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  1. Hey guys, I work at OppaiMan, developer of FreshWomen, and we recently open up our page to new NSFW Games. It is a new project we are truly believing in, a store 100% dedicated to do games with adult content. We already have almost 300 titles available. You can check them on oppaiman.com If you have a project (complete or in development) we invite you to try it out. This is the link to a step by step of how to submit your games. http://oppai.me/submit Hope you guys like it.
  2. So, we are the creative studio "Ray Out"! In short, we are a bunch of enthusiasts who have united in a team for creativity. Thanks to our rich YouTube history, as well as translations, voice acting and songs, we finally have enough connections to dev Visual Novel! Of course, we will tell you about this in this post, but at the very beginning it is worth noting only one thing. We know our business, we know many talented people, and we just have to collect the necessary funds to implement our ambitious idea. We hope for your support! Once a young man who lost his parents a few years ago receives an unexpected call. He is called by a certain Collins Brooks, who reports on a large inheritance awaiting the protagonist in a distant town. Mark Tino, whose role you take on, will certainly go for untold wealth. After all, he just finished his studies as a psychotherapist, and now his future is in question. Life was not easy for him, because he lived in a rented apartment and always worked part-time to feed himself. Study and work absorbed him so much that he did not even have time to rest. But having arrived in the distant town of Akunagi, Mark learns that his deceased grandparents lived in this wonderful place for a reason. Тhe town itself is surrounded by a forest and located behind high walls, far from civilization… Immerse yourself in a world where money does not matter, you do not know who you are, and you are surrounded by persons with mental disorders. Or is it not so? Why did you come? Who are you? Perhaps you will find here the love of your life, or perhaps … your death. Only by knowing the whole truth behind the walls of Akunagi City you can find your true self. "Town" is not the most standard visual novel. Have you ever asked yourself what is missing for you in this amazing Japanese genre? We asked ourselves this question and … Here's what we decided: - Collecting items in different routes (to reveal the truth) - Collection of folklore in different routes (to reveal the truth) - Over a hundred choices and decisions for the player (to make your own story) - Easy puzzles (this is not a game for children) - Romantic scenes (18+) - More than 5 romantic routes (different options and girls) - Two personal routes with an emphasis on yourself (where there is no romance, but crumbs of truth are sown) - Additional root after passing the main (for those who are looking for real freedom) - Displacement map (so the replay value is high) - Different times of the day: Morning, Lunch, Evening (after all, this is how life is … and events can be different) - Choosing where to go (to reveal the truth) - The consequences of your decisions (to make your own story) - Colorful characters (we devote the most time to the player, but the rest of the characters have their own lives) - Thoughtful story where you can be a scientist and rely on facts, or accept the true mystical nature of the city (to make your own story) - Personal scale of character development (and no, these are not levels, it's just your mental state) - You can live in Akunagi without thinking at all, but this will lead to very different consequences (to make your own story) - Each character has from two to seven endings (yes … because your role in their life can be completely different) And most likely we have not even listed everything here (because we are waiting for you …) What have we already done? The novel has been in development for about 2 months, and now we are finally ready to show you what we have already done in hope that the "Town" will be released and will delight many players. So what do we already have? - 90% finished script - 10 prescribed routes - Five+ original sound compositions - Sketches of the main characters (1 ready to go ) - Interface layouts and some menus - More than 30 different endings - City map For more info please visit our wesite! Its here! You can also fallow us on Twitter Or on Itch.io Or on VnDb Or find us on Tumblr Before you make up your mind, let's just say that we are big fans of the Kara No Shojo and would really appreciate you spreading this news among fans of similar topics! Thank you and have a nice day!
  3. Trailer: [youtube]vzdGpkhYkzg[/youtube] - In a world of demanding women, you need to be at the top of your game. - After you apparently disobeyed your Mistress by saving a young-woman, she's so badly injured that she requires a few days of rest and a potion that leaves her in debt. You'll have to find a way to recover her investment while hiding from the "justice". -It´s an Interactive Visual Novel that offers a large number of decisions that will allow you to reach satisfactory endings unless you have chosen wrongly.- Click Here to see Next Changelogs, Next Updates and Walkthrought. WARNINGS: - ADULT CONTENT. - WORK IN PROGRESS. GENRE: - Date-Sim - Interactive Visual Novel - made by Ren´py - TAGS: #Date-Sim, #Interactive, #Male Protagonist, #Sexy Girls, #Small Tits, #Big Boobs, #Genderbender, #Blowjob, #Hardcore Sex, #Mystery, #Romance, #Big Dick, #Public Sex, #Seduction, #Brunette, #Blonde, #Ginger, #Cumshot, #Facial, #Deepthroat, #Doggystyle, #Wet Pussy, #Anal, #NTR, #Femdom, #Inverse-NTR. GAME FEATURES: -"Namable protagonist". -A lot of CGs with expressions and opend/closed mouths. -Resolution: 1920x1080 - Sounds and Music MUSIC in the game by: - Alcaknight - Kevin Macleod - Alexander Nakarada QUESTIONS (I would appreciate if you could answer them after playing the game): - Wich is the most boring part of the game in your opinion? - Wich is the most interesting part of the game in your opinion? - Is there any song annoying for the game situation? - Is there any sound you feel it´s wrong or bad recorded? - What do you think about the english grammer/text? - Even if the main scenes didn´t started yet... Is there an interest for ending the story? - Do you have any other kind of opinion about the game?
  4. Subject: Love is a released fantasy, comedy visual novel made initially for April Fools in 2023. The game is about a witch testing her homemade recipe love potion on six subjects in an attempt to understand what "love" is. But things get heated when she realizes she only has enough potion for one subject. You can play Subject: Love right now on Itchio: In Subject: Love you've met Rosalyn and had an unexpected experience with her subjects. You made decisions that brought an unfair ending to this story. Yet, you don't know what happened before. What happened to Rosalyn's heart? Why is Buzz-Bee's candy so dangerous? Who is Julian? What is Bogart hiding? And many more questions that remain unanswered. Delve into the world of Subject: Love with two new games and learn about what happened before the kidnapping and after every ending! Unknown Memory: In a short game, learn about what happened before the kidnappings and learn more about the village through mysterious eyes. Happily Ever After: What happened after Rosalyn's Love Potion went wrong? In this game, you will explore deep into Rosalyn and the LIs' relationship and lore. We plan to bring you a full game of 10+ hours filled with romance, comedy, and many choices for new endings. New characters, new stories, new art, but the same fun! More comedy, tenderness, and a little angsty to dose the truth. We plan to release both games on the same date. We are aiming at something around October 2025, but it may change since we want to ensure we have enough time to craft it and make your experience worth it. Re-nameable Heroine: Play as Rosalyn, or rename her as you wish. User decision and dialogue choices: as a visual novel, both games Unknown Memory & Happily Ever After feature a choice system to influence game progression. Six Romanceable Love Interests: Each boy has his own story, mysteries, and challenges until you finally understand love. Multiple Endings: Good, bad, and neutral endings are decided by your choices throughout the game. Mini-games: Enjoy the story with a little bit of action and fun with mini-games to increase the fun. Original Art: Unknown Memory & Happily Ever After features gorgeous artwork by the amazing Alex at the Moon. CG Gallery: Save your favorite memories with your LI in a place you can visit after you finish the game. Partial Voice Acting: To bring more life into our games, we will add voice acting to all characters. Audio and Image Description: Because our games are made for everyone to play. Full Original Soundtrack: Enjoy the sound of the world of Subject: Love in the upcoming games. They are composed by our amazing Homsi. Meet the cast of characters, featuring our heroine Rosalyn (Renameable). Meet the love interests! AND MORE! Throughout the game, you are going to meet plenty more characters who will help change your story! X (Twitter) | Tumblr | Ko-fi | YouTube Honey Bunny is a two-person indie studio making otome games. We started working in 2020 when we decided to turn old dreams into reality. Our main goal is to create characters that will inspire people to grow. Meet the devs! See more of our games on our official page and Itch.io. Support our campaign on Ko-Fi right now! Check our Ko-fi store to see all our tier rewards!
