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Converting any image file back to .tlg file
kurosakijin posted a topic in Fan Translation Discussion
I am trying to edit some images in kirikiri file for translation, I just successfully convert the .tlg to any image like .bmp .png and .jpeg/.jpg, but after editing I don't know how to convert it back, I try to search on google but nothing shows, so If anything you can help just post in the comment, I'm trying to Translate the game PRETTY X CATION, tnx in advance- 11 replies
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Hey, so i want to translate a single visual novel because there is nothing in my language(kazakh) The novel i want to translate is Clannad. I have a russian fan-translation version that GarBro doesnt reads the .gan files, im on my way to buy a steam version, i just wanna ask, how i can translate KiriKiri vn's?
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I’d like to ask about a game using the Kirikiri engine (9-nine). I’ve been working on this issue for over a week, and I feel like I’m at a dead end. I extracted the data.xp3 file to edit the scripts (.scn) and put it back into the game, but the game cannot display my language (thai). I tried editing the config, but it didn’t work. Is there any way to make the game display my language?
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I'm encountering the same issue as the previous translator, as you can see in this post. I tried using GARbro, KiriKiriTools, and KrKrExtractor, but even if I can extract the files, they won't work after repacking because they are encrypted. It seems the previous translator received some help and was able to get it working (see the linked post), but in the original thread, the image he posted is no longer available. Does anyone know how he did it? I would appreciate some help here, even if it's just to decrypt the files. I can continue the rest by myself. Rui wa Tomo o Yobu is one of my favorite visual novels, and I really want more people to be able to read it, but it looks like this translation project will be closed before it even begins.
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On the supported formats page of the GitHub it has Rui wa Yomo o Yobu listened as one of the titles that this tool supports but I still can't open it. When i throw the data.xp3 it says that the content could be encrypted so I select "Rui wa tomo o Yobu" as the encryption scheme and i shows : CxEncryption(0x2E4, 0xc7) but when I click to open the file it still shows "file could not be opened as a resource archieve".
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I have extracted scripts files from a game and made a patch using Xp3Pack tool. But its showing error like this . What to do?? The game is https://vndb.org/v41948 . I am also sending the script files https://gofile.io/d/RACIOT
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Good evening everyone, I was wondering if anyone has attempted to do a data extraction on the latest minatosoft game 我が姫君に栄冠を WagaHimegimi ni Eikan o. I am actually interested in doing a translation on this, I do understand how to read code and use cmd lines but I am unfamiliar with the data extraction technology/tools needed. I have attempted to try extracting the script.dat files using GARBro, however when I tried to do that I get an File extraction error: Error occured while extracting file script/0.txt Data not recognized as zlib-compressed stream. Also, if I try to open it with other tools, it would seem like the script.dat file is encrypted. So far only GarBro is able to open it(the other tools don't seem to be able to open as archive from the data/script extraction thread, or maybe I'm doing it wrongly lol.) . Or is there other available tools that could be used to decrypt an encrypted/file cannot be opened as archive file? Has anyone succeeded in extracting the scripts? if so, what kinds of tools/software is used? or by custom python file extraction methods? If so, I would greatly appreciate it if anyone could enlighten me in this area. Thanks for reading this! I have decent proficiency in Japanese and have experience in translating, editing scripts to english(and I can understand Japanese slangs as well).
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So I was given the necessary tools in Flowers Discord about how to extract and put back the script in the visual novel but the issue is that the Japanese and English script in Flowers is written in Shift_JIS, while I am trying to translate it in Hindi which uses Devnagri Script which is written in Unicode. Does anyone how to make it work? (I don't know anything about coding)
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help How to fix the RUGP crashing from Kaseki no Uta by Age?
hardtram posted a topic in Visual Novel Talk
An early 2000s VN by the name of Kaseki no Uta caught my eye when I was browsing EGS. Unfortunately, I find out that RUGP is a pain in the ass and yeah, I'm entrenched in frequent crashes upon the first screen of text. Windows 10 - Crashing. VM with Windows 7 64 bit - Crashing. There is no fix file and Age stated on their support page that they stopped supporting the game since god knows when. Anyone know where I could get info or leads on how to fix this? Because two users on EGS managed to have gotten it working. With ratings and POV comments as well. -
Hello ! I'm intending on translating the game 3days (3days ~満ちてゆく刻の彼方で) and would like some help with the script, extracting and unpacking into a text file. I used "arc_unpacker" but ran into an error, though it did tell me it recognised the decoder as using nscripter/nsa. I thought maybe using nscdec could work, but the script file is separate and only named script.dat not nscript.dat , I renamed it to nscript so it would run, but it just gave me a file full of nonsense text. Probably a dumb attempt haha. If anyone could help it'd be greatly appreciated! Its made by lass the same people who made 11eyes btw!
