Note that my reply here is not about the Anime-topic intended for this thread. This reply is about the focus on feedback as a game developer and how much you should "make the game you want to play"The last two nights i have been thinking hard and i have come to this conclusion: I have stopped caring about what other people like/dislike in my works. It is all too subjective and it became too exhausting, painful and confusing for me to try to adapt to.
For my own health and creativity, i had to let go. Im done trying to please everyone and putting myself in last place always
i don't think im the problem. I think the problem is that the world is not ready for my modus operandi. They are not ready because they have for several years been attached to a list of subjective criterias created by a person long ago, wich just happened to gain enough followers in order to become an "Industry Standard". Therefore, when someone like me comes along, someone who follows their heart and does not care about what people think of their work, someone who acknowledge one cannot please everyone, someone who realize the fact that either people like their game or they don't....... then people freak out. It breaks with their "Industry Standard" and they want to murder that person at once because he's a worthless unprofessional Phil Fish xD haha
The problem isnt us, it is the world not being ready for a different subjective modus-operandi other than the "Inustry Standard". I sound like an asshole, but you need to think this through. Give it a thought. The fight for creating something objectively good.....is futile. It is impossible to accomplish. There will always be dislikes. Trying to adapt to subjective feedback and make a flawless gem is impossible. It is exhausting, and it is a prison for any creative person. It is a swelling cancer. I didnt make this decision because im intolerant of feedback or because im an asshole, but because it became too exhausting and confusing for me. It was, and it is, not healthy for me or anyone creative. I want to be free.
I don't want to refrain from making the game i want out of fear from the Industry Standard waiting to attack me once the game comes out. It would be equivalent to letting fear control you, to let you be toyed with.
That being sad, im not gonna disable comments, delete negative reviews or lash out on anyone for hating my game(s)......but i am not going to care very much. Why? Because it is all subjective and too confusing.
Now if you have feedback on bugs, technical issues and such......THEN i do care of course .
enough?