shiny5478 Posted October 5, 2023 Share Posted October 5, 2023 (edited) nevermind Edited October 5, 2023 by shiny5478 solved issue Quote Link to comment Share on other sites More sharing options...
yellowrock Posted February 2 Share Posted February 2 On 2/28/2022 at 2:40 PM, Anonym271 said: Yes, I once wrote a tool that could repack SystemC FPK files and I also implemented a compression algorithm for it. Can you tell me what game you are working on? Because I believe there are at least two versions of the file format and my program only works with one of them. However, you could also just try it out: https://github.com/Anonym271/betterfpk. You can find an EXE in the releases section or of course clone the repository and modify it to your desires. It's a command line tool, use it like this: Extraction: betterfpk.exe -e <my-archive.fpk> [output-directory] Repacking: betterfpk.exe -p <my-folder> [output-file.fpk] It's not really fast and the compression results also aren't that great, but it should do the job I guess. Hi, I tried using this tool and it unpacked fine but if I try repacking it without changes it does not produce a file with the same size as the original, and the game does not run with the repacked file. This is the game if you want to take a look: https://vndb.org/v6623#main Quote Link to comment Share on other sites More sharing options...
Anonym271 Posted February 2 Share Posted February 2 37 minutes ago, yellowrock said: Hi, I tried using this tool and it unpacked fine but if I try repacking it without changes it does not produce a file with the same size as the original, and the game does not run with the repacked file. This is the game if you want to take a look: https://vndb.org/v6623#main I fixed some bugs about two weeks ago but forgot to publish them as a new release. I just updated it, could you check out the new version and see if it works? The file size won't be the same as the original one since my compression algorithm is not as good as the developers'. I just tested the new version and repacked some CGs and it worked for me. If you still have issues, tell me and I will look deeper into the problem with your specific game. yellowrock 1 Quote Link to comment Share on other sites More sharing options...
yellowrock Posted February 2 Share Posted February 2 36 minutes ago, Anonym271 said: I fixed some bugs about two weeks ago but forgot to publish them as a new release. I just updated it, could you check out the new version and see if it works? The file size won't be the same as the original one since my compression algorithm is not as good as the developers'. I just tested the new version and repacked some CGs and it worked for me. If you still have issues, tell me and I will look deeper into the problem with your specific game. It works now, thanks for the quick fix. Quote Link to comment Share on other sites More sharing options...
Anonym271 Posted February 2 Share Posted February 2 20 minutes ago, yellowrock said: It works now, thanks for the quick fix. I am glad to hear that, happy modding! Quote Link to comment Share on other sites More sharing options...
Valdiz Posted June 1 Share Posted June 1 (edited) Could someone help me, I'm trying to edit the text of the english release of STARLESS. Extracting the data is simple enough, but altering the text is proving difficult, textractor++ messes with the coding/arrangement so I hopped over to arc_conv and the subprogram text_conv to convert the .mjo files into .txt files, but when I try to revert them back to .mjo files they end up completely empty. I followed the steps listed here, but they just don't seem to work... https://forums.fuwanovel.net/topic/4887-data-extraction-thread/page/17/#comment-346655 https://github.com/3licie/majiro-tools/blob/master/txt2mjo_howto.txt For example this """""text_conv majiro staed001b_ero_scene_ed03.mjo staed001b_ero_scene_ed03.mjo < staed001b_ero_scene_ed03.txt"""""" is in the cmd prompt, with the files and text_conv in the same folder, but it just creates an .mjo file with nothing in it. Edit: Also if there's a way to ADD new lines to an .mjo file I'd greatly appreciate being told how. Edited June 1 by Valdiz forgot something Quote Link to comment Share on other sites More sharing options...