  5. Nalaris Night Of Clashing Souls, the title of the monster girl visual novel our team (unnamed for the moment) is currently developing (early in development) TITLE SCREEN (WIP) This monster girl visual novel shares the tales of two monsters: WARNING, THERE'S SOME SPOILERS AHEAD! -ALYSS THE CENTAUR KNIGHT- (Character images taken from the overall outlook provided by the artist, character models could be modified slightly) Alyss is a knight who retired after the past war that took place on Nalaris. On a fateful night, Alyss encounters her best friend and previous war companion "Dastian" the triclops in a very delicate state and provides help. During her retirement, Alyss spent her days peacefully at home working as a tailor/dressmaker, and before the war started, her parents were against her desire to become a soldier, explaing the reason being that they were worried about her life/safety (her parents were also against her becoming a tailor/dressmaker) The inspiration/desire to become a soldier was born because of someone who she had a deep bond with during her childhood. Since she became a knight and after the war, Alyss relationship with her family became ill/nonexistant and never recovered from that point onwards, because as long as the path she chose in life opposed what her family wanted her to become, she was never going to be loved and or accepted. However, she wasn't alone after the war, Alyss usually spent a very important portion of her life with her best friend "Dastian" Many events unfold after she meets up with Dastian and finds up what happened to him. Alyss then finds herself out of retirement and on a quest to investigate a portal whose wherabouts are unknown. This portal was opened on an mysterious world called "Earth" She is 210 years old (Aproximately 21 years old in human years), and a vegetarian. This centaur is an extremely fast fighter who's phenomenal at dodging/parrying and chaining attacks in quick succession but she has slightly a below average endurance and strength, a fast all rounder as a knight. Her magical element is "Thunder". Thunder is very strong against water magic, wind magic, airborne creatures, dark creatures but, it's weak to earth magic (Alyss is decent with magic) The weapon she uses is a custom made shielded/spiked staff (The symbol on the shield represents centaurian knights as a whole) -DASTIAN THE TRICLOPS WARRIOR- Dastian, a very serious but passionate triclops warrior with a burning heart. Retired from being a soldier years ago and often visited/was visited by Alyss time after the war had concluded. He continued being a blacksmith after the war. (Dastian learned blacksmithing during the war and that became one of the many things he became passionate about). However, his life and mental state deteriorated as time passed. Time flew by and Dastian visited his centaur friend less and less, sometimes even rejecting visits from Alyss herself, the situation came to a point where both friends lost contact with each other for years. One day a catastrophic event happens and Dastian ends in an extremely bad state (Both mentally and physically), he's then found by Alyss shortly after said event takes place. With a very complicated family, past, present and a very uncertain future, Dastian has to face the strongest enemy he's fought against so far once again..."himself". Can Alyss friendship open up a new path for him walk? (Less info is shared about Dastian in comparison to Alyss because being too specific about his past/present could raise inmense spoilers) He's 5000 years old (Aproximately 25 years old in human years. Triclops, ciclops and ogre/beast variants age at an extremely slow rate, some age so slowly that they may look as if they're inmortal, also, triclops develop an adult appearance at a very early age, they are also extremely resistant/almost inmune to sickness/ilness/weakening magic) As a warrior, Dastian endurance is second to none, and he's supremely strong, so strong that he's feared by many, and those who fear Dastian don't even dare to engage him in battle due to his known physical prowess. Dastian however, has below average speed, he's a slow but incredibly strong/resistant warrior. His magical element is Earth (Though Dastian is more versed at hand to hand combat and isn't very experienced when it comes to casting spells or using any kind of magical powers). Earth is strong against thunder and poison but weak against ice, fire, water and wind (four of the most important elemental magical powers) The weapon he uses are the fighter's gauntlet's (His armor is an original model he crafted that mainly provides high endurance to magic, Dastian doesn't like wearing helmets) SOCIAL MEDIA LINKS Reddit: https://www.reddit.com/user/NalarisNOCS/ Devianart: https://www.deviantart.com/nalarisnocs Yotube (for music): https://www.youtube.com/@NalarisNightOfClashingSouls Patreon (For some extra content, early access to content, uncensored content, etc) : https://www.patreon.com/NalarisNightOfClashingSouls THAT WOULD BE ALL FOR NOW! THANK YOU FOR READING! WE WILL KEEP THIS UPDATED!
  6. WELCOME TO MY NEW REALITY! I'm Yume! and right now I'm working on a visual novel that I've been wanting to create since a long time ago. This game is a nonlinear visual novel that combines horror and romance, with also some meta elements added to the mix. The game also has multiple endings and different branches that explore different aspects of the town's lore and mysteries. (The game is still in early development and I'll be giving updates here and on social media and on my discord server) Twitter | Instagram | Discord
  7. Doki Doki Dollmaker, an indie BL visual novel is OUT NOW, exclusively on Itch.io! ♥ 139% Funded on Kickstarter! Thank you! ♥ Click here to download the free extended demo on Itch.io. If you like what you see, feel free to follow the project on Tumblr (the official development blog) and Twitter for updates between blog posts. Thanks for your interest! === Story === Nothing lasts forever – at least, that’s what young Lyle has come to believe. Forced to move away from home with his older brother, Lyle finds himself in a new town, far away from a painful past and heading toward a lonely future. When he finds comfort in making dolls using a mysterious sewing kit, he soon discovers that his life will be anything but lonely! Be immersed in this heartfelt tale of love and discover what it means to find yourself, no matter who, or what, is willing to lend a hand! Lyle (the player-character) must move away with his older brother Cole after the sudden and unfortunate passing of their parents. To occupy his mind during the long road trip to their new home, Lyle makes five plush dolls using some leftover materials found in an old sewing kit. Due to the magical properties of the sewing kit and Lyle’s cry for help (brought about by loss, unfamiliarity, and bullying at school), the dolls come to life! The narrative focuses around Lyle and his relationship with the five dolls. He has a lot to teach them, but there’s a lot he can learn from them too. This heartfelt love story is also a coming-of-age story with several overarching plots; Lyle must adapt to his new environment, cope with loss, strengthen his relationship with his brother, discover his sexual orientation, and overcome gender stereotypes, all while teaching five curious dolls about the world. His relationship with the dolls is a complicated one. After all, he plays multiple roles: creator, teacher, and companion. He wasn’t planning to add “boyfriend” to that list, but who knows! Will it be love at first stitch? === Features === Could Lyle fall in love with one of these dolls turned human? It’s up to you! The choices you make along the way will affect the outcome of the story. Enjoy expressive character sprites as you make decisions on behalf of Lyle and unlock beautiful CG images along the way! ♥ 5 Romance Options ♥ 50+ CG Images ♥ 10+ Hours of Gameplay ♥ 8 Different Endings ♥ Optional 18+ Epilogues === Characters === Player Character Lyle The player-character. Lyle is a chronic over-thinker who's always too hard on himself. He's having trouble adapting to the changes life has thrown his way, but with a little help, he can learn to overcome his insecurities. He's sensitive, thoughtful, and suddenly has his hands full teaching five rambunctious dolls about the world! Romanceable Characters Torin Team tsundere! The first doll made and a total grump! Possessive and protective, Torin certainly has his ups and downs. He is the most temperamental of all the dolls and is prone to both mood swings and bouts of laziness. Intimidating at first, but surprisingly unsure