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Showing content with the highest reputation on 01/03/17 in Blog Entries

  1. Tyr

    My favorite eroge of 2016

    I wanted to wait until the year is over before I write my list for this year, but of course I haven't had the time to actually look at the December releases and now the year is over. Luckily, there isn't much interesting for me anyway. Before we start, just let me mention some noteworthy December titles: Venus Blood Ragnarok could be a nice game, but I don't really like the Venus Blood series, and as some kind of sequel it probably won't win me over anyway. I have played the trial of Meguru Sekai de Towanaru Chikai wo and it really didn't impress me. Looked like an even cheaper version of Izumo 4. And Izumo 4 was already a letdown last year. The RPG mechanics of Izumo 4 are very simple and Meguru Sekai de seems even simpler. But that is not all, contrary to Izumo 4, this time the game also looks pretty ugly! It that the reason why Yamamoto Kazue changed her name to Yamamoto ☆ Kazue for this? Well, I probably will play it nonetheless because I don't like to judge something I haven't really played, but eh, not in the near future. That's it for December. The rest doesn't interest me or I already know it will be bad (You can't fool me Moonstone!). Did I just say I don't judge something I haven't played? Eh, whatever... But now some honorable mentions of games that actually looked interesting but I haven't had the time to read them, so they won't be in my 2016 list: Dungeons & Daimeiwaku: I've read the trial, but haven't found the time to read the actual game. I'm sure it's good but it's kind of demotivating for me to read an RPG without any gameplay, heh. Iwaihime: Ryukishi07 and horror should be exactly what I'm looking for but for some reason I have this untouched on my hdd for a year now. Maybe I miss the Ryukishi07-art, since it doesn't look as good with generic moeblobs. Trianthology: Now I have the art, but not a full Ryukishi07 game, haha. Still, I have to read this sometime soon. Kanojo * Step: This could probably be the "Best Charage" of 2016 as far as I have seen it. The humor is great, something that's really missing in pretty much every other modern charage. It's a shame that the genre charage has such a low priority for me, so I haven't really read much of this VN so far. Now I mention some games people might expect in my list of 2016's best eroge, but I actually found them to be only mediocre: Shi ni Iku Kimi, Yakata ni Mebuku Zouo: Yeah, I wasn't as excited about this as everyone else. I do not fetishize gore. I like death as an element of a thrilling story, but death in Nikuniku has no impact. There is no meaning in killing someone when they can't die. Baka Dakedo Chinchin Shaburu no Dake wa Jouzu na Chii-chan: This game has a Genre-Shift tag of 3.0 on vndb and some people claim it would be different than what you expect it to be. Spoiler: It's exactly what it looks like! WTF are the people talking about? lol Maitetsu: Borefest and not even usable as a lolige. Really only interesting for train otakus. Now let's start with the list of maybe not necessarily the best but the most impressive eroge of 2016, for me at least: Eroge of the Year: Natsu no Kusari Best game without a doubt, there is no other contender here. If I would make a Top 5 of 2017, the second place would already be many, many levels under this one. It's so good (or all the other recent games are just so bad, lol). I have already written walls of text in other threads about this game so I won't repeat myself here. I will just say that this game is exactly what I'm looking for when I read an eroge, the reason why I even started with this medium. Great characterization and the perfect use of narration, music, visuals and voices makes this one of the most compelling short stories I have read in years. Best NTR Eroge: Dearest Blue The lack of elf is really showing and I certainly can't say that any LiLiM game is really good, but at least with Dearest Blue LiLiM improved on their formula and made it its best game so far. We still have some obvious "Do you want to get NTR'd"-choices, but they are not as in-your-face as in previous titles. Some choices make you wonder what will actually happen if you go this route and that at least is an improvement. In some instances there is some believable drama and especially one route is good where you can cheer for both, the protagonist and the rival because both characters are likable. The main heroine is also well-characterized, being an independent and strong woman without going too bitchy or slutty. Still, not everything is good. Pretty much every male character except the aforementioned one is a one-dimensional evil villain. The biggest problem however is that the story is build around some kind of NTR/death-game where all the players need to outwit each other ... but in the end there are no mind games or twists happening! Heck, even I could probably win this game because every other character is so bad at this, not having a plan or making retarded moves. What a disappointment! Read this for the relationship drama, not for the death game. Best Modern Oldschool Eroge: Ryuudouji Shimon no Inbou This might be an unpopular opinion, but I really think that the writing in many of the latest Mink-games is topnotch. Really, if Mink-games weren't conceptually so limited (being only nukige), they could be really great. Why is that? Is it because Mink is such an old company that they still carry on old writing traditions which were established in the Golden Age of eroge? That at least would explain why Ryuudouji Shimon no Inbou is so good when