SuperTest4EVER Posted February 11, 2020 Share Posted February 11, 2020 So I'm making a patch called "Wagamama High Spec++" which changes the way the game looks and includes different materials (except character art, SD art and just about everything in terms of drawing). But since I'm at it I'm also planning on trying to... translate the game too. And I know what you're thinking, "the game is already translated to English." I wanna practice a bit, to be fair. But there's one problem: I have no idea how to open .scn files (.ks.scn, to be precise) and I can't open it without getting a headache from all this binary code. Or is that the file I'm looking for? If anyone's familiar with Kirikiri engine, I'd appreciate the help. Quote Link to comment Share on other sites More sharing options...
marcus-beta Posted February 13, 2020 Share Posted February 13, 2020 https://github.com/marcussacana/KrKrZSceneManager/https://github.com/UlyssesWu/FreeMote/tree/master/FreeMote.Tools.PsbDecompilehttps://github.com/xmoeproject/KrkrExtract Ulysses 1 Quote Link to comment Share on other sites More sharing options...
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