But while I'm here, I might as well vent just a bit: I think the most disappointing thing about this game is that it's really a step back in maturity. Aselia dealt with the inherent gray morality that comes with war, the helplessness of the soldiers who fight them, and featured a cast of 'expendable' characters who you valued all the more for being just part of your little war-orphaned family. Seinarukana goes back to Tried and True High School, and features the usual cast of childhood friends and magical royalty. The villains are over-the-top omnicidal maniacs, and once again we have that forced style of 'I don't have to tell you anything about my motives, Main Character', which is something people just don't do in real life. "Why are you killing billions of people! What possible reason could there be for that?!" "I have one, but I don't feel like telling you until you're strong enough to stop me." That is infuriating, because it's the cheapest trick in the book for creating pointless misunderstandings. It's not even a trick! It's a cop-out! It would take 2 minutes to resolve this conflict with a simple explanation, but noooo, you're going to gleefully attempt genocide and laugh about it, and try to play the 'greater good' card later and expect it to hold weight, as though you weren't a sociopath in chapters 2-8.
That being said, I'm quite enjoying Seinarukana.