of himself. Are you able to knock down his defensive walls? Desifer Hot mess! The second doll, who's convinced that he's number one in all things. Obsessed with his looks and with confidence to spare, Desifer is sooner to remove his bottoms than put a shirt on, so don't ask! Devious and vain, Desifer has no concept of personal space. You'd better hope his hands are busy playing with his hair! Rook Cuteness overload! Rook is the excitable and affectionate third doll. He loves to climb trees and has a bad habit of mispronouncing words, but never makes an effort to correct himself. A clumsy crybaby who always seems to get his way, Rook can win the hearts of strangers without even trying – has he already won yours? Ellery Sweet serenity! The fourth doll and easily the most mature. Being a skilled cook who prefers instant noodles and an excellent painter who can't draw, Ellery can be a little inconsistent! His love of nature and the arts, however, never falter. He's a caregiver, peacekeeper, and a great listener too – why don't you try confiding in him? Kahvel Smarty pants! The fifth and final doll has an unquenchable thirst for knowledge. When Kahvel doesn't have his nose in a book, you can find him taking things apart just to figure out how they work. Luckily, he's skilled at putting them back together again. Quirky and dramatic, this mismatched doll is sure to keep you on your toes! Other Characters Cole Lyle's older brother. This short-tempered pediatrician runs on coffee, cigarettes, and caramel candies. Insensitive and unsociable, Cole isn't great with words, especially words from the heart. He's a workaholic who takes his role as Lyle's caretaker quite seriously. He loves his little brother and is very protective of him. Tilly Lyle's best friend. This rowdy, outgoing, energetic girl seems to be the opposite of Lyle in every way! Tilly is impatient and blunt, never hesitating to speak her mind. She's incredibly helpful when she's not running late. Tilly hates secrets more than anything else. Will Lyle tell her about the dolls? He may not have a choice! Mr. Mendoza A skilled toy-maker. Mr. Mendoza is a traditionalist who prefers classic, wooden toys over flashy, electronic ones. He has a variety of skills, like cooking and falling asleep sitting up. He has patience for everything except conflict, which he rarely tolerates. Mr. Mendoza is kind, sincere, and wise – Lyle seeks his advice often. === CG Samples === Which doll would you like to pursue a romantic relationship with?
  8. WIN, MAC, ANDROID, LINUX Hello guys, I am thrilled to have the opportunity to introduce our latest project to you – Echoes Of Home! Echoes Of Home is a captivating visual novel that seamlessly blends elements of an NSFW adventure, a click adventure, and a dating simulator. Immerse yourself in the vibrant setting of a Japanese school and metropolis as you embark on a journey filled with communication, relationship-building, and decisions that intricately shape the narrative. Beyond that, revel in the ability to customise characters clothes and explore diverse locations. Echoes of Home promises a rich experience, complete with the enchanting allure of a dating simulator. At its current juncture, Echoes of Home is actively evolving, with the development phase only just commencing. Anticipate at least 2-3 more years of development before we unveil the final masterpiece. Our unwavering commitment is to deliver an exceptional gaming experience, and to that end, we will continuously enhance the game. If you're keen on staying abreast of our progress, consider joining our vibrant community on Discord. The present version of the game is available for download on our Patreon platform, with older versions accessible on itch.io. Be aware that the current iteration is merely a prototype, with a more comprehensive package slated for release in the coming month, featuring a brand-new engine. Let me take a moment to delve into the narrative that Echoes of Home weaves. The story orbits around Asahi, a young student whose life takes a tragic turn as he loses his parents in a car accident. Forced to abandon the bustling life of Tokyo, he returns to his hometown where Kanae, the cherished friend of his late mother, takes him under her wing. However, Kanae's warm embrace isn't the sole surprise awaiting him... enter Kotone, her spirited daughter, showcasing a strong tsundere disposition. This dynamic sets the stage for an array of fascinating characters – from the fervent gamer Fuka to Hiroshi, a childhood friend providing steadfast support. Not to mention, the presence of Satori, the school council president, and Sonata, a dominant classmate, Kanon classmate and a renting girlfriend and among others. First you will select school club and job, you'll uncover fantastical elements within the story. Asahi possesses the unique ability to delve into the dreams of others, fostering captivating interactions with those who share a slumbering proximity. Dreams unveil desires, fears, and memories, enriching the storytelling experience. Your objective is to seamlessly integrate into the new school, establish meaningful relationships, and acquaint yourself with all the diverse characters. The path you choose is entirely yours to navigate, allowing for the formation of romantic connections or even the creation of a harem. The story refrains from steering you in a singular direction, and in the future, you'll have the agency to play as either a benevolent angel or one who introduces a touch of mischief to the lives of those around. At present, our prototype features 20 characters (both primary and supporting), with plans to incrementally expand this roster in future releases. In upcoming iterations, it will be perfectly acceptable not to encounter specific locations or characters based on your chosen decisions. Delving into the gameplay mechanics, Echoes of Home presents a myriad of engaging features: The option to select a school club and job (currently 1x job and 1x school club, with plans for 5 each) A dating simulator experience An interactive world map A day and night cycle A store for customizable character skins and items A gift/dating system A school system A task tracking system Point-and-click adventure elements The ability to alter character appearances The option to rename main characters NSFW scenes For further insights and updates, feel free to peruse our Patreon. It's essential to touch upon two pertinent matters. Firstly, the current prototype affords approximately 20 minutes of playtime, providing a glimpse into the trajectory we're pursuing. However, the story version is yet to reach completion. Originally developed using the Ren'Py engine, we are transitioning to the GODOT engine in the next version, ensuring a more expansive narrative. Secondly, during the course of development, we encountered a regrettable misstep in the creation of CGs and BGs, as we inadvertently drew inspiration from another visual novel. Despite two months spent in complete redraws, this situation proved challenging. Nevertheless, it imparted valuable lessons about the significance of originality. Over the past two months, we've been meticulous in our approach to references, prioritizing absolute originality and creativity. Our team is committed to the continuous development and refinement of the game, emphasizing quality over quantity. While these are our ambitious plans, we acknowledge that they may evolve as we navigate the realities of the development process. Our envisioned goals include: Including up to 25 main characters in the game Creating up to 50 supporting characters Preparing over 50 distinct locations to explore Expanding the main storyline with new elements and possibilities Introducing new variations of character skins The evolution of Echoes of Home is intricately woven with the fabric of community support. As we navigate the exciting journey of development, we recognize that we cannot do it alone. Your regular support not only fuels the creative engine but also becomes the catalyst for introducing fresh ideas and content. Embarking on such an ambitious work necessitates more than individual efforts.. it requires a collaborative effort that draws inspiration from the diverse minds within our community. We welcome and value the input of our community, embracing the openness to new ideas that can elevate the gaming experience. Realistically speaking, financing an entire game independently is a challenging feat. To bring Echoes of Home to life, we need financial resources to collaborate with talented artists and programmers, ensuring the game reaches its full potential. In light of this, we've established support milestones that reflect our commitment to transparency and appreciation for your support: 250 Patreons: Regular monthly updates will become a staple, supplemented by occasional major updates every three months. Your consistent support paves the way for the continuous refinement and expansion of the game. 500 Patreons: Experience the visual feast with new illustrations (CGs) seamlessly integrated into the game every month. Your contribution allows us to enhance the visual narrative and bring the characters to life in vibrant detail. 