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I need help primarily the phone conversations on the Visual Novel, I have been wrecking my brain trying to figure out how to fix the font sizes on the Phone Dialogues. I have already went through the gameexe.data and added a default font for the translation however I cant seem to find the ones for the phone dialogues I was told it would be at Scene.pck but I can't for the life of me find it all I see in the scripts are the Cutin's being called everytime the phone gets pulled out I just want to adjust the Text boxes or perhaps fix the font as I hate seeing these string of characters get whacked by weird spacings and the log sometimes doesn't register certain characters (I'm working on Tsukikana, and would love if some people are interested in translating the visual novel with me along side with people we only have one translator and it would be great if someone is interested in working on this project)
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I tried to translate this vn into english with Translator++, and the MO is rather simple: 1. Extract the Rio.arc or similar file that contains the scripts with GarBro 2. Open the extracted files in T++ with the VN Translation Tools option. 3. Translate the text. 4. Export the files. 5. Use GarBro to repack the translated files into Rio.arc This method has worked for every advhd game I've tried to translate, but for some reason, this particular vn starts to loop at some points instead of moving to the next scenario.
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I'm trying to repack this into a VN to make an english patch to this game, but I've never worked with this file format before. I'm only familiar with .xp3 file formats. Inside of each of these "root.pfs" files are the usual scenario/sound/system etc files. This is what the files are labeled as. "root.pfs" then it's nubmered "root.pfs.000-root.pfs.005" If anyone knows how to repack this/convert this file type and could give me some help, it would be greatly appreciated.
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I'm not trying to make assurances about translating Last Run, but I'm interesting in getting the scripts into a format where they can be edited. I can extract the scenes using Garbro but I don't know how to unpack the .scn.txt files. They're encrypted as far as I know. I should add that I'm a total amateur with Github so if a link to a repository is provided I'll need step by step instructions on how to use it.
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I'm looking for tools to work with a vn called "A Maiden's Woven Canvas of Love". - https://vndb.org/v7794 I need tools that can decrypt and encrypt scripts in the .wsc format. I also need tools for working with .arc archives of the old WillPlus format.
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Hi, I've had a pretty silly idea in my mind where I wanted to replace Subarashiki Hibi's soundtrack with custom music. The game contains all it's "bgm" files in the archive "data05000.arc", so I extracted the files from there (with GARbro, making sure that I don't tick the option for converting the audio files) and deleted the archive itself, the game still runs with the music working correctly. I then converted an MP3 I had into OGG with Audacity, removed the extension, launched the game and... Playing said music in the Music Room immediately crashed everything. I figured something was wrong with the way my file looked, so I opened it in HxD Editor and compared it to one of the game's default files (I use bgm002 as an example if you're curious). That is when I realized that the game's music has 0x40 bytes of header data which have 8 bytes of signature ( 40 00 00 00 62 77 20 20), then 4 bytes that give the file size without the header, in little endian notation (so a file of size 0x2213DD will be written as 9D 13 22 00), 4 bytes that will give the sample count of the song, still in little endian notation (so if a file has 6392072 = 0x618908 samples the header will say 08 89 61 00), and finally 3 mysterious lines of header which seemingly always say "44 AC 00 00 02 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 03 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00". After that, there is a supposedly normal OGG file, which the game encodes with the 1.0.0 version of libvorbis by the way, indicated by the OGG header that says "Xiph.Org libVorbis I 20020717", an empty tag for the title and artist but one filled tag for the genre (J-POP(J)), then the sound data itself. I have attempted writing the header bytes by hand for my own file: the game didn't crash anymore, but the music was still not playable. I then tried to downgrade my version of libvorbis, and have found an old Audacity release (1.3.0) which still generated OGG files with the 2002 version of the library, at least according to the signature of my resulting files: same result. Is there anything that I am missing ? Thanks in advance !