hokori Posted June 7 Share Posted June 7 On 6/1/2024 at 11:38 PM, Valdiz said: Could someone help me, I'm trying to edit the text of the english release of STARLESS. Extracting the data is simple enough, but altering the text is proving difficult, textractor++ messes with the coding/arrangement so I hopped over to arc_conv and the subprogram text_conv to convert the .mjo files into .txt files, but when I try to revert them back to .mjo files they end up completely empty. I followed the steps listed here, but they just don't seem to work... https://forums.fuwanovel.net/topic/4887-data-extraction-thread/page/17/#comment-346655 https://github.com/3licie/majiro-tools/blob/master/txt2mjo_howto.txt For example this """""text_conv majiro staed001b_ero_scene_ed03.mjo staed001b_ero_scene_ed03.mjo < staed001b_ero_scene_ed03.txt"""""" is in the cmd prompt, with the files and text_conv in the same folder, but it just creates an .mjo file with nothing in it. Edit: Also if there's a way to ADD new lines to an .mjo file I'd greatly appreciate being told how. Use https://github.com/arcusmaximus/VNTranslationTools. It supports.mjo format and you can add linebreak as well, the default is 50 letters but you can change that in Vntectpatch..exe.config file. Quote Link to comment Share on other sites More sharing options...
sweethappiness Posted June 15 Share Posted June 15 Ello all, I trying to get Hara ☆ Hara!! ~Nakadashi Gakuen Se~katsu~ (Swayeye's first game in the Hara series) Special Edition to run but the exe the game comes with is not working at all. The game was recently translated (MTL'd) and I was testing the game out however ran into this problem. It's a Kirikiri2 exe file, and for some reason it requires admin rights to run (only on Windows 10, older OSes don't show that). The special edition is basically the DL version of the game that came out in 2009, versus the original CD version of the game which came out back in 2007. Anyways the exe isn't working on Windows 10 (x64), as it runs only in the background taking up 25% of the cpu forever until I force close it. I tried running the game under Windows XP and Windows 7 VM to see if it runs to no avail. I had to use the Game's CD 1.01 Patch exe which worked however it runs on an older version of KiriKiri2 and can't open 3 of the extra settings and can't play the Harem route as it crashes due to missing files that are present in the original Special Edition DL exe. So I was wondering if anyone knows how to either fix/patch the exe or extract any of the embedded .ks files that are apparently needed to use/run the game's settings including the Harem Route? I'll leave a link to the exe here in case anyone wants to examine it: https://mega.nz/file/IlJDBYJY#zN8ZCAK5WjQY7iHhinh4WOSQSDC_NEJ0jnGUNoKYwUs (I'll delete this link once it's resolved) Thanks and sorry to bother! Quote Link to comment Share on other sites More sharing options...
Linky Posted July 6 Share Posted July 6 What tools can be used to extract and package this .bin file? - https://disk.yandex.com/d/wx11ZB-wh3Q9Tg sweethappiness 1 Quote Link to comment Share on other sites More sharing options...
sweethappiness Posted July 11 Share Posted July 11 On 7/6/2024 at 2:46 AM, Linky said: What tools can be used to extract and package this .bin file? - https://disk.yandex.com/d/wx11ZB-wh3Q9Tg Hmm...after using GARBro (Game Resource Browser) to browse the scripts.bin you provided...ah this is the script from "Tincle ★ Twinkle Festival!" I see! Very nice! Are you planning on translating it or just trying to read the scripts for eaiser time to play? Either way let me help! In GARBro, It says that the scripts.bin is a DxLib Engine Resource Archive (Though the game was made in Pix Studio so I guess it uses DXLib which is Interesting!). I don't know anything about DxLib but I believe they're tools to archive it, GARBro is able to extract the scripts.bin so if you want that you can get it here: https://github.com/crskycode/GARbro (I'm using a forked version of GARBro as this is more active and up-to-date) Extract and Open GARBro once done, then either open or browse to the folder where your scripts.bin is and you can either open it to browse the script files or choose to extract it! (When extracting, make sure to tick off "Extract Images" and "Extract Audio" as they're no such files within the scripts.bin and it'll not properly extract them!) As for archiving the scripts back together well...I saw a tool called "DxaEncode" but I don't know if it's the right program to do it or if there's something better/different needed to archive it, give it a try though as you can find instructions and the DL link under "DXLibary" here: https://lenen.shoutwiki.com/wiki/Game_Tools_and_Modifications Hope this helps, your welcome and see ya! Linky 1 Quote Link to comment Share on other sites More sharing options...
