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About this blog

This is a blog primarily focusing on but not limited to VNs.  It is primarily designed to express my opinion on otaku media (jrpgs, anime, manga, LNs, VNs, etc), individual VNs, and otaku community issues.   Most of the posts are related to my VN of the Month and Random VN columns, originally started in threads in the forums. 

As of March of 2017, I'm also looking for people to help with VN of the Month.

Entries in this blog

Wakaba-iro no Quartet

Wakaba-iro no Quartet is the latest mimikko VN from Lump of Sugar, a company that has a huge variance in quality from game to game (kamige one time, kusoge the next, lol).  Lump of Sugar has of late  mostly been doing mimikko games, with the Tayutama sequels/FDs and now two newer IPs having come out in the last four years.  Since I love mimikko (it was my first fetish) this is a happy thing for me. In the setting of this game, the mimikko come from an isolated mountain nation and are basica

Clephas

Clephas

The problem with reviews and reviewers

Anyone who has read one of my reviews knows I'm something of a cynic and a pessimist.  I try to think the best about every VN I go into, but my first impulse is to see what is wrong, rather than what is right.  Whether it is optimism and rose-colored glasses or pessimism and cynicism, and excess of either is often a negative influence on the quality of a review.  Generally speaking, I usually make an effort to find something I like about a VN's concept before going in, then I start the VN t

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Random VN: Yurameku Kokoro ni Michita Sekai de, Kimi no Yume to Yokubou wa Kanau ka

Yurayuka was released  in 2017 by Cube, a company that I never got around to messing with (mostly because their other games were nukige, for the most part).  I chose to put this one in my 'rainy day' archive for a time when I wanted something to play that I hadn't read before but wasn't a charage (most games I set aside are charage, since there is only so much virtual sugar I can consume without getting virtual diabetes).  From the very beginning, this game makes its 'time loop' concept obv

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Ren'ai, Karichaimashita

To be honest, I wasn't intending to read this game... then I happened to catch a Japanese review and immediately purchased a copy (that arrived two days ago).  This game has surprised me by being the first comedy SOL VN to make me laugh this year (comedy VNs being small in number in the first place making this worse), so just starting this game up was enough to satisfy me that I hadn't wasted my money.  ASa Project is a company that has long produced standard charage of various levels of quality

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Kokorone Pendulum

This is the latest game by Clochette, a company known mostly for four things:  It's decent stories, it's excellent characters, a tendency toward fantasy and sci-fi settings, and the forest of oppai heroines that spring up in its wake.  lol Clochette is straight out my favorite plotge/charage hybrid company, mostly because they understand what they do well and don't try to do anything but develop from that perspective.  The result is that I can depend on their games being enjoyable.  Some pe

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*cries* Soshite Hatsukoi ga Imouto ni Naru

... I'm going to be blunt.  It has been a while (think 2014) since any company has produced a nakige that compares to this one.  The characters, their backgrounds, their personalities, and the setting all come together to form a story of deep affection, pain, and tears that had me crying more than a dozen times throughout the VN. In terms of heroines, this VN's imoutos are the best.  Shinobu is the twisted, obsessive half-yandere, super-capable imouto who adores her niisan (with good reason

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Book Series: The House War

The House War series is one of three co-existing (to some extent, each of the series co-exists in time, often with the same characters) series written in the same universe by Michelle West, a half-Japanese, half-Canadian writer who first came to my attention when I was stunned by the first book of the Sun Sword series. The universe created in the three series (the Sacred Hunt duology, the Sun Sword series, and the House War series) extend across over thirty years of time in-series and invol

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Dead Days

On request and because I am a Kurashiki fan, I decided to play this, despite worries about the concept and the characters... and I came out finding my worries perfectly justified. First, the protagonist Teru... in a standard chuunige, he would be the jackass that gets killed after begging for his life in the opening act after doing something totally scumbag-like.  Worse, rather than being merely a cold-blooded manipulator (which is how the Getchu page presented him), he is actually an irrit

