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Aizen-Sama

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  1. Like
    Aizen-Sama got a reaction from Fred the Barber for a blog entry, Luna Translations Weekly Update 10   
    Okay, here we go again. This is our 10th blog update, but it will be our last weekly update. Why's that? Giving weekly updates has been a hassle lately, because preogress is made every week but I'm left with no things to talk about, so after a debate in our group we ultimately decided to go for Bi-Weekly Updates (Except when important announcements have to be made).
    I'll start the rundown of things, this'll be a short one:
    Majo Koi Nikki
    So, the progress (as I said in the last update) has recuperated both in Translation and Editing. We recruited a stable TLC to check the text for us now (thanks by the way, @Shiru) aaand yeah, that's pretty much it.
     
    TL: 28% (11185/40208)
    Edit: 15% (6166/40208)
    Witch's Garden
    Same news around here. Steady progress in Translation (although it's pretty slow considering we're focusing on TLC), Editing will finally start for real in a week or so and TLC progresses, nothing else to say tbh. We maybe start translating the interface soon, but we'll see.
    Translation: 63%(42627/67197)
     TLC: 9%(5933/67197)
    Editing: 4%(2951/67197)
     
  2. Like
    Aizen-Sama got a reaction from DharmaFreedom for a blog entry, Luna Translations Weekly Update 10   
    Okay, here we go again. This is our 10th blog update, but it will be our last weekly update. Why's that? Giving weekly updates has been a hassle lately, because preogress is made every week but I'm left with no things to talk about, so after a debate in our group we ultimately decided to go for Bi-Weekly Updates (Except when important announcements have to be made).
    I'll start the rundown of things, this'll be a short one:
    Majo Koi Nikki
    So, the progress (as I said in the last update) has recuperated both in Translation and Editing. We recruited a stable TLC to check the text for us now (thanks by the way, @Shiru) aaand yeah, that's pretty much it.
     
    TL: 28% (11185/40208)
    Edit: 15% (6166/40208)
    Witch's Garden
    Same news around here. Steady progress in Translation (although it's pretty slow considering we're focusing on TLC), Editing will finally start for real in a week or so and TLC progresses, nothing else to say tbh. We maybe start translating the interface soon, but we'll see.
    Translation: 63%(42627/67197)
     TLC: 9%(5933/67197)
    Editing: 4%(2951/67197)
     
  3. Like
    Aizen-Sama reacted to Arcadeotic for a blog entry, Bishoujo Mangekyou - Mistakes were made and Prologue patch 2.0   
    Well, as most of you know by now, I completely obliterated all the links concerning BiMan1's prologue patch. This was because of two reasons:
    Because it was terrible in every possible way to put it frankly. In order to make room for this post. The prologue patch was bad, really bad. The sentences were akward, spacing was weird, translations at some points didn't even make sense, etc, etc. That's why I've been fixing the first quarter of the script; retranslating, modifying and editing the script along with perfecting the engine this starting and last week. Doing UTF-8, some hex editing, final image editing and resource editing.
    It was quite rough, but I finally got everything according to my wishes, and the price for my naivety has been paid back. Anyways! I present to you my hard work and labor:
    Prologue Patch 2.0
    Probably another 10~ hours down to drain, but it was worth it. The new and improved prologue patch (or well, partial patch at this point, but whatever)!
    Features:
    - Completely polished and finished engine, fully translated by me. Includes all buttons, menus, extras and other minor things.
    - Music track names are translated, although I didn't intend on ever translating them.
    - Translates the dialogue all the way to the end of the first H-scene.
    - The two internal menus:
    Are translated to these:
    Things to note:
    - The dialogue text is not in its final version that it will be in the final release, so keep that in mind. The patch, however, shouldn't have any typos.
    - The amount of text ranslated in this improved patch is quite a bit more, because I wanted something more grand and of course, to make up to you for the travesty that was the original prologue patch.
    - The text after the first H-scene will continue as Japanese, unlike the gibberish it was in the original patch. Sorry about that.
    - All of the previous prologue patch download links are now going to be replaced with this version's link.
    Download Link:
    https://mega.nz/#!C8FDiagC!xeW7-MPcjsZWm5ebycEnEXJ66y-Ld7H6ojTa0yYF4b0
    Install instructions:
    Download the patch from the link above and open the .zip file. Drag & drop the new .exe into -呪われし伝説の少女-1, and data8.pack into -呪われし伝説の少女-1/GameData.  Launch the game through the new .exe file and have fun.
  4. Like
    Aizen-Sama got a reaction from DharmaFreedom for a blog entry, Luna Translations Weekly Update 9   
    What up people. I'm here again with the spicy weekly news as always. 
    Majo Koi Nikki

    Translation progress has recuperated now, since @Hasa is back again with full force. Alice's route is progressing as well as Mii's and the second part of the prologue after the OP. Regarding the partial patch, it's basically finished at this point (just some buttons left to translate and we're good to go). We decided to delay its release date. Sorry about that, but shit happens. Editing progress has been slow, but now that I'm back from vacation in Portugal (nice country btw) I'll start editing as well.
    Progress
    Translation 24% - (9857/40394)
    Editing 13% - (5234/40394)
    Witch's Garden
    Translation keeps progressing and we added a new TLC to the team, making it 4 people checking the translation text at the moment. Editing is progressing slowly at the moment because we want to TLC a big batch of text before letting them work. The most probable thing is that our 50% game patch release will come out by the end of the year or so, and it will contain interface, prologue, common, Ririko and Misumi routes.
    Progress
    Translation (yes, there has been a slight progress here) - 63% (42410/67197)
    TLC - 8% (5354/67197)
    That's all. Cya next week peeps and have a nice day.
     
     
  5. Like
    Aizen-Sama got a reaction from littleshogun for a blog entry, Luna Translations Weekly Update 9   
    What up people. I'm here again with the spicy weekly news as always. 
    Majo Koi Nikki

    Translation progress has recuperated now, since @Hasa is back again with full force. Alice's route is progressing as well as Mii's and the second part of the prologue after the OP. Regarding the partial patch, it's basically finished at this point (just some buttons left to translate and we're good to go). We decided to delay its release date. Sorry about that, but shit happens. Editing progress has been slow, but now that I'm back from vacation in Portugal (nice country btw) I'll start editing as well.
    Progress
    Translation 24% - (9857/40394)
    Editing 13% - (5234/40394)
    Witch's Garden
    Translation keeps progressing and we added a new TLC to the team, making it 4 people checking the translation text at the moment. Editing is progressing slowly at the moment because we want to TLC a big batch of text before letting them work. The most probable thing is that our 50% game patch release will come out by the end of the year or so, and it will contain interface, prologue, common, Ririko and Misumi routes.
    Progress
    Translation (yes, there has been a slight progress here) - 63% (42410/67197)
    TLC - 8% (5354/67197)
    That's all. Cya next week peeps and have a nice day.
     
     
  6. Like
    Aizen-Sama got a reaction from Santiash123 for a blog entry, Luna Translations Weekly Update 9   
    What up people. I'm here again with the spicy weekly news as always. 
    Majo Koi Nikki

    Translation progress has recuperated now, since @Hasa is back again with full force. Alice's route is progressing as well as Mii's and the second part of the prologue after the OP. Regarding the partial patch, it's basically finished at this point (just some buttons left to translate and we're good to go). We decided to delay its release date. Sorry about that, but shit happens. Editing progress has been slow, but now that I'm back from vacation in Portugal (nice country btw) I'll start editing as well.
    Progress
    Translation 24% - (9857/40394)
    Editing 13% - (5234/40394)
    Witch's Garden
    Translation keeps progressing and we added a new TLC to the team, making it 4 people checking the translation text at the moment. Editing is progressing slowly at the moment because we want to TLC a big batch of text before letting them work. The most probable thing is that our 50% game patch release will come out by the end of the year or so, and it will contain interface, prologue, common, Ririko and Misumi routes.
    Progress
    Translation (yes, there has been a slight progress here) - 63% (42410/67197)
    TLC - 8% (5354/67197)
    That's all. Cya next week peeps and have a nice day.
     