750 Patreons: Unlock the potential for creating additional content, delivered to you every month. Your support enables us to explore new storylines, characters, and features, keeping the game dynamic and ever-evolving. 1000 Patreons: Reach the pinnacle of monthly content with the introduction of at least new animations/cgs every month. Your backing propels us into the realm of animated storytelling, adding an extra layer of immersion to the Echoes of Home experience. 1500+ Patreons: We can work on it full time We genuinely appreciate each and every form of support, and as a token of our gratitude, we commit to providing monthly updates exclusively on Patreon. These updates will offer a behind-the-scenes look at our progress, insights into the development process, and a sneak peek at what's on the horizon. DEMO AND SUPPORT PAGE HERE Thank you for being an integral part of the Echoes of Home community. Together, we're not just crafting a game; we're creating an immersive and captivating experience that resonates with each of you. Thank you for your time! Yumeiro Studio
  9. WELCOME TO CAFE MYSTERIA!!! Immerse yourself in the festive season by visiting a mysterious café that only opens for 12 days each year. The handsome well-dressed butlers will stop at nothing to ensure that you have a good time. Pick one and stick with them throughout the twelve days or mess around and see who you like best - the choice is yours! In this café, the 4th wall has been broken down completely - the protagonist is you. Flirt, tease, joke, or cry your way through the murky waters of friendship and love. THE CHARACTERS: SCREENSHOTS: TRAILER: DOWNLOADS: Google Drive - Mac Google Drive - Win / Linux Itch.io Download Links FAQ 1. Why should I play Cafe Mysteria? Cafe Mysteria is a unique one-of-a-kind experience, designed such that the butlers are speaking to you, not just a pre-designed protagonist on the screen. There are not currently many visual novels of this style, so even if just for curiosity's sake, you should check it out! 2. How did Cafe Mysteria come about? It is heavily inspired by the visual novel 'Aloners' by sonnet009 and their style of breaking the 4th wall. It started off as a simple Christmas visual novel to enjoy the festive mood and has gone through multiple revisions since 2015 to what it is today. 3. Do I have to understand Chinese to get the full experience? No!! Knowing Chinese will change your experience in some ways, but ultimately in the final version it will not matter. 4. Are there minigames in Cafe Mysteria? Yes. In the demo there will be four completed minigames. None of these will be mandatory in the final version though! 5. Are there any incentives for me to review Cafe Mysteria? The first three people to comment on Cafe Mysteria on Fuwanovel will be given a free copy of the visual novel upon release. Everyone else will get a free code for the bonus pack when available. Additionally, I may at my own discretion choose randomly from the reviewers to provide a little surprise in the future releases of Cafe Mysteria. (This will be awarded to past winners in the upcoming 2023 demo). 6. What will be part of the bonus pack? It is still awhile from the final release date, but I expect to release additional side stories that flesh out the individual character backgrounds after the final version of Cafe Mysteria is released. Everyone who reviewed prior to the final release date with obtain a free code for the bonus pack. 7. What questions do you want me to answer? I've listed some questions below. Feel free to address any (or none) of them in your review! What are/were your expectations from Cafe Mysteria? What is your experience with this type of visual novel? Who is your favorite character? Why? Would you play this on full release? Did you find any glaring errors in the visual novel? What did you think Cafe Mysteria did well? Why? What did you think Cafe Mysteria did poorly? Why? What do you think Cafe Mysteria can improve on? 8. Does Cafe Mysteria have a plot? Definitely! You play as a female who has stumbled upon a mysterious Christmas cafe that is only open for 12 days a year. During these 12 days, you'll get to know the butlers, who each have their individual stories to tell and decide whether or not to pursue them. The demo itself is fairly light-hearted, while the final version will go into much more depth and include a story of how Cafe Mysteria came to be. 9. I find certain events to be triggering. Is Cafe Mysteria right for me? Cafe Mysteria may not be suitable for very young children or people who are easily disturbed. However, there is an option to turn on content warning, where the visual novel warns you every time a potentially triggering scene appears. The demo itself is fairly light and shouldn't pose too much of an issue to most people. 10. How long is Cafe Mysteria? This is the most up-to-date Lint report. Please note that the word count also includes scenes that are currently inaccessible and will only be accessible in the final version. Statistics: The game contains 6,287 dialogue blocks, containing 53,215 words and 293,052 characters, for an average of 8.5 words and 47 characters per block. The game contains 359 menus, 48 images, and 46 screens. I would estimate that the 2023 demo has approximately 1 hour worth of content, although this may be significantly more or less depending on how many of the menu choices you wish to explore. 11. When will the latest demo release? The latest demo has been released on 24th December 2023. Please see above for download links. MEET THE TEAM: - AsHLeX (Writer, Basic Programming, Dev) - mudora23 (Programmer) - kathaeris (UI) - vellaude (sprites) - Tsukkiusa (CG) - Hunyo (chibi) - Foxeleos (BG cafe) - Mila (BG street) - Bakjwi Namja (logo) PROGRESS: - The visual novel spans across 12 days of content. Currently 2 out of the 12 days are completed and will be showcased in the demo.
  10. In a different world over a lifetime ago, some young and geeky friends made a rough VN about mermaids and magic. The pandemic kicked up my love of storytelling again, and since I was already doing it for fun, I figured I would see if this particular flavor of story was still appealing to folks round here~ Welcome to the proper thread for Aquae ~Crystal Clear Waters~ a fantasy/adventure visual novel. Completely free to play as was the original though now with a much more vivid and expanded world to explore. Still mostly kinetic though now with the ability to change certain course of events through the player's actions and choices. While romance isn't a main focus, it is now an option. The original story was broken up into three separate arcs. Presently, Arc 1 is approximately 18.5k words and average 1.5-2hrs read time. Download for Windows, Linux and Android here! Presently, Arc 2 is just starting! The entire script itself is clocking in at 56,761 words and counting. The winds of fate rush in with the summer breeze. Travelers the land over come to take part in the annual festival and celebrate the lasting time of peace after previous years of war and strife. As paper lanterns begin decorating the coastlines above, there surges a troubling shift of tides through the underwater haven of the nerida below. Join Kaizarel - the wayward prince of the isles - as he embarks on an exciting night at the summer festival. Where he meets friends both new and old, including a mysterious stranger with rare purple eyes just like his own. In his attempts to discover the connection he and this strange visitor have in common, Kaizarel instead finds himself embroiled in both the politics of land and sea, as well as unearthing family secrets long buried beneath the sands. Will history be re-written, as waves upon the sand? Or will bloodshed remain? Early Character Concepts Questions for Lurkers: 1) The original story was released in arcs. After the release of ARC I, would you rather have the story continue to be released in chapters or would you rather wait for a complete game? 2) Does interactivity affect your level of enjoyment/engagement in the story? Does romance? UPDATE 7/3/22 - ARC 1 RELEASED!
