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Showing content with the highest reputation on 08/14/20 in Blog Entries
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VNs sometimes get criticized for their overuse of the ellipse (…). And I suppose I'll start my defense of the use of ellipses in VNs, by extending an olive branch. VNs do misuse the ellipse to an astounding degree, and I have an interesting little anecdote demonstrating this point. In college, me and some friends decided to spend a Friday night getting drunk and reading the worst VNs we could find. We stumbled upon Gender Bender DNA Twister Extreme. There is a LOT wrong with this VN, but a glaringly consistent detail of bad writing we all noticed was the excessive use of ellipses. After we all collectively noticed and pointed out how often ellipses were being used, we decided to start counting every instance of an ellipse we spotted. Keep in mind, they had already been used plenty before we even started to count. Before we even reached a total playtime of 1 hour, we counted over 100 uses of ellipses, and gave up counting after that. I share this anecdote for two reasons. Firstly, as a petty example that Gender Bender DNA Twister Extreme is horrible and I almost want to say it has no right to exist. And secondly that overall I am in agreement that ellipses do get misused often in VNs. So I am not entirely attacking this point of criticism, but I do think that many who do champion this specific criticism of VN writing miss one very important function that the ellipses achieves in VN writing, that it can't achieve in traditional print. The written word as it is presented in VNs is transient. With each click you typically receive one line at a time. And after a certain point all the lines disappear and you are greeted with fresh words from the top of the screen if NVL, or the top of the dialogue box if ADV. Furthermore often (though not always), sentences aren't displayed whole at once. But rather they get displayed in a sort of typewriter effect. This means that regardless of whether the narrative is in past tense or present tense, the occurrence of the text and the story to the reader will always be in the present. Character dialogue, internal monologues, narrative descriptions, it is all being presented to us in real time. A book on the other hand has everything written out and open to display. You can scan the whole page as well as the next page, and you have equal access to every page of the book at any given time. Want to skip to the ending? Well the medium can't stop you. This is not true of VNs. You can fast-forward, but you can't just skip to the end. The only way you can typically access specific parts of a VN is by creating a save point and therefore being able to load it up whenever you want. But you only have that option for everything you already read, you can't just pick and load sections you haven't experienced yet. Because for all intense and purposes, that's in the future. It hasn't happened yet. In other words, there is a sense of time in how the narrative of a VN gets expressed. Well in VNs, the ellipse can be used to demarcate time and expression. In this way, VNs can literally show the passage of time, without having to tell it. And I always thought the golden rule of writing was “show don't tell”, in this function the ellipse is being used optimally to show and not tell. Here is an example of how I would write a certain passage if I were writing it for a book/short-story, and then I will proceed to rewrite it for a VN. Novel/Short-story: “I don't know about that,” she briefly paused while biting her lip, “you sure it will be okay?” Visual Novel coded in Renpy: “I don't know about that...{w=1.5} you sure it will be okay?” The {w=1.5} is a wait command in Renpy that pauses the text for 1.5 seconds before resuming the rest of the line. Without having to tell the reader “she briefly paused”, we literally showed the pause by manipulating the speed in which the text gets displayed. The ellipse helps signal to the reader that the character is hesitating to express her thoughts, while the {w=1.5} command is running in the background. Now if the detail of “biting her lip” is also important to you. You would have to script things slightly differently, but you could make it that after the ellipse her sprite changes and bites her lip and you hold on that image for 1.5 seconds, before transitioning back to her previous expression and continue the text. So now you not only showed her hesitation and the gap in time it took for her to finish her thought, but you also showed her expression change. This is a way you can “show and not tell” with VNs that you could never achieve when writing for traditional print media.1 point
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Firstly, by “Hot” I mean purely in the Mcluhanistic sense of the word. Though I think we all acknowledge that VNs can be a very “hot” medium in the erotic sense as well. But seriously speaking, VNs are a hot, highly intensive medium; and this is precisely why I see so much artistic potential in them even if relatively few as of yet have fully capitalized on this potential. To provide a brief definition of hot and cold media I think the simplest explanation is the more immersive a medium is the more hot it is. The less immersive, and the more causal the experience of it is, the more cool it is. Reality TV is probably the best example of cold media. You can enjoy an episode of Terrace House or Jersery Shore or whatever (insert reality TV show) while paying relatively little attention to it. In fact dumb television's appeal is precisely because you can passively enjoy it while watching it with friends and family. Honestly this is why I think most Japanese TV (I'm intentionally exuding anime here) is so bad, but that's probably a rant for another time. Hotter media require more focus and attention from the participant. The best example of this would be literature. While reading a book, you need to pay sole focus to the words. And so this involves a hyper concentration. Hence it is high intensity, thus hot (seriously I didn't come up with these terms, famed academic Marshal Mcluhan did half a century ago). So then why do I do think, and more importantly why do I boldly claim that VNs are fundamentally a hot medium. Well, because for the best VNs and and the most memorable experiences VNs induce, we are highly involved in the moment. Practically there ourselves. And this is because the combination of text, audio, and visuals create a sensory experience which practically places us in the fictional scenes that are being depicted. It's the same reason why Lets Plays of Visual Novels just don't feel right to most VN fans. At least not as a first time experience to a particular VN. Because the first time you experience a particular VN it is a deeply intimate experience. I mean sure there are kusuge which are probably more fun to play with friends or in a live stream then they are to read individually. But then again they are called kusuge for a reason. Precisely because they aren't good, and more specifically don't conform to the medium's strengths. So where am I going with this? I don't exactly know. Maybe to start a discussion about VNs as a medium of their own; which I think they are. That is to say I think they exist in a separate category from video games. Though I acknowledge there can be VNs with gameplay. I think a “VN with gameplay” is very different from a “game”. And I suspect most gamers would also agree. Anyway, its in my nature to make bold claims when I believe something. But if you disagree with me I'd be happy to discuss it with you. More then anything I like to create conversation about concepts which interest me. And if you agree with me, well I'll be happy to know I'm not alone.1 point