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Zodai

Posted

Know your target audience.  For one I'm assuming this is an OELVN since you're posting it on Fuwa.  Put a post up on the site, maybe check out the subreddits - see if you can get into the anime fanbase as well, as there's a lot of overlap and I'd certainly like to let people know.  Just be sure you don't over-do it.

 

If it feels like hard work, that means it's starting to work.  After that there's just figuring out how to put that effort forward effectively. If you're using Ren'py as an engine I'd advise putting it up on a PC platform as well - most of the core VN audience still uses PC primarily.

 

You're also going to want to ask for feedback - THIS IS VERY IMPORTANT.  As this is a demo I'm assuming the full game isn't finished yet.  Never underestimate the power of feedback, and if you want to get fancy about it use the feedback-gathering areas to generate buzz as well, though this takes a bit to get right.

 

You're not going to get much interest out of the 'standard' gaming audience.  The primary target is the anime/otaku/Core VN audience.  Focus your marketing and attention-gathering there, and make absolutely sure the writing can hook them from the first scene.

 

Just know I'm assuming this is a VN since you posted it here - it could be something completely different in which case half my advice is useless.  Just focus on what your audience is and polishing and editing and re-editing (Yes, you need to do it more than once) so that it can be the best it can be.

firecat

Posted

well your game is based on a tv show, so people will likely think of it as a fanfiction game. every picture you post seems too lightly not creepy or dark like the Paranormal Activity series. lastly you are completely out match with the real story, it's impossible to try and copy the real thing.

Godline

Posted

Know your target audience.  For one I'm assuming this is an OELVN since you're posting it on Fuwa.  Put a post up on the site, maybe check out the subreddits - see if you can get into the anime fanbase as well, as there's a lot of overlap and I'd certainly like to let people know.  Just be sure you don't over-do it.

 

If it feels like hard work, that means it's starting to work.  After that there's just figuring out how to put that effort forward effectively. If you're using Ren'py as an engine I'd advise putting it up on a PC platform as well - most of the core VN audience still uses PC primarily.

 

You're also going to want to ask for feedback - THIS IS VERY IMPORTANT.  As this is a demo I'm assuming the full game isn't finished yet.  Never underestimate the power of feedback, and if you want to get fancy about it use the feedback-gathering areas to generate buzz as well, though this takes a bit to get right.

 

You're not going to get much interest out of the 'standard' gaming audience.  The primary target is the anime/otaku/Core VN audience.  Focus your marketing and attention-gathering there, and make absolutely sure the writing can hook them from the first scene.

 

Just know I'm assuming this is a VN since you posted it here - it could be something completely different in which case half my advice is useless.  Just focus on what your audience is and polishing and editing and re-editing (Yes, you need to do it more than once) so that it can be the best it can be.

Thanks for this.  Yeah, I am just completely out of my depth as far as targeting the right audience and all that.

Since the art style isn't the usual anime style so it's kind of hard to reach that audience I feel.

Godline

Posted

well your game is based on a tv show, so people will likely think of it as a fanfiction game. every picture you post seems too lightly not creepy or dark like the Paranormal Activity series. lastly you are completely out match with the real story, it's impossible to try and copy the real thing.

Yeah, it's more of a comedy really.  Not supposed to be totally creepy.  I find VNs struggle in pulling off genuinely creepy, so why bother?

Eh, I will keep these things in mind for my next project though!  ;)

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