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Pure x Connect English translation technical help


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Hello all.

I'm looking to translate Pure x Connect as a project in my Japanese studies. Quite sadly however, I'm not so adept at all the technical stuff. I've mucked around using all sorts of programs but it seems this is what I have so far the works the easiest:

  • Garbro (for unpacking .arc files)
  • Sacanawrapper (for extracting/repacking scripts)
  • AE VN tools (for repacking .arc files)
  • BGIimageencoder (for converting edited .bmp files back to BGI format)

Pure x Connect runs off the Buriko general interpreter (BGI) engine. My only problem lies in the repacking of certain .arc files, namely those that have a file inside exceeding 16 characters. Any such files while repacking gets truncated to 16 characters and the game starts acting funny. Please note that I'm repacking using the v1 BGI format because v2 gives me the error:

 

"Access violation at address 005164D0 in module 'AE.exe'. Write of address 00000000."

 

I looked around on another forum on Fuwanovel for another of smee's games with a similar problem and one of the guys said a fix is to adjust the script file engine calls and truncate them as well. For example, changing the file name himari_love_encount to himari_love_enc and the engine call HIMARI-LOVE-ENCOUNT to HIMARI-LOVE-ENC. Tried this method but the same funny things started happening again so that was a bust...

Do you guys have any nifty ideas or how to fix that v2 error?

Cheers.

Edit1: v2 repacking seems to be getting stuck every 6th file hence giving the error, works totally fine if only repacking 5 files at a time though.

Edit2: Have also tried on a separate pc, same error for v2 repacking.

Edited by cooliosbombinos
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SOLVED!!!

Was able to find another packing tool called BGI_Pack_Tool by crskycode on github. Tested with a file used early on in the game (the one that had me most miffed) and it now works as it should, I shall now do away AE VN Tools... at least for BGI engine projects.

In any case thanks for any of those who read and tried to help me out before I found a solution, I'll be back if I have any more technical difficulties...

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