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About this blog

This is a series of condensed articles from my main Blog.

Reviews, News and Analysis are my specialty and will be updated weekly on the main site followed by here.

Entries in this blog

Yuri VNs – Genre Deep Dive

This is a condensed version of the full article which can be found on my Main Blog Here.   Forbidden Love?   If there is one genre which thrives in the visual novel space it is Yuri. While other mediums and types of games touch on Yuri, there are none that put their entire focus on it in quite the all consuming way present in visual novels. Rather than being a sideshow for another genre to use as romantic fluff, it is front and centre in many of the best and defining titles y

Pallas_Raven

Pallas_Raven in Analysis

Yaoi – Genre Deep Dive

This is a condensed version of the full article which can be found on my Main Blog Here.   Love In All Its Forms   As a genre Yaoi has an interesting kinship with masculinity which leads it down some distinctive narrative pathways. In many ways it is a mirror of its stable-mate Yuri since it also has the two extremes of commercialisation and thoughtful representation. Much of the genre’s output tends to be aimed at a female audience with the characters and relationships setti

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Pallas_Raven in Analysis

Yandere Horror VNs – Genre Deep Dive

This is a condensed version of the full article which can be found on my Main Blog Here.   Obsessive Love   The Yandere is perhaps the most iconic ‘Dere’, not just within visual novels but within the more general anime fandom, with their distinctive mix of love and violence, they have found their way into everything from Comedy to Slice of Life. It is the particular combination of Yandere and Horror that is the focus today and the way this niche aspect of visual novels has ca

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Pallas_Raven in Analysis

Tsukihime -A piece of blue glass moon- (Remake) Review – Reimagined Under A Brilliant Moon

This is a condensed version of the full review which can be found on my Main Blog Here.   Genre – Urban Fantasy, Suspense, Horror, Action    Play Time – 30 hours    Developer – Type Moon   VNDB   Will It Disappear At Dawn?   The remake of Tsukihime was once considered a dead project by the fanbase due to how long it took to show any results to the point of being a running joke. Even when it finally did produce something the resulting visual novel only covered the fi

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Pallas_Raven in Review

Timed Choices – An Anatomy of Visual Novels

This is a condensed version of the full article which can be found on my Main Blog Here.   Under Pressure   As a medium visual novels lack many ways to get the player to make split second decisions and one of the few they do have is the Timed Choice. These are as simple as they sound, the player is presented with a normal choice but must consider and act on it under the pressure of a time limit. Some games show the timer ticking down while others merely state that the clock i

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Pallas_Raven in Analysis

Thriller – Genre Deep Dive

This is a condensed version of the full article which can be found on my Main Blog Here.   The Enemy Within   Sometimes we just need a little danger to add some excitement to our lives, but do not want to actually put ourselves in harms way so we turn to the Thriller. This genre has had a long history of fiction covering everything from spies to crime in order to keep the reader on their toes. In many ways it is similar to another genre visual novels thrive in, Horror, since

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Pallas_Raven in Analysis

The True Ending – An Anatomy of Visual Novels

This is a condensed version of the full article which can be found on my Main Blog Here.   Final Destination   Controlling how your game ends is crucial to the impression of it the player walks away with. This is an especially pressing issue for games with any kind of choice system which provides the option of alternative endings. If not handled correctly this can cause the narrative to come across as inconclusive and lacking a coherent identity. Something to tie the events

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Pallas_Raven in Analysis

The Sub-Heroine Route – An Anatomy of Visual Novels

This is a condensed version of the full article which can be found on my Main Blog Here.   She Was Always Right Beside Me   A story always has its heroes and heroines, defining characters who shapes the narrative and break out of the normal to change the world around them. These are the people who the player remembers long after they have put the game down and are the focus of a developer's time and effort. But what about the supporting cast? The men and women who stand bello