Linky Posted July 12 Share Posted July 12 (edited) 17 hours ago, sweethappiness said: Hmm...after using GARBro (Game Resource Browser) to browse the scripts.bin you provided...ah this is the script from "Tincle ★ Twinkle Festival!" I see! Very nice! Are you planning on translating it or just trying to read the scripts for eaiser time to play? Either way let me help! In GARBro, It says that the scripts.bin is a DxLib Engine Resource Archive (Though the game was made in Pix Studio so I guess it uses DXLib which is Interesting!). I don't know anything about DxLib but I believe they're tools to archive it, GARBro is able to extract the scripts.bin so if you want that you can get it here: https://github.com/crskycode/GARbro (I'm using a forked version of GARBro as this is more active and up-to-date) Extract and Open GARBro once done, then either open or browse to the folder where your scripts.bin is and you can either open it to browse the script files or choose to extract it! (When extracting, make sure to tick off "Extract Images" and "Extract Audio" as they're no such files within the scripts.bin and it'll not properly extract them!) As for archiving the scripts back together well...I saw a tool called "DxaEncode" but I don't know if it's the right program to do it or if there's something better/different needed to archive it, give it a try though as you can find instructions and the DL link under "DXLibary" here: https://lenen.shoutwiki.com/wiki/Game_Tools_and_Modifications Hope this helps, your welcome and see ya! While I was waiting for a response, I found a way to make the game run its scripts from an extracted state/form. To do this, you need to extract the scripts into the folder "C:\Program Files (x86)\DigitalCute\ttf\ttf\scripts" and move the "scripts.bin" file itself to a different location. Edited July 12 by Linky sweethappiness 1 Quote Link to comment Share on other sites More sharing options...
sweethappiness Posted July 15 Share Posted July 15 On 7/12/2024 at 9:14 AM, Linky said: While I was waiting for a response, I found a way to make the game run its scripts from an extracted state/form. To do this, you need to extract the scripts into the folder "C:\Program Files (x86)\DigitalCute\ttf\ttf\scripts" and move the "scripts.bin" file itself to a different location. Ah that's very nice to know! Will come in handy when it comes to translating their games heh, thanks and your welcome! Are you planning on translating the game btw or something else? Quote Link to comment Share on other sites More sharing options...
Linky Posted July 16 Share Posted July 16 17 hours ago, sweethappiness said: Ah that's very nice to know! Will come in handy when it comes to translating their games heh, thanks and your welcome! Are you planning on translating the game btw or something else? I'm considering creating a machine translation patch, but I'm not sure if it's worth the effort. Quote Link to comment Share on other sites More sharing options...
Linky Posted July 16 Share Posted July 16 17 hours ago, sweethappiness said: Ah that's very nice to know! Will come in handy when it comes to translating their games heh, thanks and your welcome! Are you planning on translating the game btw or something else? No, I doubt I would be able to create a machine translation patch because of the following problem - Quote Link to comment Share on other sites More sharing options...
leticiel_ Posted July 21 Share Posted July 21 On 7/16/2024 at 10:24 AM, Linky said: No, I doubt I would be able to create a machine translation patch because of the following problem - The first character of each line must be full-width. You can just use a full-width space. If I remember correctly, the engine is PixStudio. Entai2965 1 Quote Link to comment Share on other sites More sharing options...
Linky Posted July 22 Share Posted July 22 19 hours ago, leticiel_ said: The first character of each line must be full-width. You can just use a full-width space. If I remember correctly, the engine is PixStudio. There are no such spaces in the original text Quote Link to comment Share on other sites More sharing options...
leticiel_ Posted July 22 Share Posted July 22 3 minutes ago, Linky said: There are no such spaces in the original text because japanese characters are full-width Quote Link to comment Share on other sites More sharing options...
Linky Posted July 22 Share Posted July 22 12 minutes ago, leticiel_ said: because japanese characters are full-width Lol, the game engine doesn't want to work with English text, yet it works fine with Cyrillic. Quote Link to comment Share on other sites More sharing options...
leticiel_ Posted July 22 Share Posted July 22 (edited) 15 minutes ago, Linky said: Lol, the game engine doesn't want to work with English text, yet it works fine with Cyrillic. Like I said, the line must begin with a full-width character. Ascii is half-width, while Cyrillic is full-width. Edited July 22 by leticiel_ Quote Link to comment Share on other sites More sharing options...
leticiel_ Posted July 22 Share Posted July 22 Linky 1 Quote Link to comment Share on other sites More sharing options...