  11. Hello everyone! I'm DinoMan21779, creator and lead developer of Team CBLT. Team CBLT is an entirely free to play visual novel and fan-game based on the anime-esque web series RWBY, created by the Austin-based company Rooster Teeth Productions. CBLT is a game that follows the adventures of an original character team. This is the titular Team CBLT, comprised of Cobalt Blue, Blaze Achen, Lilac Silver, and Teal Brimstone. You start their adventures as they first arrive at Beacon Academy, a school where they'll spend the next four years learning how to become Huntsmen and Huntresses, the protectors of their world responsible for defending the people against soulless monsters known as the creatures of Grimm. As you go through the game, you'll be able to make friendships, bonds and even romances with other characters, both original to the game and from the show RWBY. Some of these bonds will influence your storyline ending, and possibly even have an effect on canon events from the show. Other members of the team include: Arc Alpha 12, Lead Story Writer RainshadowArtist, Concept Artist Bunnyvoid, Background Artist Amaco, Sprite Artist, CG Artist and Concept Artist PlotTwistStudios, Main Composer As well as a much larger writing team comprised of creators of various OCs in the game, which we collaborate or consult with regularly: Arc Alpha 12 RainShadowArtist Keoki Kaderot Dman (No relation to DinoMan.) GeneralMadness Submergedsiren @Meinos Kaen (Nominally. He has no involvement, but he gets credit anyway.) VNDB Link: https://vndb.org/v26863 Game Download Link: This is not endorsed by Rooster Teeth in any way. Views, opinions, thoughts are all my own. Rooster Teeth and RWBY are trade names or registered trademarks of Rooster Teeth Productions, LLC. © Rooster Teeth Productions, LLC. Team CBLT should be played by people aged at least 15+ and up, due to very suggestive themes, crude humour, RWBY-typical violence, bad puns, and strong language. https://dinoman21779.itch.io/team-cblt Progress: We released Versions 0.7 and 0.71 on the 20th of November, 2023, which added in Week 6 of the main storyline, a first route event for canon character Nora Valkyrie, as well as introducing two canon characters from Volume 2 of RWBY, and two original characters. A week after this, on the 28th of November, we released Version 0.72, to fix up some bugs in the combat system and fix some spelling errors. Work will be starting soon on Version 0.8, and some of our commissioned artists have already completed work for this update. Full patch notes for the latest updates can be found on Itch.io: https://dinoman21779.itch.io/team-cblt/devlog/637612/cblt-07-patch-notes https://dinoman21779.itch.io/team-cblt/devlog/638068/cblt-071-patch-notes https://dinoman21779.itch.io/team-cblt/devlog/641941/cblt-072-patch-notes
  12. https://store.steampowered.com/agecheck/2097960/ Main Premise Welcome to a brand new adventure. Our main hero, Seo, finds himself in a whole new world. Luckily for him, he landed just in the perfect spot to start his new adventure. Seo wakes up in the lap of our main heroine, Kawai. Seo has an immediate problem, though. He can't remember anything other than his name. How did Seo get into this world? Why did he lose his memories? Kawai's Route Seo finds himself in a very remote corner of the world, with just one house surrounded by a large forest for miles on end. Of course, there's a beautiful girl here too... But, why is she here exactly? Stay with Kawai and discover her secret. Nagamatsu's Route We come across Nagamatsu while walking through the forest. Nagamatsu is here hunting a large monster. She doesn't really care about you or your problems. It's better to stay out of her business. The Final Verdict This game is a visual novel. It has beautifully drawn artwork. It takes place in a world filled with magic and mystery. It has an intriguing story with both major and minor choices. It has a gallery where you can view all the backgrounds, CGS, and music tracks.
  13. Welcome! I'm Lynn, and I'm developing Empyreal Dawn. It's a visual novel/role-playing game set in the gothic fantasy world of Edyssa. If you love anime visuals and medieval adventures, you've come to the right place. We have magisterial kingdoms, insidious plots, fabled dragons, and more! 日本語の案内をご希望の方はこちら:blissfulberyl.com/introductionjp Synopsis In the war-torn land of Edyssa, two opposing kingdoms—Bastion and Crescent—devastate the continent with their conflict. With the kingdoms' armies diverted toward the war, a new class of heroes, Adventurers, arise to protect the populace from monsters and crime. You are Albert Cross, Bladeseer of the neutral party Caeruleum. Accompanying you is Alice Starwell, a prodigious Swordsmaiden. As Caeruleum's leader, raise your party to dizzying heights and etch your name into the annals of Edyssian history! Features a grand adventure where you take a fledgling party to soaring heights beautiful, hand-drawn character sprites and event illustrations professional Japanese voice acting classic, turn-based combat focusing on unique encounters multiple routes, each featuring unique heroines, antagonists, and endings original soundtrack by Japanese composer ruha localization in English and Japanese Visit empyrealdawn.com for more information, including character bios! Release Information Empyreal Dawn will be releasing on Steam with an estimated date of 2024. Staff Please click on the "Staff" tab here: blissfulberyl.com/empyrealdawn Links Official site: blissfulberyl.com Patreon: patreon.com/blissfulberyl Twitter: twitter.com/blissfulberyl If you like our project, please consider supporting us on Patreon! It would help us immensely during development. You'll receive a discounted price along with limited edition goodies! Recruitment We are looking for: Programmer (JavaScript preferred) UI Designer Social Media Manager Background Artist Monster Sprite/General Purpose Artist Final Words Thank you very much for reading this far! If you have any questions or comments, please let me know. I'll put my best toward making Empyreal Dawn the best it can be! Sincerely yours, Lynn
  14. WISHLIST + DEMO ON STEAM Detective Butler and the King of Hearts is a linear murder mystery visual novel, with emphasis on a fast-paced, character-driven narrative. The story is divided into 15+ chapters, each with its own mystery, while at the same time asking you to piece together a deeper mystery spanning across all chapters. No prior knowledge of the Detective Butler storyline is required to play. Key Features Estimated 20-30 hours of content across 15+ chapters A unique hand-drawn art-style with animated sprites and backgrounds Fully voiced dialogue and narration (both optional, English language only) One big murder mystery, plus at least one small mystery per chapter Case Notes and Lecture Notes to help solve each mystery A large cast of characters with secrets to uncover Thought-provoking themes on truth, happiness, life, and death Original soundtrack A Story of Mystery, Romance, and Adventure Three years after the events of Detective Butler: Maiden Voyage Murder, Gilligan Golder is now CEO of his late father's life insurance company, where Butler also now works as a fraud investigator. At the same time, Gilligan has been attending classes at the prestigious Diamond University. The company's investors have great expectations for Gilligan upon his graduation. One day, Gilligan and Butler learn about a Detection Club at the university. At the same time, a serial killer has been targeting the female students, each victim's heart ripped out from a gaping wound. As none of the hearts have been found -- apparently stolen -- the killer has been nicknamed "The King of Hearts." Tensions have grown on campus as the female students fear becoming the next victim, and the male students fear being falsely accused as the killer. In the midst of all this, Gilligan falls in love with one of the girls, but lacks the confidence to pursue her. Eventually, a new victim is discovered: one of the members of the Detection Club. And the prime suspect? Detective Butler. Gilligan refuses to believe it. With Butler as the brains and Gilligan doing the legwork, they work together to pursue the truth and catch the true killer. The other members of the Detection Club all have secrets they want to remain hidden. Will Gilligan come to regret the truth he ends up discovering? What are the consequences of telling comforting lies over the harsh truth? And what are the consequences of believing them? Think Like A Detective The primary gameplay is within your own mind as you try and solve the mysteries yourself. The game will provide you with Case Notes and Lecture Notes to help you keep track of the characters, clues, and other important information. You will encounter choices to personalize your experience and test your skills of deduction, but they won't influence the outcome of the story. Instead, you'll be taken on an emotional rollercoaster, with many exciting twists and turns as the mysteries slowly unravel themselves. In addition to the overarching mystery of the King of Hearts Serial Murders, each chapter has at least one dedicated mystery for you to solve. Please enjoy solving all of them! More details can be found below: WISHLIST + DEMO ON STEAM JOIN THE NEWSLETTER FOR EXCLUSIVE UPDATES
