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Yotek got a reaction from astro in ACEN: Ryukishi07
So I figured I'd make a post here just to give some information on Ryukishi07. He is one of the special guests at ACEN (Anime central) this year. I'm a terrible writer but figured I'd give some information/highlights that I got from one of his panels today. Also, I'm crazy tired so I'll clean it up later. Tomorrow, I'll either update this post or just add a new one about his new game announcement.
So first, some pictures. Please forgive my photography, I don't have very steady hands.
Here is his panel slideshow (yeah.... he only had one slide)
Here are a few pictures of him.
Again, unorganized list of interesting points, will be cleaned up later.
The main discussions of his panel was related around his writing of Higurashi and Umineko.
The writing style that he uses is a bit different than most. Instead of creating outlines and having expectations for his endings, he has a more fluid free writing system. He will often write without having any idea how he is going to end his stories.
One of the biggest influences for writing was his friend BT. He would write out ideas and provide them to him to see how he would respond. His goal was often to create surprise in his staff and readers (As I'm sure any of us are aware of if seeing any of his work).
An interesting story that he told us was that when creating Higurashi, he was actually very influenced by the film "Independence Day". At one point, he was actually trying to find a way to make them fight aliens. (thank god he didn't). Apparently, there is a section where Keiichi and Rika are preparing for a fight, and that was taken from a scene in that movie. (Never seen the movie... I know, I'm horrible). Ever since then, he has a strict rule of not consuming content when writing.
He is a big zombie fan... though not so much Japanese zombies. He likes the way they portray zombies in the West. Also.... He's not apposed to the idea of creating a game where zombies go for girls panties. (Yes, I'd play that too)
With characters, he always has 2 sides to them. The example he used was Rika. She comes of a young, cute, and super sweet. However, when alone, she is actually quite different. He also avoids telling how characters feel. Instead of telling you, he likes to convey their emotions and motives through their words and actions. He feels that by doing so, it builds a better connection as it is your interpretation. It also prevents having a very solid baseline so he can throw you for a loop later.
An interesting question that was asked was about the setting for Higurashi. He got the idea for the setting after reading Seishi Yokomizo's "The Village of Eight Graves". (That was a interesting fun fact).
Now for some Umineko information. (FYI, It's on my to play list, so this is even more of a text dump than anything else).
Umineko was fun for him because of the fact that there was so much feedback after each game he came out with. He actually would go through all the feedback he could to see how people were responding to his game. Umineko actually turned into a game for him as well. As the readers were taken down different paths, he got to enjoy how they responded and created fun for them as well.
One thing I found unique was that he actually changed the 3rd game. Originally, there was a character that was introduced in the 5th game. This was actually intended to be the 3rd but he didn't want to drive everyone into despair.
The last thing I have was a fun "quote" from his panel. Granted, everything he said was through a translator (my Japanese isn't good enough yet) but it stuck out to me. "The sadistic edge of writing is important". I think this can be interpreted in a lot of ways. He really made it apparent that the writing itself is his inspiration. It could be the sadistic part is the feedback from his audience, or even the content of his works. However, I think one thing is for certain. From what I have experienced of his works, they are amazing and I look forward to giving an update on his new game tomorrow.
Hope at least someone found this useful. Please chalk up all errors to my horrible writing, note taking, or poor tolerance for sleep deprivation and alcohol.
EDIT: Part 2 Here- http://forums.fuwanovel.net/index.php?/topic/10153-acen-ryukishi07/#entry282310
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Yotek got a reaction from Darklord Rooke in ACEN: Ryukishi07
So I figured I'd make a post here just to give some information on Ryukishi07. He is one of the special guests at ACEN (Anime central) this year. I'm a terrible writer but figured I'd give some information/highlights that I got from one of his panels today. Also, I'm crazy tired so I'll clean it up later. Tomorrow, I'll either update this post or just add a new one about his new game announcement.
So first, some pictures. Please forgive my photography, I don't have very steady hands.
Here is his panel slideshow (yeah.... he only had one slide)
Here are a few pictures of him.