     
  7. Like
    Aizen-Sama reacted to Arcadeotic for a blog entry, Bishoujo Mangekyou TL Update 26   
    (Still a Work In Progress)
    This week I was busier than in a long time with the project.
    First, I must apologise. When I released the prologue patch I was sure that everything from the engine to the buttons would've been translated, and according all common sense it was the case... until I revisited it this week.
    Let me give you a short version. I resumed my work on the engine since there were a few quirks I wanted straightened out. So I finished my work and gave the interface patch to my proofreaders, assuming that it would more or less go fine. Well, I was gravely mistaken. Hex editing, UTF-8, resource editing and much more. All of these were used in the engine, making some buttons, text, menus and some features to remain untranslated. Since then I've busted my ass ironing out everything and soon I can say that it will truly be completed. Allow me to say it again: I'm deeply sorry for my errors. I thought that just editing the files would be enough, but I was naive, too naive. I intend on finishing it in these following days, but the full interface patch won't be released. Instead, once the full patch comes out, that'll replace everything, and I'll destroy the prologue patch, since it's unfinished in every possible aspect. I hope you understand.
    One other thing, One of our editor's work was severely lacking and after some serious contemplating, I've decided to kick him out of the team, recruit another QC and move the team roles around according to everyone's wishes. You can see those in the Staff page in the upmost part of the site.
    As I just stated, because of this unfortunate outcome, editors and QC'ers have had their hands full with fixing the aftermath the one editor left behind, so I once again apologise for the lack of progress this week. But on the bright side, our team is now solid and the progress should be more solid and smooth.
    Progress:
    Translation: 100%
    Editing: 24,3%
    QC: 14%
    Proofreading: 0%
     
    Until next week, everyone!
  8. Like
    Aizen-Sama got a reaction from Dergonu for a blog entry, Luna Translations Weekly Update 9   
    What up people. I'm here again with the spicy weekly news as always. 
    Majo Koi Nikki

    Translation progress has recuperated now, since @Hasa is back again with full force. Alice's route is progressing as well as Mii's and the second part of the prologue after the OP. Regarding the partial patch, it's basically finished at this point (just some buttons left to translate and we're good to go). We decided to delay its release date. Sorry about that, but shit happens. Editing progress has been slow, but now that I'm back from vacation in Portugal (nice country btw) I'll start editing as well.
    Progress
    Translation 24% - (9857/40394)
    Editing 13% - (5234/40394)
    Witch's Garden
    Translation keeps progressing and we added a new TLC to the team, making it 4 people checking the translation text at the moment. Editing is progressing slowly at the moment because we want to TLC a big batch of text before letting them work. The most probable thing is that our 50% game patch release will come out by the end of the year or so, and it will contain interface, prologue, common, Ririko and Misumi routes.
    Progress
    Translation (yes, there has been a slight progress here) - 63% (42410/67197)
    TLC - 8% (5354/67197)
    That's all. Cya next week peeps and have a nice day.
     
     
  9. Like
    Aizen-Sama got a reaction from Arcadeotic for a blog entry, Luna Translations Weekly Update 9   
    What up people. I'm here again with the spicy weekly news as always. 
    Majo Koi Nikki

    Translation progress has recuperated now, since @Hasa is back again with full force. Alice's route is progressing as well as Mii's and the second part of the prologue after the OP. Regarding the partial patch, it's basically finished at this point (just some buttons left to translate and we're good to go). We decided to delay its release date. Sorry about that, but shit happens. Editing progress has been slow, but now that I'm back from vacation in Portugal (nice country btw) I'll start editing as well.
    Progress
    Translation 24% - (9857/40394)
    Editing 13% - (5234/40394)
    Witch's Garden
    Translation keeps progressing and we added a new TLC to the team, making it 4 people checking the translation text at the moment. Editing is progressing slowly at the moment because we want to TLC a big batch of text before letting them work. The most probable thing is that our 50% game patch release will come out by the end of the year or so, and it will contain interface, prologue, common, Ririko and Misumi routes.
    Progress
    Translation (yes, there has been a slight progress here) - 63% (42410/67197)
    TLC - 8% (5354/67197)
    That's all. Cya next week peeps and have a nice day.
     
     
  10. Like
    Aizen-Sama reacted to littleshogun for a blog entry, Attack on BETA: Before the Fall Review   
    Visual Novel Translation Status (07/16/2016)
    For your info I was type this at the tab, so forgive me for some shortcoming here. Anyway, as for the title because we had Muv Luv released, and the sequel (Alternative) was happened to be inspiration for hit manga Attack on Titan, so I decided go to use title Attack on BETA (Since Attack on Titan also had prequel titled Before the Fall, so I decided to use the same title, although the picture for title inspiration was girls from Muv Luv playing lacross though). Oh, and by the way for some people who didn't knew BETA, it's obviously mean as stand in for the titan ie the aliens that invade Earth.
    This week, other than Koiken Otome and Muv Luv releases I think there's only usual update here. The unusual thing this week would be that JAST had the update here, although too bad that Mangagamer didn't had any update this week (Guess I need to wait for another week here). I'll give my thought in regard of Decay musing at PS later.
    For JAST, one of interesting thing for now would be Eiyuu Senki translation progress, which for the progress they started to translating H Scenes. In regard of H Scenes translation, I remember that back at Hongfire one VNDB user Surferdude was translating H Scenes and right now it was around 50% H Scenes translating. Maybe Surferdude was decided to work together with JAST here. Another interesting thing here would be Flower progress, which right now was had 70% editing progress (Although the progress from JAST Tumblr page itself was at 50% though) and 15% beta testing. For progress roundup here Princess X was 70% translated (Very fast progress for just recently announced project), Schatten was 96% translated, and Ryko was editing 50%.
    Sekai progress was usual here. Since finally the progress was touching 5%, I decided to cover the translation progress for Korean VN here 'I Miss Her' (The exact number here was at 5.66% here). For Chrono Clock translation progress, it was at 25.97% translated while finally Tenshin Rahman translation was moving slightly here (30.04% translated here). Memory Dogma was almost fully translated with the progress was at 97.07%. That's all for Sekai progress here. Oh, and apparently Princess Knight Chapter 1 will be released at this month.
    For Other segment, we finally had Muv Luv released at Steam. For now I'll just said this release was redundant, although I'm also know that there was some people who like new translation compared to the old one here. Corona Blossom Chapter 1 will be released at July 27th according to VNDB, although it was only July at Steam store though. The surprise here would be finally we had Mari's route fully translated for Libra translation progress here, although we still had Mari's bonus route untranslated though (Hopefully this will be quick, because I think it'll be shorter compared to the route itself).
    Bishoujo Mangekyou as usual give the translation progress, although the team was facing slightly obstacle in form of translating interface and reforming the staff (For the progress, 23.4% edited and 14% QC-ing here). Tsui Yuri was also had usual progress here (Halfway (50%) 53% translated and 43% 44% edited here). No update from both of Majokoi and Witch Garden yet, and we had Hanasaki translation progress was at 32% translated for Hikari's route. For Tsukiyori, we had Luna's route 20% translated and overall translation progress was at 32%. Oh, and there's a project that was dedicated to translated Nocturnal Illusion Renewal, and apparently our JAST head Peter Payne was okay for fan patch here. For sad news, sorry to say that Koiseyo translation project was dropped here. And for a good news here let me said congratulations to Flying Pantsu for finally giving birth to their 'baby' safely after 3 years or struggle iirc (By 'baby' I mean Koiken Otome translation patch duh). Hopefully some of you enjoy Koiken Otome, and once again just think Koiken Otome as charage/moege with chuunige spice instead of full chuunige here if you ask my advice of how to enjoy Koiken Otome.
    That's all for my review, and see you next week.
    PS - To answer Decay comment, I didn't had complaint for both of Koiken Otome and Muv Luv new translation here. So my statement in regard of Muv Luv translation would be even if I said the release was redundant, I'm still said that it's fans right to either liking old translation or new translation here. Oh, and if Decay said that Ixrec translation was bad, I'd read some rumor that Ixrec was translating it half-hearted because he didn't like Muv Luv here.
  11. Like
    Aizen-Sama got a reaction from Forgetful Frank for a blog entry, Luna Translations Weekly Update 8   
    What up, everyone. Here we go with the 8th weekly update. Welp, two months may have passed but the progress done until now has been pretty nice if I say so myself. This week has been rather slow, so I apologize for that. We have recruited our twentieth member, @Torky who will help us in the Majo Koi Team as a Translator to fill our current MIA (but that will definitely be back, work issues don't let them be with us atm) translators, which are @Hasa and @RaurosFalls. On a side and personal note, I'll be working as a QC for Bishoujo Mangekyou in Euphemic Translations, so that's that. ANyways, let's get straight into the update, shall we?
    Witch's Garden
    The prologue has been completely TLC'd. The common route is already completed by 30% in that aspect and Misumi's and Ririko's routes have started to receive TLC as well. Ayari's route has had some TLC completed as well, but it will be stalled and Misumi + Ririko will have priority, since they belong to our future 50% game patch. The editing has been progressing rather slowly, but it will resume this week to complete the prologue. Currently the route being translated is Eclairs. We have an updated progress board in our website and... well... I think that's it for the news. I'll just post the numbers below:

