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LostPomegranate

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Everything posted by LostPomegranate

  1. Harem Kingdom immediately came to mind. NekoPara. LAMUNATION! has a harem end. This is probably the goofiest / silliest VN I've ever read. It's all memes and references everywhere. The soundtrack is amazing. DraPri series Those are the non-nukige (although some people would say DraPri and NekoPara are on the border) VNs that quickly came to mind. I haven't played them, but Funbag Fantasy I'd imagine would also fit, although that is a nukige - but people say it still has a good story, it's just on my backlog.
  2. Welcome! Feel free to ask for recommendations in that channel or hop on the discord and ask in the VN channel there. If you're not yet, I'd recommend going on over to vndb.org and looking around, cause their search features are incredibly powerful if you already have a decent idea of what you like.
  3. I personally wouldn't recommend F95 to anyone with how its community is. I will say the RPG genre in general - ESPECIALLY RPG Maker games - are full of non-consent stuff. It comes with the territory when fantasy stuff gets added. Since you played Yumina you should play their other title: Eien no Aselia There's also all of the Eushully games Utawarerumono Koihime Musou Tears to Tiara Bunnyblack Melty's Quest (can be full of non-consent if you want it to be / suck at it) And that's all that came to my mind quickly that are available in English - also just assuming you mean English only since you didn't mention anything that's not available in English. You can use the tags on VNDB to find what you want too: just look up what kind of gameplay elements you want specifically. There's an overarching "other gameplay elements" one which has a ton of child tags. https://vndb.org/g21 that's the big tag, and then if you want you can combine it with other tags like so https://vndb.org/g21?m=0&l=&f=022gen81XHX&s=20w which should eliminate games that have been tagged with "Sex with tentacles".
  4. Welcome. I will say if you're looking for more active conversation the discord is a bit more active, and some of the publisher's discord servers are more active than that. Be warned each server has their own flavor a bit.
  5. I've spent quite a lot on VN's, somewhere in the range of 10k USD in the past two years, almost entirely on the games themselves, some of which I have bought physical versions of, but nearly no merchandise. The good news for you being in Brazil at least is that Steam and JAST at least - I'm unsure about Denpasoft and MangaGamer - have regional pricing, so the pricing will be more appropriate for you. The bad news is that anything you want that is only available in Japan is going to feel a lot more expensive to you, so stuff like fan translations and reading in Japanese is going to be rough. Also, not everyone is going to vibe with everything that is out for visual novels, and that's fine. I'd recommend going on vndb.org, creating an account, and looking up some stuff by tags to see what else you may like. You can even sort down by only those available in English for instance. There's 10 mainline Rance games for instance (10 is still being worked on), so there's quite a lot just in that series. We also have a recommendations forum if you wanted to ask for recommendations once you get a better feel for it, cause right now the recommendations based off just Rance and Katawa Shoujo would be immense. Anyway, thanks for joining the community, and don't hesitate to ask if you have any questions or anything, I hope you enjoy your stay.
  6. Mojika is an extremely unique visual novel. Because of that this is now the most torn I've been about a rating I've given a visual novel to date. It's definitely a game where I feel there will not be many people in the middle ground for this one - you'll probably either love it or hate it. It's presentation is absolutely amazing. The writing itself is decent. The story tries to do too much and includes a bit of everything when it probably shouldn't. First off - the presentation. Holy hell is it immersive. Screenshots do not do it justice. It's done in an extreme first person perspective and there is a lot of text on-screen at once to represent that protagonist's mind reading abilities. For a lot of the game when the protagonist isn't looking up it could be described as a "Shoes and floor simulator" which is also interesting in its own way. When the protagonist closes his eyes the screen goes black. Genuinely, it's unique to the extent that I doubt we'll ever see another visual novel do this, and I think that's a loss as it was amazing. This presentation DOES make this game a very intense / heavy read even without considering its story content though. There's a lot of text flying at you frequently, and everything that happens is heavier due to it. Onto the story / writing.It's a revenge-fueled story. There's a lot of dark things that go on here . The list of potential triggers for people is long and includes: With that out of the way, the story is not the game's strongest aspect. It's not bad, but it's a fairly straightforward revenge story for the most part. I felt that its true route was a step up in quality from the rest of the story, but would likely not be as impactful if you did not read everything else first. I do feel like the story tried to include too many aspects to it which led to some of them feeling less fleshed out than others. There's no major issues with the writing other than it can get a bit drawn out during certain sections which slow its pacing down at times. With all that said, the story is not spectacular or even great on its own, but the presentation elevates the story quite a bit. Overall, this is an interesting visual novel that I'd recommend to people who are okay with its content and can handle its involved presentation. If you're looking into Mojika I'd really recommend you watch a clip of it in action rather than just looking at the screenshots to see if it's something you want to tackle.
