So I've been writing a VN, but there are a few bad endings that take place chronologically later than the good ending.
Like, you hit the scene where the good ending is supposed to take place, but if you don't have the right flags, the game continues and proceeds to a bad ending appropriate for your flags.
Any other visual novels that have done this? Is that even a good idea? XD
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Specifically I'm worried about the 'good ending being shorter than some of the bad endings' part rather than the flag part. Because all of the VNs I know about seem to have the best ending be the 'final' ending (like Steins;Gate), and when the game ends 'prematurely', it's always a bad ending (or at the very least a 'lesser' good ending that's still not the 'true' ending). Whereas my 'good ending' kind of 'cuts the game short' in the same way the bad endings in Steins;Gate 'cuts the game short' on the way to the good ending.
Like, if someone hits one of my 'long' bad endings first, then goes back and gets my good ending, would they kind of get a sense of "... that's it? That's all there is to the good ending? Feels kind of anticlimactic."? I don't think the good ending scene itself is written in a way that's anticlimactic on its own and if someone gets it first (or after my 'shorter' bad endings), I'm confident it would be satisfying and cathartic, but I'm wondering if the comparative length to my other bad endings would weaken that sense of resolution XD