    Majo Koi Nikki
    Progress has advanced rather slowly in terms of translation. Editing has been resumed and we've moved on from the prologue to the common route of the game. We'll post an updated progress board as well as soon as we completely figure the route's numbers out, since they are pretty bad divided and it's pretty difficult to tell them apart. Regarding the partial patch, the only thing left is to repack the translated interface images and we'll be pretty much done with it and be ready for releasing it. We're sorry for the delay, hehe. The numbers are below:

    DISCLAIMER: THESE AREN'T THE EXACT NUMBERS, WE'RE STILL FIGURING OUT ROUTES AND OTHER STUFF.
    DISCLAIMER 2: THOSE 99% ON BOTH EDITING AND TL OF THE PROLOGUE ARE BECAUSE THE TRIAL PATCH HAS EXTRA LINES. WE'LL TAKE CARE OF THAT ASAP, THE FULL GAME'S PROLOGUE LINES HAVE BEEN COMPLETELY TRANSLATED.
    Anyways, I think that's all for this week. Thanks for reading, as always, and have a nice week everyone.
  12. Like
    Aizen-Sama reacted to Arcadeotic for a blog entry, Bishoujo Mangekyou TL Update 25   
    Time for another update, actually on Saturday for once.
    Nothing special happened this week, QC isn't perpetually in an Ice Age any longer, and got a nice nump in progress, but there has been no editing this week, sadly.
    Aizen-sama, the guy who you might know from MajoKoi and WG translation projects is now QC'ing this project, so steady progress in that front should be secured now.
    Now I just need to do something about steady editing progress.
    Anyways, progress:
    Translation: 100%
    Editing: 22,9%
    QC: 8,5%
    Proofreading: 0%
     
    Till next week.
  13. Like
    Aizen-Sama got a reaction from DharmaFreedom for a blog entry, Luna Translations Weekly Update 8   
    What up, everyone. Here we go with the 8th weekly update. Welp, two months may have passed but the progress done until now has been pretty nice if I say so myself. This week has been rather slow, so I apologize for that. We have recruited our twentieth member, @Torky who will help us in the Majo Koi Team as a Translator to fill our current MIA (but that will definitely be back, work issues don't let them be with us atm) translators, which are @Hasa and @RaurosFalls. On a side and personal note, I'll be working as a QC for Bishoujo Mangekyou in Euphemic Translations, so that's that. ANyways, let's get straight into the update, shall we?
    Witch's Garden
    The prologue has been completely TLC'd. The common route is already completed by 30% in that aspect and Misumi's and Ririko's routes have started to receive TLC as well. Ayari's route has had some TLC completed as well, but it will be stalled and Misumi + Ririko will have priority, since they belong to our future 50% game patch. The editing has been progressing rather slowly, but it will resume this week to complete the prologue. Currently the route being translated is Eclairs. We have an updated progress board in our website and... well... I think that's it for the news. I'll just post the numbers below:

    Majo Koi Nikki
    Progress has advanced rather slowly in terms of translation. Editing has been resumed and we've moved on from the prologue to the common route of the game. We'll post an updated progress board as well as soon as we completely figure the route's numbers out, since they are pretty bad divided and it's pretty difficult to tell them apart. Regarding the partial patch, the only thing left is to repack the translated interface images and we'll be pretty much done with it and be ready for releasing it. We're sorry for the delay, hehe. The numbers are below:

    DISCLAIMER: THESE AREN'T THE EXACT NUMBERS, WE'RE STILL FIGURING OUT ROUTES AND OTHER STUFF.
    DISCLAIMER 2: THOSE 99% ON BOTH EDITING AND TL OF THE PROLOGUE ARE BECAUSE THE TRIAL PATCH HAS EXTRA LINES. WE'LL TAKE CARE OF THAT ASAP, THE FULL GAME'S PROLOGUE LINES HAVE BEEN COMPLETELY TRANSLATED.
    Anyways, I think that's all for this week. Thanks for reading, as always, and have a nice week everyone.
  14. Like
    Aizen-Sama got a reaction from XReaper for a blog entry, Luna Translations Weekly Update 8   
    What up, everyone. Here we go with the 8th weekly update. Welp, two months may have passed but the progress done until now has been pretty nice if I say so myself. This week has been rather slow, so I apologize for that. We have recruited our twentieth member, @Torky who will help us in the Majo Koi Team as a Translator to fill our current MIA (but that will definitely be back, work issues don't let them be with us atm) translators, which are @Hasa and @RaurosFalls. On a side and personal note, I'll be working as a QC for Bishoujo Mangekyou in Euphemic Translations, so that's that. ANyways, let's get straight into the update, shall we?
    Witch's Garden
    The prologue has been completely TLC'd. The common route is already completed by 30% in that aspect and Misumi's and Ririko's routes have started to receive TLC as well. Ayari's route has had some TLC completed as well, but it will be stalled and Misumi + Ririko will have priority, since they belong to our future 50% game patch. The editing has been progressing rather slowly, but it will resume this week to complete the prologue. Currently the route being translated is Eclairs. We have an updated progress board in our website and... well... I think that's it for the news. I'll just post the numbers below:

    Majo Koi Nikki
    Progress has advanced rather slowly in terms of translation. Editing has been resumed and we've moved on from the prologue to the common route of the game. We'll post an updated progress board as well as soon as we completely figure the route's numbers out, since they are pretty bad divided and it's pretty difficult to tell them apart. Regarding the partial patch, the only thing left is to repack the translated interface images and we'll be pretty much done with it and be ready for releasing it. We're sorry for the delay, hehe. The numbers are below:

