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  1. Introduction: When it comes to reading VN's in Japanese, required skills can be grouped into four areas: Vocab, grammar, basic parsing skill, and kanji skill. In this post, for each area I'm going to explain: -what knowing skills in the area are good for -how you might study them -how much you'll need to start reading. I'll also give some related tips. The requirements mentioned below are a conservative estimate. I've known people who've jumped in to playing VN's with less or much less, but I'm giving a safe estimate. A level which at most people, without any special knack for learning languages through immersion, should be able to gain traction. If you learn this much before starting an easyish VN, the amount you are completely lost should be significantly less than the percentage you are able to pick up and improve from. This is not a comprehensive how-to guide by any means. Just an informative post. ------------------ 1. Vocab Knowing enough vocab to study your grammar resource without being bogged down by vocab: -About 30 verbs and 50 other words for Genki 1/ Tae kim Basic. -By the time you get to Genki 2/Tae Kim Essential you'll want a good set of verbs (about 100), and maybe about 300 total vocabulary. -~600 words about how much you'll want to be able to study N3 grammar without getting bogged down in vocab. Having enough vocab to start your first VN: -I recommend over 1000, but anywhere from 800-1300 is good. I remember trying Clannad with only 800, and I felt like ramming my head into a wall. It's also important to pick an easy title. It will still feel hard no matter what, but an easy title will be much more helpful and rewarding to play. You also must just translation aggregator and ITH. They are the reason why Visual Novels are the best medium for learning Japanese out of anime/books/movies/drama/etc. Vocab Lists: There's a dedicated verb list here: http://nihongoichiban.com/2012/08/13/list-of-all-verbs-for-the-jlpt-n4/ Verbs are helpful to learn, because they are often the most important part of the sentence AND you need to to have stuff to conjugate. In general JLPT-based vocab list is here: http://www.tanos.co.uk/jlpt/jlpt5/vocab/ Regarding English definitions: Be mentally open and flexible. If the english definition doesn't quite add up, don't try and think about it too hard. Focus instead on associating the word with the situations where you see it. For example, you might be confused by the word 都合 and it's unhelpful definition J-E definition, but if you seen 都合がいい used in a situation where you know it means "is convenient for me" from context then remember that occurence. There might be (there are, in fact), other usages of the word 都合, but that doesn't hurt you in anyway. The next time you see 都合 you can pair it against this meaning and see if that makes any sense. 2. Grammar Skills With N5+N4 grammar you will be barely able to start making your way through a VN. Without N4, you will have quite limited gains in the long term from reading visual novels. (Equivalent to Genki 1+2.) -Required to be able to play VN's With N3 grammar, everything will feel a lot clearer, the amount of grammar you'll understand will exceed 60%. (Equiv. to Intermediate approach to Integrated Japanese). Highly recommended to study this before or soon after you start your first VN. N2 grammar further cuts the amount of unknown grammar you face in three. N1 is kind of like a bonus that gives you a lot of uncommon or formal expressions. It's NOT comprehensive at all, in terms of covered all Japanese phrases. From my experience, some of the phrases you learn in here show up often in novels (ばかり、んばかり), others quite less. Good to know, though Expressions not covered in JLPT There are a lot of patterns and phrases not covered in JLPT that you will see in typical native reading material. Examples (社長に議長, phrases like なんだと!? Xってなんだ? ですって!? ~てくれないかな。 オレって、なんてバカなんだ ) Not to worry, many of them can be picked up as you go. For the rest, once you get settled into reading, you can start noting down those phrases you don't get and google them or ask other people. Imabi for grammar You can also try studying from http://www.imabi.net/. It's a phenomenal reference, it's just goes into tons of depth, too much. I think there's 2 or 3 times as much information there is covered by JLPT up to JLPT 1. As such it's going to be overwhelming for a beginner and is much better suited as a reference for intermediate or advanced learners. 3. Basic Parsing Skill Knowing the different types of words (Covered by doing a vocab list of about 100 verbs, and then the JLPT 5 list. You also have to have done or be doing Tae Kim's Basic Guide, since he explains what na-adj's, i-adj's, and other word types are, etc.). -(nouns, suru-verbs/nouns, verbs, na-adj's, i-adj's, adverbs, temporal adverbs) -Required to be able to play VN's. Knowing the basic sentence structure and how words can modify each other and fit in a sentence.: (adjectives modifying nouns, verbs). The knowledge is covered by Tae Kim Basic + a mix of Essential Grammar and Genki 1/2. I personally find Tae Kim's explanation good even though the learning curve is steep and his lessons aren't good for review like Genki books are. He tries to convey to you the big picture. -Required to be able to play VN's. Being able to breakdown sentences and spot the different types of words based on their position. -you can practice this by reading bits of text in your genki textbook, but more likely, the first time you really gain this skill is going to be the first month in which you read a visual novel with TA. Heavily practiced during your first month or two of reading VN's. 4. Kanji Skill: Learning to spots radicals in kanji (could be covered by doing the 214 radicals, about 1 month. You could also do this ongoing basis, learning how to spot the radicals that make up a kanji, for the words you learn.) -not needed to read VN's with TL aggregator, but extremely helpful for learning new words which have new kanji. Learning to remember kanji, ie. start