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help So, do you need some "Ah! It'so Big and Tasty..." 18+
Ray-Out posted a topic in Visual Novel Talk
Salute guys, we need some tips from experienced VN readers. In short, quite a lot of questions arose in my work when working with sex scenes. Of course, I won’t immediately load you with them, but something still bothers me and editors for a wile, even after we made inquiries and used personal experience. Therefore, I decided to contact you, to ask you directly, so to speak, about the morals of the people and What Do You Prefer. Here are a couple of options if it’s hard for you to decide, but I’ll be glad to have a detailed comment with yr opinion as well) - I prefer voiced hentai scenes with a lot of lines - For me, content is more important than lines and sounds - I like scenes where moans and screams are not so pronounced - I love any hentai scenes Also... just waned to put it here for some reason ^^ - I love hentai scenes IF they have some choices in them or before them -
I've recently started translating a visual novel from dlsite. I was able to identify that it was Kirikiri game based on the Xp3 archive files in the folder. Using translator++, I was able to parse and translate the scenario files. With GARbro, I extracted the ui elements and images from all the xp3 files that I could find in pimg, tlg, png, and jpg format. I modified them and was able to repack all that into a patch which works perfectly. However, there are still parts of UI elements that I can't find in the xp3 files or least not in any of the formats I know. For example, this settings menu: The background, frame, lines and bars are all images that I can see. However, the Japanese text itself is not in any ks files nor any images. I'm guessing that the text has be in some tjs compiled tjs files, but I'm unsure how I would go about de compiling them. I have also found no psb files with GARbro
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So I was trying to extract the files from the game directory for this game - https://vndb.org/v19083 But when I extract the files from the circled ones, the texts that come up are garbled nonsense. I tried to switch to different encoding but the results remained the same. First of all I went into the game directory and extracted the contents of this file - Then I selected the CODE file to open thinking it will have the coding part - But all it showed was this blasphemy - Then I changed the encoding several times but the results were more or less the same - Does anyone have any idea, how can I hack the script for this game? Thanks for taking time to read this post.
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Hi, not sure if this the correct section to post this sorta question/help but if anyone knows, is there by anychance a decrypt/extraction tool for Suigetsu 2? more specifically the PlayStation 3 version cuz the game's files uses .dat and .sdat files, very differently than what the PC version uses instead. Here's the file structure the PS3 version uses: Edit: finally found a tool that could do so called offzip that can extract it and i'd used ev.dat to test it with, but now all the files inside it output to as .kca and now looking for a tool that can read them, so if anyone knows please let me know.
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I try to translate Waffle game. So how to change Kyonyuu Fantasy(steam) font?
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Yeah see im a big dumb dumb that wants to take on the massive project of trying to translate Schwarzesmarken. Yeah i know thats a big ol project and in order to do that i need practice so i thought why not finish the translation for the early 2005 to 7ish version of muv luv altered fable by completing someone else's patch https://alternativeprojects.wordpress.com/2014/05/11/muv-luv-altered-fable-patch-3-by-jutsuki-sen/ . I mean its already mostly done i just need to translate small bits and pieces mainly the good ol H scenes but im dam confused on getting the archives to open and etc to work with garbro and im trying to piece pieces on how to work with them from what others have done with it but to no avail but i did manage to get the soundtrack to be extracted out of it so thats nice and i got a semi working cheat engine script for the pain in the ass volley ball game. if anyone could give me a link or two or a blog page of someone translating any other muv luv games i'd love it as i have 4 months to do nothing and i wanna do something for fun like this i just need the tools and the rest is done. edit as of may the 3rd 2024 ive finished the Ayamine route now i need play testers to screen shot things tell me whats wrong with my horrible translation and anything i need to fix i might have missed (note i just did Ayamine route i still got other things to do) heres the patch just shove it in the game folder and it should work i also just made a dozen or so links to were i uploaded the file so theres options in case one of the links die update as of 2024 may the 7th these links are outdated but ile keep em here just in case click on the play test link instead for the up to date files. pic related im the big dunder head with blue hair
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Greetings! I remember having a super reliable time tracker but ever since formatting my computer I pretty much lost it forever. Any recommendations? I sometime get distracted in the middle of a readthrough and that messes with any manual tracking...
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I am trying to translate a visual novel into English using Kirikiri engine. I also did all the steps on the web. First, I used Kirikiri Extract to extract my data.xp3. Then I searched for scenario in data folder. I used Translator++ to automatically translate all the script files (which are .ks files). After that, I injected all my English scenario files into my data folder. Finally, I repacked my data folder into patch.xp3. But it did not work. I tried to delete my original data.xp3 and replaced with new data.xp3 (which has a translated scenario inside), but it raised an error called script exception. I tried to encode all the files to Shift-JIS, but some still remained ANSI. I also tried not to repack the data folder and put it back into the game, but it did not work as well. Can anyone help me with this problem? P/s: The game I am translating is: Koakuma-chan no Yuuwaku!. The game uses Kirikiri Z core. :<<<<<<<<