  7. tldr;; I'd recommend this to most visual novel readers looking for a bit of a different take on the moege format, with more comedy and very light to no drama upfront slowly transitioning into more drama and very little to no comedy at the end. Overall it's a very good but flawed read that may not be for everyone. Read on for details. Love, Elections, & Chocolate (Koichoco) does a lot right, but it also does some things wrong. It has some likeable characters, good music, nice production values, and a well done localization that reads well to an English native. It's also a bit of a messy visual novel, which not everyone will like. Koichoco has, for better or worse, a central heroine - Chisato. Chisato is a classic tsundere whose tsun rating is pretty darn high, and she is extra jealous. This bleeds into routes that aren't her own, so you can count on her making her presence known in other heroine's routes to a decent amount. I personally didn't find this to be too bad, but I could see it upsetting some readers who are more used to the other heroines "backing off" after you get on someone's route. Past her you have some straightforward characters, the onee-san, the teasing girl, the mysterious silent one, and the overly nice hardworking type. None of them are too unexpected and they each have their positives and negatives, but I don't really consider any of them standouts in any sense. The story is where this visual novel both excels and is a bit disappointing. First, it excels because it's willing to tackle some issues not discussed often in moege - At the same point the stories end quickly enough that it can feel like they are not adequately explored, or truly answered at all. I both liked and hated that decision, as it shows how messy real life is that we don't always get clear cut answers, and not everything is wrapped up cleanly. However, this is a story for enjoyment, and many readers - myself included - appreciate some definitive endings. This is the largest reason why I'm a bit torn on Koichoco. What is there is very good, but I can't help but wish for what was clearly thought about but isn't there. Last few things: it's been ported to Unity using the same UI as Aokana, which has caused some changes but I think it is a net positive, especially given the skip function is now extremely quick. It has a good number of CGs, sprite variations, and an internal upscaler to 4k - although assets are 1080p I believe. Music is good, and there are 6 ending songs, the 5 heroine's voice actors all sing their own which I always appreciate being done by sprite. There's a total of 15 H-scenes present and in my opinion they are average for the genre, but maybe a bit better than Aokana's. If you're here solely for the "plot" then there's probably better options out there. Koichoco ultimately ends up as a good read to me, but one that could have been much more with either a bit of extra expanding on some of these story bits.
  8. Karenai Sekai to Owaru Hana is a nakige with some positives but it also struggles a bit with a story that is very one-note to its detriment. Past that it's pretty standard fare. To me it's another visual novel where the positives and negatives cancel out to where it's just fine. Characters are interesting enough. There's a perverted onee-san type, a cheeky kouhai type, a kind and caring type, and a cutesy imouto type. They all fit their stereotypes fairly well, although there isn't much time spent on characterization beyond the basics, so don't expect very deep characters here. There's also not much character development in this visual novel - partially due to its relatively short runtime (7:23 for me). There are no real standouts here, but nothing particularly grating either. The story is both where this visual novel shines as well as the largest area of failure in my opinion. On the positive end it manages to be a somewhat effective nakige in a very short period of time. It managed to get me emotional within the first hour and a half of reading, which normally does not happen. For me though, once that was successful there was no truly effective comedy or break in the serious mood. It had a few comedic moments but very quickly dove back into serious issues, which led to a feeling of it being a bit of a slog to get through and greatly diminished what emotional impact was there. Most of the aimed comedy moments were the tired and cliche straight / funny man bits, most of which were as cliche as they come, with nothing feeling original at all. I think if you enjoy the kind of comedy here then you'll likely feel a lot more positively about the story as it would have broken up the serious parts quite a bit better. All the story bits were also foreshadowed well in advance, to the point where I had figured out where everything was going by the time the prologue had finished. Take from that what you will, but for me it was another aspect where it diminished the emotional payout when it can be seen from that far away. The epilogues are where all the moe and cute moments are, but they're not very long and are probably 60-75% H-scenes all take place within the epilogues. There's 10 total H-scenes in total that would feel at home in a Marmalade title. I found the art to be very pretty, and the direction aided here, especially the multiple scenes with flower petals being animated along the screen, but there's not a lot of CGs or backgrounds present. Music is also fairly limited, but what is there is appropriate, although I wished the scripting of it was timed a bit better. The OP is a very pretty AiRi sung song, but the ED is a run of the mill Sagara Kokoro tune. The fan translation done by Shinzou translations isn't bad, but it could've used more editing or QA work. It reads like it was translated from JP to Spanish and then into English. From the lines I listened to in full - admittedly very few - the translation itself is fine, but there's a decent number of typos and grammatical errors. For instance there were at least three times "tights" was in the script instead of "thighs". If this kind of thing bothers you then I would skip this one. This title can be picked up secondhand without too much trouble and there's also a download edition. It worked without any real issues for me on a Windows 11 PC. I'd recommend this to anyone looking for a decently written nakige if they're a fan of the cliche straight man / funny man type of comedy. If you're not a fan of that comedy it will likely feel one note to you like it did to me.
