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About this blog

This is a series of condensed articles from my main Blog.

Reviews, News and Analysis are my specialty and will be updated weekly on the main site followed by here.

Entries in this blog

NVL VS. ADV – An Anatomy of Visual Novels

This is a condensed version of the full article which can be found on my Main Blog Here.   For visual novels, the written word is their backbone and how it is presented to the player is key to controlling their tone and pacing. Over the years the methods of presentation have been standardised into two types, ADV (ADVenture) and NVL (NoVeL). These two have become the dominate styles and are often positioned as diametric opposites in what they set out to achieve. When a developer creates

Pallas_Raven

Pallas_Raven in Analysis

The Common Route – An Anatomy of Visual Novels

This is a condensed version of the full article which can be found on my Main Blog Here.   In The Beginning    If there is one structural element which is used by most visual novels it is the Common Route. This linear opening section contains the choices which decide the route you will be sent on as well as providing world and character building setup so that the routes can focus on their specific hero/heroine. They are so ubiquitous with visual novels that even those who are

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Pallas_Raven in Analysis

Heaven Will Be Mine – Review - Clashing Steel And Warming Hearts

This is a condensed version of the full review which can be found on my Main Blog Here. Genre – Sci-fi, Mecha, LGBTQ+.    Play Time – 8 hours.   Developer - Pillow Fight Games.   Steam   VNDB   Finding Heaven   There is a certain beauty to the simple impulse to say, “Wow that is so cool”. It is a short phrase filled with an innocent emotion many of us lose as we get older and the realities of life turn everything into a grey soup. An adult is meant to be mature and sensi

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Pallas_Raven in Review

Built-in Flowcharts – An Anatomy Of Visual Novels

This is a condensed version of the full article which can be found on my Main Blog Here.   Divergent Paths To The Future   For the longest time when you wanted to know how to get to a specific route in a visual novel the only options open to you where trial and error or looking up a walkthrough. However, in more recent years there has been a trend to include built-in flowcharts that fill out as the player progresses through the game. These help the player understand the struc

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Pallas_Raven in Analysis

The Bad Ending – An Anatomy of Visual Novels

This is a condensed version of the full article which can be found on my Main Blog Here.   When Everything Goes Wrong   A good story is often defined by its ending and a bad one can be redeemed by it. Visual novels are no exception to this rule and must contend with this opportunity multiple times over the course of the game. The most common form of endings used in visual novels are the Good and True Endings, but there are also some games which use Bad Endings. This kind of e

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Pallas_Raven in Analysis

Tsukihime -A piece of blue glass moon- (Remake) Review – Reimagined Under A Brilliant Moon

This is a condensed version of the full review which can be found on my Main Blog Here.   Genre – Urban Fantasy, Suspense, Horror, Action    Play Time – 30 hours    Developer – Type Moon   VNDB   Will It Disappear At Dawn?   The remake of Tsukihime was once considered a dead project by the fanbase due to how long it took to show any results to the point of being a running joke. Even when it finally did produce something the resulting visual novel only covered the fi

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Pallas_Raven in Review

Sunrider 4: The Captain’s Return Review – A Glorious Return?

This is a condensed version of the full review which can be found on my Main Blog Here.   Genre – Sci-fi, Action, Mecha    Play Time - 22 hours    Developer – Love In Space   Steam   Return From Exile   A fall from grace changes a man and exile from all he has ever known can break him. Such is the state of Kayto Shields as the curtain rises on the fourth game in the Sunrider series. This is the tale of how he pulls himself up from the pit he has fallen into, but thi

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Pallas_Raven in Review

Hello Lady! Analysis (Spoilers) – Pieces of Potential

This is a condensed version of the full article which can be found on my Main Blog Here. Academic Subterfuge   The English release of Hello Lady is a game in a strange situation. Being a translation of the Complete Edition, it is effectively three games tied into one which leads to some interest quirks. I knew that I would have to play the game since I enjoyed one of the developers previous works, Coμ. Coμ was a flawed but entertaining game and it is with these expectations I when

