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Pillagers of Raillore - 7.3/10 - A Discount Sorcery Jokers


If there's a quick way to describe Raillore to people I think it'd be, "Sorcery Jokers but a bit worse". So if you've read or tried Sorcery Jokers before, then that's the easiest way to tell you if you should give Pillagers of Raillore a try or not. 

It has two protagonists, both of which are at least a half-step down from their Sorcery Jokers counterparts. Reno is basically a robot man who gets a bit frustrating to read since he's always asking for orders - although it isn't as common as "fair ja nai" in SJ - and Gray is a scoundrel who is more annoying in his implementation with it rather than comedic or interesting. On the opposite side of the characters, all the heroines are at least good to great. They range from the girl who always sees the positive in things (Fi), to the joking / teasing / a bit crazy girl (Milialis), to the food loving kind of airhead (Tilt), all the way to a kuudere who only cares about a few things (Easla). The character arcs - of the heroines - was gradual and well appreciated, and well explained through the story. It genuinely made you feel for them. Even the character arcs of the protagonists was not bad, although both were pretty backloaded.

Story here is pretty interesting and there are some twists that I didn't see coming. Although it still follows a bit of a formula and I think it somehow simultaneously gets dragged out a bit more than it should have as well as ended too quickly. First it was dragged out in that there were constantly new antagonists at every turn, some of which were not very fleshed out. All the new antagonists led to a bit of a feeling of. "When is this going to end?" and some of the later ones were very much in a, "Here's a short infodump about why they're evil and have to be defeated" instead of a proper buildup.

The action scenes in this have a high production value and at the start to the middle are pretty interesting. However, it suffers a bit from the same issue Sorcery Jokers had in that things have a pretty intense power creep. With that power creep by the end it feels like a saga of Dragon Ball Z or Naruto where there are power ups and ridiculous things going on to the point where the ending had to be anticlimactic because it was built up far too much. Arguably the climax of the power creep even happened around the 60-70% mark and from then on it just became tedious.

Music is all done by mamomo again, with the ED having some help from a new person "kakin" that I haven't personally seen anywhere. This leads to some pretty banger BGM tracks, two great OPs, and a good ED - which was fully in English, which is rare. Systems are pretty standard, and although some other people have reported some lag issues in fight scenes, I saw none of that, but I am running a high-end gaming rig, so YMMV there.

Overall, to most readers I'd recommend Pillagers of Raillore. If you read Sorcery Jokers and were not a fan of that, then skip this. If you haven't read anything by 3rdEye yet, I'd recommend Sorcery Jokers over this though. 

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Clephas

Posted

Even if you liked Sorcery Jokers, if you liked it at least partially for its narrative, then this game will be trash to you.  There is no narration in this game, meaning the entirety of the game is expressed through dialogue, sprites, sound, and CGs.  While the quality of the CG and motion is better than previous games, it is not so much better as to justify getting rid of narration entirely (if anything, decent narration would have turned a mediocre game into an excellent one).  The sound (whether bgm or sound effects) is about the same or slightly lower in quality than previous 3rdeye games. Dialogue is no better or worse than previous games, save that there is slightly more exposition and meaningful pauses than there would have been in most games.  Visually, the sprites are approximately the same as Sorcery Jokers and Gensou no Idea.

Now, this is something that wasn't touched upon in the review overhead... setting and presentation.  The setting is so poorly presented as to be incomprehensible unless you spend a lot of time backtracking through the crappy notes/encyclopedia section, and presentation-wise, the lack of narration leaves you guessing at most of the story's key points and not in a good old-fashioned mindf**k way.  The former is a sign of just how poor a choice cutting out narration is for this type of game, as most fantasy/drama (or chuunige as we call it) are highly dependent on narration to inform the reader about the setting, and an encyclopedia is a lazy writer's choice as a replacement (theoretically, encyclopedia functions should be used for clarification, not outright explaining everything).  

All in all, the game leaves behind a poor impression, barely worthy of being considered a visual novel, much less a good one.

LostPomegranate

Posted (edited)

The setting was presented well enough to understand everything without touching the encyclopedia section, I did not have any issues understanding the setting, all the characters, and the important bits of what their powers did based on context and what was shown on screen. I'm not saying this was a particularly great visual novel by any means, but you shouldn't claim a complete lack of something that was there. It's not without narration entirely, but there is less of it. You can see narration just a few minutes into the game in fact - to get this screengrab I just clicked on the second section of Chapter 1 Act 1.

https://imgur.com/a/TQXHjD0

Edited by LostPomegranate
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