  9. Ima Sugu Onii-chan ni Imouto da tte Iitai! (ImaImo https://vndb.org/v7766) is a surprisingly good all-ages moege, and one I'd recommend to most moege readers as long as they're okay with no H-scenes being present and can be okay with the somewhat stupid premise the VN itself has regarding crossdressing. I'll only be talking about things in general to avoid spoilers. Getting the easy stuff out of the way: systems are standard and I had zero issues getting this working on my Windows 11 computer in JP locale and installing the English patch was a breeze. For reference I am running the DVD version with a USB DVD drive, so I can't speak to other versions, but this version was also incredibly cheap to get second hand - well under the cost of the download version when I purchased it - despite being a "first press limited edition". OST is pretty straightforward and what you would expect from sprite / fairys at this point. Nothing particularly noteworthy to me, but a lot of stuff composed by elements garden, solid OP songs, a few really pretty inserts, and EDs sung by the VA's themselves, as well as one "grand ED" that played after clearing everyone's routes - I didn't specifically test but it may have played just after Ayumu's as that was the last route I did. The characters are fairly well rounded in this story. MC is relatable and not a complete idiot (if you ignore him being ) - although he still has that donkan trait, but it didn't feel as bad as usual - and is somewhat proactive, which was a nice change. For the heroines, you have the titular imouto (Ayumu), the shy class president (Kimika), your best friend (Matsuri), and the serious martial artist (Mao). It was nice that these characters don't strictly boil down into their archetypes too much either. They all develop through the various routes and make progress in their personal goals, partially through the common route but primarily in their own heroine routes. With the story, I came into this not expecting as much cuteness as I ended up getting since it is from the same writer as Koichoco ( https://vndb.org/v4028 ) and there was a decently heavy focus on drama in Koichoco. ImaImo's story does take place approximately 2 years before Koichoco and does feature some references and even shares a few characters with it, but there is no need to have read it before; although you will miss some references without having read it, nothing that changes the story, they are simply cute nods to it. The whole common route is focused on slice of life and various cute moments while they introduce the characters. While there is still drama in ImaImo it is much more well balanced and the heaviest bits of it are located within the titular imouto's route. For a simple comparison I cried twice in total over the course of the three other heroine's routes, but maybe five times during Ayumu's. Nothing too ridiculously over the top, but there is believable drama where it pops up in this visual novel so it hits quite a bit harder for me at least than the otherwise melodramatic bits that happen in other works. Overall, I'd recommend ImaImo to any moege fan who wants a bit of drama but not too much as well as some comedy and a lot of cute moments but does not mind there being no H present in the story. If you're okay with the lack of 18+ scenes, then I think you'll come away from ImaImo happy. And as of writing this review the official English release of Koichoco is supposed to happen in a few days, so why not pick this up to read after - or before if you're a quick reader (it took me 18:54 in total)?
