Sorry to necropost, but I'm back on this once again, and I'd rather keep existing information in one place than reference two/three threads.
Two of the major issues I am having right now are with Nscripter's name command ($name1) on a line around the middle of the common route, line 5168:
学校では“才色兼備で非の打ち所のない生徒会副会長”と周知されている私、姉崎$name1は、実際には三度の飯よりアニメやゲーム(特に乙女ゲーム)が大好物なただのオタクである。\
The game crashes when that line comes out. I counted the bytes and all, and it fit. I even broke the line into two blocks in case it was crashing because it was too long, but didn't seem to help.
The other issue is with soft line breaks; I can't use the backslash to keep actual text on the same line. It either has to do a hard line break (text goes on the line below) or it just frizzes out. Some of this is a big issue since between soft breaks, there's sometimes delay and/or graphics commands, like so:
#FF7c7b【姉崎$name1】#574031
「えっ。/
delay 200
mov %Nozomi,0 : mov %Ase,0 : mov %C,0 : gosub *nozomi_a62
print 1
mov %Nozomi,0 : mov %Ase,1 : mov %C,0 : gosub *nozomi_b43
print 7
うわ」\
mov %Nozomi,0 : mov %Ase,1 : mov %C,0 : gosub *nozomi_b42
print 7
しまった。スカートのプリーツがとれかかっている。\
As we've established, soft break commands don't work when using the English designation (>line), and removing it like you do for name command lines doesn't work either. So...