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Tasogare no Folklore

I do not regret playing this game. I needed to say this first, because this game has a pretty high level of emotional impact.  The actual characters are quiet for the most part, but the relationships in this game are so twisted that even thinking about them being real would make a saint wince.  This story centers around a young personal servant, Kumagata Arima, and his young mistress, Otobe Supika.  It is the Taishou Era (pre-WWII, late teens to late twenties of the twentieth century),

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VN reading speed, some tips and my own thoughts

I decided to make this post after analyzing my own reading speed and the reasons why it is so fast... but I also wanted to give tips on how to increase your reading speed without hurting your enjoyment of VNs, manga, and books.  At the same time I was doing this, I gradually came to realize that one of the big reasons why my favorite genre is so niche (chuunige) is simply because most people bump into the walls of complex text and give up. Regardless of which language you are reading (Japan

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Clephas

Renran Spirichu

Mmm... this month had a lot of fantasy, so it is probably normal I played more VNs this month than the last few... oh well. Anyway, Renran Spirichu is the latest release from Parasol, a charage-specialist company.  Umm... to be honest, I couldn't bring myself to do more than one path of this game, and the one path I did was Botan's (the catgirl).  This game's premise is fairly terrible, with girl exorcists possessing breasts in direct proportion to their spiritual power.  Not only that, but

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Tamayura Mirai

Tamayura Mirai is the latest game by Azurite, the company behind Shinsou Noise and Akumade Kore wa.  Unlike the previous two, it is not a guro mystery.  Instead, it is a fantasy with an extremely similar setting to Monobeno (which had a great setting, even if the lolicon elements were outright disgusting).  It also shares a writer (Touta) with such excellent games as Kin'iro Loveriche, Floral Flowlove, Gin'iro Haruka, and Ojousama wa Gokigen Naname.   Before I go any further, I want to spea

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Heroine wa Tomodachi Desu ka? Koibito Desu ka? Soretomo Tomefure Desu ka?

First, for those who are familiar with me... Yes, I did play this.  Why?  Something about the way it was presented in the Getchu page said that there was more hidden beneath the surface than a standard oppai-nukige.  Thankfully, my instinct was correct, in this case. Now, for those who are curious, this game is a straight-out harem, from beginning to end.  This game's primary attractions are the comedic reactions of the heroines and the way they and the protagonist slowly 'fall'.  It is lik

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Stubbornness and Burnout

For those familiar with me, you know I spent year after year doing VN of the Month and that I ritualistically complained about how tired I was of this or that trope or bad habit that plagued the industry or games.  I was asked repeatedly why I could still plow through so many VNs, despite the stress?  The simple answer is that I have always been stubborn as hell.  I've experienced 'burnout' numerous times in my life, mostly because I have a naturally obsessive personality.  Once I start obsessin

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Sci-fi Addiction: An analysis of AI-focused sci-fi VNs

Recently, I played (partially) through Missing X-link, and this led me to think of how various VN writers handle the concept of AIs and machine sentience.  There are a number of different approaches, each of which has its own ups and downs. There are minor and major spoilers in all of these examples, and, as such, read them at your own risk.       The argument of the 'emulated human' AI and the philosophically-built AI (Komorebi no Nostalgica)- Komorebi no Nostalgi

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Kin'iro Loveriche

This is the latest release by Saga Planets, the makers of Hatsuyuki Sakura and Natsuyume Nagisa.  This, like many of the games by this company, is an emotional game that sort of edges around being a straight-out charage, though it can't really be called a story-focused or a true nakige.  This kind of genre ambiguity is common to this company's better works, so in that sense, it probably wasn't a bad choice, overall. First, I should say I skipped Akane's path.  I played the first three heroi

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Missing-X-Link ~Ten no Yurikago, Togi no Hana~ Part one