recognizing when words share the same kanji. (it is a long ongoing gradual process. You can start doing this with the vocab you learn once you are comfortable learning vocab. You can also pick out words you see in vn's and check whether they use the same kanji by typing them out (example 朝(あさ) and 朝食(ちょうしょく) use the same kanji.). Oh course, to be able to easily produce the kanji you want to compare you need to remember how to spell a word that contains it (in this case 朝). So, as your vocab expands, you'll be able to compare more kanji. Note that to be able to do this comparing you must be able to spot radicals in kanji (previous level skill). -moderately helpful for learning vocabs. The same way remembering radicals helps learning with kanji: if you know the kanji clearly, you can remember a word just by the two kanji it uses, which is very precise and doesn't take a lot of mental bandwidth. It also means that you will much more rarely confuse words which have similiar looking kanji. The following two skills are for more advanced, they won't be particularly useful until much later. You might not notice the problems they solve until later as well. I include them mainly for completeness. Learning on-yomi for many of the Jyouyou kanji (start when you are intermediate-advanced, a medium-long process) -helpful for exactly what it is, reading kanji words and compounds correctly. -don't need to worry about this. From learning vocab you might pick up some of the common ones, but there's no need to pursue this actively for a while. Learning kanji meaning: (start when you are advanced, and can use a J-J dictionary) -suffixes like 府、省、性、症, as well normal kanji whose different meanings apply to clusters of words. -helpful for kanji compounds which won't directly show up in dictionaries -helpful for developing a native level understanding of vocabulary (not everything can be learned by exposure). A lot of literary words are fairly influenced by their kanji meanings, though sometimes consulting the word differentiation explanations can be more helpful. One last topic... On learning enough grammar and jumping into works too difficult for you. Reading a VN isn't the best way to learn basic sentence structure. However, it's a great way to reinforce grammar points you've learned. It's also a great way to get an understanding of conversational patterns you won't find in textbooks or JLPT. But you won't have the presence of mind to pay attention to that if you are bogged down by not knowing basic grammar. There are benefits for venturing early into native material or difficult vn's, but you wouldn't give a grade two student Tolkien, or even Harry Potter to improve their English. All the fancy prose and unusual concept would distract you from the more immediately useful things like, say: basic sentence structure. There are works which are the right level, and there are VN's which you really want to read. For the best experience, it's best to find some combination of the two. ------------------ Ok that's all for now. Feel free to ask any questions: I didn't really go into the details of how to study, instead focusing on the, well, skills involved. But it's also hard to remember what it's like for someone just starting out. I remember parts of studying very clearly, but I forget the thousands of things I used to be puzzled through varying stages of understanding but now take for granted. The process was all I could think about for the longest time. Now I don't give it much thought, it's just a regular part of my life, reading and a bit of studying. It's not bad idea, to just find a type of study that you know is helpful, stop thinking about all the right ways and wrong ways and magic tricks which don't exist, and just do it, for a while. Regularly. For a month or three.
    15 points
  2. There’s no getting around it. If you’re looking to edit visual novels, at some point you’re going to have roll up your sleeves, put on the rubber gloves, and get elbow-deep in some H. The good news is that if you come prepared, practice your technique, and set some clear boundaries, it can be a pleasurable experience for both you and the reader. First, a disclaimer: I don’t like pineapple on my pizza, and I don’t like H-scenes in my VNs. It’s not a prudish thing; it’s a narrative thing. They’re rarely well crafted — you can feel all the hallmarks of the B-team being brought in to write them — and they almost never add plot/characterization that couldn’t have been handled better some other way. (I’ll pause here so you can mention Amane’s route from Grisaia, an exception that helps prove the rule.) Let’s be honest: they’re shoehorned in to help sell product. It’s built into the economics of the eroge genre. And honestly, that’s fine. I try to be sanguine about it and think of H-scenes as banner ads or TV commercials. They’re profit centers that help support the content I’m actually interested in. (I suspect more than a few developers feel the same way.) Long story short, H-scenes ain’t going anywhere. So how do we deal with them? Go in with a game plan. [Warning, there will be some NSFW language from this point forward. Sorry! It’s all part of seeing how the sausage is made.] 1. Do your research In raw translation, sex scenes from a Japanese visual novel tend to be far from erotic. More often than not, they read like an obsessively detailed transcript of a gynecological exam. That’s not because the Japanese writing team suddenly forgot they were supposed to be penning a passionate sex scene. It’s just that what’s erotic in one culture isn’t always as erotic in another. It’s your job (along with the translator) to help bridge that cultural divide and come up with something that feels faithful to the original, yet still sexy in English. Your first stop? Research. Read some English-language erotica so you can get a better sense of what works and what doesn’t. Sites like literotica.com even have stories broken out into fairly specific categories, so if you know you’ll be editing BDSM, threesome, and footjob scripts, you’ll have no problem finding what you need. (If you have all three in a single scene, you still might be in luck.) There’s also a category called “First Time,” which is more broadly useful, given how fixated many VNs are on virgins. Read, read, and read some more. Pay attention to the verbs, the nouns, the pacing. Try to quickly form a model of what makes a sex scene successful, then look to carry those techniques over to your VN script. 