Again, unorganized list of interesting points, will be cleaned up later.
The main discussions of his panel was related around his writing of Higurashi and Umineko.
The writing style that he uses is a bit different than most. Instead of creating outlines and having expectations for his endings, he has a more fluid free writing system. He will often write without having any idea how he is going to end his stories.
One of the biggest influences for writing was his friend BT. He would write out ideas and provide them to him to see how he would respond. His goal was often to create surprise in his staff and readers (As I'm sure any of us are aware of if seeing any of his work).
An interesting story that he told us was that when creating Higurashi, he was actually very influenced by the film "Independence Day". At one point, he was actually trying to find a way to make them fight aliens. (thank god he didn't). Apparently, there is a section where Keiichi and Rika are preparing for a fight, and that was taken from a scene in that movie. (Never seen the movie... I know, I'm horrible). Ever since then, he has a strict rule of not consuming content when writing.
He is a big zombie fan... though not so much Japanese zombies. He likes the way they portray zombies in the West. Also.... He's not apposed to the idea of creating a game where zombies go for girls panties. (Yes, I'd play that too)
With characters, he always has 2 sides to them. The example he used was Rika. She comes of a young, cute, and super sweet. However, when alone, she is actually quite different. He also avoids telling how characters feel. Instead of telling you, he likes to convey their emotions and motives through their words and actions. He feels that by doing so, it builds a better connection as it is your interpretation. It also prevents having a very solid baseline so he can throw you for a loop later.
An interesting question that was asked was about the setting for Higurashi. He got the idea for the setting after reading Seishi Yokomizo's "The Village of Eight Graves". (That was a interesting fun fact).
Now for some Umineko information. (FYI, It's on my to play list, so this is even more of a text dump than anything else).
Umineko was fun for him because of the fact that there was so much feedback after each game he came out with. He actually would go through all the feedback he could to see how people were responding to his game. Umineko actually turned into a game for him as well. As the readers were taken down different paths, he got to enjoy how they responded and created fun for them as well.
One thing I found unique was that he actually changed the 3rd game. Originally, there was a character that was introduced in the 5th game. This was actually intended to be the 3rd but he didn't want to drive everyone into despair.
The last thing I have was a fun "quote" from his panel. Granted, everything he said was through a translator (my Japanese isn't good enough yet) but it stuck out to me. "The sadistic edge of writing is important". I think this can be interpreted in a lot of ways. He really made it apparent that the writing itself is his inspiration. It could be the sadistic part is the feedback from his audience, or even the content of his works. However, I think one thing is for certain. From what I have experienced of his works, they are amazing and I look forward to giving an update on his new game tomorrow.
Hope at least someone found this useful. Please chalk up all errors to my horrible writing, note taking, or poor tolerance for sleep deprivation and alcohol.
EDIT: Part 2 Here- http://forums.fuwanovel.net/index.php?/topic/10153-acen-ryukishi07/#entry282310
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Yotek got a reaction from Funyarinpa in ACEN: Ryukishi07
So I figured I'd make a post here just to give some information on Ryukishi07. He is one of the special guests at ACEN (Anime central) this year. I'm a terrible writer but figured I'd give some information/highlights that I got from one of his panels today. Also, I'm crazy tired so I'll clean it up later. Tomorrow, I'll either update this post or just add a new one about his new game announcement.
So first, some pictures. Please forgive my photography, I don't have very steady hands.
Here is his panel slideshow (yeah.... he only had one slide)
Here are a few pictures of him.
Again, unorganized list of interesting points, will be cleaned up later.
The main discussions of his panel was related around his writing of Higurashi and Umineko.
The writing style that he uses is a bit different than most. Instead of creating outlines and having expectations for his endings, he has a more fluid free writing system. He will often write without having any idea how he is going to end his stories.
One of the biggest influences for writing was his friend BT. He would write out ideas and provide them to him to see how he would respond. His goal was often to create surprise in his staff and readers (As I'm sure any of us are aware of if seeing any of his work).