  15. About the game Roses of love is a visual novel by Yuri in which you will have to take the role of Yukiko, and meet the possible protagonist's love couples. Choose well and unlock alternative routes to discover the past of the protagonist's possible couples and help them to be happy. introduction "Congratulations on entering the prestigious Aoi Ladies Academy" Yukiko is a country girl who dreams of studying at the prestigious Aoi Ladies Academy; there Yukiko will meet Hoshiko a girl born into a wealthy family, Hana a young aspiring pastry chef and Chizuru, who dreams of being the best swimmer in all of Japan. Yukiko will enjoy her school life and get to know the feelings of each of them. Little by little Yukiko will begin to realize something that may change her relationship with her friends. And this is "love?" find out in this story full of Romance and Comedy. Staff Story, Code, UI : Neyunse Dialogue corrections: Only Beep, Suki Credits BG Selavi Games / Minikle sprites and cg : NoranekoGames song by Souichi Sakagami(Trial & Error) and Kevin MacLeod English translation: Suki Why early access? The reason for releasing the game in early access is that I don’t want to keep my audience waiting any longer. I thought it’s best to release a small version of the game and hear what they have to say about the game. While it is not the full game, any ideas will be well received, please don’t be too harsh with your criticisms, it is a premature game but with an interesting story behind it. Approximately how long is this game going to be in early access? I estimate 1 year or 2 years, depending on how much it would cost me to finish version 2.0. But I estimate that I will have more or less half of the game sometime next year. How different will the full version be from the early access version? It will change a lot in the aesthetics of the game, for example the interface. This interface that the game currently has is not to my liking, and it doesn’t look professional. So I decided that I will hire someone to design the new interface, of course… when I get enough money for this. I also want to include original music, BG, CG, Sprites and voice to the game, I’ve been checking prices and well… some assets are expensive… But I hope that the profits from the early access version will cover most of the expenses. On the other hand, I’m considering moving the project to another engine, but I’ll see and decide when the time is right. What is the current status of the early access version? An early version of the game, with 2 routes. Currently, the EA and the Demo does not have any CG (special scene) so it is just the sprites and backgrounds. Will the price of the game be different during and after early access? Yes, the current price of the game is 3.90 dollars. However, the final version of the game will cost about the same as other visual novels on the market (15 USD). Screenshots Itch: https://kagarisoft.itch.io/rol Discord server: https://discord.gg/eNnRgbt (after entering and accepting the server terms, you will have to react to the bot message to see the rest of the channels).
  16. Introduction Hello everyone! My name is Zanthos, and I have been been solo developing my OELVN for the past 5 years now (since 2018). My project has finally reached the stage for crowdfunding and I'm excited for the what the future entails! Please check out the links below to download the game, for social media and our upcoming Kickstarter. Thanks for your interest! Any comments are appreciated. Story "Date" one of four girls on the path to enlightenment. Prom awaits. Will you be led astray by an old crush? The realistic dating-sim that "teaches" through its gameplay. Follow Rayen, a young disillusioned teen as he attempts to romance girls based on e-book tutorials. Will desperation win out in this desire for love, or will knowledge, patience, and logic pave the way to success? Features Over 50k words and 4+ hrs of gameplay Robust cast of over 15 Characters 7 CGs (with variations) Glossary, Scene Selection and CG Gallery Partial Voice Acting Links Download for free on itch.io Coming to Kickstarter 2/28/23 Follow us on Twitter Youtube
  17. hi folks, i'm in an early stage of development, i'm working on a dating sim game with some details of life simulation and humorous adventure ... the simple plot is of a teenager in the last year of high school who moves to a small town and live adventures there, work, fall in love, moments +18 haha, among other things ... I would like to know your opinions about what things you like about these games, ideas, recommendations, etc ... I await your answers ...
  18. Hello! With a group of friends we have been writing this psychological horror and romance novel. Basically, it is about a guy who, due to a mental disorder, perceives the world differently and can travel to other worlds and times when he sleeps. We have 2/5 routes almost finished: Route 1. A tale in the circus of phenomena. Here the heroine is a clown/harlequin named Crulleica. Here it is explored how disturbing and cruel were the circuses of freaks at that time Route 2. A story in a hospital. Here the heroine is a patient with physical and mental disabilities named Ofelia But do not worry. Romance will not be left out as it is a fundamental part of the story It has been a bit hard since to be more exact we have had to research and read about these issues (I even got to talk to a doctor for Ofelia's route) So with these references that I have given... Are you an artist or do you know an artist who knows how to draw and color models and backgrounds that fit perfectly with this type of theme? Here some of us can draw but unfortunately not digitally What are your opinions? Should we add or change something? Do you have an idea for a route? Should we add some kind of mechanics or minigames? I would like to hear your thoughts
  19. BUNNY BOND is an upcoming 18+ chat simulation otome game! In BUNNY BOND, you’ve been selected to participate in a study regarding human connection through online interaction. You'll get paid for it too! All you have to do is hole up in a fancy apartment for 10 days and talk with other participants through a chat system. And just by happenstance, you’re the only girl in the group, and all of the other participants just so happen to be, like, really hot. It seems you've hit the jackpot in more ways than one! Enjoy fun daily interactions with the group, send DMs to whoever catches your eye, and collect all of the pictures they send to you! You can expect some steamy talk and revealing images from the boy you decide to get serious with. I've been writing for the game since the beginning of the year, and I'm scheduled to finish the writing in February! The GUI is currently in the works, and the programmer is implementing some fun mechanics to make the play experience a memorable one. My artists are focusing on Hugo's CGs this month (he's the little pink firecracker pictured above)! If you’d like to learn more about this project and maybe support it’s creation, you can check out our Kickstarter here! You can follow updates on the project on here, Tumblr, and Twitter If you have any questions, please don't hesitate to let me know!
  20. VOTE YES ON GREENLIGHT Do you remember that high school crush you never confessed your love to? Do you ever wonder what could have been if things had gone different back then? This Visual Novel/Dating Sim explores those questions that we constantly ask ourselves. It’s about star crossed lovers, missed opportunities and taking chances to find true and ever lasting love. Featuring: - A romantic and endearing story in the style of “romance movie greats” like Nancy Meyer and Richard Linklater set in Martha’s Vineyard, Massachusetts. - Enchanting new age piano soundtrack. - Beautiful anime style art. - Fully voiced by professional voice actors. - 6 different endings.