    DISCLAIMER: THESE AREN'T THE EXACT NUMBERS, WE'RE STILL FIGURING OUT ROUTES AND OTHER STUFF.
    DISCLAIMER 2: THOSE 99% ON BOTH EDITING AND TL OF THE PROLOGUE ARE BECAUSE THE TRIAL PATCH HAS EXTRA LINES. WE'LL TAKE CARE OF THAT ASAP, THE FULL GAME'S PROLOGUE LINES HAVE BEEN COMPLETELY TRANSLATED.
    Anyways, I think that's all for this week. Thanks for reading, as always, and have a nice week everyone.
  15. Like
    Aizen-Sama got a reaction from Dergonu for a blog entry, Luna Translations Weekly Update 8   
    What up, everyone. Here we go with the 8th weekly update. Welp, two months may have passed but the progress done until now has been pretty nice if I say so myself. This week has been rather slow, so I apologize for that. We have recruited our twentieth member, @Torky who will help us in the Majo Koi Team as a Translator to fill our current MIA (but that will definitely be back, work issues don't let them be with us atm) translators, which are @Hasa and @RaurosFalls. On a side and personal note, I'll be working as a QC for Bishoujo Mangekyou in Euphemic Translations, so that's that. ANyways, let's get straight into the update, shall we?
    Witch's Garden
    The prologue has been completely TLC'd. The common route is already completed by 30% in that aspect and Misumi's and Ririko's routes have started to receive TLC as well. Ayari's route has had some TLC completed as well, but it will be stalled and Misumi + Ririko will have priority, since they belong to our future 50% game patch. The editing has been progressing rather slowly, but it will resume this week to complete the prologue. Currently the route being translated is Eclairs. We have an updated progress board in our website and... well... I think that's it for the news. I'll just post the numbers below:

    Majo Koi Nikki
    Progress has advanced rather slowly in terms of translation. Editing has been resumed and we've moved on from the prologue to the common route of the game. We'll post an updated progress board as well as soon as we completely figure the route's numbers out, since they are pretty bad divided and it's pretty difficult to tell them apart. Regarding the partial patch, the only thing left is to repack the translated interface images and we'll be pretty much done with it and be ready for releasing it. We're sorry for the delay, hehe. The numbers are below:

    DISCLAIMER: THESE AREN'T THE EXACT NUMBERS, WE'RE STILL FIGURING OUT ROUTES AND OTHER STUFF.
    DISCLAIMER 2: THOSE 99% ON BOTH EDITING AND TL OF THE PROLOGUE ARE BECAUSE THE TRIAL PATCH HAS EXTRA LINES. WE'LL TAKE CARE OF THAT ASAP, THE FULL GAME'S PROLOGUE LINES HAVE BEEN COMPLETELY TRANSLATED.
    Anyways, I think that's all for this week. Thanks for reading, as always, and have a nice week everyone.
  16. Like
    Aizen-Sama got a reaction from Arcadeotic for a blog entry, Luna Translations Weekly Update 8   
    What up, everyone. Here we go with the 8th weekly update. Welp, two months may have passed but the progress done until now has been pretty nice if I say so myself. This week has been rather slow, so I apologize for that. We have recruited our twentieth member, @Torky who will help us in the Majo Koi Team as a Translator to fill our current MIA (but that will definitely be back, work issues don't let them be with us atm) translators, which are @Hasa and @RaurosFalls. On a side and personal note, I'll be working as a QC for Bishoujo Mangekyou in Euphemic Translations, so that's that. ANyways, let's get straight into the update, shall we?
    Witch's Garden
    The prologue has been completely TLC'd. The common route is already completed by 30% in that aspect and Misumi's and Ririko's routes have started to receive TLC as well. Ayari's route has had some TLC completed as well, but it will be stalled and Misumi + Ririko will have priority, since they belong to our future 50% game patch. The editing has been progressing rather slowly, but it will resume this week to complete the prologue. Currently the route being translated is Eclairs. We have an updated progress board in our website and... well... I think that's it for the news. I'll just post the numbers below:

    Majo Koi Nikki
    Progress has advanced rather slowly in terms of translation. Editing has been resumed and we've moved on from the prologue to the common route of the game. We'll post an updated progress board as well as soon as we completely figure the route's numbers out, since they are pretty bad divided and it's pretty difficult to tell them apart. Regarding the partial patch, the only thing left is to repack the translated interface images and we'll be pretty much done with it and be ready for releasing it. We're sorry for the delay, hehe. The numbers are below:

    DISCLAIMER: THESE AREN'T THE EXACT NUMBERS, WE'RE STILL FIGURING OUT ROUTES AND OTHER STUFF.
    DISCLAIMER 2: THOSE 99% ON BOTH EDITING AND TL OF THE PROLOGUE ARE BECAUSE THE TRIAL PATCH HAS EXTRA LINES. WE'LL TAKE CARE OF THAT ASAP, THE FULL GAME'S PROLOGUE LINES HAVE BEEN COMPLETELY TRANSLATED.
    Anyways, I think that's all for this week. Thanks for reading, as always, and have a nice week everyone.
  17. Like
    Aizen-Sama reacted to Dergonu for a blog entry, Tsui Yuri translation project - 50% translated!   
    We just hit 50% translation! Yaay!

    I just wrapped up the translation of Futaba's good ending last night, (fought through some H-scenes... ) And here we are!


     
    So with this, we are officially halfway there. It's a pretty good feeling. Although the actual line count hasn't changed that much since last week, just seeing the "50%" makes me feel awesome  


     
    I wanted to do something a bit special for the halfway mark, so I'm going to talk a bit about the game first, then I'll be answering some random questions some people might have/ just in general talk a bit about the project and how things are progressing on our end. Let's begin with some info about the game:


     
    Many people might not really know that much about this small, fairly new yurige by a fairly unknown company. In Tsui Yuri, you follow the twin sisters Futaba and Ichika, who get along very well. So well in fact, that their mother thinks it is a bit too much, and she asks them to spend some time apart. Seeing as they live in the same house, go to the same school and pretty much always do everything together, this is a bit hard, and their relationship is strained. The story is told from both girls' perspectives, and there is 2 routes, with 4 endings total.

    During the common route, you will make several choices that will impact the story and the girls' relationship. The "status" meter in game will show you how strongly each character cares for the other at any given time, and each choice will change this meter to a varying degree. One choice might bump Ichika's feelings a lot, where as some might make her care less and less for Futaba, and so on.


    Currently not translated, as the image editing is not done by me. It is in the works, but not done yet.


    What really interested me about this game was the choice and route system. There is no real set combination of choices that will lead to a route; you can freely play with the status meter, making different choices to see how it changes their feelings. To get a character's route, that character's feelings has to be stronger than the other one. (Meaning if Futaba has about 60% and Ichika has 40%, you enter Futaba's route.) But, if you manage to completely push it all the way to one side, (so now Ichika doesn't care about Futaba at all,) then you will get a bad ending. Meaning, which ending you get is decided by your choices in the common route, and not during the actual character route itself. This is really cool, because that means you actually get a "bad route" and not just a bad ending. (The line count in the bad routes are actually just a tiny bit shorter than the good ones. If you like bad endings with a bit of meat to them, these are actually pretty good. Also, yandere fans, look out.)

    In addition, some of the choices you make in the common route will give you different variations of each scene, some which includes unique CGs, so saving and testing out new stuff is actually pretty much required. (Though, seeing as the game is quite short, it's a neat feature, not something that makes you sigh because you have read something similar before.)

    Story wise, it is a very light game with no real "plot" other than two sisters growing more and more fond of each other. It deals with them moving from the line of "sisters" to "lovers" and things like that. It won't be everyone's cup of tea, but for yuri fans it's a really solid title. Also, like I mentioned, the bad endings are actually pretty dark, so for the twisted fellas out there, this one might be a bit interesting for you if you can stomach some adorableness first.  


     
    Let us take a quick look at the characters:

    Ichika



    Ichika is the smart, cool and collected sister. She speaks politely, has a very calm air to her, is a perfect honor student and is also the vice-president on the student council. She is a bit too soft on Futaba, always helping her out with anything Futaba needs. Although she is very smart, she isn't the brightest when it comes to relationships in general - she simply isn't that used to interacting with people.


     
    Futaba (God I love her pout.)



    Futaba is the energy bomb of the two. She loves Ichika more than anything in the world, and always follows her sister around. She is way too spoiled, and doesn't do much on her own; she wants her sister to help her out with it. She isn't the smartest kid around, but she is very good at sports, and is a member of the tennis club. She is also way too adorable.