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Pallas_Raven in Analysis

Hybrid Visual Novels – An Anatomy of Visual Novels

This is a condensed version of the full article which can be found on my Main Blog Here.   The Best Of Both Worlds?   When talking about visual novels there is a tendency to present the medium as pure and distinct from all other types of games. Of course the reality is that other games influence visual novels and visual novels influence other games in a cycle of mutual adaptation and growth. The most noticeable manifestation of this union is the hybrid visual novel. This bein

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Pallas_Raven in Analysis

Cafe Stella Analysis (Spoilers) – There Is Only One Yuzusoft Game

This is a condensed version of the full article which can be found on my Main Blog HERE. Secrets Of The Dead   My relationship with Yuzusoft’s work has been a mixed one. The quality of the artwork and the likeable characters draw me to their games, but I often find myself burned out on them due their often unnecessary length and inability to handle their core premises with any depth or consideration. Despite these feelings, I continue to come back to their games so I can only assu

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Pallas_Raven in Analysis

Café Stella and the Reapers' Butterflies Review - A Cup of Coffee And The Souls of The Dead

This is a condensed version of the full review which can be found on my Main Blog HERE. Genre – Slice of Life, Romance. Playtime – 40 hours. Developer – Yuzusoft. Publisher – NekoNyan and Hikari Field. VNDB A Second Chance   Dying is never pleasant, especially when you have lingering regrets. Takamine Kousei’s death is as sudden as his life was unremarkable and in his final moment he wishes his life could have been more. However, this is not the end for Kousei as he finds hims

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Pallas_Raven in Review

Lamunation! Review - It's A Mad And Brilliantly Shining World

This is a condensed version of the full review which can be found on my Main Blog Here. Genre - Comedy.   Play Time - 15 hours.   Developer - WhitePowder   Steam   VNDB   Always Be Happy!   Most visual novels use comedy in some form, be it a joke to break tension or a scene to make the player empathise with the characters, but few commit to it as the single focus of their identity. This is for a good reason, humour is subjective and as such making a comedy game with a wi

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Pallas_Raven in Review

A Clockwork Ley-Line Trilogy Review – A Mistifying Mystery

This is a condensed version of the full review which can be found on my Main Blog Here. Genre - Mystery, Fantasy.   Playtime - Roughly 20 Hours Each, 60 In Total    Developer -  Unison Shift: Blossom    Steam    VNDB   Three Ley-Lines Shall Reveal The Truth   Creating a trilogy of games is an ambitious undertaking and one where so many tiny things can go wrong and ruin the whole package. It needs a glue to hold it together and keep the player invested in the long term, s

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Pallas_Raven in Review

Akai Ito Review – Blood Red Threads Of Love

This is a condensed version of the full review which can be found on my Main Blog Here. Genre - Horror, Yuri     Play Time - 25 hours    Developer - Success     Steam    VNDB   Shaped By Inevitable Bonds   Being bound by the red string of fate is a common trope in Japanese romance stories and at first glance you might assume that Akai Ito would follow these conventions given its emphasis on yuri. However, nothing could be further from the truth as the game takes this rom

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Pallas_Raven in Review

Mini Games – An Anatomy Of Visual Novels

This is a condensed version of the full article which can be found on my Main Blog Here.   Small But Mighty   When it comes to additional styles of gameplay within visual novels, they do not need to be as grand or demanding as a JRPG or SRPG component and the smallest of gameplay cycles can have a far greater effect in the right situation. Enter the Mini-Game, short and simple mechanical simulants that aim to prove value in being concise. Including these lends a form of textu

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Pallas_Raven in Analysis

The True Ending – An Anatomy of Visual Novels

This is a condensed version of the full article which can be found on my Main Blog Here.   Final Destination   Controlling how your game ends is crucial to the impression of it the player walks away with. This is an especially pressing issue for games with any kind of choice system which provides the option of alternative endings. If not handled correctly this can cause the narrative to come across as inconclusive and lacking a coherent identity. Something to tie the events

