I just uploaded a translator-friendly spreadhseet to the share drive. I went through and translated all the names so it's clear who is saying which line and removed a lot of the noise (codes) I also highlighted the text that is still in need of translation. Hint: press Ctrl-Down in the "Trans" column to go to the next blank!
Location: XCA2/Common (001-081)
Also, hacker types (*cough*binaryfail*cough*) would it be feasable to extract/decrypt the audio from the game? I know a lot of translators work better with audio vs. written input... especially when it starts getting to the akward stuff later in the game The code has the audio file names (i.e. w00012ya, w00037yd, etc.) so if I could get the raw files, I think I could find a way to host/link them for reference.
I have the game, so if it's time intensive, tell me how and I'll try myself