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Showing content with the highest reputation on 10/11/17 in Blog Entries

  1. First, I should mention that this VN, despite having a different writer, is in a style that is very similar to that of Oni Uta, a VN made by 130cm using the same artist back in 2009. I say 'the same style', because the character dynamics are eerily similar. First, there is the ponkotsu oneechan who is open about her desire to reverse-rape the protagonist (though she prefers it the other way around). Second, there is the stalker osananajimi, who casually steals his underwear, toothbrushes, and chopsticks. Third, there is the little oni-goddess who appears and serves as the game's true heroine. Now, first I should say that this artist has a style that is greatly differentiated from the current industry standard... mainly because he has nothing against chubby faces, heroines who make unattractive expressions, and old art cliches like heart-mark eyes, lol. Story-wise, this game moves back and forth between emotional scenes and old-fashioned cat-fight filled slice-of-life (the osananajimi and the oneechan are constantly at each other's throats), and the protagonist is about as dense as they get (though part of that is that he is simply numb to anything more subtle than Haruko's blatant attempts to get him into bed with her). Though the game's title proclaims that this game is about his sister's disease, the reality is that, once it goes onto the heroine paths, it generally ends up being about his personal hangups when it comes to matters of affection and family. This isn't necessarily a bad thing. His parents rank up with the ten worst monster parents I've encountered in a VN (currently the twin tops are the father of Kaito from Akatsuki no Goei and the father of Suu Sasamaru from Kitto, Sumiwataru Asairo Yori mo ), and his past experiences definitely explain why he and Haruko are so interdependent (it is actually as bad as the twins from Yosuga no Sora that way... almost worse, really). Kohime's path is the exception to the rule... by her very nature, Kohime is a free spirit, and she easily overcomes his relationship limitations... but in exchange, the conflict in her path is definitely a tear-jerker. Of course, it is also a familiar one to those who have played numerous VNs with Shinto kami heroines. Koihime's path falls into one of the classic tropes of such heroines, but it is executed pretty much perfectly. I honestly spent the last hour crying almost constantly... which is a good thing, because that is what I wanted. Overall, this VN was highly emotionally satisfying, even if some aspects (such as Haruko's apathy toward anyone and everyone outside her small circle of people she met through Haruto and her insane jealousy... not to mention Haruto's denseness) were annoying as hell. At times, this game feels really 'old' to someone who has played most of the good VNs made in the last ten years (because it uses tropes like the constant catfights), but it was generally an enjoyable read.
    1 point
  2. I've been playing video games more or less constantly for over twenty-five years. That's a very simple statement that holds a surprising amount of meaning, considering how much video games have changed since I first began playing them. It began with the NES, for me... with Mario, Luigi, and the ducks. I shot ducks out of the air, I jumped Mario across gaps and on top of turtles, without ever really understanding what was going on. As a kid, this was fun, seriously. Understand, this is the biggest point I am going to try to get across here... the difference between addiction and fun with video games. I played rpgs, primarily jrpgs, throughout most of my first ten years as a gamer, starting with Dragon Warrior (Dragon Quest), eventually reaching levels of true love with Final Fantasy II and III (IV and VI), Chrono Trigger, Secret of Mana, Secret of Evermore, and Ogre Battle. When the era of cd-gaming came, I played D&D dungeon-crawlers on a shitty dos computer setup, and I played every jrpg I could get my hands on, with a lot of shooters, strategy games, and sports games mixed in. Throughout all of that, I was still having fun. Fun was my reason for continuing (I've always been a story-centric player, so I tended to stick with jrpgs, but I did play a lot of other stuff) and my reason for playing in the first place. It was in the PS2 era that I first came to recognize the difference between taking pleasure in playing something and merely being addicted to it. I picked up FFXI and started playing it on the PS2 (yes, it was possible to play it on the PS2), and for the first time, I knew addiction... for the first time, I poured hour after hour, day after day, into a game that I wasn't having any fun at. I was constantly irritated, constantly driven to continue, whether for social reasons (friends I'd made in-game) or simply because I felt like I was 'almost there'. Then, one day, I suddenly looked up and realized... I was immensely depressed and not enjoying anything about the game. The sense of having wasted my time... sent me into a funk that lasted the better part of a year. I still played games, but the color seemed to leech out of the screen even as I played them. I realized that I was seeing bits of FFXI in other games, and that was enough of a reason for me to actively hate them. No game hit me this way more than FFXII... because FFXII's battle system is essentially that of FFXI with some tweaks. Visually, it was a nightmare, and the weak story and characters only made it worse for me. Ironically, it was the realization that I honestly didn't trust Squeenix to provide pleasurable games anymore that led me to start playing a lot of the weirder stuff out there... such as Eternal Darkness for the gamecube and the SMT series. Ultimately, because I'd become very much aware of the difference between pleasure and addiction, I lost interest in games that I would once have jumped onto simply because they were jrpgs or done in a style I found interesting. I started abusing Gamestop's used game 'seven-day return policy' to demo games, and I slowly but surely came to realize that I honestly and truly hate multiplayer games that aren't played in the same room. I am now an unabashed solo gamer, even outside of VNs. I won't play most multiplayer games at all, and I hate games where the social element is as or more important than the actual gameplay or story. Of course, if a game has an interesting concept, I'll try it... but if I feel that sensation I used to get from FFXI, I drop it immediately, cancelling all subscriptions and discarding all related materials without a second thought, even if I paid a good deal of money for them. To be blunt, life is too short to waste on playing something that is merely addictive (this coming from a VN junkie, I know). That sensation of false social interaction you get from online gaming and the high you get from winning in competitive games is highly addictive... but are you having fun, really? I wonder, how many younger gamers actually know what it is like to enjoy a video game, rather than simply being addicted to one? This is a question that seriously bothers me, as I saw my young cousin playing Call of Duty (whatever the latest one is) online, unsmiling, for two days straight while we were staying at their place a few months back. He really, really wasn't enjoying himself. He was angry, depressed, and frustrated, but I never saw even a hint of a smile when he won, only this vague expression of relief he probably thought was a smile. Was that relief that his team-mates weren't treating him like a worthless noob or an incompetent, or was it simply because the match was over and he could relax? I don't know, because I didn't ask. I know from experience that the difference between addiction and fun is fine enough that most people don't even recognize it is there until they are forced to. What are your experiences, gamers of Fuwa?
    1 point
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