2. Pack a box lunch If you take nothing else away from this post, remember this: bring a big bag of dicks; you’ll need them. Better pack a few pussies while you’re at it. By the time you’ve edited your third or fourth H-script, you’ll find you’ve run dry of good synonyms for the male and female genitalia. In KoiRizo, the raw script mostly used the word "thing" for the protag’s package, which ended up sounding childish and/or ambiguous in English. (I only kept it in a few instances where such a reaction might be appropriate — for example, when the route partner catches her very first glimpse of Lil’ Protag: “Is that your ... thing?”). The remainder of the original script was a mix of the clinical ("my mucous membrane”) and the hilarious (“my soiled meat stick”). As for ladyparts, the original script relied heavy on metaphor and indirect reference — lots of openings, entrances, gates, doors, depths, special places, overflowing pots of nectar, etc. So what’s missing from the above? The common English erotica standbys: “dick” and “cock” for men, “pussy” for women. There’s a reason for that. KoiRizo complicated things by using the Japanese equivalents of these very sparingly, reserving them mainly for shock effect in dialogue — “e.g., OMG, she just said ‘cock!’ Things must be getting real.” Moreover, when these words were finally hauled out, the devs bleeped the VO and censored the text string (e.g., “p*ssy”). That meant it was very obvious when those words were being used and when they weren’t. All of which presented quite a challenge to the team: if we were to preserve those “shocking” character moments, we couldn’t use the most common English terms 99% of the time. And so, I fell back on a shortlist of alternate references: pole, rod, erection, hard-on, manhood, etc. By the time I was done editing, however, this list felt far too limited; those words were overused pencils worn down to their nubs. This is one of those areas where, in hindsight, I feel like I could have done a better job with KoiRizo. The takeaway: If I ever tackle a VN this H-heavy again — doubtful — I’ll come packing a much longer list of euphemisms. 3. Bring a raincoat Compared to its English counterpart, Japanese erotica seems downright obsessed with fluids: saliva, vaginal secretions, semen, urine — you name it. The look, the sound, the feel, the taste, the smell, the volume. You’ll be describing a lot of liquids in a lot of ways, so get ready to break out the thesaurus. And an umbrella. 4. Embrace the improbable Let’s admit it: VN sex is over-the-top ridiculous. In a matter of seconds, sheepish virgins turn into seasoned pornstars, cramming 20 orgasms and 40 positions into a quickie broom closet hookup. (Oh so much cramming.) This is the nature of the genre, so don’t fight it; embrace it. Trying to force realism onto a typical H-scene would be like trying to force realism onto a Dragon Ball Z fight: everyone still looks constipated, but no one’s having any fun. If you’re that desperate to edit sadly mundane sex scenes, wait for the VN version of Michael Winterbottom’s 9 Songs to come out. Till then, work with what you have. I remember a tiny dustup a while back when another TL team supposedly wrote lubricant into an H-scene because they felt the acts described would be difficult or painful without it. It’s a minor thing, but if the original writer left the lube out, I’m inclined to do so too. These portions of the script are wish fulfillment at their best/worst, so just leave them be. Except ... 5. Reject the impossible ... Except when the improbable becomes the impossible. More often than not, this is either the result of a mistranslation or an error by the original writers. (As an example of the latter, KoiRizo was haunted by an entity we dubbed “phantom Riho.” A couple of times, the devs would forget they were writing another girl’s scene and use Riho’s name for a line or two instead. We fixed this in our version, but still ...) Anyway, as editor, it’s your job to keep an eye out for the impossible. Is the protag’s penis simultaneously in someone’s vagina, anus, mouth, and ear? Did the heroine’s hymen suddenly regenerate? (Starfish Girl is mah waifu!) Did a corded vibrator suddenly become a battery-operated one? Ask to have the TL double-checked and, if that still doesn’t resolve the issue, use your best judgement to fix the error while causing minimal disruption to the surrounding lines. 6. Set your limits This is important. Know what you’re comfortable with going into a project and make those boundaries abundantly clear. Some VNs can venture into very unpleasant territory — rape, abuse, gore, catgirls, etc. — and it’s best to ask yourself up front if you could, in good conscience, commit to editing that sort of content. Set your limits early on, then make sure your team’s fully aware of them. 7. Have a sense of humor At the end of the day, VNs are entertainment. Unless you’re editing Saya no Uta 2: Vom Harder, it’s probably okay to approach your H-scripts with a subtle sense of play. A decent chunk of your audience will either be fast-forwarding through these scenes outright, or paying far more attention to the visuals than the script. So think of these times as exhibition games in your script editing schedule. They’re opportunities to spread your wings a little bit, try a few stylistic experiments — maybe even slip in a sly joke or two. And even if everything doesn’t quite work, we’ll still respect you in the morning.
    5 points
  3. Flutterz

    Moe Repository #29

    Had a long day? Then I have just the thing! Adorable and heart-melting MOE!
    2 points
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