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Pallas_Raven in Analysis

The Skip Button – An Anatomy of Visual Novels

This is a condensed version of the full article which can be found on my Main Blog Here.   Pressing Fast Forward   A simple feature like a Skip Button might seem too minor to be worth covering in any detail, after all most visual novels have one so they must be a normal part of them, right? It is only when it is taken away that its impact, both on how the player interacts with the game and their perception of it, becomes clear. Presenting the option to skip content is always

The Grisaia Trilogy Review – Fruits of Many Flavours

This is a condensed version of the full review which can be found on my Main Blog Here.   Genre - Romance, Action, Drama    Play Time - 100+ hours    Developer - Frontwing    VNDB    Steam   The Blind Leading The Blind   Reflecting a character’s flaws back onto them through their interactions with the heroines has long been a core of the visual novel narrative design. However, few showcase the power of this approach quite like the Grisaia trilogy which takes it as f

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Pallas_Raven in Review

The Common Route – An Anatomy of Visual Novels

This is a condensed version of the full article which can be found on my Main Blog Here.   In The Beginning    If there is one structural element which is used by most visual novels it is the Common Route. This linear opening section contains the choices which decide the route you will be sent on as well as providing world and character building setup so that the routes can focus on their specific hero/heroine. They are so ubiquitous with visual novels that even those who are

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Pallas_Raven in Analysis

The Bad Ending – An Anatomy of Visual Novels

This is a condensed version of the full article which can be found on my Main Blog Here.   When Everything Goes Wrong   A good story is often defined by its ending and a bad one can be redeemed by it. Visual novels are no exception to this rule and must contend with this opportunity multiple times over the course of the game. The most common form of endings used in visual novels are the Good and True Endings, but there are also some games which use Bad Endings. This kind of e

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Pallas_Raven in Analysis

Synergia Review – Blurred Lines And Robotic Hearts

This is a condensed version of the full review which can be found on my Main Blog Here.   Genre – Cyberpunk, Dystopia, Romance    Play Time – 5 hours    Developer – RadiArt    Steam   VNDB   Are These Feelings Real?   Dealing with romantic emotions can be a difficult and this is doubly so when the entire world seems to reject what you are experiencing. Such is the situation Cila finds herself in when she develops feelings for the mysterious android Mara as the powe

Pallas_Raven

Pallas_Raven in Review

Sunrider 4: The Captain’s Return Review – A Glorious Return?

This is a condensed version of the full review which can be found on my Main Blog Here.   Genre – Sci-fi, Action, Mecha    Play Time - 22 hours    Developer – Love In Space   Steam   Return From Exile   A fall from grace changes a man and exile from all he has ever known can break him. Such is the state of Kayto Shields as the curtain rises on the fourth game in the Sunrider series. This is the tale of how he pulls himself up from the pit he has fallen into, but thi

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Pallas_Raven in Review

Stella Of The End Review – Do Androids Dream Of Being Human?

This is a condensed version of the full review which can be found on my Main Blog Here.   Genre – Sci-fi, Post-apocalypse, Journey     Play Time – 7 hours     Developer – Key     Steam     VNDB   How To Make A Human   Key has an interesting fixation with robots and AI and Stella Of The End marks their third notable attempt to address this subject matter. While their games all use it to showcase something about humanity, using the machines as a mirror, each individu

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Pallas_Raven in Review

Steins Gate 0 Review – In The Shadow Of A Giant

This is a condensed version of the full review which can be found on my Main Blog Here.   Genre – Sci-fi, Thriller, Action    Play Time – 30 hours    Developer – Mages    VNDB    Steam   A Future That Could Not Be Saved   Struggling long and hard against fate only to find out you are the person who killed the one you love is enough to break a man and break Okabe Rintarou it did. Now he drifts through life in a world he knows is doomed to a hellish end. However, fate