Sisulizer Posted July 22 Share Posted July 22 53 minutes ago, Linky said: Lol, the game engine doesn't want to work with English text, yet it works fine with Cyrillic. Like said above, maybe you should improve your tech skills first before start translating vns Quote Link to comment Share on other sites More sharing options...
snowshoes Posted July 30 Share Posted July 30 Hi all, I'm not sure if this is still active, but does anyone know how to unpack/repack text from 最終痴漢電車3 ? I think the script is in SCR.ARC but unfortunately this extracts to .scr files. I tried using AE E17 SCR tool from there; however, it's not recognizing the format. Quote Link to comment Share on other sites More sharing options...
ulyssess Posted August 23 Share Posted August 23 Hello, Ive made a thread before but no one replied lmao so ill try my shot here so I've been trying to extract a game that uses Adobe air engine, I've used GARbro but it doesn't detect it as a resource archive,,,been flipping around for ways but with no avail.The game is called Trick or Alice (vndb: https://vndb.org/v8820) and I've been wanting to translate the game for a while now but I cant seem to go past the extraction route. Please help me! Quote Link to comment Share on other sites More sharing options...
Linsey22 Posted August 24 Share Posted August 24 (edited) On 8/23/2024 at 12:34 PM, ulyssess said: Hello, Ive made a thread before but no one replied lmao so ill try my shot here so I've been trying to extract a game that uses Adobe air engine, I've used GARbro but it doesn't detect it as a resource archive,,,been flipping around for ways but with no avail.The game is called Trick or Alice (vndb: https://vndb.org/v8820) and I've been wanting to translate the game for a while now but I cant seem to go past the extraction route. Please help me! You can use the offzip tool made by aluigi to extract the DAT: https://www.aluigi.altervista.org/mytoolz/offzip.zip And the packzip one to repack the edited files: https://www.aluigi.altervista.org/mytoolz/packzip.zip To use offzip: offzip -a -z -15 -Q "where_your_package_dat_is" "folder_where_you_want_to_extract_the_files" Example: offzip -a -z -15 -Q "C:\Users\your_user\Downloads\Trick or Alice\package.dat" "C:\Users\your_user\Downloads\Trick or Alice\output files" Edit the files (you can open them with Notepad++) and save the changes. To repack: packzip -w -15 -o "offset of the file you edited" "file_you_edited" "package_file_you_want_to_want_to_modify" Example: packzip -w -15 -o 0x00139db4 "C:\Users\your_user\Downloads\Trick or Alice\output files\00139db4.__a" "C:\Users\your_user\Downloads\Trick or Alice\package.dat" The offset of each file is the name of the file itself (with "0x" in front of it). I haven't tried modifying a lot of files so I don't really know how the repack of a whole folder would work but I guess it's easy. Let me know if it works Edited August 24 by Linsey22 Entai2965 and SwitchStation3 2 Quote Link to comment Share on other sites More sharing options...
Water Boo Posted August 26 Share Posted August 26 Hello, recently I was trying to extract from the archivee.dat file of the game Lilycle Rainbow Stage I was browsing this forum and found that with GARbro, the files can be easily extracted. I managed to do that and obtained five files, which are the following: - filename.dat - GAME.ini - graphic.bin - scenario.dat - textdata.bin The file I'm interested in at the moment is textdata.bin since it contains all the text of the novel. I managed to convert it from .bin to .txt, modify it, and then convert it back to .bin without corrupting it. However, I noticed that GARbro cannot create the .dat file (at least the one I'm looking for) for this specific game because if I try to create it using the format that appears in the list (DAT/EGO/1), the internal structure of the .dat file changes completely. I would like to know if there is any other tool that can create the .dat file with those files. If anyone could help me, please. P.S.: I'm planning to do an English-to-Spanish translation, so the version of the game I'm using is the Steam version. Quote Link to comment Share on other sites More sharing options...
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