     
    Yuri



    The sisters' childhood friend and Ichika's classmate. Yuri is a bit of a joker who tends to put ideas in the girls' heads. She speaks her mind, even if what she has to say isn't the most appropriate, which makes for some hilarious situations.

    But although she tends to joke around a lot, she has a bit of an adult-like feel to her and is a very mature person when she needs to be.


     
    Saki



    The sisters' second childhood friend and Futaba's classmate. She is a bit different from Yuri, and is a lot more polite and in many ways, similar to Ichika. Saki is a very gentle and sweet person, and wants to help the sisters out whenever they are feeling down. One big difference between Ichika and Saki is that Saki gets what people are thinking a lot easier, making her a bit less of an "airhead" when it comes to relationships and people's feelings.


     

     

     
    Moving over to some questions and answers.


     
    Question... (kind of): When I started the project, I felt that there was a few people who weren't quite sure whether or not I could do this. I think the quality of the final translation was their main concern. Basically, am I a complete scrub, or do I actually have some skills?  

    Answer: Well, a few things to keep in mind. 1, this game is very fluffy and very simple. It is also quite short. That does not mean it's something to underestimate of course, but I would never have started the project if I wasn't ready. There is a reason I aimed for a short, fluffy title without any intricate plot lines that would be hard to follow for a new translator.

    In addition, the second I felt a bit overwhelmed, I stopped the project for a bit, as I knew that wasn't the way things should be. I am completely comfortable with this project now, and although I know my translation will not be a top tier piece of work, I can assure you at the very least, it won't be wrong. Like, I won't translate peppers to peas. (Isn't that right Kriririri ) 

    Anyways, I know I am new to this, I know I will make some tiny mistakes here and there, I know the quality will be a bit lower than what some of the very skilled individuals out there manages, but overall I am happy with the way things are going. I'm learning a lot, I'm improving, and this is just the beginning of my translation career. (Even if that makes some people more angry than happy )


     
    Question: Will there be a prologue patch/ partial patch released?

    Answer: We still have a few issues with the engine, (which is stupid and retarded,) so a potential patch now would have a few annoying bugs and errors which would just be distracting. The scripts also aren't really polished quite yet, as it's only been me and an editor working on it as of right now so... I'm going to say, no. It just wouldn't be a pleasant read in its current state, and seeing as the game is so short, it's pretty much pointless either way.


     
    Question: Do you have an ETA for the patch?

    Answer: It's hard to say. I could give you a rough estimate, but I would rather not. The thing is, the amount of time I have to work on this is a bit limited. I absolutely love working on it, and I have a blast the entire time I do, (except for when the damn H-scenes suck the life out of me.)

    The thing is, this is my first translation. I have never translated anything before, and the work is very tasking. Sounds silly, I mean, all I do is look at something in Japanese, then write it in English, right? Well, there is a lot more to it, and honestly, it's very mentally draining. Even just a simple one hour session can leave me exhausted. Not because I get bored, but simply because I have to think a lot, and I'm not used to that. Wait...

    Because of the fairly limited amount of time I have each week, there is only so much I can get done on a weekly basis without overworking myself. This is a very new thing to me, and I want to make sure I move forward at a comfortable pace. Seeing as I have no deadline or anything, I can take it exactly at the pace I personally feel is right, even though that might be a bit frustrating to others.

    Basically, I can say that it will be released in 2016 for sure, but I can't say anything more specific than that.


     
    A bit of progress on how things are going on our end.

    The translation and editing is going fine, and is moving around the same speed. The reason the editing is lagging a tiny bit behind me right now, is because the translation I work on every week isn't made available on the GIT for the editor until I upload it on Thursday nights. That means he literally has to edit it all during that night to get it ready for the Friday update, which ... well, if he was doing that I'd be a bit worried.


     
    We have met a few problems in the game which the hacker has to take a look at. This is something I can't do anything about, as I barely know what a computer is, so without Porygon on this project, this whole thing would not have been possible. (Thank you so much.)


     
    Image editing will be done so that the entire menu and UI is in English. There is no ETA on this, and all I can say is that it will be done at some point. An individual approached me without me asking for their help, which made me extremely happy. As of right now, I don't know if they want to be mentioned or not, so I'll wait until I know that for sure before I talk about that any more. Point is, it will be done at some point.


     
    To finish up this post, I'll just put out there that we are working hard and that the patch will be finished. I know a decent amount of new teams tend to suddenly just die out and vanish. That will not be the case with this project. Like I said before, I'm having a blast translating this. Although it might not seem like I'm getting a lot done, it's simply because I'm making sure I don't rush through things. Also keep in mind that real life is a thing, and that sometimes it takes priority over the translation.

    Thanks for sticking with me and the team, and I hope you are looking forward to the patch.

    See you in next week's update.



  18. Like
    Aizen-Sama got a reaction from Asonn for a blog entry, Majo Koi Nikki TL Weekly Update 6   
    Unedited interface of the trial.
    Hello guys. I'm back from my short vacation so I'll continue to post the progress weekly as always. Hasa's latest update was because I went MIA for a week, so yeah, sorry about that.
    Team matters are going extremely well, I hope things keep being the same as they have been for the last weeks. Progress this week has boomed due to several lines of a number of scripts being repeated, which made their "translation" fairly easy and fast. The editing in the prologue has been finished and the proofreading as well as the TLC are almost finished (When I say editing, I include TLC'ed lines too.).
    I'll be probably posting a very big announcement regarding our team plans fairly soon. We've gathered enough man power to be able to host 2 projects at the same time. The second project has been decided, and it will involve our team taking over a project that has already been started. I will not tell what game/project it is until the preparations are done, but what I can say is that it has been up for several years if I'm not mistaken and that is currently stalled. If everything goes well and negotiations go smoothly then I'll present our secondary team for the project as well as giving a huge breakdown talking about what will you expect of us when we take over said project.
    About the prologue patch, the only things left to do are:
    1. Translating the interface and inserting the new images. (Currently in progress.)
    2. Beta testing/QC.
    We'll release the patch for both the full game and the trial (although I recommend the latter for this one).
    I'll post it here, in the project thread and in the website, but if by some chance you're interested in applying for the position for Beta Testing of the patch then either post a comment in the website or PM me through here. The job is fairly simple: play our prologue patch and give us feedback about the quality of the translation/editing, both good and bad aspects as well as some advice about which areas should we improve. I'll open 2 slots for Beta Testing. By the way, the reviews have to be somewhat complex, I'm not looking for something simple like "It has good/bad English, I approve/disapprove". They will sort of be QC's but not fully.
    Other than that I'll post the progress. DISCLAIMER: Do not expect this speed for normal weeks, this one has happened to be rather special.
    Translation:   6866 (17,0762%) - PROLOGUE FINISHED
    Edit:          4296 (10,6844%) - PROLOGUE FINISHED
    Proofreading:  FIRST PASS  OF THE PROLOGUE FINISHED (20/20 scripts)
  19. Like
    Aizen-Sama got a reaction from XReaper for a blog entry, Majo Koi Nikki TL Weekly Update 6   
    Unedited interface of the trial.
    Hello guys. I'm back from my short vacation so I'll continue to post the progress weekly as always. Hasa's latest update was because I went MIA for a week, so yeah, sorry about that.
    Team matters are going extremely well, I hope things keep being the same as they have been for the last weeks. Progress this week has boomed due to several lines of a number of scripts being repeated, which made their "translation" fairly easy and fast. The editing in the prologue has been finished and the proofreading as well as the TLC are almost finished (When I say editing, I include TLC'ed lines too.).
    I'll be probably posting a very big announcement regarding our team plans fairly soon. We've gathered enough man power to be able to host 2 projects at the same time. The second project has been decided, and it will involve our team taking over a project that has already been started. I will not tell what game/project it is until the preparations are done, but what I can say is that it has been up for several years if I'm not mistaken and that is currently stalled. If everything goes well and negotiations go smoothly then I'll present our secondary team for the project as well as giving a huge breakdown talking about what will you expect of us when we take over said project.
    About the prologue patch, the only things left to do are:
    1. Translating the interface and inserting the new images. (Currently in progress.)
    2. Beta testing/QC.
    We'll release the patch for both the full game and the trial (although I recommend the latter for this one).
    I'll post it here, in the project thread and in the website, but if by some chance you're interested in applying for the position for Beta Testing of the patch then either post a comment in the website or PM me through here. The job is fairly simple: play our prologue patch and give us feedback about the quality of the translation/editing, both good and bad aspects as well as some advice about which areas should we improve. I'll open 2 slots for Beta Testing. By the way, the reviews have to be somewhat complex, I'm not looking for something simple like "It has good/bad English, I approve/disapprove". They will sort of be QC's but not fully.
    Other than that I'll post the progress. DISCLAIMER: Do not expect this speed for normal weeks, this one has happened to be rather special.
    Translation:   6866 (17,0762%) - PROLOGUE FINISHED
    Edit:          4296 (10,6844%) - PROLOGUE FINISHED
    Proofreading:  FIRST PASS  OF THE PROLOGUE FINISHED (20/20 scripts)
  20. Like
    Aizen-Sama reacted to Arcadeotic for a blog entry, Bishoujo Mangekyou TL Update 23: 100% Translated   
    It's finally done.
    I finally managed to 100% translated Bishoujo Mangekyou in its entirety. Actually it happened quite early, 20th, if I recall correctly. It took me 5 monsths and 7 days to translate the whole scrip according to my calculations.
    It's ben awfully rewarding and I appreciate you all sticking with me along this project, my team and I will do our best to make sure the end product is of high quality.
    I'll say this now, this won't be my last transaltion project, but it sure will be my last 'double-translation', so all the following projects will be translated purely from the original script and some double-script translations.
    Anyhoo, now that the translation's done, I am now largely free, so I can return back to what I did before starting this project. The patch release date is still TBA, but it could be done in a few months' time.
    Progress:
    Translation: 100%
    Editing: 20,3%
    QC: 3,1%
    Proofreading: 0%
     