it conceptually shouldn't be! Don't misunderstand me, Ryuudouji Shimon no Inbou is not a good slave-training eroge. There is no real SLG gameplay here, instead the only choice the player has is to visit 1 of 20 locations every day hoping that some kind of event happens there. There is no indication which area you have to visit, neither in script nor in the interface, it's completely by chance. Save-scumming and blindly gathering events at its finest, huh. But if you can look behind this (preferably with a walkthrough), you will find a game that feels like the late 90s. Mainly because this is a blatant clone of 99's Yakin Byoutou. It's pretty much "Night Shift School Girls". Aside from the setting that is now a school, we have the same kind of characters, the same storyline and the same development Yakin Byoutou had. And it's great, because that formula still works 17 years later! The ugly main character, who has just enough understanding of the human psyche to get what he wants, the pure maidens who fall into his traps, not because they are sluts but because they are believable corrupted, and the evil female mastermind who is probably even worse than the main character. It's beautiful. The nostalgia is strong with this one. Best Dark and Edgy Eroge: Tokage no Shippo Kiri I'm cheating here a bit because the game was released in November 2015. But since the fandisc was released in January last year which means the full experience was only available to us in 2016, I see it as 2016 game. There is not much to say here, what Derg not already said. Games like this prove that even low-budget publisher can make good games, if they just try. CYCLET is not Black Cyc, but it tries nonetheless to be something special and succeeds in setting itself apart from all the other low budget publisher. Maybe that is the reason we only had one CYCLET game in 2016; they emphasize on quality, not quantity. Best RPG: Dungeon of Regalias Let's not talk about the story and the characters. They are terrible, like in every Astronauts Sirius game. But damn is the gameplay addicting and actually good. Like in, really, really good. This is probably one of the best ero-dungeon crawler existing. They did everything right with this one. Hard difficulty available from start. Skills as "items" which can be equipped so you can change your build without any resetting of skill points like in other games. Monsters who all act differently thus forcing you to change your strategy and character builds and party constantly. Great game. Best SRPG: Sankai Ou no Yubiwa I'm probably the only one, but ... I actually liked 2016's Eushully game. Yeah, really. Ok, it wasn't really a good SRPG; it actually had many flaws, like being far too easy and exploitable and the routes being too similar to each other... but... I liked the concept. Having six main characters who all represent a different kind of approach to the Ero-RPG genre is really something I wish more games would do. I hate the good guy, the antihero and the maou archetype, and sadly most Eushully games have one of these three as their main character. But Sankai Ou has also three other, more interesting protagonists to choose from. For example, I always wanted the angels to win in an Eushully game, and finally I have the opportunity to do this because the obligatory fallen-angel storyline is already covered in the other routes. Nice. Biggest disappointment: Extravaganza ~Mushigurui Hen~ I was so hyped for this one. The first true Black Cyc game after 5 years of absence. Written by Banya Izumi who we could trust with the task of continuing a beloved series, right? Right? No, it's awful. This game turned out to be an abomination which is quite remarkable because Black Cyc already milked the Extravaganza series with bad sidestories back when Black Cyc was still good for the most part. And Mushigurui Hen is even worse than these cheap nukige spinoffs. At least with cheap nukige fandisc, we know we get something bad. Mushigurui Hen on the other hand could have been good. It could have been awesome. But it wasn't. So what went wrong? You have these great characters with their epic background stories, but what do they do with them? Putting them in school, because school life is, as we all now, the most important thing ever. And if a character is too old for school, just make them into rich snobs whose only problem in life is being too old (meaning being 23 years old) and lamenting about not having the time to go to the cinema with friends because work (meaning being CEO and chilling all the day in the office). And if that wasn't bad enough, they also retcon a character death because this character was very popular back then and we need him for funny slice of life scenes now, yay. The most offending thing however is how this "sequel" actually takes place after the second arc of the original Extravaganza, which means before the last third of the original game. And all the important character events in the third arc which really were the heart of the Extravaganza story apparently don't take place in this timeline. Instead, we get inferior and meaningless drama with derailed characters in Mushigurui Hen which is apparently now the canon timeline. Hurray. Biggest insult: Everything released by Akabei Soft 3 I'm not going into this now, but literally every AKB3 game this year greatly offended me, just as Silky's Plus' games did last year. Let's just say that AKB3 makes games which represent everything that's wrong with modern eroge and have nothing left of what made eroge once great. (I might write a post explaining this statement in the near future.) It saddens me how popular these games are. A dark prospect for 2017.
