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Showing content with the highest reputation on 09/23/20 in Posts

  1. Yukiru

    Hey y'all

    Hi, I'm basically new to the forums as they are so I might as well introduce myself. Hobbies are reading manga, watching vtuber streams and sometimes even anime or playing eroge. I'm mostly a manga otaku lately, I like series like uhhh.... Houseki no Kuni and Yuru Camp, so both thought provoking stories or healing fluffs are good for me. Last VN I played was FLOWERS 3, and before that I tried some Umineko chapters... quite a mystery fanboy aren't I? Before those two there was probably some weird lewd game. Last manga I read was this one called "An easy introduction to love triangles," the last anime I watched was Kabaneri and last LN I read was this one called "Wandering Witch" kinda like Kino no Tabi but with a very different MC to give it a different kind of spice. As you may notice I like talking about myself without actually talking about myself, so to do some actual self-introducing, I like yuri, mahou shoujo, idols, mecha and mystery, but I'll take any kind of story if it's interesting. I can kinda understand Japanese but dlsite won't take my credit card so it doesn't do much for the eroge hobby. Oh right, I almost forgot, VNs I like are liar-soft's WAB series, Innocent Grey's FLOWERS, Leaf's Utawarerumono and Kogado's Symphonic Rain. Well, that should be it, gimme a shout if you wanna talk. There's an absurd amount of type-moon emotes now, I wonder who's to blame.
    3 points
  2. Roadbrad

    Hello :)

    I'm not really good at introduction speeches (sorry). In spite of that, i'll describe myself. I'm enjoying visual novels for a long time. I used to play several like Phantom of Inferno, Kimi to Boku to Eden no Ringo, Memories Off, Da Capo 3, Clock Zero, Gakuen Club and Getsuei no Kusari. Currently, I'm more focused at gacha-based otome (and bishoujo). Lastly, nice to meet you, everyone.
    2 points
  3. guys, that whole 'MG hates the fans" is like from last year? Maybe before? They've moved on, the community has moved on, so do it too. Every company talks about their custumers, they only had the bad luck of having it leaked. MG does a lot of good for the localization scene, providing a good quality job and a good selection of games.
    1 point
  4. New public release time! Since last month Penlight's had a lot of little changes and updates. There's script edits, another load of new CGs, a few little additions to storylines old and new, and the full translation of the game into Spanish! There are some issues with the script in its current version, but Spanish readers should now be able to read and enjoy Penlight and I'm proud to be able to offer that to people in what is still a free indie visual novel ^^ I really hope there are people out there who will find it useful. But back to the other stuff. Nozomi's main storyline got some significant edits to strengthen the narrative and fix an inconsistency or two. The villainy stuff got another looking over as well, with the Robot storyline getting a new scene and Sleeper Agent a new ending that I'm not totally pleased about, but whatever. It's something. Also, Hiroko's most recent storyline might also be worth reading again just for the new art that got added this month~ Oh, and following from the progress I made on the Reversal storyline last month, I made a start on another anticipated storyline this time. It's the part where Kyou suggests turning Sayori into a doll o.o There's a scene or two to get things started, and there'll be more to come next month. Should turn out to be fun~ As usual, you can find this month's release in PC, Linux, Mac and Android versions, on my Patreon or itch.io pages. I've also linked the most recent flowchart guide on the public news post on Patreon. That's all for now. Hope you folks enjoy the update and I'll see you next time! What's New New CG for Nozomi's route, near the beginning TWO New CGs for Hiroko's route, on the "Ticklish Hands" storyline New CG for the third of Sayori's Alter storyline endings New CG for the Villainous Robot storyline Spanish localisation: The entire game is now playable in Spanish! Expanded the Robot path by making some script edits and adding a whole new scene Edited a number of scenes on Nozomi's Trance storyline Completed a version of the alternate ending on the Villainous Sleeper Agent storyline where Kyou chooses to fight Began writing the Doll storyline on Sayori's route Added music and ambient sound to Hiroko's "ticklish hands" storyline ending scene Added one new piece of music. It plays during the first scene of Sayori's Doll storyline Added a language select screen when people start the game for the first time Inserted a disclaimer message that appears at the start of the game Fixed several bugs in the CG gallery that prevented certain CG variants from unlocking Fixed a display bug that occurred during Nozomi's Reversal storyline Word count is now around 217,500 The usual miscellaneous spelling and grammatical corrections Known Issues Changing the language on a line where an animation occurs (like screen shake) will throw up an error
    1 point
  5. You can now find the newest Roadwarden devlog on https://moral-anxiety.itch.io/roadwarden/devlog/176144/invisible-milestones-roadwarden-devlog , with updates on the new approach to the character’s goals, the crossbow rework, the heart of the forest, the game’s release date, and more!
    1 point
  6. In the original “Roadwarden’s” Design Document, there were no game-overs. You could get significantly hurt during your journeys, but never to the point where you’d face a brick wall that would make the further progress impossible. You need to rest and heal your wounds to participate in some events, but you can always move forward. I’ve finally decided to change it. In most situations, reaching 0 HP won’t result in an instant death. But in some scripted encounters - usually when facing an overwhelming opponent while being completely unprepared - your character will be broken. Still, I hope to make it as player-friendly as possible. Did you forget to save your game? Was autosave ran in an inconvenient spot? You can jump back in time a bit, no strings attached. The game now also involves some new systems, like a redesigned “armor level”. I’ll talk more about it in the next devlog.
    1 point
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