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Valduran reacted to Clephas for a blog entry, VN staff: Shumon Yuu
I'm going to give you my basic opinion of Shumon Yuu straight up and without embellishment... he is a genius.
I generally am reluctant to call any writer a genius. I have read thousands of stories - if I include both books and VNs - and I can only name a bare dozen or so authors/writers I can honestly and unequivocally name as geniuses. Of course, this is a subjective viewpoint... but it is backed up by significant experience, lol.
Shumon Yuu is that rarest of the rare in VN writers/directors... a true artist. Most decent VN writers have a flair for some aspect of their work, whether it is characterization of a certain type or amusing narrative... but Shumon Yuu goes past that, turning entire VNs into works of art as deep and expressive as any classical piece.
I'm not talking about him pleasing me on every aspect... several of his VNs lie outside my tastes to one degree or another... but it really doesn't matter when I'm reading one of his works. It doesn't matter that I don't like a certain character or a certain plot element. When the VN is complete for the first time, I always feel like something about what I just read ripped deep into me and tore out pieces of my being I hadn't yet known existed, bringing them into the light for me to see.
I have read three VNs he wrote and two he helped plan/design. The three he wrote are undeniably kamige, with a wide appeal and a unique approach to storytelling (which differs radically with each one) and the two he helped with are first-class VNs. Chrono-belt, which is the crossover fandisc for Ayakashibito and Bullet Butlers, is such a work of genius at capturing the best of the spirit of those two games that I still get the urge to play it independently at times. Kikan Bakumatsu Ibun Last Cavalier I named VN of the Year 2015... though that isn't really saying much, considering how bad a year that was (it did have a fascinating take on the Bakumatsu era though). Tenshi no Hane o Fumanaide was my second game by this writer, and I have played it three times now... each time rediscovering what made me fall in love the first time. Kitto, Sumiwataru Asairo yori mo is a work of nakige/utsuge genius that still births new fans even today.
So why are Shumon Yuu's works primarily known only to people that are a part of the 'in' crowd of veteran untranslated VN readers in the West? It is probably because his works don't fit precisely into any of the existing/accepted genres, even if they sometimes use elements from them. You pretty much have to be an omnivorous VN reader to run across him, because it is difficult to impossible to fit any of his VNs into an archetypical aesthetic. Another reason is that he isn't very productive. In the past seventeen years, he has been involved with the production of precisely eight VNs... and he only wrote six of them. He is also an LN writer, apparently, but he can't really be said to prolific there, either. So... he tends to fall behind writers who produce something every year and jump at every chance to advertise their own greatness, lol.
He doesn't get recommended as often or as fiercely as Masada or Higashide, nor does he have the immediate impact of Akatsuki Works' writers. In fact, even I tend to forget about him (though not his VNs) for years at a time... until I read something he was involved with and begin dancing with glee once again. His works I never forget, but I frequently forget to follow him, hahaha....
Also, he is a pretty subtle writer, so most people won't pick up on everything he is trying to express in his games on the first playthrough... one of those rare VN writers who gets better as you chew him, lol.
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Valduran reacted to Clephas for a blog entry, Shirogane no Soleil
Shirogane no Soleil is the very first Soleil game, and it begins with Ryuuhei - the protagonist - encountering Soul Valkyrie in the ruins of the Ship of Time in Iceland (fictional). There, he contracts with her in order to save his sister and her fellow archaeologists. However, as a result, she constantly drains his lifespan (literally the time he has to live) away in order to use magic, fight, and even just to exist on the mortal plane of existence. Unfortunately, at the same time he discovers that she is really immature as a Valkyrie... when she is barely able to fend off a mere Berserk (a fallen Einherjar from the world of Asgard, which perished long ago), showing off her immaturity and ineptness.
In addition, within Soul exists Hagalle, an older-seeming Valkyrie who is rather obsessed with Ryuuhei and pretty aggressive... which makes for some interesting clashes with his childhood friend and fiance Miori (who is your typical drill-hair tsundere ojousama with a side of impulsive violent behavior). Ryuuhei is... a natural philanderer. I really can't defend him there. He is the type who gets into relationships with women without really thinking about it and doesn't really think there is anything wrong with it... but hates the resulting jealousy and catfighting that results like the plague. He also lies like a rug and makes excuses when lies don't work to distract the girls from his faults.
