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Showing content with the highest reputation on 10/03/12 in Posts

  1. Very interesting discussion going on here. Although I don't have anything to add really, as I gave up pondering "true love" and the like ages ago because it hurt my head, and decided to just ~go with the flow~ As far as love in vn is concerned.. I personally feel that love between two people can be demonstrated with or without sex; it's all down to good storytelling. If it's done well, people should be able to empathize with this love even if they believe that "true love" for themselves should happen a different way. And sorry to interrupt the topic, but I just wanted to mention a few things related to the commercial rather than philosophical side of sex in vn.. A lot of people are mentioning that studios probably feel they have to have ero in their vn in order to sell them. I'm thinking that it would be really interesting to be able to test this theory.. does anyone have any concrete stats on how well the non-adult Key vn have sold, in comparison to the releases with adult content? Also I think it would be fascinating to do a survey of Japanese consumers of visual novels to see their opinions. (I specifically say Japanese consumers as this is who the creators are marketing to). Do most consumers buy vn for the ero content or the story? Are people who might be interested in the stories put off by the ero content? Or even put off vn altogether because of a perceived notion that all vn are 'hentai'? What companies are seeking to target markets other than the stereotypical 'horny otaku'? There's otome games for starters, although some of these also feature adult scenes.. Lots of questions.. I'm off to do some googling
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