-13/ My new GAME MUSIC MEGA PACK is here: https://soundimage.org/ogg-game-music-mega-pack/ My GENRE GAME MUSIC PACKS are here: https://soundimage.org/ogg-music-packs-2/ And, as always, my other 2700+ tracks are 100% free to download individually in Mp3 format. Enjoy and have a good week!
  20. Nice solid month by current standards. 1. Boyhood's End [WSS playground] Boyhood's End is an adventure game following Giovanni, the boy with the lowest human score in the universe, and Campenella, the delinquent genius, and their journey on the galactic railroad regarding the "human" and "inhuman". Pixelated partial release adventure, but localized 2. Senko-san to Issho 仙狐さんといっしょ [Caerux & Five Stars Game Inc.] Heal your heart with some fluffy tail enchantment! Supports VR and contains a new story not used in anime. Console exclusive anime spin-off 3. Death end re;Quest Code Z デス エンド リクエスト コードゼット [COMPILE HEART] A story in which various “parallel worlds” exist. Iris was born in “DE-1 World,” which is the spitting image of Earth in the 2000s. The “spiral” of tragedy that continues to loop created by Iris’ birth is gradually unraveling thanks to the activities of Arata Mizunashi and company. And so Iris, who regained good will, created “DE-1.5 World,” a replica of “DE-1 World.” This was an ideal world where those expected to fight were kind to one another, and where everything was in sync. However, a new crisis drew near even in this world. A mysterious man appears, and the heroines are in danger. And so new protagonist Sayaka Hiwatari must face against a chaotic scene of friends and foes alike. The battle against the upper world is about to enter a new phase… RPG sequel 4. Mizuchi no Miko 蛟の巫女 [Liar-soft] There is a boy who prefers a solitary journey, Tsubaki Iori. A boy who had given up on love, living his life without being deeply connected to anyone, always has been and always will be, for the rest of his life. He truly believed it and came to accept it. Until that time, when he met "her"― On a remote island that he happens to visit, Makura-jima. A place that should have no connection to him, yet Iori receives an unexpected hospitality. If anything, he seems to have a connection with the god of the island, Watatsu Mizuchi, and his arrival is said to be a predestined fate. Even though Iori does not believe such a wild story, he heeds the wishes of the islanders, deciding to stay until the Housensai Festival. While on this island, Iori becomes involved with three people who share with him, a "connection." An overly familiar, yet mysterious young man―Shidara Asuka. A girl, despite being filled with gloominess, shows genuine affection only to Iori―Saeshiro Misumi. And, the signboard girl of a lively guest house and the "Priestess of Mizuchi"―Minato Shizuka. All of them, like Iori, bear peculiar birthmarks on their bodies. Waiting for the boy, an incomprehensible sense of déjà vu, "connections" that could not be a coincidence. Eventually, the boy would realize. That this encounter is a culmination of the curses and sentiments weave together for a thousand years. Island mystery with some crude elements like with anticlimatic battles, but story is fine and ending unexpeded which is quite satisfactory. 5. Souten † Koihime -Shigen no Ou- 双天†恋姫‐至源の王‐ [BaseSon] The first emperor in history to unify China, Qin Shi Huang, has passed away, and the world is in turmoil, with various heroes fighting to be his successor. 「 High status does not depend on birth; every man can achieve great power if he exerts himself」 These words were not only the words of a great and noble man but also the words of many ambitious people who were beginning to rise to the occasion. And in a secluded hermitage, Sima Qian, an "Alternate History Manager Apprentice," begins to dream. The world of man is in turmoil, swallowed by a black wave, and everything is collapsing. Unable to overlook the collapse of the alternate history that is heading to destruction, Sima Qian breaks the rule of the Immortal Realm and descends into the mortal world. And in that mortal world, where Sima Qian descended, two dazzling stars appeared. Xiang Yu and Liu Bang. The era of the two people, later known as the "Red Dragon Maiden" and the "Wicked King" begins. Finally some development in the franchise, but at this point can interest only long-standing fans 6. Yuukoku no Femme Fatale 悠刻のファムファタル [Escu:de] A Mansion Home to Enigmatic "Beautiful Girls" — Femme Fatales "Kouyoukan" (Maple Manor) stands secluded in the mountains, housing four devoted maids. The young author, Kusakabe Akira, stumbled upon this mysterious abode by chance, or so it seemed. He came to drop off a letter from his late grandmother. But the head maid had other plans, handing him two unexpected assignments. First, to stay as a "guest." Second, to pen a story set within these walls. Caught in a creative rut, Akira agrees to the terms and becomes a temporary resident. He encounters four maidens, each bearing the name of a flower. Life at the mansion unfolds leisurely, shadowed by underlying secrets. What discoveries and insights will Akira gain during his stay? Supernatural mansion mystery with maids.
  21. By the way, you may be interested in this! https://github.com/marcussacana/MwareStuff
  22. Thanks for the help, I've very much found myself out of my technical depths. I'm not even sure how to get a hex editor to show the proper script. What I've tried all just leads to the game crashing because it can't find a .cst file after I've edited the .csb files in any way. I don't think I'm editing the file in the proper way.
  23. Irotoridori is more focused on catharsis than character development compared to Hoshimemo. Hoshimemo kept most of the catharsis to the latter parts of the game, whereas later Favorite games tended to have multiple catharsis points along the way, with the largest appearing at the end. Sakura, Moyu is the culmination of this style, perfecting it, whereas Irotoridori was their first time to try it. Hoshimemo is much closer to older nakige in style, mirroring Key to a large degree. This is opposed to the later games, which have their own style that is entirely distinct from Key's.
  24. Yukito's stories are heavy on the prose but can often skip out on explaining details, which can make things hard to follow. That was the case with Sakumoyu. It's still a stellar story. Irosekai's story is incomplete without IroHika. Iro could have devoted more to developing the relationships in ways that don't feel contrived while Saku should have cut back on the winded monologues and be more clear about what's going on. Nakahiro's stories are more direct and his writing is easier to follow. Astralair follows a similar direction as Hoshimemo but does it better. Hoshimemo suffers somewhat from subpar localization.
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