That said, he is also brave, insanely protective of those he loves (though he can perhaps be said to love too many women romantically, hahaha), and is a disciplined warrior with a good sense of situational awareness.
This series, typical of the Soleil series as a whole, is twisty, full of character corruption, fallen deities, hope followed by despair followed by hope, and plot twists that make even experienced chuuni-lovers blink in surprise at times. It also is deeply steeped in Nordic mythology, though with its own fantasy twists.
The character relationships are surprisingly deep, considering the kind of situation the characters are in, and there is essentially only two endings, one of which is shorter and somewhat truncated/incomplete (Soul's), and one that is immensely satisfying for those who fell in love with the characters and setting (Hagalle's). Really, there are no separate heroine endings, but the walkthrough calls them the Soul and Hagalle endings.
Did I enjoy this game? Yes, I did so immensely. It also helped me make sense of a lot of the background in Shin Shirogane no Soleil, and I'll probably end up re-rating that one after I replay it as a result. For those who like the darker side of chuuni, this is a good game to look into, and it is also attractive for people who like Norse Mythology based stories.
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Valduran reacted to Clephas for a blog entry, The Soleil series
The Soleil series by Skyfish is one of the weirder VN series out there... all the games are connected, but the connection is so twisty and strange that if you make the mistake of starting from a later game, it becomes incomprehensible. Part of this is that all the protagonists in the series are fundamentally ignorant of the nature of the worlds they are living in, and another part of it is that the nature of incarnation and reincarnation in the series deliberately unpredictable.
Basically, the worlds in the Soleil series are 'branches' from the world where the Norse apocalypse, Ragnarok, occurred... These can be considered parallel branches, except that it is possible - though difficult - to move between them. They range from worlds like that in Primary Magical Trouble (another VN in the same universe) where magic is a part of daily life, to the worlds in the first and second Soleil games, where the world is the same as our own, save for the presence of the Valkyries and Berserks (fallen Einherjar). There is even a world where the Lovecraftian gods play games as their whims take them (seen in Kouyoku no Soleil).
The primary characters of the 'main' storyline are the descendants - both by blood and by soul - of Siegfried, the legendary hero of Norse legend who was Brunhilde's husband and slew the dragon Fafnir. Unfortunately, this generally dooms those descendants to horribly tragic fates. The two Shirogane no Soleil games are direct relations, with Shin Shirogane being essentially the culmination of many worlds where Ryuuhei from the first Shirogane's fate played out in varying ways.
Other games in the series explore various other worlds and possibilities, with the characters generally suffering from terrible curses, agonizing lifestyles, and various other types of misfortune. This is not surprising, considering that a lot of the ideas behind the games are based directly off of concepts from Norse mythology and/or the Cthulhu Mythos. For that same reason, there is a lot of 'corruption of characters' in these games, as well as numerous bad endings. After all, Loki was a trickster and a master schemer, and the deities of Lovecraft's universe aren't exactly... friendly.
Many of the characters in these games - especially Hagalle from the Shirogane series - are 'multi-layered', in the sense that they are connected in an integral way (though they are rarely conscious of it) to their alternate selves. As a result, if you start halfway through the series, the games are insanely confusing. In addition, there are some characters who are reincarnated in multiple universes but are not precisely alternate versions... in particular, the characters of the original Shirogane game are incarnated as twisted fragments melded together in surprising ways in Shin Shirogane. A lot of the issues that confused me when I played Shin Shirogane have become clear as I progressed through the original, lol.
Overall, the biggest problem with the series is that none of them are really complete without knowledge of the others, except possibly the side-game Primary Magical Trouble. This leads to all of them being confusing if you don't have the knowledge the writers built into each story...
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Valduran reacted to Clephas for a blog entry, Chrono Box
Review by Dergonu, edited by Clephas
I just finished this game a few hours ago, and I’m honestly not sure what I should write about it. It left me with so many different impressions and emotions, I’m kinda overwhelmed. One thing is for certain though, this game was absolutely amazing. It made me laugh, it made me cry, and, dammit, it scared the crap out of me a few times.
