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Showing content with the highest reputation on 10/28/23 in Posts

  1. Hi everyone, I've done a few horror games in the past, but more on the grotesque/hilarious side (Love Bites and Love Notes). Now I am trying to do my first pyschological horror visual novel with adventure and minigames gameplay: I am going to use first person view during the adventure gameplay, and visual novel “cutscenes” to tell the story. I made some videos/GIF previews of the current work in progress: interacting with environment example of using object and cutscenes I was wondering if you have any suggestions on what to implement in a psychological horror story, I have already a plot in mind, but about the adventure gameplay, I’m currently thinking of having some “sudden death” scenes (they happen if you don’t do things correctly). A bit like in some old adventure games I played many years ago. I automatically save the game before such events, so players can click “try again” and they don’t lose too much time in case they die. Is this a good idea or could potentially frustrate players ? For more info about the game check here: https://www.kickstarter.com/projects/winterwolves/house-of-chavez
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  2. Well, it will be just a Chat GPT based machine translation. Sorry to have given you false hope of an actual translation.
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