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Showing content with the highest reputation on 07/04/15 in Blog Entries
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My Random VN Schedule For July
Chronopolis and one other reacted to Clephas for a blog entry
Normally, I don't finish the VN of the Month games so early (I'd expected to be forced to take more time out for Neyuki, and so I've been left at loose ends). So, I normally just pull a few random VNs out of my massive backlog (mostly stuff I got at really low prices through my friend in Japan), play them, then mini-review them. However, I've chosen to be a bit more ambitious this time around, since I have the time. I'm actually going to make a schedule! 1. Kikouyoku Senki Gin no Toki no Corona (currently playing this) 2. Baldr Force EXE 3. Baldr Bullet 4. You choose, something that isn't on my vndb list. If I don't already have it, I can probably find it. I'm going to be straight about this, the only rules are: no nukige, no rapegames, nothing that is obviously moe-bait (moe aspects is fine, but I am not interested in playing something like Feng's games or To Heart, lol), no translated Feel free to make suggestions to me in the comments, based on VNs you either played yourself or ones you want to play but can't because of your own lack of Japanese knowledge. Make sure you check my vndb list before you make a suggestion, as I don't plan to replay anything at the moment. Be aware that there is very little of interest that I haven't played between 2011-2015's releases, so I ask that requests be limited to VNs to 2011 or before. Even if I only manage to finish through Baldr Bullet by the end of the month, the requests made here will be taken into account in my decisions as to what to play next month and the month after.2 points -
Gurenka Part 2 (End)
Zalor reacted to Chronopolis for a blog entry
Made sure to use the version where Kuon is actually wearing something. Introduction: Phew, that was long. I wasn't playing the whole time, but I still took nearly a good month and a half. Despite that, I actually have less to talk about than last time. Gurenka left me with a satisfying feeling finishing Kuon's route. The game has two satisfying routes with decent endings (two of them, to be exact), but outside those two routes it seriously lacks substance. I'd say what I enjoyed the most were Elsrise and Kuon's characters and the BGM. This post is pretty much non-spoiler, I'm don't mention the details or the endings. Character notes: Elsrise's was my favourite character. She had several sides which were quite different, but her character felt well-formed and not forced. A number of developments were only plausible/possible because of her personality. Kuon was a mashup of a ton of different elements, which doesn't make her a strong character so much as her being entertaining in pretty much every scene featuring her ever. She does settles down into something much more coherent in her route though. In fact, I'd Ryouji and Kuon's evolving relationship was one of the shows of the VN. If you like supernatural romance you'll enjoy her route. It's still kinda short though, because there isn't that much plot. Saori was a bit verbose and too explanatory at times. I guess her super frankness didn't mesh well with me. That and it never stops, she doesn't have another mode, other than occasionally being worried. Katsuragi-sensei was a pretty cool minor character who makes the most appearances in Saori's route. It was cool how he brought together the frustration of a denied future, with the strong goal of guiding the next generation towards their futures . He even has one scene with kuon. That was fantastic. In general, I enjoyed the way the MC interacted with him. It was intermittent, off-beat, but pleasant. Fumika, was kind of a non-character. 悪いが文香人権なし。 Alize was a joke character, but her prescence was relevant in some places, like bringing together Elrise and Ryouji. Her combat arsenal was a needed contrast to everyone's else lack of magic-y and summon-y skills. I also thought her last fight in Elsrise's route was very tense and cornered, just like the rest of that extended battle. It's also clear how much Alize and Elsrise care for each other. Alize is the one who helps Erise interact with the protagonist, and in Alize's route Elrise clearly shows an almost mother-like gaze on Alize and Ryouji. Nothing to note about the other side heroines. I can't stand the Miko though. Not believable, frustration to watch, and indirectly screws over everyone else, if I recall correctly. Addition comments on the Common route: The common route had a large mystery component as the MC is gradually exposed to more and more raw information as he runs around trying to solve incidents. I read some Japanese player's blog and agree with him on these points: -The mystery-heavy common route is probably fun if you proactively sort through the presented information and come up with theories. However the problem here was the problems weren't captivating enough to keep the reader's attention. -It was easy to fall behind in what was happening if you didn't pay attention. If you fell behind, you wouldn't get what was happening, the MC's objectives were, etc., and you'd probably just give up the damn thing. The theories about people's psychology weren't as interesting as I was hoping. I think this was because there wasn't enough unique conflict to warrant discussion of the underlying psychology. There were some other notions that did get developed decently, though (see below). On Gurenka and the concept of the Everyday The everyday school scenes in Gurenka were merely passable. They didn't really serve a purpose or go anywhere. I