Chrono Box is a mystery from start to finish. As a result, one of the things that makes the writing and the story so good is the element of surprise. In other words, twists you don’t see coming. There are tons of these, and they are done very well. The writers really did a fantastic job in my opinion. I was constantly trying to piece together the puzzle in my head. However, they just kept on taking me by surprise, making me more and more confused. (In a good way. Confused as in, the kind of confusion you want from a good mystery.)
You are fed information on a regular basis, but it is never enough to come to a complete conclusion. Honestly, comparing it to some of the other mystery stories I have read, this was by far one of the better ones. I often manage to somewhat guess most of what is going on by the halfway mark in these types of stories, but here I was at a loss until the very end.
To be honest, because of the fact that this is a mystery, where spoilers really can ruin the experience, I don’t want to get into any details about the plot. In fact, I recommend that you do not look into the plot at all, as stupid as that sounds.
My recommendation is this: if you have some interest in reading the game, just do it. Don’t read any summaries or reviews, don’t look at any CGs. Just read it blindly. Well, use a guide if you want. The guide luckily won’t spoil anything at all, as all the choices are map movement choices, meaning you won’t have to worry about «spoilery choices» whatsoever.
I will say one thing though. The game has a lot of H. I know some people aren’t really big fans of H-scenes, and ends up skipping them. DO NOT DO THAT IN THIS GAME. Don’t skip any scenes. Read everything, even if it bores you. Trust me, you want to read absolutely everything in this VN. Every little detail matters.
Anyways, Chrono Box is definitely a must read for horror/ mystery fans in my opinion. It's one of those stories I wish I could forget, just so that I could experience it all for the first time again.
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Valduran reacted to Clephas for a blog entry, Suisei Ginka
Suisei Ginka is the latest VN made by Akatsuki Works, the makers of such classic VNs as Ruitomo, Comyu, and Devils Devel Concept. This was written by Morisaki Ryoto, the writer of multiple kamige including Hapymaher, Komorebi no Nostalgica (as an assistant writer), and Re:Birth Colony. He is one of the most flexible and skilled writers out there, and I've yet to fail to enjoy a VN he's had a hand in.
This VN is based in a port city half-owned by a company that caused a disastrous chemical spill there ten years ago. It begins with the reunion of Izana, a young woman with a rather unusual attitude toward life, and Tetsuo, a straightforward young man with an utter disregard for his own safety and survival. Naturally, this being an Akatsuki Works game, this is the beginning of numerous troubles and tribulations.
Structurally, this VN is pretty 'to the point', in that the story uses the bare minimum of slice-of-life to give life to the characters and setting, while constantly keeping a laser focus on what is moving in the shadows... and the disastrous potential it holds.
Maria
Looking at it in retrospect, I probably should have done this path second or third. However, I followed my instincts on the game's first major story choice, and as a result I got into this path. Maria's path is focused on the company that caused everything to go so horribly wrong, so it reveals details of some factors that spoil the other paths a little bit.
Maria herself is a classic 'expressionless loli' of the type that is common to a lot of chuunige that have loli heroines. Normally expressionless and nearly emotionless, she is very much like a cat, acting sweet to those few people she cares about and disregarding just about everyone else based on their use or lack of to her. Edit: That isn't to say she's completely devoid of emotion... but with the guy who acts as her guardian being the kind of guy he is... she's naturally a little warped.
This path has a lot of violence to it, primarily because of what the characters face in it. It is a solid path though... it is just one that I really should have waited on.
Seika
Seika is Izana's best female friend and more than a little bit prickly toward anyone who approaches her with ulterior motives (and because of Izana's easy manner and physical beauty, that is pretty common). She was raised by a strict asshole father who sees her only as a convenient object to augment his own ambitions for the family line, which is a lot of the reason why she is so prickly in general. Her sole point of softness is Izana, whom she would probably do anything for.
Seika's path is wrapped up in dealing with the plot element that drives most of the protagonist-side characters, in a very intimate manner. It's a fairly standard path for a game like this, serving as a fitting intro to the ins and outs of the story while setting the stage for elaborations in future paths. I liked how it turned out, though a lot of people might find it an odd ending. It is more solid than say... Benio's path in Comyu, which was fundamentally unsatisfying (for some reason, Hino Wataru sometimes chooses to drop a single weak heroine path in some of his games).
