Jump to content

l77l

Members
  • Posts

    9
  • Joined

  • Last visited

Profile Information

  • Japanese language
    Basic

Contact

  • Discord
    l77l
  • Website
    https://feeling.limited/

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

l77l's Achievements

Fuwa Novice

Fuwa Novice (2/11)

1

Reputation

  1. A tool has been created: https://github.com/FritzTom/himauri-tools
  2. Correct me if I'm wrong, but I don't see any indication of the game checking the lenght of the text, the format just seems to be FF 01 00 01 5C 6E (text bytes) 00 00 0A 0D 33
  3. @leticiel_ I don't really understand what you mean sorry... (im not very technical in regards to editing binaries lol) If noticed that before the linebreak (5C 6E) and the text, there is always a sequence of "01 00 01" followed by the \n and then comes the text. I don't know if this can be helpful, just something I noticed. So basically the format seems to be the following for text: FF 01 00 01 5C 6E (text bytes) 00 00
  4. Is there a way to test this? I am really new to VN hacking and I‘d be happy if someone could help me. I have attached the original dumps of the script in my first post, so if you‘d like you can change the length of the first dialogue there and I could test it in-game, or you could explain how to test it and I‘d do it by myself. If contacting me through discord is easier, feel free to add me if you want to help (l77l).
  5. I have since identified the Engine being Himauri Script Engine v2.0 (Him5). Is there any tool available that makes it easier to translate games using this engine?
  6. I'm having issues editing HPX archives with the Him5 signature. I've documented my issue here:
  7. So after playing around with a Hexeditor I managed to change some things here and there. Obviously transalting a VN in a Hexeditor is basically impossible, so I don't really know where to go from here. Also I still don't understand why editing the files in a texteditor and then repackaging them breaks the game... After comparing the original and the edited version I saw that some Hexvalues stay the same, while others change. So I'd need someone to help me with this please...
  8. I tried it like this, still the same error throws. Also I tried removing a few characters from the file and repackaging without adding anything, the error throws again. It is weird, since I tried to repackage without any changes and the game loads in without any issues. Is there an issue in my repackager? Feel free to check the code in my first post. I personally think that it is either a unicode or signature error, I can't tell though...
  9. Hello guys. I've recently tried to start a TL for a visual novel called "Natsumelo". It uses HXP files with a Him5 signature. I've created a repacker and the repacker seems to work correctly. (https://github.com/iHeq/him5-repacker). Now when I open a script (for instance the first one), and I simply change the text from japanese to something in english, the game throws two errors when starting a new game. The errors in question Is this an encryption error? Or something with the text format? Does anyone know how to fix this? https://www.swisstransfer.com/d/3bf46403-7631-482e-a053-e5bea5312011 ^ here is the original archive (natsuscn_or) and my repackaged file (natsuscn) for reference.
×
×
  • Create New...