  10. Currently I am reading OmOneko https://vndb.org/v38602 which so far is a pretty slow story that has a different take on cat-girls. Sentient but still largely treated as pets with what - so far at least - seems like a lower intelligence, like around a 5-8 year old human's, than how they're normally presented. Jury is still out right now on this. As it sits the MC seems to have some real self-hate and shame surrounding having Nekos. It's also rather dense with expository narration that approaches being verbose at times which is slowing the story down quite a bit. After that I'm planning on reading ImaImo https://vndb.org/v7766 and then KoiChoco when it officially launches next week. Since my last update I have read Rewrite, a few nukige, Amatsutsumi, Aoi Tori, and Kunado Chronicles. Rewrite was good but inconsistent, nukige are nukige, and the three Purple Software games were all good at slightly different levels and all had their issues and their strong points in different spots. See you again in April!
  11. Kunado Chronicles is a more story focused Purple Software game compared to their others. It's still horny - this is Purple Software after all - but focuses a significant bit more on the plot. This is part of what made it close to my favorite visual novel from them. The story is interesting, especially if you're into superpowered action type stories (chuunige), and moves at a decent speed and I felt there were no major issues present. It's your standard "MC wakes up with amnesia, has superpowers, proceeds to make stuff happen around them" story, but it's executed fairly well without any major issues. It does have the standard drawbacks to this kind of story though, such as the MC's plot armor is pretty darn thick here, so it has some trouble creating enough tension at times. I am also a big fan of the possibility of a wrong choice during an action sequence leading to death, but this is strictly a ladder structure game with no choices between the ladder rungs. There are 13 pretty hot H-scenes included in the game, although 5 of them are in the after stories, and only one is located within the common route. Shiravune's localization did dramatically reduce some impact during a few key scenes that negatively impacted the story as a whole. Best example is what is the dramatic climax of the game a few key lines are presented as graphics on the screen rather than in the text box - these lines are not translated at all, not even in the backlog. While you can infer what was said from the response to said lines, you can't immediately, it takes a few lines of dialog to be able to do so. I personally just rewound and paid closer attention and translated, but even that reduced the dramatic tension in the scene, as I had to rewind one line a few times that moved quicker than I was ready for as my kana reading isn't the best. I can only imagine what someone with very limited to no JP knowledge would take from that scene, possibly even missing some of the context there entirely and having to rely entirely on what could be inferred. Past that I'm not going to get into localization choices and all here, but that seemed pretty egregious to me, almost like the project lead and the translator hadn't actually read the game or realized the significance there. Music as always is a Purple Software specialty. BGM are pretty, vocal songs are great. Although like Aoi Tori there is a big reliance on various versions of the OP being used as BGM in sections. That could be a negative for some, as I noticed at one point I was saying the lyrics in my head and had to turn the BGM down as it was distracting. A weird downside to having a very catchy OP I guess. Standard stuff: engine issues are mostly fixed now, just be sure to use the latest update, although this is still ported from CMVS to KiriKiriZ so it feels extra "slow" at times to inputs and the skip feature is especially slow. They have fixed some of the more notorious issues that were present at launch, such as the cherry blossom animations and added back in some necessary options, but it is still lacking compared to CMVS's normal setups. I'd recommend Kunado Chronicles to any VN reader who is interested in a chuunige story with some plot.
  12. I agree with you there. Only Akari's route - and Mary's to a lesser extent - really felt like they were written with their own story in mind rather than how it fed into the true route. Which is a shame because Sayo was a pretty great character and foil to the MC. Risa / Mikako were largely just a joke story that existed to foreshadow a few plot points and throw in some extra H-scenes (with 8 of the 25 belonging to them). There's really only a few ladder structure games where I wasn't hit with the same feeling and those were not "true route" type games such as Fruit of Grisaia. Aiyoku no Eustia is on my decision wheel right now - most of the VNs I own but haven't read end up on a wheel I spin to determine my next read when there isn't a new release - so I'll likely hit that myself at some point.