  21. Like
    Aizen-Sama reacted to Darbury for a blog entry, Kiss Kiss, Interrobang Bang (?! and !? in VNs)   
    Next up in our parade of visual novel punctuation: the interrobang. That’s right, I said the interrobang. Can you believe it?!   Huh?! What the hell's an interrobang?! "Interrobang" is the term we'll borrow to describe that little dogpile of punctuation, usually represented as ?! or !?, that sits at the end of nearly every question in a visual novel. It's meant to convey incredulity, combining elements of both a question and an exclamation. And, since the typical VN's stock-in-trade is exaggerated emotion, you'll end up seeing it a lot. Because why have your characters simply ask a question when they can GODDAMN SCREAM IT at Samuel L. Jackson levels.   I mentioned we're borrowing the term. The actual interrobang (‽, a ? combined with a !) is a bizarro punctuation mark crowdsourced by an ad agency back in 1962, along with the term “interrobang” itself. (If Wikipedia is to be believed, other suggested names included “QuizDing," “exclamaquest," and “exclarotive.”) It fell out of fashion after the 1960s, though, so you'll rarely see it in the wild. Still, it lurks in the Unicode of a few fonts here and there, lingering on like some creepy conjoined twins left chained to a steam pipe in the dark basement of the English language.   In the meantime, we'll appropriate it here to describe its unpacked counterparts, !? and ?!.   So is it “!?” or the other way around?! Now that we know what our faux interrobang does, our next concern is how it should be edited. Do we (!?) shoot first and ask questions later or (?!) vice versa? There’s little agreement among language mavens as to which is correct, and most VN scripts I’ve seen switch between the two on a whim — sometimes in the very same line. Thus, it falls to the editor and/or translator to impose some order on the situation.   The simple answer: Pick one and stick with it; I don't really care which. Consistency is our primary concern here. The standard emoji character set uses !?, so you'd be entirely justified in rolling with that. Some argue that !? is also more typographically appealing, and I'd tend to agree. However...   The advanced answer: My own preference is to switch between the two on a case-by-case basis, with ?! winning out 95% of the time. That's because I tend to think in terms of nested levels of punctuation, rather than a monolithic model. Which is to say, the sentence   should be read structurally as:
    with the ! modifying a base question and turning it into an exclamation. Since that’s what the interrobang typically does, I end up using ?! in almost all instances. But there are exceptions. Imagine some friends who find out they've won a contest to meet David Hasselhoff. Mid-celebration, it occurs to them they didn't actually enter, so there's no way they should have won.
    Here, a base exclamatory statement is being modified into a question: (We did it!)? so !? would be the more appropriate choice. This kind of usage requires an editor or translator to make lots of judgement calls, however. If you don’t feel comfortable getting that deep into the contextual weeds, there’s absolutely no shame in going the simple route and using one option across the board.
    What about interrogangbangs?!?!? Last but not least, we have the situation where a character goes into full freakout mode and says things like:   In these cases, make sure the first piece of punctuation aligns with the intent of original sentence — is it an exclamation or a question? — then keep the rest of the punctuation exactly as it appears. Or, if you’re opting for the simple method, don’t change a thing. Just stick with the punctuation as provided and keep on walking. It’s what The Hoff would want.
  22. Like
    Aizen-Sama reacted to Darbury for a blog entry, A Working Definition of the Visual Novel (v2)   
    After some great discussion regarding v1 of this working definition, I brought it back to the shop for some tweaks and tinkering. The results are posted below as v2 of the definition. And I'm sure I'll repeat this cycle many, many more times.
    So, without further ado...
    A 5-point test for visual novels
    1. It must be read/played on an electronic device that outputs to a screen.
    Fairly self-explanatory. Computers, game consoles, handhelds, phones — hell, even a smart watch would qualify. A printed VN would be considered a graphic novel (or a choose-your-own-adventure book). An audio file of a VN would be an audiobook.
    2. It must convey an authored narrative.
    By narrative, we mean an organized account of true or fictional events, actions, thoughts, etc. In other words, the visual novel has to tell a “story.” The entirety of the Detroit phone book displayed in Ren’py is not a VN, even if it’s accompanied by a whole chorus line of catgirls.
    By authored, we mean the narrative must be an act of transformative intent by its author. A VN cannot rely upon sandboxes, emergent gameplay, or similar mechanisms to generate its narrative arc (though they may be used to flavor it). Such experiences, while highly interesting, result in something other than a visual novel.
    To put Rule 2 in more narratological terms: both the story and discourse of a VN must be deliberate acts.
    3. It must use art & copy as the near-exclusive means for conveying that narrative.
    Art: A visual novel must have visuals. Crazy talk, right? It doesn’t matter if those visuals are 1-bit pixel art, hand illustration, 3D renders, photography, or video. Ideally, these images will also be germane to the narrative.
    Copy: At the heart of any VN is the act of reading — eyes looking at words and turning them into meaning. A VN should be structured around this. If significant portions of the story are delivered as voice-over/video without text, then title isn’t a visual novel. If the text can be turned off — e.g., captions, subtitles, etc. — then the title isn’t a visual novel.
    4. Uninterrupted reading must comprise the near-entirety of one’s experience with the title.
    For the purposes of our discussion, let’s assume a continuum that looks roughly like:
    non-reading gameplay (0%) >>>> reading as gameplay (100%)
    Past the 98% mark or so, we can usefully consider a title to be a straight-up  “visual novel.” From 50%-97%, we can usefully consider that title to be a VN-hybrid (a cross between a VN and another genre of game, such as an SRPG). Below that point, we don’t consider it to be a visual novel at all, but we can still discuss its VN-like elements (or lack thereof).
    5. It must possess a defined “page” structure that’s generated in real time and is, to some extent, controllable by the reader.
    Page structure: Unlike a novel seen in a word processor's window, a VN intentionally constrains what we may read and/or see at any given time. A VN-creator is almost like a film director in this respect, breaking a larger narrative into individual shots — in our case, screens or “pages” — for dramatic effect. Such narrative chunking is one trait that helps us distinguish visual novels from things like web novels or e-books. There are different conventions for such page display — ADV, NVL, diegetic, etc. — and each contains its own assumptions about how a story will be displayed. 
    Real-time generation: Feel free to fight me on this, but a pre-rendered PDF is not a visual novel. A “Let’s Play” of a visual novel is not, itself, a visual novel. While it seems an arbitrary distinction to make, I’ll make it nonetheless. A VN must use a real-time engine of some sort to assemble art + copy for display.
    Controllability: In most cases, this is achieved by turning to the next “page” of the VN with a click, tap, or button press, but any user input could suffice — speech or motion controls, for instance. If the option is available (e.g., via an “auto-play” setting) the reader may choose to waive this ability. But why have this requirement at all? (If you remember, I intentionally chose to omit it in v1 of my definition.) It's here now because, at their core, VNs are both literature and video games. Can you have a novel without mechanical interaction? Sure; I argued as much in v1. But can you have a video game that allows for no interaction or control? Not really; it'd be a machima at best, indistinguishable from a video. And yes, I know Mountain exists, and there's still some small level of control there, if not meaningful interaction.