  21. Hello! We would like to promote the upcoming visual novel Late Blooming on Steam. Comments, suggestions and votes would be much apreciated! More information, videos, photos and discussion HERE: http://steamcommunity.com/sharedfiles/filedetails/?id=641298887 Late Blooming is a romantic comedy about drama and tragedy set in Thais, a quiet little town lost in the world. You will have to play the role of the protagonist, an ordinary young man whose life has given him a second chance. Your mission will be to guide the the protagonist in his decisions, and figure out the mysteries that hide inside the hearts of the three girls. As in real life, our efforts can have unintended consequences; in the same way, Late Blooming incorporates a modality of decision that requires a much deeper analysis than simply choose a girl and wait for the desired event. Many decisions will require a choice between different moral values of equal caliber, or between different types of love: fraternal, romantic and sensual. Good luck! Kurisu No Patto Direction, programming, script, production: Kurisu. Character design and sprites: Nyatrix http://n-nyatrix.deviantart.com/ (NSFW) CG lead artists: Ether-Core https://twitter.com/ethercore7 Opening and PV artist: Teagirl-vn http://teagirl-vn.deviantart.com/ Yekaterina's ED CG artist: Atelier Astarotte https://www.facebook.com/AtelierAstarotte Yuri ED CG artist: Genacinth http://genacinth.deviantart.com/ True Ending CG artist: Funarie http://funarie.deviantart.com/ Chibi's artist: Kayo http://bakaye.deviantart.com/ Translation: Catalina Andrews Credits Opening music: Trial and Error http://www.tandess.com/music/
  22. http://i2.wp.com/www.highhorseentertainment.com/wp-content/uploads/2015/11/greenlit.jpg?resize=627%2C136 PLEASE CLICK HERE AND FAVORITE+FOLLOW FOR UPDATES “Love in the Glen” is a romantic otome visual novel/dating sim with a fun interior design minigame. Follow in the steps of Zoe Richardson, an interior designer living and working in Los Angeles’ exclusive and stylish Westside, as she explores the true meaning of love, commitment and passion and how it exists on so many different levels and planes. Featuring: Dialogue and story in the style of films by Nancy Meyers e.g. “Something’s Gotta Give”, “The Intern” & “It’s Complicated” Contemporary and cool soundtrack. 7 different endings. All decisions influence which ending you will get! High quality anime art style. Elite and stylish West Los Angeles setting (Beverly Hills, Santa Monica, Malibu etc.) Fun and charming interior design minigame http://media.indiedb.com/images/games/1/48/47891/1134900unknown.png http://media.indiedb.com/images/games/1/48/47891/unknown.png http://media.indiedb.com/images/games/1/48/47891/930594unknown.png
  23. A Visual Novel set in Space. Fulfill your duty. Fall in love. Betray your friends. Get murdered by an A.I. Welcome aboard the Everett. OVERVIEW Quantum Suicide by Cotton Candy Cyanide is inspired by story-driven Japanese Visual Novels such as Danganronpa, and the Virtues Last Reward series. In Quantum Suicide, you play as a researcher aboard a spaceship on an epic mission to find humanity a new home. You have the ability to choose your name and gender, a choice that can change your destiny from the very beginning. Quantum Suicide contains 6 courtable options (3 females, 3 males). With their own hopes, desires, personalities, and sexual preferences, you will have to move carefully to earn each character's affections. Each courtable character has at least three posed sprites, each with multiple facial expressions. In addition, all characters are partially voiced by professional Japanese voice actors. Boasting over 50+ hours of gameplay, you must navigate your way through over 30 different endings, including bad, good, and true endings for all courtable options. Each week, you are thrown into The Deletion Game where you must battle for your survival through a series of puzzles and strategy mini-games as you attempt to see the Everett's mission through to the end...alive. Quantum Suicide is a commercial game scheduled for sale on Steam late 2017. https://www.kickstarter.com/projects/cccn/quantum-suicide-a-visual-novel-in-space-kill-or-be http://www.mediafire.com/download/7x9xbsqzhjgsscs/QuantumSuicide-all.zip http://steamcommunity.com/sharedfiles/filedetails/?id=556943619 STORY The year is now 2117. You are a second generation ship-born researcher studying inter-dimensional travel. Your choices change the fortunes of all aboard the Everett. Friendship and love lay waiting at your feet, but you should be wary. The road to the stars is full of hardship. A malprogrammed A.I. dedicated to preserving resources pulls you into a twisted, murderous game. When tensions are high, who knows what even the kindest crew member will do? How will you protect those you love? Will you betray friends to save yourself? Will you be slaughtered in cold, empty space? Will you slaughter? It's time to ask yourself: what would you do to survive? CHARACTER ART Quantum Suicide's lead artist is Ygor Lisboa aka Danzzila. We were drawn to him for his wonderful, expressive Japanese style and he is responsible for our character design, sprites, and CG art. Each main character has three poses, with three expressions per pose. Supporting characters currently only have one pose, with multiple expressions. BACKGROUND ART Ah, background art. You are hardly given the credit you deserve but as soon as you are lacking, it becomes apparent. The interior of the Everett was designed with a sparse, military practicality in mind, but we also wanted it to be atmospheric and vivid enough to be visually interesting for the player. To get the best art, you have to go to the best artist so we went to background extraordinaire, Owen Carson. The scenes capture the beauty of the ship, the wonder of space, and the eerieness of a closed circuit situation. With at least 20 variations for the background to date (with plans for a few extra for the few game), the Everett will come alive, even if you don't stay that way! GRAPHIC USER INTERFACE Our Game User Interface (GUI) is designed to be intuitive, and add to the overall science fiction tone of the game. Further screens such as CG Gallery, Music Player, Mini-Games, Archive Files, and Bonus Content are to be added as the game is created. The Quantum Suicide Logo and the GUI were designed by the talented Luna Chai Li. MUSIC What would intergenerational space travel be without a great soundtrack? Quiet. No one wants quiet. Quiet is scary, and cold, and sad. To ensure that your travels among the stars is not a quiet affair, we've had a soundtrack lovingly crafted by our talented musicians. We've been lucky enough to be given permission to use the song 変異個体-ГЕNЕ- by SEVERUS WAND for our atmospheric trailer currently in production but we also have a complete Original Soundtrack by Wojciech Wojnowski. ABOUT US Cotton Candy Cyanide (CCCN-) is made up of two people: Ashley Pearson (Nyx) and Tina Richards (MoltenCherry). We often go by our gamer tags. We created CCCN- to create games that we, ourselves, wanted to play. Both of us greatly enjoy games such as Dangan Ronpa, Virtue's Last Reward, and Persona; games that challenge us, make us fall in love with characters, and then break our hearts. Unfortunately, we found these sorts of titles scarce in the Western gaming market. While Steam has been exploding with visual novels recently, we wanted to create something a little darker than a slice of life, romantic novel. We've got 'Cyanide' in our name for a reason. WHY ARE WE POSTING ON FUWANOVEL There are a multitude of reasons that we are posting on the Fuwanovel Forums. Firstly, we are hoping that by posting here we might gain some support from people as passionate about Visual Novels as we are. As many of you know, creating a game isn't always rainbows and butterflies. We find it really comforting to know that we have a community behind us. Secondly, we've put a lot of money, and time, and love into Quantum Suicide. This is our first project and we are trying our very hardest to make Quantum Suicide the highest quality product possible. Now that we are approaching the end of our initial 'concept' phase, we are simply bursting at the seams with excitement to share our project with you! If you are interested, it would truly mean the world to us if you would back us on Kickstarter or upvote us on Steam Greenlight. And finally, if you would like to stay up to date with the progress of Quantum Suicide, please follow us on Facebook and Twitter.
