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Aoi Tori - 7/10 - Not Purple's best work, but still good


Aoi Tori is a frustrating read. It's a solid visual novel with an interesting plot containing a plot device that allows it to essentially be as horny as it wants to be. So it's essentially a Purple Software special. However, unlike a few of their other visual novels it proceeds to simultaneously live up to its premise and be a let down. In my opinion, where Hapymaher succeeded on nearly all fronts, and Amatsutsumi succeeded on most, Aoi Tori frustratingly succeeded on only half. However this still sets it above Chrono Clock which failed on most. We'll see where Kunado Chronicles lands on this Purple Software totem pole as it is my next read.

Let's get the normal stuff out of the way. This is a Purple Software game, so it's pervy, the music is pretty great (both BGM and vocal songs), and the engine is unique (CMVS). Heck the game starts on a H-scene, so if you're playing the Steam version you can be sure incredibly quickly whether the 18+ is applied properly or not. There are 25 H-scenes in total per the scene viewer, and they are hotter than your average VN scene in my opinion.

Onto the stories themselves. Common route was decently interesting and I felt like it set up the heroine routes in a satisfactory manner. Mary's route I particularly enjoyed, as it both flowed from the common route best and had what I feel was the strongest narrative payout and conclusion of all the routes. Sayo's route also felt strong and

 

was a read I wasn't actively predicting the conclusion and all to, but largely was disappointing as it felt like it was written with that conclusion mainly to provide support for Akari's route.

Risa's route felt like a departure from the rest in a negative way,

 

which even the visual novel itself partially admits to.

I do think the biggest disappointment comes from Akari's route here. Especially its third act -

 

"The Truth" section post initial credits. The need to provide a happy end to everyone only met with disappointment from myself as what could have been a beautiful sacrifice and sendoff ends up with a somewhat contrived conclusion.

Despite its shortfalls, I'd recommend this visual novel to anyone who has enjoyed Purple Software's previous visual novels, as well as anyone who is looking for a game with both plot and "plot".

Edited by LostPomegranate

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Clephas

Posted

The biggest hazard with the ladder-style story progression structure is that all the heroines but the 'true' heroine get gypped.  Aoi Tori, at least, has the advantage that all the paths are technically 'true' in an alternate worlds sense, but it still feels like the heroines other than Akari aren't really getting treated equally.  

In the case of Aiyoku no Eustia, the author failed utterly to create internal consistency, as his setting (both the general one and the heroines' settings) made any path other than Tia's path impossible within the greater context of the story.  This is actually a trend with a lot of writers who like to use the ladder-style, where they fail to maintain internal consistency due to a half-assed attitude toward the non-true heroines' stories.  

LostPomegranate

Posted (edited)

13 hours ago, Clephas said:

The biggest hazard with the ladder-style story progression structure is that all the heroines but the 'true' heroine get gypped.  Aoi Tori, at least, has the advantage that all the paths are technically 'true' in an alternate worlds sense, but it still feels like the heroines other than Akari aren't really getting treated equally.  

In the case of Aiyoku no Eustia, the author failed utterly to create internal consistency, as his setting (both the general one and the heroines' settings) made any path other than Tia's path impossible within the greater context of the story.  This is actually a trend with a lot of writers who like to use the ladder-style, where they fail to maintain internal consistency due to a half-assed attitude toward the non-true heroines' stories.  

I agree with you there. Only Akari's route - and Mary's to a lesser extent - really felt like they were written with their own story in mind rather than how it fed into the true route. Which is a shame because Sayo was a pretty great character and foil to the MC. Risa / Mikako were largely just a joke story that existed to foreshadow a few plot points and throw in some extra H-scenes (with 8 of the 25 belonging to them). There's really only a few ladder structure games where I wasn't hit with the same feeling and those were not "true route" type games such as Fruit of Grisaia.

 

Aiyoku no Eustia is on my decision wheel right now - most of the VNs I own but haven't read end up on a wheel I spin to determine my next read when there isn't a new release - so I'll likely hit that myself at some point.

Edited by LostPomegranate
Clephas

Posted

7 hours ago, LostPomegranate said:

I agree with you there. Only Akari's route - and Mary's to a lesser extent - really felt like they were written with their own story in mind rather than how it fed into the true route. Which is a shame because Sayo was a pretty great character and foil to the MC. Risa / Mikako were largely just a joke story that existed to foreshadow a few plot points and throw in some extra H-scenes (with 8 of the 25 belonging to them). There's really only a few ladder structure games where I wasn't hit with the same feeling and those were not "true route" type games such as Fruit of Grisaia.

 

Aiyoku no Eustia is on my decision wheel right now - most of the VNs I own but haven't read end up on a wheel I spin to determine my next read when there isn't a new release - so I'll likely hit that myself at some point.

Honestly?  I'd say don't bother with anything from August.  August's writing team tends to be awful at keeping the details even remotely consistent in their plot-focused games.  This is true with Fortune Arterial and it is even more true with Eustia.  The sad part is that the setting of Eustia and Cain's characterization are really, really well written up until a certain point (to be specific, once the female pope and the princess get on the scene) where all of the sudden the setting and character personalities are all over the place.  This was the reason why my final rating for the game was so abysmally low, despite actually enjoying it immensely up to about the mid-point.  Not to mention that I have a distinct dislike for Victim A heroines (heroines that would probably die horribly in the first act of any decent story with a dark atmosphere, hahaha).

This was also seen in the Sen no Hatou series, which had a truly impressive setting with some interesting characters... however, once again their writing team sabotaged itself by not only utilizing the ladder-style structure but also failing to keep the setting consistent (I actually have fewer complaints, mainly because character personalities didn't suddenly change on a fundamental level partway through the story).  Up to a point, the setting was internally consistent, but I kept hitting points in the true route that were inconsistent with the setting presented in the other routes and common route.  

The 'true heroine' debate is probably never going to go away.  Games with true heroines inevitably push down the other heroines to some extent to build up to the true one.  The single best approach I've seen in a multi-route plot-focused game is Vermillion Bind of Blood, which treats all its heroines equally while the 'true' route is called the Grand Route and actually doesn't have a heroine.  A secondary approach is having one path serve as a joke and the other as the true route, like in Draculius, where you had a path where the protagonist chose not to confront certain issues and the path itself was nonstop comedy, versus the more serious and emotionally deep true route.

As far as I know, there are really only a few companies and scenario writers who ever even make an attempt at equalizing heroine treatment.  There is always a main heroine, though some authors manage to bring to life all the heroines despite their preferences.  An example of this would be Higashide Yuuichirou, who, while he always has a heroine he favors, also always gives all of the heroines a route worth remembering from beginning to end.  Whether it was Ayakashibito, Bullet Butlers, Chrono Belt, Evolimit, or Tokyo Babel, all of his works made you love his characters, even the ones that were less visually appealing, lol.

 

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