    A VN may also…
    A VN may offer a non-linear/branching narrative… or it may not.
    A VN may feature sound and music… or it may not.
    A VN may feature a story and/or visuals rooted in the anime/manga tradition… or it may not.
    A VN may be made by Japanese developers… or it may not.
    A VN may feature erotic content… or it may not.
     
    Extra credit
    "This is stupid. I know a visual novel when I see one."
    Well, what about the visual novel you haven’t yet seen?
    "Can't a visual novel be just text and no images? Why are we privileging one form of content over another?"
    You can create such a beast in a visual novel engine, sure — but it's not a visual novel. It's something like a visual novel, something I haven't yet seen an agreed-upon name for. I invite you to propose one here. Why do we make such a distinction? Genre lines are arbitrary, but we do have to draw them somewhere. Otherwise, anything could be considered a visual novel, which doesn't make for useful discussions. "This tree stump is telling me a visual story about its history, bro. And the tree is the author. And nature is its game engine. And I'm playing it right now." And Domino's stops delivering pizza to the dorm lounge at 2 a.m., so you better finish up wondering if we're all living in an exact simulation of the universe sometime soon. Bro.
    "Can't a visual novel be just images and no text? Why are we privileging one form of content over another?"
    See the above.
    "But when you get right down to it, what’s a 'story' anyway? Or a 'narrative'? And is an 'author' even necessary? Or 'readers'?"
    All good questions. They’ve been debated for hundreds of years, and they’ll continue to be debated for hundreds more. Suffice to say, we won’t solve them here. Go ask Stanley Fish or something.
    That's right. Go Fish.
  23. Like
    Aizen-Sama reacted to Darbury for a blog entry, Saying sayonara to Japanese quotation marks (「」) in VN translations   
    Last time, we discussed how the casual ellipsis should almost always be considered punctuation non grata in VN translations. Today, we set our sights on a new target: Japanese-style quotation marks. Handling these couldn’t be simpler: If you see any in your text, replace them with English-style quotation marks immediately. No exceptions. No special cases. No mercy.
    A quick primer on Japanese quotation marks
    If you’ve spent any time looking at Japanese texts, you’ve likely seen 「 and its friend 」. These little guys are known as kagikakko (“hook brackets”) and function almost exactly like opening (“) and closing (”) quotations marks would in English. No surprise there; kagikakko were invented during the 19th Century to aid in translating Western texts into Japanese. Why use these instead the genuine article? Because a Western quote (“) looks an awful lot like a dakuten (゛), a common Japanese diacritical mark; it turns “ta” (た) into “da” (だ), for instance. The potential for confusion was enormous, so new punctuation was introduced.
    Less frequently seen are 『 and 』, known as nijūkagikakko (“double hook brackets”). These operate much like opening (‘) and closing (’) single quotation marks would in English — which is to say, for quoting things within quotes. (“You can’t just scream ‘FIRE!’ in a crowded theater,” he scolded.) In Japanese, they also moonlight as italics for things like book titles. Times are tough and they need the extra cash.
    The rules (You can quote me on these.)
    But all my friends are doing it!
    So here’s the rub: I see Japanese quotation marks everywhere. Fan translations, professional translations — everywhere. Why? Buggered if I know. I can only imagine it’s affectation that, over time, has become habit. Maybe TL teams think it’s more authentic? Maybe they’re convinced it makes the English text look more Japanese-y? Maybe it’s chemtrails? I just don’t know.
    Regardless of the reason, this is one seriously annoying trend that needs to be pushed off a seriously tall cliff. Starting now.
    UPDATE #1: As pointed out in the comments, I'm assuming the rules of U.S. punctuation here. I also eat my soft-boiled eggs little end up, just as The Lord God Almighty intended. If you live in the U.K. or one of its offshoots, however, feel free to reverse the order I've given — i.e., single quotes as your primary tool, double quotes for nested quotes and italics.
    And to be honest, if you look at how Japanese quotation marks are constructed, it seems pretty clear they're based off the British style. Point for the Queen. But ultimately, your editing decisions should be based on whether you're using U.S. or U.K. English for your translation in general.
  24. Like
    Aizen-Sama reacted to littleshogun for a blog entry, Fata Morgana and Fault Crossover Fan Fiction Review   
    Visual Novel Translation Status (06/11/2016)
    Since Tay this time using the sketch from Fault's artist in regard of Fata Morgana Steam release, so this week because at the picture we had characters from both Fata Morgana (Maid and White Haired Girl) and Fault (Selphine and Ritona), I made the title 'Fata Morgana and Fault Crossover Fan Fiction'. Oh, and speaking about Fata Morgana it was quite interesting, although the second door was quite bloody imo (Also if you looking for moe girl in Fata Morgana, I suggest you better look at Pauline because I think her design was the most close resemble from Japanese anime girl usual design imo). Anyway, here's my VNTS Review for this week, and I think for this week (And maybe in next weeks depending of my interest) I'll open new segment with the title 'Other' which covered all of the translation group beside usual 4 (Sekai, Mangagamer, JAST, and Fan Translation), or in VNTS word it would be Miscellaneous Projects. As for my opinion, the most interesting update was from Other and Fan Translation, while Mangagamer was had usual 2 weeks update and Sekai was also in their usual state (They add Tenshin Rahman and Chrono Clock now, so I should keep eye on those 2 now).
    Sekai Project
    Usual update from them, although most of them was slowed down though if we look at the VNTS page (The progress for the updates was not even touching 5%), and we also had some VN which had hiatus (Although it wasn't interesting one anyway) so for this week Sekai Project segment wasn't too interesting from the update (Oh, as for Chrono Clock and Tenshin Rahman translation progress, it was at 17.22% and 25.38% respectively).
    Instead of looking at less lively update from Sekai, I think I'll talk about the survey from Sekai since doddler post the Sekai's survey form picture. For the first picture here, well too bad I didn't had any of the console so if Sekai provide number 6 for none, I'll fill all of the choice with 6 ie I will not play VN on any of those console. For the 2nd picture here, I think for now I would fill 1 for Maitetsu, 2 for KARAKARA, 3 for Just Desert, and the rest with 12. It means that for now only Maitetsu and KARAKARA interest me right now, while Just Desert was because the VN once again from Indonesia. Although I knew that Meikyuu and Tokeijikake was good stuff, the reason I wasn't looking forward to it because I knew since back when Kajitsu was in translating process that Meikyuu was ended in cliffhanger, while I'd also read that Tokeijikake was also ended in unresolved mystery. Oh, and for Hoshimemo I think even if the translation was quite bad for some people (Personally I didn't care), it was already discussed and reviewed since back at 2012 so not looking forward to it. That's all for Sekai segment this week.
    Mangagamer
    Well, Da Capo 3 translation progress wasn't at 100% (To be exact, the translation progress was at 97% and editing progress was at 95%), but at least it's still had the progress, and hopefully the translator will fulfill his promise to finish it in less than 3 weeks (In more than 3 week we'll had AX, and the translator promise that he'll finish the translation before AX). As for other progress, actually not to much but for roundup here Kuroinu was at 78% translated, Pygmalion was fully translated and 8% edited, and for Bokuten it was also already fully translated and for editing process it was at 89%. And also Mangagamer tease us here in regard of in scripting project. I wonder if one of the project would be Himawari. Well, let's see it later.