Momo
Momo is Tetsuo's guardian/oneesan/coworker. She is a heavy-drinker and a heavy-smoker and she is actually thirty, though she looks twenty. She is also a brilliant (genius-level) individual as well as being highly perceptive when it comes to people in general. She and Tetsuo have lived most of the last ten years around one another, and they know each other about as well as it is possible to know another person without being them.
After playing this path, I definitely realized there was a play order... Seika>Momo>Maria>Izana. The reason is fairly simple... Maria's path reveals too much about the 'causes' of all this, removing a great deal of the mystery about what the protagonist is trying to do at the end of Momo's path and the 'why' of certain elements of Seika's path. Seika's path, on the other hand, paves the way for things that are elaborated on in Momo's path. Izana's path is, of course, the true one.
Momo's path focuses on one of the more obvious, if mid-boss type antagonists. This antagonist is a 'rationally insane' type who has no morals whatsoever outside of their personal ruleset. In addition, this path has more death than the other two paths combined, lol. I will say I liked the ending of this one, as well.
Izana
Izana is the true heroine of this VN. She is also one of those 'always involved with the protagonist's life' heroines in the style of Kagome from Comyu or Suzu from Ayakashibito (meaning that even if they aren't lovers, they never really separate). Izana is a very odd young girl... she seems at first to be something of a tomboy, but when you get to know her, she also shows a kind of quiet wisdom that the average tomboy heroine just doesn't possess. Rather than being intelligent, she really is just 'wise'.
Her relationship with Tetsuo is so strong that it is unchanged by the ten years of parting between them. They both care deeply about one another and trust each other absolutely, without reservations.
Her path, true to the form of true paths in chuunige, is the most exciting of the paths, bringing together all the elements of the other paths with a focus on the central conflict that isn't resolved in the others. Tetsuo shows off his manliness quite nicely in this path, as well as his own bit of wisdom (If he was a D&D character, he'd be a true neutral barbarian with an intelligence stat of 9 and a wisdom stat of 16), though it is born of him having such a solid sense of who he is, where he stands, and how he intends to live and die.
Neither Tetsuo nor Izana is the type to hesitate or stand around worrying about consequences, as they both have very distinct senses of priorities.
I honestly wept at the climax of this VN. I couldn't help but cry for a certain character who got the sharp end of the stick from beginning to end throughout this story (even mentioning her name is a spoiler). A toast to those who suffer so that others can be saved! *Clephas smiles sadly and clings his glass of rum against an empty one*
A few extra comments
One thing you should keep in mind when reading this VN is that neither this writer nor Hino Wataru produces 'standard' romances. Their romantic elements are generally good, but they are almost universally 'romance born out of a stressful situation', so don't expect a charage-style romantic element in here. What romance is in there is good, at least from my point of view, and Tetsuo is straight-out one of the manliest protagonists I've seen in a chuunige (since most chuunige protagonists tend to have issues that make them fall a bit short of that standard).
I'm glad that this VN kept up the four year tradition of good VNs coming out on or near my birthday, hahaha...
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Valduran reacted to Clephas for a blog entry, VN of the Month January 2017
This month was almost a no-brainer... while there were some halfway-decent charage releases, there weren't any that made a significant impression. I'm afraid I don't have time to read Giga's newest half-hearted-but-pretty-looking charage (work is busy) and I haven't actually played any VNs since i finished Ninki Seiyuu last week.
Silverio Trinity is VN of the Month January 2017. Normally, I wouldn't name a sequel as VN of the Month, on principle. However, in this case, the game itself warrants it. Silverio Trinity is one of those rare sequels I could actually conceive of standing on its own, because even when I extracted my prior knowledge of Silverio Vendetta, I still felt that it was an enormously enjoyable VN. The only point on which it doesn't stand on its own is in background knowledge about the Esperanto and the Great Apocalypse that is only infodumped in incomplete form in Trinity. Of course, not having full knowledge of the events at the end of Vendetta's path in Vendetta is a handicap, but not as much of one as it would have been with another game, lol.
For those wondering about VN of the Year 2016, I'm still reviewing the candidates... I've narrowed it down to three potential winners: Tokyo Necro; Karenai Sekai to Owaru Hana; and Amatsutsumi. The most unlikely of those is probably Amatsutsumi, despite its feels (I knocked Floral Flowlove out of the competition last week). For those who complained to me about the fact that I'm not considering Senren Banka or Gin'iro Haruka, I actually have solid reasons besides personal tastes... I just don't feel like making a wall of text to explain the precise reasons why Gin'iro isn't in the running and I never really even seriously considered Senren Banka, lol.