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Pallas_Raven in Review

SRPG – Uncovering The VN Hybrid

This is a condensed version of the full article which can be found on my Main Blog Here.   Mixing Words And Chess   If you want gameplay that mixes the grand feeling of strategy while still maintaining a strong character focus then the SRPG is generally the way to go. Hence why visual novel developers find this style mechanics appealing and select it to form a hybrid with in order to compliment the visual novel's narrative tone. Here the SRPG will be defined as a strategy gam

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Pallas_Raven in Analysis

Space Sci-fi – Genre Deep Dive

This is a condensed version of the full article which can be found on my Main Blog Here.   Breaking Through The Firmament   When looking up at the stars how can one not be filled with a sense of wonder? Since humans first stood upright we have told stories about what lies in the expanse above our heads. In the past this would have been the realm of gods and mythical creatures, but, now that people can reach it, the tales have shifted into the subject of today’s article, space

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Pallas_Raven in Analysis

Science Fantasy – Genre Deep Dive

This is a condensed version of the full article which can be found on my Main Blog Here.   Of Robots And Sorcerers   At first glance sci-fi and fantasy might seem incompatible with one another since the first focuses on extrapolations of concepts from our scientific present while the other deals with impossible events and powers. However, behind these differences they share a common desire to explore the nature of humanity through situations as distant as possible from our e

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Pallas_Raven in Analysis

School Slice Of Life – Genre Deep Dive

This is a condensed version of the full article which can be found on my Main Blog Here.   The Brilliant Days Of Youth?   Of all the genres that dominate the visual novel space there are none which can compete with the behemoth of school slice of life. Beyond the many games utilising it as their core narrative element, many others use it as a secondary pillar to ground their more fantastical or emotional genres and give them an easily recognisable touch point with the player.

Pallas_Raven

Pallas_Raven in Analysis

Save Systems – An Anatomy of Visual Novels

This is a condensed version of the full article which can be found on my Main Blog Here.   Recording Your Progress   Almost every game has some form of system by which the player can save their progress since a developer cannot expect them to complete the title in one sitting. How this manifests varies wildly from the freedom to save as many times as the player wants to a single save slot only available at designated intervals to an autosave system out of the player’s hands.

Polyamorous Endings – An Anatomy Of Visual Novels

This is a condensed version of the full article which can be found on my Main Blog Here.   A Relationship With Many Sides   When it comes to relationships most forms of media present monogamous pairings as the normal and rarely explore beyond this line of thinking and when they do the presentation of the opposite extreme is generally negative. Enter the visual novel, here is a space where polyamorous relationships are given an equal examination to their more traditional peers

Pallas_Raven

Pallas_Raven in Analysis

NVL VS. ADV – An Anatomy of Visual Novels

This is a condensed version of the full article which can be found on my Main Blog Here.   For visual novels, the written word is their backbone and how it is presented to the player is key to controlling their tone and pacing. Over the years the methods of presentation have been standardised into two types, ADV (ADVenture) and NVL (NoVeL). These two have become the dominate styles and are often positioned as diametric opposites in what they set out to achieve. When a developer creates

Pallas_Raven

Pallas_Raven in Analysis

Mystery VNs – Genre Deep Dive

This is a condensed version of the full article which can be found on my Main Blog Here.   Through The Lies And Deception   Of all the genres Mystery is perhaps the one visual novels have the most tools of engage with. The levels of subtly and the precise execution needed to ensure a balance between the known and unknown so that the player is never lost is no easy task and demands a degree of control many games lack. At the same time they have to be able to spin other delica

Pallas_Raven

Pallas_Raven in Analysis

Multiple Title Screens – An Anatomy Of Visual Novels

This is a condensed version of the full article which can be found on my Main Blog Here. The Many Faces We Wear   Upon booting up a visual novel, the first thing the player will see is the main menu. Over the course of their play time they will pass through it countless times and come to memorise its details. As such altering this key feature will immediately be noticed by the player and the more dramatic the change, the greater this impact will be. A wide variety of visual novels

Pallas_Raven

Pallas_Raven in Analysis

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