    1 point
  2. So, as the poll doesn't seem to give me an answer any time soon, I decided to start with this one. For those who don't know, ableist means prejudice against those with disabilities. As most people in society are able-bodied, disabled people, as a minority, have to cope with toxic words and expressions that hurt them. By saying this words in a negative way, you are basically saying that disabled people are inferior. It's the same as using 'gay' as an insult. As those expressions are by no means necessary, we all can police ourselves in order to avoid them. Also, when I say 'ableist expressions', I'm not saying those who use them are ableist. Most people aren't even aware of the ableist connotations, so they aren't the ones to fault, society is. Here are some of the expressions and why they are ableist: 1. Blinded by ignorance, fear, etc. (offends blind people) 2. Crazy (offends people with mental diseases) 3. Cripple (a very offensive word for people with physical disabilities) 4. Dumb (refers to deaf people, or individuals with communication disorders) 5. Idiot (intellectual disabilities) 6. Imbecile (same as 5) 7. Lame (offends people who have mobility disabilities) 8. Stupid (same as 5) 9. Moron (same as 5) 10. Nuts (same as 5) 11. Psycho (same as 5) 12. Retarded (same as 5) 13. Special needs (an euphemism that is actually offensive. It's better to use the word "disabled") There are, of course, many other offensive expressions, unfortunately. But this list is just to give you an idea in hope to convince you be more careful with your words from now on.
    1 point
  3. Ambiguity is a fascinating element of language, one an editor both struggles with and celebrates regularly. On the celebration side of things, ambiguity is an essential tool in the setup of a lot of short jokes, for one. As an example, an ambiguous statement leads to a misunderstanding, and in a VN said misunderstanding usually leads to an accidental love confession, resulting in the unfortunate victim stammering outrageously while blushing like a sunset. How cute. Ambiguity can also be a powerful tool in foreshadowing, since it allows a single statement to be interpreted in two ways, of which one can be applicable to the immediate present, thus making it a perfectly reasonable line to have in the present, and the other only meaningful when considering future events, usually causing the reader to look back and say, "Ahh-hah, now I see what it really meant." Ambiguity is also absolutely essential in writing clever blog post titles. But on the struggling side, ambiguity is often an enemy getting in the way of your reader enjoying your text. As you read, your brain furiously analyzes words as they come in, building up and tearing down many possible syntactical structures for the sentence and many possible semantic interpretations of the various words and phrases, before eventually trimming this all down to a single interpretation of the sentence, typically over the course of a tiny fraction of a second. However, there are many stumbling blocks which can lengthen this process or thwart it entirely, notably including actual errors (misspellings, dropped words, incorrect grammar, etc.,), which is probably the chief reason why such errors are so frowned-upon in typical writing. Slowing down the reader's understanding, or preventing it entirely, is generally not the author's goal, assuming said author is not James Joyce. Setting aside actual errors, ambiguity is one of the main impediments to a reader's understanding. Since one of a VN editor's chief goals is to ensure a script flows well for a reader, eliminating unintentional ambiguity is an important sub-goal. Even outside of intentional usage like in the cases mentioned in the first paragraph, ambiguity in English is still incredibly common, with small ambiguities cropping up constantly while reading essentially any text. Let's take a look at an example of a super-small ambiguity which slows down the reader just a tiny bit, a sentence containing my least favorite word: Looks fine, right? As a whole the sentence is totally unambiguous. But while you're reading it, you're going to run into "that", and "that"'s a problem. "That" is an incredibly flexible word in the English language: it's a pronoun, a determiner, an adverb, and a relative pronoun. It's actually even more flexible in British English, where