Edit: Keep in mind that VN of the Year is the competition I spend the most time on every year, using up a minimum of the first two months of the year each year since I started, lol. Not to mention that 2016 was one of the best out of the last ten years in terms of high-quality releases (though the ones that weren't high quality tended to be singularly awful).
List of VN of the Year Winners so far
Hapymaher (2013)
Nanairo Reincarnation (2014)
Kikan Bakumatsu Ibun Last Cavalier (2015)
Again, 2015 is probably the single worst year for VNs out of the last ten, and so Kikan Bakumatsu is actually lower in quality than several releases from both 2014 and 2016, so I almost didn't name a VN of the Year 2015, lol.
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Valduran reacted to Clephas for a blog entry, Replaying VNs
I've been asked in the past many times, 'How can you replay VNs?' and 'Isn't that boring?'. In fact, I get asked that a lot with my 'Random VNs' posts. I thought I'd answer this question...
Replaying VNs is a matter of passion. To be blunt, if it is in a genre I don't like or hits my pet peeves too hard, I can't bring myself to replay it. The fact is, VN experiences don't change through multiple playthroughs, and in this way they are much closer to a book than to the interactivity of many games.
Something I should make clear is that I am a story-lover above all other things. I don't just mean that I love games, anime, and VNs for their stories... I mean that I'll do practically anything to experience a good, well-presented story. Hell, I learned Japanese for that reason.
This is actually the reason why I have so much trouble with pure romance, mystery, and charage. These three types of stories follow some of the most 'confined' story patterns in existence, with a very limited selection of story elements, and as a result they are far easier to predict than many fantasy, sci-fi, or even conspiracy-drama stories... at least for me. This is particularly fatal for mysteries, since a lot of the attraction of the genre, at least to me (when I still liked them) was how much trouble figuring out 'whodunnit' or 'what is going on'.
Now, I have become experienced enough that very little surprises me. Particularly, in the last five years or so, this trend has become marked in my own subjective point of view when it comes to VNs. The issue now is the subject matter... what do I enjoy enough to experience pleasure with on a second run? The genres I can take pleasure in on a second playthrough are limited... almost entirely to the sci-fi, fantasy, and conspiracy genres. Rare exceptions exist, but that is due to a sheer, overwhelming level of quality or due to a powerful emotional experience that doesn't fade quickly through multiple playthroughs (Uruwashi no is an example of this type).
To be blunt, with most VNs, replaying them is impossible. There are no new angles to explore, the feels no longer touch me, and I honestly have no interest in re-experiencing slice of life scenes, lol.
So, it comes down, as I said above, to taste. I can replay VNs i love multiple times. However, I will never be able to replay say... Subahibi or Aiyoku no Eustia.
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Valduran reacted to Clephas for a blog entry, Burned out
It's been a while since a single VN burned me out completely, but Silverio Trinity managed it. That VN had many of the best elements of its predecessor, while being more balanced, having added unique soundtracks, and overall creating a mostly new experience that, while it didn't completely transcend the original, still managed to stand on the same plane.
Unfortunately, it was a highly emotional experience, with a lot of excitement along the way... so I know I won't rate any VNs I play at this moment fairly, regardless of genre. As a result, I'm taking a week's break from my VN of the Month to recover my sanity, lol.
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Valduran reacted to Clephas for a blog entry, Venus Blood: Ragnarok
Yes, you were waiting for it, all you tentacle-loving freaks... this is the newest game in the Venus Blood series, as full of tentacles and sex-training as any of the others... I come to you having finished the Law route and after being forced to go back a chapter in order to get to the Chaos route on my second playthrough (apparently you absolutely have to start the 'goddess insanity' chapter, by failing to complete one of the monster-hunting side-quests).
The gameplay will be familiar to anyone who played Hypno, though there are differences introduced in the unit-creation screen, just as in all the others in the series (every game puts its own twist on this aspect). It is the sequel to Frontier, occurring some three hundred years later, and it is based off of a partial 'fallen goddess but still on Law Route' path.