  24. “In a medieval world where magic is a forgotten power, how would a young witch wandering through the lands interact with people from all walks of life?” Our trailer here: https://www.youtube.com/watch?v=zOt2giXtZT8 We're on Steam Greenlight!Vote for us here!Check us out on Kickstarter!Click here! A More Beautiful World is a kinetic visual novel set in a medieval world where magic is a forgotten power. A young witch wanders through the world of ordinary humans and interacts with people from all walks of life, inspired by such novels as Spice and Wolf as well as Maoyuu Maou Yuusha. These are stories where much emphasis is placed on relationships, money and politics.A More Beautiful World is no different--we will immerse the reader in a medieval fantasy world with many things you will be able to relate to as you join our young witch in her vagrant journey.For history buffs, readers will also see several real world events reflected in the story, from China, Europe, and the Americas.Not a fan of history? No worries - You will still find many literary references in this story of ours. Will you not join Violetta in her journey? You can play our finished demo if you are curious about the visual novel! Please follow this link to download it. This demo spans 60% of the actual length of Act I. There are four Acts in total. Act II is similar to Act I in length while Act II and III, combined, are three times longer than the total length of Act I and II. The estimated length of the demo is 60-80 minutes.You can get the demo right here: https://www.copy.com/s/aXf3UjvxgRlj40dLA More Beautiful World is a dialogue only visual novel that brings you on a journey along with our protagonist, Violetta, a self-proclaimed witch who is wise. In Act I, Violetta meets the Merchant and in Act II, III and IV, Violetta would meet many other interesting characters while saying farewell to her previous companions. Afterthought Studios’ aim is to create stories that will touch the hearts of our readers and let them take away a lesson or two, or better yet, apply it to their daily lives. Afterthought Studios is made up of a group of visual novel enthusiasts from around the world who came together in hopes of creating a story worth being retold and re-read.The team at Afterthought Studios is comprised of experienced creators.Our author, Darren Kwok, is based in Singapore. He has assisted in the marketing and greenlighting for several visual novels and games.Under our music team, we have Steven Melin, a video game, film, and television music composer based in Atlanta, GA. He is the Assistant Composer for Penka Kouneva (Gears of War 3, Prince of Persia: The Forgotten Sands) and has previously assisted industry veterans Garry Schyman (Shadow of Mordor, Bioshock series) and Joel Goodman (Being Elmo, The American Experience). ‘harmonicblend’ is a music circle founded by Trass. They have worked on several indie games and other projects, including some personal projects. They are currently most known for their works featured in the indie horror gameDreaming Mary soundtrack, as well as Sol=Akata, the album which they prepared for Comiket and was sold out in just two hours - More recently, COSMOCRYSTAL, another one of their productions sold out at M3-Fall in Japan.As for our art, we are working with the talented Yuuki, who will be responsible for all the sprites and CGs in A More Beautiful World. Sillyselly will be creating our background art. ameliori and artsvan, from Fervent are the folks behind the successful visual novels Who Is Mike and CUPID are also assisting in the artistic process.Our programmer, MysteryCorgi, has several visual novels under her belt, including Culina: The Spirit of Cooking and Hands in the Kitchen. She also did work for That Cheap and Sacred Thing as well as logos and GUIs for various indie projects. Special thanks if also accorded to Krystian Alabrudzinski, our partner.The logo for A More Beautiful World was made by Luna Li and the GUI designed by Camille Arana and part of the main menu was designed from the resource created by TsukinoHikari20. Additionally, A More Beautiful World will be fully voiced in English. Sound Cadence Studios is a freelance indie Casting & Production Studio, founded by Amber Lee Connors, professional voice actress, director and writer and it is also partnered with Team Four Star, who supplies some of the in-house talent. They have an extensive portfolio which includes Dead Island: Epidemic as well as Dread Out.ViolettaCV: Amber Lee Connors (Hayami Koto in Exogenesis: Perils of Rebirth, Ava in Sunrider)ElenaCV: Natalie Van Sistine (Midori Suzuki in Exogenesis: Perils of Rebirth, Anna Kelso in Deus Ex: The Fall)MerchantCV: Kanoff (General Gaius in Dust: An Elysian Tail, Cole Madsen in Meridian - New World)MarquisCV: Ryan H Nelson [Commander B.D in S.W.A.T, John Barrymore in Sherlock Holmes: Hound of The Baskervilles (Theatre)]Head HealerCV: Melissa D. Sternenberg High MagicianCV: Steven Kelly (Lord Pel Harmond in Dragon Age: Inquisition, Mayor Bram in Dust: An Elysian Tail)MilitiaCV: Howard Wang (Toshio in Exogensis: Perils of Rebirth, Rico in Dead Island: Epidemic)GuardCV: Anthony Sardinha (GUNTHER in Exogensis: Perils of Rebirth, Claudio in YIIK)BanditCV: Daman Mills (Shinta Mizumura in Holy Knight, Selnia's Father in Ladies versus Butlers!) $2 - Thanks (Offering)$15 - Copy of the game (Digital) (Early Bird) (The Grimoire)$20 - Copy of the game (Digital) (The Late Reader)$25 - Above + Set of Wallpapers made specially for A More Beautiful World (Digital) (The Encyclopedia)$30 - Game + OST (Digital) (The Singing Storyteller)$40 - Above + Physical copy of a map of A More Beautiful World (The Navigator)$55 - Game + OST (Physical) (Blessing of the Heavens)$65 - Game + OST (Physical) + Physical copy of a map of A More Beautiful World (Heavenly Compass)$120 - Heavenly Compass + Coloured sketch of you (The Imperial Artist)$300 - Heavenly Compass + Join the game as a minor character! (Limited 5) (Heavenly Mimicry) $500 - Heavenly Compass + Join the game as a major character! (Limited 3) (The Blessed Grimoire)$1000 - Game + OST (Physical) + Physical copy of a map of AMBW + Join the game as a major character! (Limited 1) and go behind the scenes with the team at Afterthought Studios - And at the end of it all, get an artbook that shows our journey towards finishing A More Beautiful World. (Favour of the Heavens) All creative projects come with some amount of risk. However, we believe that by already having the script completed at the time of our Kickstarter’s launch, we hope to have circumnavigated past the common pitfall of not seeing a project through to the end. The project is also run on a tight and strict financial discipline to make sure no funds are squandered. All funds raised from the project will be used to pay for assets for the game.If you are interested in our project or want to learn more about us, please feel free to visit us on our various social media outlets, also if you have any questions, do ask us!Find us on: facebook.com/afterthoughtstudiostwitter.com/afterthoughtVNafterthoughtstudios.org Please check us out on Kickstarter! We'd be happy to answer any questions you might have about the project too!
  25. Hi, I am writing on behalf of my team at Star Maiden Games. Mystic Destinies: Serendipity of Aeons is an urban fantasy romance novel focused on the journey of twenty-year-old Tsubasa Fujimoto from human to legendary sorceress. It's first route scheduled for release in Q1 2016. We have been greenlit on Steam and will also be releasing on mobile devices. Download demo here Story
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