it can act as a subordinating conjunction, and even though most VN translations are written in American English, the lines there are pretty fuzzy, and it wouldn't be surprising or confusing to see a sentence like "He asked that she go" in a VN. Now, in the sentence above, "that" is being used as a relative pronoun, but the prefix of this sentence, "I told you that" is also a perfectly well-formed English sentence in which it's instead being used as a pronoun, and if your brain follows such an interpretation immediately as you read the sentence, it'll take it a few extra milliseconds for your brain to unwedge itself, reorganize into treating "that" as a relative pronoun, and continue on forming the correct interpretation. All right, doesn't sound like a big deal, does it? You're right. This particular, single instance isn't. But they add up, and you can do better, so you might as well. To put it in super technical jargon I didn't know until I was writing up this post, English has a so-called "zero relative pronoun" which can be used in place of relative pronouns like "that" which are introducing restrictive relative clauses. To give an example, since the previous jargon is so technical as to be basically useless, instead of the above sentence, you can just drop "that" and write: Now, look, I'm not saying this makes a huge difference, but doesn't this version feel a tiny bit better when you read it? Eliminating usage of overly-flexible words like "that" is a good way to reduce some ambiguity, but keep in mind this is a single example of a specific case. It just happened to be the one which prompted this blog post. However, I assure you, if you start reading your work with a careful eye out for the clarity of each line, you'll find tons of small, unintentional ambiguities popping out at you which you want to correct. Training yourself to look for them and to clean them up is one part of helping your text flow better. I guess that's that. I hope you got something out of that, and I ask that, if you have questions, comments, or problems regarding this or "that", you leave a note below to that effect.
    1 point
  4. Tyr

    Introduction

    This is an introductory post and since I probably don't have to introduce myself anymore (you already know me ), I guess I advertise my future blog texts instead. Tyrviews are not reviews. Instead of writing reviews, I'm more interested in discussing and exploring the themes of an eroge and talking about all the related topics like the writing, the tropes or the history of eroge or the Japanese entertainment industry in general. I might also talk about anime, j-dorama, games, movies, books or JAVs. I'm sure you will find something new or interesting when you read my articles. You may not necessarily agree with what I have to say (and if you find the strong urge to comment, please do so, and you can be sure I will respond), but I'm certain you will find at least some new ideas worth thinking about. When I write about a certain topic I’m interested in, I'm often using specific products (which inspired me to think and write about this subject in the first place) and these will serve as an example to verify the points I make. With that said, unless I explicitly state that a Tyrview contains spoilers, it won’t. However, I might give away some directions a certain game will take. Nothing, you wouldn’t also find on the official website, but if you are like me and you would rather read an eroge without any a priori knowledge, it might be better if you come back later after you have finished the game in question. The first blog text will be about my favorite games of 2016. I also have an article about Black Cyc in the pipeline since I have recently finished most of their games and am now looking forward to their newest release this month. I will probably also write my impressions about some anime I recently watched which are worth talking about. If there is anything you would like me to write about or you want to read my opinion on something, I will be open to suggestions. I will end my introduction by showing you a picture of my bathroom, so you get some value out of this pointless blog post. Please rate it, I think it's pretty kuso which I've chosen as the theme for my toilet room. Do you get it? Thanks for tolerating me and happy new year~~
    1 point
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