Hey guys, I’m been lurking on this thread for a while (before HMFan posted the sample patch) and I made an account to post here.
I have no experience with the process for creating a fan translated patch, but I am interested in learning. If it is not too much to ask, could you all document the process and the major steps needed in creating this? I know translating the script is one step, and I guess “hacking/patching” is another (although I do not know what it means), and perhaps there are other steps that I do not know.
I know that work on a translation for saimin yuugi is just getting back up. However, I worry that worry is that although we may finish saimin yuugi, perhaps some of us may leave the project. This would be a problem if we wish to move on to translating saimin enbu. I’m not too familiar with visual novel program types, but I assume that saimin enbu is similar to saimin yuugi and that much of the work done for saimin yuugi can be carried over to saimin enbu (will need a different translation of course).
But right now, if you all were to leave, I would have no idea how you extracted the .s files like in the current git repo (or what those .s files even do) and what other files are necessary.
If we get this documentation written down, it will help immensely with keeping this project alive and in hopefully transitioning to saimin enbu.
Correct me if I’m wrong, but I assume there are 3 main steps to the translation project?
Step 1: Extract game files (.s files?) (extraction method may vary for visual novel engine?) (maybe saimin enbu can use same process as saimin yuugi?) (what is GARbro and QLie) (arc_conv?)
Step 2: Edit japanese text and translate into english.
Step 3: Make patch (turning all the .s files into one .exe file?) not sure how this is done.
This is the end of my ramblings. I just want to help out, but i don’t know enough to help you out. And I think that making a document for onboarding new people would be helpful for future progress and to hopefully help make getting saimin enbu done quicker.