  13. Aoi Tori is a frustrating read. It's a solid visual novel with an interesting plot containing a plot device that allows it to essentially be as horny as it wants to be. So it's essentially a Purple Software special. However, unlike a few of their other visual novels it proceeds to simultaneously live up to its premise and be a let down. In my opinion, where Hapymaher succeeded on nearly all fronts, and Amatsutsumi succeeded on most, Aoi Tori frustratingly succeeded on only half. However this still sets it above Chrono Clock which failed on most. We'll see where Kunado Chronicles lands on this Purple Software totem pole as it is my next read. Let's get the normal stuff out of the way. This is a Purple Software game, so it's pervy, the music is pretty great (both BGM and vocal songs), and the engine is unique (CMVS). Heck the game starts on a H-scene, so if you're playing the Steam version you can be sure incredibly quickly whether the 18+ is applied properly or not. There are 25 H-scenes in total per the scene viewer, and they are hotter than your average VN scene in my opinion. Onto the stories themselves. Common route was decently interesting and I felt like it set up the heroine routes in a satisfactory manner. Mary's route I particularly enjoyed, as it both flowed from the common route best and had what I feel was the strongest narrative payout and conclusion of all the routes. Sayo's route also felt strong and Risa's route felt like a departure from the rest in a negative way, I do think the biggest disappointment comes from Akari's route here. Especially its third act - Despite its shortfalls, I'd recommend this visual novel to anyone who has enjoyed Purple Software's previous visual novels, as well as anyone who is looking for a game with both plot and "plot".
  14. Have you tried the standard stuff - i.e. run it in compatibility mode for Windows XP SP2, Windows 7, etc.? I'm pretty sure those old versions aren't compatible with Windows 10/11. That's the last common cause of these issues with older VNs.
  15. Interesting interview, answers a few of the questions in that Lucia was the last character to be created but the first route completed almost in a vaccuum, so that does answer a bit of why it felt like . Overall though that interview makes it sound like they communicated a lot more than I would have expected given the feeling the story really gave. Thanks for the link.
  16. Rewrite+ is both a great visual novel to read as well as incredibly frustrating. It features a few really good routes, a decently good true route, and some genuinely funny moments throughout. It also unfortunately features some incredible inconsistencies between routes both in genre and quality of writing, some humor that didn't land for me, as well as some choices that to me scream the writers didn't agree with one another or communicate well, and I'm unsure which. I'm just going to summarize things into bulletpoints with some examples, spoilers will be marked: Positives: - Entertaining writing and some good routes: I particularly enjoyed Lucia's and Shizuru's routes as well as Moon with some caveats. Terra was also an interesting culmination of everything that came before for the most part. - Some of the comedy was genuinely hilarious and had me laughing quite a bit more than I normally do. - Music was great as always from Key - The variety in events in the common route was interesting. - Oppai ending by itself is worth calling out as it was genuinely hilarious and the use of the OP as BGM in particular had me rolling. Negatives: I'm sorry this section is long. - Writing inconsistencies: with three writers handling the various routes it led to one issue that I'm unsure if it was on purpose or not - - and a few that I'm absolutely sure was not on purpose - quality inconsistency as well as some things that feel like the writers were not communicating well with each other. For example in Moon: Terra is much more understandable given how each characters backstory was written in their individual routes, however it also Again, in Terra this is much more understandable as it would've been hard to have them fit. - Confusing stuff in general: Example: at the very end of Terra There's also a few - Mappie sucks. I spent probably 2 extra hours hunting for the last few Mappie events I was missing to 100% this. In conclusion: I'd recommend Rewrite+ to pretty much anyone who is looking for an all-ages visual novel that wouldn't mind some diversity in genres from route to route. Overall it's a good read, and one that I think most visual novel fans should pick up.
  17. Thought about this a bit more and came up with a few more than I think would fit. Roughly in descending order of how I'd recommend them based on how well they fit: UsoNatsu - I personally loved this, it's all SoL drama in interpersonal relationships, but not necessarily the romantic relationships - but it is yuri and the only H is off-screen. Love, Elections, and Chocolate / Koi to Senkyo to Chocolate - can't believe I forgot this one in my previous post I think it fits well. Crescendo Princess Evangile Canvas 2 Kimihime / My Fair Princess - be forewarned people either like this or hate it it seems, and its true route comes out of nowhere.
  18. I'm kind of assuming you mean drama in the relationship itself not some "outside force caused the drama and the couple is still united against it" sort of thing? Hatsukoi 1/1 - although some of the drama is teens being dumb, but it's definitely there, but not in every route. Yosuga no Sora - at least in one route, although this may be a bit borderline if it's relationship drama or just pure drama. Those are the only two that came to mind off the top of my head, a lot of the others coming to mind are clearly drama surrounding the relationships but not necessarily in the relationship.