I started X-link on a whim, and I was surprised at its quality almost immediately.  This post is basically a composite view of my impressions up through the Chiruouka (bad) ending that lies roughly two-thirds of the way through the game.   X-Link uses the ladder-style structure made popular with G-senjou no Maou and Aiyoku no Eustia, and we all know my general dissatisfaction with this particular structure, so I won't go back over it.  Instead, I'll focus on the parts of this game that exis

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Grisaia Phantom Trigger Part 6

Tbh, there isn't a lot to say about this episode.  For those who were curious about Haruto's past, this pretty much reveals everything (well, since it is non-ero, it doesn't touch upon my suspicion that there was some classic Grisaia oneshota in there somewhere).  It is pretty bloody - again, as usual - and it properly spotlights Haruto and the group of adults who raised him (questionable whether you can really call them adults, though).  That said, it should be noted that this is obviously

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Waka-sama no Zasuru Sekai (and a few other things)

Hi people!  It's been a while since I posted anything (for me, anyway), and I wanted to go ahead and get the March releases explanation out of the way before I started on Waka-sama. Love Commu I played through one route of this game, but it was not really something I could keep going through to all the endings, primarily because the setting is pure nukige while the setup and execution is pure moege.  Don't know what I'm trying to get at?  Well, I'll go ahead and explain.  Essentially,

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Tsuyokiss Festival

This VN is a direct sequel to Next, beginning approximately at the end of the common route of the original.  At this point, the characters from the original series begin streaming back into town, Kachiki appears on the scene (dramatically), and Kitsune's character is given a new facet.  However, the common route in this VN is very short, mostly providing comedy (there is one ending you can get out of the prologue/common path that is absolutely hilarious) and fitting the new character dynamics in

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My experience with Fate/Grand Order

Ok, anyone who has read some of my rants about microtransactions will wonder why I decided to play this f2p smartphone game... until you remember I'm also a Nasuverse fanboy. I made the questionable decision of picking this game up about two and a half months ago, and since then I've been left with a lot to ponder.  First, I'll list what I like about this game. 1.  Relatively easy to play for free, in the sense that simply doing free quests and story quests can get you the in-game Sain

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March 2019: What I'm going to play

It appears that March is going to be my first death march of this year (as compared to me doing it every month for the five years previous).  The simple reason is that, for some insane reason, a bunch of companies released a bunch of interesting games all at once this month (it is technically still March). First, we have Alpha Nighthawk, a game by Liar Soft that just looked too interesting for me to ignore (which I normally would have).  My initial impression from the first scene is... that

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Eushully's fantasy world

I love Eushully's unique fantasy world, Dir Lifyna.  Most of Eushully's games, save for a few oddball ones by the subsidiary Anastasia and Fortune Arterial, are based in this world, which began with the original Ikusa Megami (if this gets translated, somebody please smash the skull of anyone who translates the title, because they'll probably pick the worst permutation of it).  The first thing that anyone going into this setting should know, if only for giggles, is that this was never intended to

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Shin Koihime † Musou - Kakumei Son Go no Ketsumyaku

First, I should mention that this post is mostly going to focus on how this VN improves on the original content from Shin Koihime Musou.  The reason is fairly simple... if you like the series, you'll eventually play this, and if you played the original Shin Koihime Musou, then that is probably what you want to know.  I know I would. Next, I will go ahead and come out with it... I loved what they did with this path.  The degree of added detail in this VN is actually higher than in Souten no

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The Schools of Charage/Moege harems

First, I'm going to state that all charage/moege are harem-ge (with the exception of kinetic novels with only a single heroine).  In all these cases, you have a bevy of heroines that are, at the very least, friendly with or somehow attached to the protagonist.  There are a three standard types of harem that I consider to be general umbrella types.  These harems do not include nukige sex-only harems or the type of harems that pop up in gameplay hybrid VNs, as these often have distinctive story-ex

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