The biggest difference in the gameplay from previous entries is the introduction of a 'research' system where you basically have to open each step in a tree to get access to other units. You expend medallions to get particular units on each 'block' that you've opened up, and what medallions are available to you determine what units you can access and how much of each tree you can complete (it is impossible to get access to all medallion types and units in the first or even the second playthrough due to difficulty and route issues). While this might not sound that different in fact, it was a great difference visually, making access to the various monster types more obvious than in previous entries.
The system of 'leveling up resources' is back from Hypno, allowing you to use research to level up your auto-healing, auto-experience gaining, and automatic resource allowance (at the end of each turn) independent from what places you've captured. I advise anyone planning to do multiple playthroughs to get everything as high as possible (focus on healing over experience and all the other resources before gold, since gold is the most plentiful resource).
Story-wise... it is standard Venus Blood. You come, you conquer, and you decide whether to make the goddesses love you normally or just drive them crazy through sex training. The actual basic plot is inferior to both Frontier and Hypno, though it it is more 'stable' in that it doesn't trip up in the last chapters like in the previous games. Unfortunately, this game suffers somewhat from being a direct and obvious sequel, as the shadows and persons of characters from the previous game pop up everywhere, distracting you from the protagonist's story.
I need to say something about the Venus Blood games here... it really is a shame that this company doesn't go 'legit' and start making non-ero games. The complexity of the skill system and the way you can make levels almost irrelevant through simply combining the right units in the same squad is incredibly rewarding. This is actually only the second game in the series where I actually explored this aspect of the game in-depth, but I was seriously impressed with the degree to which you can customize your army, creating the ultimate force. In fact, it wouldn't be far from the truth to say the outcome of all battles is entirely determined by the way you design your squads.
Sanah is something of a hard-ass when it comes for this game, always beginning on Hard mode... but I honestly don't recommend that for newcomers to the series. For one thing, the basic endgame difficulty level is pretty high even on normal difficulty, and playing hard mode on the first playthrough has certain annoyances like running short of resources at key points.
Anyway, for gameplay, this, like most of the Venus Blood games, is fairly enjoyable. As a story? Lots of potential here, some really interesting points, but in retrospect the story pales somewhat in comparison to previous entries in the series as a whole, despite exceeding most previous games when it comes to the endgame story.
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Valduran reacted to Clephas for a blog entry, VN of the Month December 2016
Before I announce the VN of the Month, I'm going to go ahead and apologize to those who wanted me to play Honoguraki... to be blunt, I don't have the energy for it. Ragnarok sucked me dry, and I need to get away from undead and demons for a while. Moreover, I hate zombies in the first place (so many reasons), so I'd be unlikely to give a pleasant review or comment anyway.
Now... it is kind of startling how so many great games got packed into a single month. December 2016 was a monster month for story-focused VNs, with a relative dearth of charage/moege (with only two released). I played as much as I could, but after six games, including the monster known as Venus Blood Ragnarok, I feel drained and tired. The main reason I don't deny the existence of charage utterly (other than the occasional shining diamond I find in the piles of icarabu shit) is because even I need a break from bloodshed and darkness sometimes.
There were three releases that had the potential to become VN of the Month this time around...
Akiyume Kukuru
Ryuukishi Bloody Saga
Ou no Mimi ni wa Todokanai!
Now, to be blunt, Ou no Mimi would be my first choice. Why? Because, without the art bigots interfering, it is the most solid of those three candidates by several degrees. In fact, if this were six years ago, all things equal (including art), I would without hesitation have named it VN of the Month. While AXL doesn't escape its own unique formula, there is a reason why this company is a consistent seller despite reusing character art and music constantly.
However, we come to Ryuukishi, which is only a few steps behind story-wise and has the advantage of being an immensely creative story that doesn't fall back on tropes for the most part. It also has a more modern art-style that is highly-detailed, illustrating battle scenes and some of the more shocking guro scenes in loving detail.
Last of all, we have Akiyume Kukuru, which didn't fail to please as the third (and possibly final) game of Sumikko's 'Seasons' series. As usual, it provides the kind of meta-science mystery combined with violent and sexual humor that the company has become infamous for. For a certain type of reader, this VN is pure crack, though if you aren't the type it is aiming for, it will be a huge miss.