  19. When I refused to call it anything else and managed to get a few discord servers to admit it's a great alias. Honestly surprised it hadn't happened yet. Especially since One of the few moege I've read where a lot of the H-scenes have true plot significance. I don't think it was much worse in your complaints than most moege are though to be honest, but I also got surprisingly emotional during its true route and didn't mind the romance - especially in the true route - playing second fiddle to the rockets. Also it does sound like a nightmare to run that PC version, so I'd go with the console version too, if only to not have to resize everything often when running it.
  20. Currently I'm inbetween reads, but about to start Rewrite later today. The decision wheel has decided that I shall read all Key products as soon as they get added to the wheel apparently... But since last update I've read Heart of the Woods, Taranormal, Tenshi Souzou Re-boot, Sex Rockets (Byakko / Farther than the Blue Sky), and Little Busters! I'd recommend all of them. Heart of the Woods is a good yuri mystery-ish EVN, Taranormal is a weird offshoot almost fandisc of that, Tenshi Souzou is more Yuzusoft moege, although I don't think it is as good as most of their other releases it is still good. Sex Rockets was by far my surprise moege of the recent past, managing to tie in a scientific story, some drama, and cute moments without getting too boring or anything - although I will say if you are not interested in space or rockets / aerospace in general you may find it boring. Little Busters was good to very good, but suffered a bit from some uneven routes, but ultimately I think almost everyone should give it a read. See you again in roughly a month with probably another 4-6 read.
  21. Little Busters is good. Pretty darn good in fact. Its highs are pretty high, it's funny, it's got some emotional moments, the music is great, but it's also somewhat let down by some uneven routes and a true route I personally found a bit frustrating. The comraderie shown between the characters is pretty great, and that's something you don't see in the majority of visual novels. It truly feels like a gang of friends here rather than just people thrown together randomly. The characters feel like they were written with depth rather than a certain one solely existing to be comedic relief or the silly one or whatnot. The emotional highs of the story are definitely there, and I think different routes or story beats will hit very differently depending on the person you are or where your interests lie. For instance, Sasami's route hit me by far the hardest emotionally, but I know I'm in the minority there. Some of the routes though feel like they aren't quite as well written - Komari's in particular was a letdown for me, and Mio's felt a bit odd as well. By and large though the routes are written well and are a consistent quality throughout. Refrain (True Route): Overall I think it was written well, explaining things well and giving some great meaning to the whole experience, however Minigames: All minigames can be turned off with no detriment to the story itself, but you will lock yourself out of some achievements. I'd honestly recommend turning them off for the majority of your routes unless you really like them, they take up quite a bit of time. There's really only two mini-games that require any skill to them - baseball practice (available in all routes) and the shooting minigame (Saya's route). Neither are too terribly difficult, but the shooting minigame does feature an easy mode. Baseball I wouldn't bother with until after Refrain, as character stats go up with how many heroine routes you've completed, and you will be very unlikely to win the baseball game until you've beefed the stats up quite a bit. The Battle Ranking minigame is automated, but is also significantly easier to do later with increased stats. Battle Ranking is extremely easy to save scum your way through though if you're patient, . Ultimately I'd recommend Little Busters! to any visual novel fan, especially any all-ages or Key fans out there. It's a solid read without too many glaring weaknesses, and honestly if it didn't hit upon a personal pet peeve of mine with a certain story type, it probably would've scored a bit higher.
  22. You go here: https://www.dlsite.com/pro/work/=/product_id/VJ007882.html/?unique_op=af&utm_medium=affiliate&utm_source=vndb.org%2F and you buy it, it is the download edition. It's linked right off the VNDB page. For DLSite if you're outside of Japan you have to buy points for your account (1 pt = 1 yen), but I've had no issues buying points using their "purchase points with a credit card" option on the left in your account page. It's also available on Digiket or DMM, but I've never personally tried Digiket and DMM almost universally uses the worst DRM of the bunch, although in this case DLSite uses the same kind. When you're looking for any VN to purchase, always just the VNDB page, if there's a download edition (or any edition really) listed on there, chances are in the details there will be links to where to purchase it.
