Trailer: https://www.youtube.com/watch?v=BUlDO2Y4A8Y&feature=youtu.be
A gruesome murder interrupts an evening party at a secluded mansion and you are the prime suspect! Explore the mansion, search for clues, and interrogate the other guests as you strive to unmask the killer in this open-ended mystery.
MMM is a visual novel adventure with an open-ended mystery that puts your deductive skills to the test. A murder occurs in a secluded manor, and if you can't find the killer in time, you just might take the blame for the crime yourself! Gather information and search the house for clues as you form your own conclusions about the evening's mysterious events.
FEATURES
Multiple Endings: Finding the true killer is ideal, of course, but maybe building a plausible case against one of the other characters is good enough to get you off the hook!
Unique and Compelling Characters: Play as Miss Fortune, a delightfully caustic anti-heroine who has already been widowed nine times. But this time, she didn't do it (really!), and she'll have to solve the mystery herself to prove it!
Immersive Story: Sharply written dialog full of choices ensures a thoroughly immersive narrative.
Voice-acting: Each character is fully voiced, with over 1700 voiced lines throughout the game!
Beautiful Visuals: Detailed, searchable backgrounds and slick visual effects like rain, fog and variable lighting enhance the aesthetic experience.
Time runs Short: The incompetent police are on their way. Better solve the mystery before they arrive, lest they come to their own (wrong) conclusions.
---
MMM is available for Windows, Mac & Linux in English, Spanish and Italian.
Check it out on Steam | Itch.io
We have a demo! Demo on Steam | Demo on Itch.io | Demo on IndieDB
The game features full voice-acting throughout, and has some exploration elements as you gather evidence. At the end of the game, everyone gathers in the parlour, and you can accuse anyone of the crime. The tough part is making that accusation stick.
It's taken almost 2 years to develop this game, and I think it's turned out pretty well. The script was written by my brother, and the art was done by a friend.
The game was made in Unity, as we wanted to include some extra gameplay that wasn't possible in other visual novel engines. I actually wrote my own framework for it.