@mnakamura, I'm really impressed with the Mikan Engine goals and proposed .story format unified approach. I have a few questions regarding it:
1. Is there a demo of some novel using Mikan Engine hosted on some server? I'd like to test if it works on PS Vita handheld browser as it is (345/555 on html5 test, second best amongst dedicated video game platforms for HTML5 content, only behind PS4 - at least that was the case in 2015).
2. From what I see there hasn't been a progress on Mikan Engine for almost a year now. Does it mean it's already in pretty good shape (yeah, some demo would be really handy) or maybe you simply don't have time working on it?
3. If the Vita browser is not capable enough for Mikan (which is likely considering it can't play RPG Maker MV HTML5 games) I'm considering developing this LUA based engine further in order to support Mikan Engine JSON .story format. The problem is I can't find any .story format documentation that would describe the functions, syntax and general flow of your scripts. Please share as much information regarding it as possible and upload some reference script using it.
4. I'm most interested in reading Higurashi When They Cry and Umineko MangaGamer's translated VN on the Vita, so I'm wondering if there is any progress in converting MangaGamer customized engine script format into .story files. All data there is stored in plain text, so automatically porting it to custom format seems like a fairly easy task, but if the work has been already done or there are plans to do it in the near future I don't want to duplicate the effort, especially considering I'm a novice, hobbyist programmer (LUA language is the only one I have any experience in).
5. I've read a lot of interesting hacking efforts in this topic and I'm wondering if anyone tried to get Higurashi no Naku Koro ni Sui PS3/Vita script format that contains lip-sync data converted into something readable, that could be used to program this feature.
Thanks in advance.