Jump to content

How to handle .scn files?


Recommended Posts

So I'm making a patch called "Wagamama High Spec++" which changes the way the game looks and includes different materials (except character art, SD art and just about everything in terms of drawing). But since I'm at it I'm also planning on trying to... translate the game too. And I know what you're thinking, "the game is already translated to English."

I wanna practice a bit, to be fair. But there's one problem: I have no idea how to open .scn files (.ks.scn, to be precise) and I can't open it without getting a headache from all this binary code.

Or is that the file I'm looking for?

If anyone's familiar with Kirikiri engine, I'd appreciate the help.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...