Pallas_Raven

Pallas_Raven in Analysis

Polyamorous Endings – An Anatomy Of Visual Novels

This is a condensed version of the full article which can be found on my Main Blog Here.   A Relationship With Many Sides   When it comes to relationships most forms of media present monogamous pairings as the normal and rarely explore beyond this line of thinking and when they do the presentation of the opposite extreme is generally negative. Enter the visual novel, here is a space where polyamorous relationships are given an equal examination to their more traditional peers

Pallas_Raven

Pallas_Raven in Analysis

Dark Fantasy – Genre Deep Dive

This is a condensed version of the full article which can be found on my Main Blog Here.     The Dark Night Of The Soul   Dealing with the parts of human nature we would rather not look at can be difficult to fit into many genres due to audience expectations for heroic tales. As such if a story wants to tackle these subjects it needs to build its entire world and tone around them, thus was born the Dark Fantasy. This genre takes its fantastical elements and uses them to c

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Pallas_Raven in Analysis

The Sub-Heroine Route – An Anatomy of Visual Novels

This is a condensed version of the full article which can be found on my Main Blog Here.   She Was Always Right Beside Me   A story always has its heroes and heroines, defining characters who shapes the narrative and break out of the normal to change the world around them. These are the people who the player remembers long after they have put the game down and are the focus of a developer's time and effort. But what about the supporting cast? The men and women who stand bello

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Pallas_Raven in Analysis

Himawari – The Sunflower – Review – Between Earth And Space

This is a condensed version of the full review which can be found on my Main Blog Here.   Genre – Mystery, Sci Fi, Slice of Life    Play Time – 40 hours    Developer – Blank Note & Frontwing    Steam    VNDB    Blooming Under The Sun   A girl mysteriously falling from the sky and changing the protagonist’s life is a well worn cliché. So when Aries crash lands the player likely thinks they already know where this is going, but Himawari has more than a few tricks

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Pallas_Raven in Review

The Grisaia Trilogy Review – Fruits of Many Flavours

This is a condensed version of the full review which can be found on my Main Blog Here.   Genre - Romance, Action, Drama    Play Time - 100+ hours    Developer - Frontwing    VNDB    Steam   The Blind Leading The Blind   Reflecting a character’s flaws back onto them through their interactions with the heroines has long been a core of the visual novel narrative design. However, few showcase the power of this approach quite like the Grisaia trilogy which takes it as f

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Pallas_Raven in Review

Episodic Stories – An Anatomy of Visual Novels

This is a condensed version of the full article which can be found on my Main Blog Here.   Tales From A Distant Land   How a visual novel is structured is perhaps one of the most important, but also the least immediately obvious, element for the player. The way in which the pieces of the narrative fit together often determines the kind of story you are going to tell and tools available to impart emotions and ideas. As such the choice to assume a structure based around Episodi

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Pallas_Raven in Analysis

Space Sci-fi – Genre Deep Dive

This is a condensed version of the full article which can be found on my Main Blog Here.   Breaking Through The Firmament   When looking up at the stars how can one not be filled with a sense of wonder? Since humans first stood upright we have told stories about what lies in the expanse above our heads. In the past this would have been the realm of gods and mythical creatures, but, now that people can reach it, the tales have shifted into the subject of today’s article, space

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Pallas_Raven in Analysis

Timed Choices – An Anatomy of Visual Novels

This is a condensed version of the full article which can be found on my Main Blog Here.   Under Pressure   As a medium visual novels lack many ways to get the player to make split second decisions and one of the few they do have is the Timed Choice. These are as simple as they sound, the player is presented with a normal choice but must consider and act on it under the pressure of a time limit. Some games show the timer ticking down while others merely state that the clock i

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Pallas_Raven in Analysis

In-Game Encyclopedia – An Anatomy Of Visual Novels

This is a condensed version of the full article which can be found on my Main Blog Here.   Knowledge Is Power   When exploring complicated ideas it can difficult to make sure the player understands what is going on while still making the dialogue and events believable and not an exposition dump, even more so if it uses a lot of in universe concepts. The answer which visual novels have come to is the inclusion of an in-game encyclopedia that unlocks new entries as the player e

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Pallas_Raven in Analysis

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