So what is the conclusion? In the end it came down to Ryuukishi and Ou no Mimi. I balanced Ou no Mimi's solid, well-narrated story against Ryuukishi's more innovative approach... and in the end I chose Ryuukishi Bloody Saga as VN of the Month December 2016. While AXL's works are really 'at-home' for me, I felt that Ryuukishi will probably have a larger impact on the VN community as a whole in the long run... and they were dead even on how I enjoyed them.
Now... look forward to VN of the Year 2016, which I probably won't finish considering until sometime next month. Fortunately or unfortunately, 2016 was almost as good as 2014 and 2011 for VNs...
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Valduran reacted to Clephas for a blog entry, A few more thoughts on VNs
I know many people have chimed in on the debate about what precisely VNs are to them... but the three main schools of thought pretty much come down to 'story-delivery system', 'pretty picture delivery system', and a mixture of both. To an extent, I can sympathize with all three... but I fall mostly with the 'mixture of both' school of thought with a leaning to the 'story-delivery system' end of things. Why? Because, when it comes down to it, all forms of otaku entertainment are story-delivery systems, when you get right down to it... even if that story is somewhat out there, disjointed, or so mixed in with pointless moe that it is hard to recognize. Of course, that is in the larger sense, so it is basically playing with sophistry on my part to think that way... *loves making it impossible for anyone else to win the argument*
Nonetheless, it is a valid point. I love stories, in general. I live for fiction in all its forms, though the written word is my preferred way to receive it, preferably with narrative, not just dialogue. More than anything, my taste in VNs is shaped by this simple root cause... in the end, I'm a narrative junkie who needs his fix. Chuunige like Dies Irae give me that in the most obvious form, and every once in a while, a fantasy masterpiece like Ikusa Megami Zero comes along and revives my love of world-building and deep settings. Even more rarely, I hit gold with something like Konata yori Kanata made, which burns so deeply into my soul that it causes an epiphany.
The last half-decade of my life has been pretty much shaped by my addict's pursuit of good VNs. As a result, outside of my work I'm pretty much the picture of the hikikomori erogamer (actually, since I work from home...). At the same time, I've more and more come to realize that almost no one across the water has any real idea of the potential of the medium in general for storytelling, despite having the best of all tools in all areas relatively easily at hand.
If I walk through a section my local bookstore (any fiction section), I can pick out at least a dozen titles I've read and left their mark on my way of thinking and expanded my mind in general. Going through all the VNs I've played, I can name only about forty out of the five hundred that left their mark in a significant way on my mind and spirit... and that is seriously a small number, even proportionately speaking. Less than a tenth of all the VNs I've played have been something worthy of remaining for the future... and how sad is that? This is despite the sheer potential the medium has... When I think of it objectively, I'm sometimes driven to despair.
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Valduran reacted to Clephas for a blog entry, Clephas' list of high-quality writers: Tier One
I think we can all agree I've read a lot of VNs. *waits for audience laughter with a smile*
*looks sad when the audience laughter recording doesn't work*
Anyway, over the years I've encountered a lot of writers. Some were mediocre, others were decent, yet others were good... and some were just great.
I decided to list the writers I honestly think have a lot of talent and whose works are something we, as VN fans, should at least keep an eye on. Tier One presents writers who are 'masters of their craft', to the point where they can be put onto a pedestal with few qualms.
My list:
Hino Wataru- Hino Wataru is Akatsuki Works' primary writer. His bad habits include a tendency toward overuse of line repetition (like 'soredemo, to' in Comyu and 'norowareta sekai' in Ruitomo) and an absolute adoration for hedge philosophy themes in each VN he writes. However, if you can endure his quirks, his raw writing is actually really high quality, and he does have a serious talent for scenario construction. It's just too bad that you can tell how he favors his heroines based on their path length and closeness to the 'true' heroine.
Masada Takashi- Now, the first thing that comes to mind to any of us when we hear 'Masada' is the famous/infamous VN Dies Irae. For chuuni fans and fans of elaborate prose, Dies Irae is a drug more powerful than heroin. For people who want prose to be straightforward and easy to understand, it is pure poison. His adoration for the use of phrasing rarely utilized in modern prose, flowery descriptions, and poetic phrasing have also made him one of the most impossible writers to translate, though. His preference is for grandiose settings, 'archetypical characters escaping their archetypes', and over the top plot twists. He is surprisingly good at avoiding giving away future story developments to the reader, and his most brilliant characters are usually the antagonists of the story, rather than the protagonists or the heroines. He is also a first-class master of the art of presentation.