    Oh, and for last update I forgot about it before, but the translation progress for Fata Morgana fandisc was at 12%. Speaking about Fata Morgana, I'd also quite interested with the Drama CD (Speaking about Drama CD, Mangagamer already had Yurirei 3rd Drama CD ready for pre-order there) just like the translator in the interview here, because it was contained some interesting seiyuu. For the special service, since Tay promote Fata Morgana in image header, how about I also give seiyuu list and their MAL page too. Anyway, here's the cast for Fata Morgana Drama CD (I hope if Novectale release voiced version of Fata Morgana, they will use seiyuu from Drama CD).
    Michel: Takahiro Sakurai The Maid: Asami Seto The Girl with White Hair: Mamiko Noto Mell Rhodes: Soichiro Hoshi Nellie Rhodes: Kana Asumi The Man: Kenichi Suzumura Pauline: Aki Toyosaki Javi: Yuki Kaji Maria Campanella: Yui Horie Jacopo Bearzatti: Junichi Suwabe And for last voiced character, since it was spoiler I'll just tell that Ami Koshimizu will voiced the spoiler character. Well, if some of you didn't interested in Fata Morgana before, maybe you could consider it from Drama CD seiyuu, and it was once again quite interesting cast. That's all for Mangagamer section here.
    Other
    The reason I opened this section because we had some interesting update here, and one of them was surprise. Okay, as for this section we already knew that Moonstone will release their moege 'Love Sweets' for English speaker, but we obviously still didn't know when the release date is (Although Moonstone promise us it will be this year). As for Corona Blossom IGG, looks like it'll be only for Chapter 1 while Frontwing want to release Chapter 2 and 3 separately. We still didn't knew though if the VN was could only fully enjoyed by playing all of 3 chapters or not, but I think it was quite not-so-good tactic because it was basically tell the backer that they willing to make more money by making separated release while Frontwing probably could make it in one volume only. Oh well, it's Frontwing strategy though and for Corona Blossom Chapter 1 campaign, right now it was managed to gather 17,052 from the target of 30,000 (56.84% funded). As for Libra, this time it was managed to surprise me by having delivered the progress at Mari's route translation (50% translated right now), but waiting 25 days for 25% progress (Coincidentally the number was same) was definitely tell us the progress was quite slow imo. Well, since Mikandi in the translation page promise us that there will be update for each week, I will keep my eye on it.
    Finally, for surprise announcement, in 5 days we'll had another new translated VN. As for the premise, it was MC and her little sister will be going to becoming nurse and so they started their study. From the review, I learned that this game was probably had 4 routes for all of heroine. Oh, and just in case you didn't get it MC here was female, so we'll get the yuri (But since it was on Steam and the producer was Kogado, there's no sex scene here). And for the title, once again instead of calling 'Nurse Love Addiction' I'll called this VN Hakuai. For future player of Hakuai, here's the advice from me. Expect some interesting CG in the middle of story based on spoiler filled review that I read (Once again I wonder what kind of reaction Hakuai player will had here). And since both Zakamutt and Decay was had some complain in regard of translation and UI respectively, I think for now I didn't had any problem with that, although to response Decay it would be nice though if we could play the demo to see if we could adjust the UI to transparent like Japanese demo. Oh well, and that's all for new section here.
    Fan Translation
    For this week, we had Yukikaze full patch released. While I said I'm far more interested with Yukikaze than Asagi, I think for the woman's breast other than Yukikaze the size was very inappropriate (I knew it was for anyone elso who had vey big breast fetish, but still). Therefore, when I saw Yukikaze, I think I like her design because her breast wasn't too big or in other word flat (Well, if nukige VN offer too many big breast girl, I think seeing flat one was quite refreshing). And speaking about big breast nukige, we had another update in regard of big breast nukige translation project. Once again, here's the page and according to this post, he'll release this patch in this June (For the progress, it was already finished translating and right now it was in editing). Anyway, for any reader here who had fetish for big breast, looking forward to the patch release.
    For non nukige project, looks like both Tay and Decay forgot to add this (I knew it was probably in regard of Mangagamer partnership with Navel), so I think I'll keep an eye on this project. Anyway, the project was already here for a while since August, and for the progress it was 30% translated (By the way, the premise was quite interesting with MC cosplay as the girl in order to enter girl's school). Looks quite good if we look from VNDB score (8 for average at VNDB right now).
    Anyway, for this week fan translation update, in regard of ToHeart 2 we had ittaku release another beta patch here, and FredtheBarber finished editing twin's route (And bring the editing progress to 85%, also they started to editing Manaka and Sasara route). Also they finished proofreading Konomi route and started on Tamaki route. For Bishoujo Mangekyou, this week we had the 8th script was at 37.7% (Or around 90% to overall script) translated and 9.9% edited. For Tsui Yuri, we had 36% script translated and 8% edited. As for release date for full patch, the translators of those 3 VN (Ittaku, Arcadeotic, and Dergonu) promised that they aim for 2016 release. Good luck for those three. For Saku Saku, there's no progress other than Akerou assure us that the QC still ongoing, while for Irotoridori the progress was at 13% translated (Also Akerou promised us that by August he already finished translating Irotoridori common route. Let's see it later). Majoki right now was at 11% translated and 5% edited (Nice progress).
    Finally for Astral Air, this week even crazy was understatement for their progress. In case you wondering, this week the translating progress from last week was at 3.59% (I though 1.65% was already crazy enough), bringing the overall translation progress to 84.95%. And for more news, Corona route was fully translated and they will translated Yuuki route next. Well, looks like Chuee promise in regard of translation progress at summer will picked up was true.
    That's all for this week VNTS Review, and see you next week.
  25. Like
    Aizen-Sama got a reaction from Darbury for a blog entry, Majo Koi Nikki TL Weekly Update 4: 11% Translated   
    Hello guys. Fourth weekly update. This'll be a short one compared to the others. Basically the progress has been steady this whole week and things are progressing nicely. If you haven't seen our plans for the prologue patch in our project thread I'll just copy-paste what I wrote there here:
    "We decided to release a patch of the first 4298 lines of the game, which is essentially the real prologue of the game (until the OP pops up). Qoobrand released two trial versions. The first of those trials covers exactly that amount of lines until the OP, so we'll release the patch among with the trial version (which is completely free, we will set up a download button in our website for it) so you guys can experience what would be essentially a piece of the final work and what should you expect of our complete patch. Expect also the game's interface translated too."
    The prologue is almost completely translated (It'll probably be finished this week, no promises though) and I've resumed editing again since I'm on summer vacation now (yay). Fred has also started editing on his side. We have very similar writing styles and I do think our difference won't be noticeable. Darbury has started proofreading on his end and TLC is progressing nicely as well. We'll start looking for QC's once the prologue has been completely polished by both the Editors and the Proofreader. Anyways, that's everything I can say on my end. Have a nice day everybody.
    Progress
    TL: From 7% to 11% - (4303/40394)
    Edit: From 3% to 5% - (2039/40394)
    Proofread Prologue Scripts: (6/20)
     
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