get the feeling this is common of second-rate Visual Novels. The everyday scenes did ultimately produce the feeling of everyday school life with friends, I suppose. There's a common topic that comes up in a lot of stories, and that is protecting one's everyday life. At one point the MC of Gurenka expresses his fears that their "everyday" was gradually being undermined by the Otherworld. I'm don't really understand the notion wanting to protect the everyday life. In sounds like a vague, cool statement, to protect one everyday, but is that not misguided? If people in your circle of friends is afflicted by hurt or hardship, then of course your everyday will start to crumble. But it's not the "happy, carefree times" one should place first, but your friends. The truer aspiration is to support your friends through hardship and help them find happiness. It's possible to have an everyday where everyone *seems* happy and open, but holds their fears and regrets inside. [1] It's quite human to take comfort in a current set of friends, with the unconscious notion that things will always remain like that. However, time is finite, and the time we have together is even more limited. Even the idea that the everyday is static is mistaken. The everyday we treasure is in fact constantly changing. [2] Kuon also says something similiar, that she's become fond of this daily life and wishes to protect it. Amusingly, I find Kuon's statement a lot more convincing than Ryouji's. She is speaking from the perspective a very-long lived person. She knows that the time she will spend with Ryouji is finite, and her wish to protect it is made on top of that awareness. [1] This topic is awfully relevant to the light novel Utsuro no Hako no Maria. [2] From the VN Semiramis no Tenbin. Yes that exact point. It was one of the many societal, psychological, and moral observations made by its characters during the VN. The romance component of the game: The romance component isn't deep in this game, what I mean by that there aren't that many satisfying romantic moments, and the romantic components aren't holding up the routes. The only appreciable romance in the game is between the MC and the two heroines Kuon and Elsrise. Both the romances felt pretty short, but they both had an existing relationship that started developing way before they crossed the line of lovers. In the case of Kuon, more is depicted (compared to Elsrise) after the two become a couple. Kuon's felt like a deep connection. Elsrise's felt like doting adoration, with the MC being carried along with the flow a bit. They weren't half bad, really. The ideas expressed in the game: I think there were a few themes that Gurenka utilized successfully, and that they led to some of the VN's more satisfiying experiences. They are: - Nostalgia (The flashbacks, Kuon and Elsrise telling about their pasts) - Frustration over unreasonable and unfair circumstances (Katsuragi-sensei, to a lesser degree the MC). - Lamenting the past (Kuon, Elsrise, Haru-sensei) The BGM really contributed to bringing out the nostalgia. It's a melancholic, slightly lonely nostaligia. The two non-human heriones feel like they've actually lived their pasts, and aren't just characters with the longevity "tag" tacked on. Suggestions: I'm going to consider Fumika's route a backstory route, as Fumika really doesn't develop or do anything during her route. Why does she even exist? God forbid if you were hoping for something. Saori was decently established as a character. Her route could have been made worthy if the themes were made stronger and more plot was involved. Alize, though she's a bit of a joke character, had her roles. I would have welcomed learning more about the her nature and origin of her abilities. It also would have been nice to have had more meaningful Elsrise/Alize and Kuon scenes. There weren't that many. It's hard for me to suggest additional scenes in the routes because there were so few plot elements. On the character front, Kuon doesn't have any more to show; she only started to develop soon after she met Ryouji, and all the sides of her are shown. There also isn't any more interaction to be had between Elsrize and Kuon without introducing new elements to the story. If you boil it down, there's actually an unbelievably small amount of complexity/substance in the VN. The most developed part of the VN was really Kuon and Elsrise's story. Kuon's route felt satisifiying because it finished explaining the past which involved both of them. Elsrise's route felt satisfying because of Elsrise's personality, her identity, and the satisfactory explanation of fights and the Otherworld following incidents. Both routes are where the "ideas" I mentioned earlier get evoked the most. In that case, they could have just focused on this part of the story, and gotten rid of all the other routes except those two. The MC's backstory could have been slipped into Kuon's route, and Katsuragi-sensei's incident could have been put in Kuon's side of the common. Hell, I think Kuon should have been relevant for the MC coming to terms with his somewhat misfortunate past. Final words: All in all, Gurenka is a reasonably 'decent" game. The core story (Kuon and Elsrise's route, mostly Kuon's) is satisfying and enjoyable. The VN is just somewhat too long for what it's really about: the surrounding scenes and other routes, while interesting here and there, are lacking in substance. I have yet to see a game with youkai (or equivalent) heriones where the human routes are better. Demi-humans too strong? I give Gurenka an 8 for the Kuon and Elsrise's route and 6 for the other routes. --- Other Misc. Thoughts: (In case you are interested in hearing even more of my rambling)1 point