Kurashiki Tatsuya and Takahama Ryou- These guys are what I like to call the 'Masada Fanboys'. Their prose, their scenario and setting construction, and even the cadence of their poetry is all an imprint of Masada. For those unfamiliar with Light's works, Kurashiki Tatsuya was the scenario writer for Maggot Baits (which had unbelievably good prose outside of the torture/sex scenes) and Takahama Ryou was one of Izumo 4's writers. While their writing shows off a rather obvious obsession with Masada's works, that doesn't seem to keep them from writing enormously enjoyable stories and characters. The biggest difference between them and Masada is that they tend to place more of an emphasis on the protagonist and heroines than Masada does (as Masada is a master of the 'supreme antagonist' as is evidenced by Amakasu, Reinhardt, Mercurius, and Hajun). Evidence of this is Vermilion, Electro Arms, Zero Infinity, and Silverio Vendetta, all of which were VNs that were defined almost entirely by the protagonist and/or the heroines.
Kinugasa Shougo- The writer of Akatsuki no Goei (the series) and Reminiscence (the series), Kinugasa Shougo is perhaps best known for his character-based situational comedy, despite having a surprising flair for building a setting. He has an inordinate fondness for dystopian settings and characters who are either amoral or outright villainous. Kaito in Akatsuki no Goei is perhaps one of the most amoral protagonists I've ever come across, possessing a capacity for directed brutality that I've found nearly unmatched in VNs combined with an arrogance that causes endless hilarity throughout the VNs involving him. However, this writer does have one huge flaw... he loves leaving things unfinished and/or to your imagination. He never concludes his stories, and things almost never have a 'happily ever after' feeling to them after he gets done with them.
Takaya Aya- Perhaps one of the most versatile writers on this list, Takaya Aya is Caramel Box's primary writer, having been responsible for many first-class VNs, including Semiramis no Tenbin, Komorebi no Nostalgica, Shuumatsu Shoujo Gensou Alicematic, Otoboku 2, and Kikan Bakumatsu Ibun Last Cavalier. He is absolutely brilliant at creating empathetic characters and pulling the reader into their situations. He can do chuunige, slice-of-life comedy, nakige, and even a dark social commentary.
Higashide Yuuichirou- Like Masada, Higashide Yuuichirou is/was (he is retired) primarily a chuunige writer and was Propeller's main writer until 2011. Unlike Masada, he specializes in a more 'standard' version of the hero. His protagonists are designed to inspire, his writing is full of humor (both standard manzai and self-effacing), and he has a mastery of catharsis that Masada simply doesn't possess. To be honest, I've only come across a few writers that can balance so many elements in a single literary work without having it all fall apart, and his works don't lose their flavor after multiple playthroughs.
Takehaya- Takehaya is a master of catharsis, the creating of characters, settings, and scenarios that can draw out the emotions of the reader, forcing them into an emotional release despite themselves. All of his best works - from utsuge Konakana to the more recent Rakuen no Shugosha - rip into your heart and force you to make a place for the characters there. There are few writers out there that can do what he does, but I can't help but wish there were.
Morisaki Ryouto- Morisaki Ryouto is a challenger for Takaya Aya in terms of versatility, capable of writing nakige, charage, hard sci-fi, chuunige fantasy (Fate/Hollow Ataraxia) and even heavy eros. While he isn't as brilliant as Takaya as a writer, he does have a gift for adapting himself to the genre he is writing, and it is always worth it to at least try anything he writes, even if the genre itself turns out not to suit your tastes.
Shumon Yuu- Shumon Yuu is something of an enigma. He occasionally appears in the VN industry (every three years or so) and puts out a VN that is artistically brilliant (in the general sense) and possesses depths that are almost impossible to fully plumb in a single playthrough. Every VN he has put out since he hit his stride with Itsuka Todoku has been a kamige. He is also a light novel writer. He is brilliant at portraying both suffering and joy, drawing you into the setting and characters while presenting them in their best lights. If there is a writer in the VN industry I can say unequivocally is a genius, he is it.