  23. I enjoyed Sex Rockets (Byakko / Farther than the Blue Sky) quite a bit. The main characters are all interesting in their own ways, some more than others though. Through its routes it manages to tell a scientific story where the science and progression is somewhat believable on the R&D front, although obviously truncated and simplified so that it would be palatable to a larger audience. It definitely does some things differently - namely the H-scenes and its true route - but I personally enjoyed the differences. I would recommend a route order for this game: Honoka > Kaho > Natsu > Arisa > True this is for some spoiler reasons which would lessen the drama a bit in the later routes if done in a different order. The characters and routes present here in Sex Rockets are pretty stereotypical for the genre, and while a few were great examples there were also a few that were somewhere in the middle. There's the violent tsundere (Arisa) who I feel is a love or hate character for the audience and while I personally loved her character, I feel like her route was somewhere in the middle and quite predictable. Arisa's route also deviates the most from the other heroine routes, with her being the project manager it focuses on the big picture rather than specific rocket bits. Then there's Honoka who is the extremely joking / flirty kouhai with a hat and a fang who exists largely to make the MC's life more interesting. She's wonderful as a support character, good as a heroine, and her route is interesting. Kaho is the cute, shy, quiet, and bookish type who is always standing up for what she thinks is right. For me her route was the best, it felt like it balanced the drama and rocket sections better than the others. Lastly there's Natsu, the extremely airheaded senpai. As a character Natsu is wonderful comedic relief, but I found it hard to consider her as a romantic interest, so her route for the romantic sections largely felt awkward. Her story and the rocket business however was fine. The true route I personally found to be entertaining and I felt it conveyed the overall tone and message of the visual novel very well, and was one of the dramatic highlights of the game. However, I can see it definitely being somewhat divisive, so your mileage may vary here. The balance of storytelling between more dramatic character driven sections and more science heavy rocket sections particularly impressed me. They even managed to make the H-scenes more important to the story. No, you cannot completely check out or skip the H-scenes in Sex Rockets without missing some decently important story bits. It was a nice change to say the least. On the negative end some of the common route can feel very information dense as they essentially give you a quick primer on the basics of rockets. At one point I had to take a break after reading for a few hours. I would recommend Sex Rockets (Byakko / Farther than the Blue Sky) to anyone who likes a pretty well written moege. Bit of a caveat though: this will be much more appealing to anyone interested in space related things, especially rockets or physics. If you have zero interest in these, then I'm unsure if this is the visual novel for you. If that all sounds good, I'd recommend picking this up even at its high price - but especially so if you wait for a sale.
  24. Teasing heroines are fairly common, but to hit all of the asks is a bit harder, but here's a list that came off the top of my head in roughly descending order of how much I think they match. Reina from Kinkoi: Golden Loveriche comes to mind quickly. Misaki in Aokana Kyou in Hatsukoi 1/1 Hinata in Gin'iro, Haruka is probably borderline-ey to that but I think it'd fit well enough. Touko in Hoshi Ori Yume Mirai - all three tone work's games are more just towards the teasing / joking end but develop the romance more slowly. Sort of Noel in Walkure Romanze, but this is again more of the teasing thing Kaname in Sugar Style is probably borderline too, but definitely has the teasing part going on
  25. Another month down, some more VNs down as well... Comyu, UsoNatsu, My Klutzy Cupid, everlasting flowers, Fatal Twelve, Parquet, and Family Project all completed, now I'm onto Ego's Spark before Tenshi Souzou releases this Friday... Out of all those...I'd actually recommend pretty much all of them to someone. Comyu is a great chunige by the same makers as Hello Lady! and feels very similar but with a dragon. UsoNatsu was actually my favorite read of 2024 (ignoring rereads), a well written yuri slice of life drama / coming of age tale. Fatal Twelve was a pretty good mystery / death game with some light yuri. everlasting flowers was another coming of age / drama tale with extremely light yuri undertones (nothing outright). My Klutzy Cupid is your general moege with nothing outstanding about it but also very little that was bad either. Parquet is Yuzusoft's take on an all-ages story with just romantic undertones rather than an outright romance story, which was refreshing, although I wish the afters didn't effectively end on cliffhangers. Family Project is the one I'd only recommend if you like slapstick / silly comedy because otherwise it's a one-note slog through the dramatic which is how it was for me. See you next month with probably another 5-6 completed.
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