I'm working with a very old Kirikiri game - 2003. It has no data.xp3. Besides the .exe, all it has is a "savedata" folder, extrans.dll, wuvorbis.dll, and a read me file. Using GARbro I can look into the .exe file and extract all its contents. All its scenarios are .ks. Here's the .exe file's contents:
I've translated some text on artworks and text in .ks files as a test, but every time I try to get the results to appear, nothing happens.
Is it because all the data is from INSIDE the .exe, instead of outside? So when i put "patch.xp3" in the folder with the game, it won't run?
Assuming that ISN'T the case, my only other clue is the startup.tjs file. It reads as this:
Initialize.tjs is in the "system" folder of the .exe. So, I took a look:
I highlighted with blue what I believe was the important part of the text. As it suggests in Japanese, I placed the patch in the same folder as the .exe - didn't work. named it different things (i.e. "scenarios.xp3") and put it in different folders. Nothing worked. To be honest, the patch.xp3 itself only has the modified first.ks file in it for a test, so maybe that's what's making it not work...?
Please let me know how to fix it. Everything else has been going smooth, I just don't know how to get the game to read the patch.xp3. (btw, this is my first time ever doing something like this, so excuse if this is a noob question. I just couldn't find an answer online.)