An interesting story that he told us was that when creating Higurashi, he was actually very influenced by the film "Independence Day". At one point, he was actually trying to find a way to make them fight aliens. (thank god he didn't). Apparently, there is a section where Keiichi and Rika are preparing for a fight, and that was taken from a scene in that movie. (Never seen the movie... I know, I'm horrible). Ever since then, he has a strict rule of not consuming content when writing.
He is a big zombie fan... though not so much Japanese zombies. He likes the way they portray zombies in the West. Also.... He's not apposed to the idea of creating a game where zombies go for girls panties. (Yes, I'd play that too)
With characters, he always has 2 sides to them. The example he used was Rika. She comes of a young, cute, and super sweet. However, when alone, she is actually quite different. He also avoids telling how characters feel. Instead of telling you, he likes to convey their emotions and motives through their words and actions. He feels that by doing so, it builds a better connection as it is your interpretation. It also prevents having a very solid baseline so he can throw you for a loop later.
An interesting question that was asked was about the setting for Higurashi. He got the idea for the setting after reading Seishi Yokomizo's "The Village of Eight Graves". (That was a interesting fun fact).
Now for some Umineko information. (FYI, It's on my to play list, so this is even more of a text dump than anything else).
Umineko was fun for him because of the fact that there was so much feedback after each game he came out with. He actually would go through all the feedback he could to see how people were responding to his game. Umineko actually turned into a game for him as well. As the readers were taken down different paths, he got to enjoy how they responded and created fun for them as well.
One thing I found unique was that he actually changed the 3rd game. Originally, there was a character that was introduced in the 5th game. This was actually intended to be the 3rd but he didn't want to drive everyone into despair.
The last thing I have was a fun "quote" from his panel. Granted, everything he said was through a translator (my Japanese isn't good enough yet) but it stuck out to me. "The sadistic edge of writing is important". I think this can be interpreted in a lot of ways. He really made it apparent that the writing itself is his inspiration. It could be the sadistic part is the feedback from his audience, or even the content of his works. However, I think one thing is for certain. From what I have experienced of his works, they are amazing and I look forward to giving an update on his new game tomorrow.
Hope at least someone found this useful. Please chalk up all errors to my horrible writing, note taking, or poor tolerance for sleep deprivation and alcohol.
EDIT: Part 2 Here- http://forums.fuwanovel.net/index.php?/topic/10153-acen-ryukishi07/#entry282310
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Yotek got a reaction from BookwormOtaku in ACEN: Ryukishi07
So I figured I'd make a post here just to give some information on Ryukishi07. He is one of the special guests at ACEN (Anime central) this year. I'm a terrible writer but figured I'd give some information/highlights that I got from one of his panels today. Also, I'm crazy tired so I'll clean it up later. Tomorrow, I'll either update this post or just add a new one about his new game announcement.
So first, some pictures. Please forgive my photography, I don't have very steady hands.
Here is his panel slideshow (yeah.... he only had one slide)
Here are a few pictures of him.
Again, unorganized list of interesting points, will be cleaned up later.
The main discussions of his panel was related around his writing of Higurashi and Umineko.
The writing style that he uses is a bit different than most. Instead of creating outlines and having expectations for his endings, he has a more fluid free writing system. He will often write without having any idea how he is going to end his stories.
One of the biggest influences for writing was his friend BT. He would write out ideas and provide them to him to see how he would respond. His goal was often to create surprise in his staff and readers (As I'm sure any of us are aware of if seeing any of his work).
An interesting story that he told us was that when creating Higurashi, he was actually very influenced by the film "Independence Day". At one point, he was actually trying to find a way to make them fight aliens. (thank god he didn't). Apparently, there is a section where Keiichi and Rika are preparing for a fight, and that was taken from a scene in that movie. (Never seen the movie... I know, I'm horrible). Ever since then, he has a strict rule of not consuming content when writing.
He is a big zombie fan... though not so much Japanese zombies. He likes the way they portray zombies in the West. Also.... He's not apposed to the idea of creating a game where zombies go for girls panties. (Yes, I'd play that too)
With characters, he always has 2 sides to them. The example he used was Rika. She comes of a young, cute, and super sweet. However, when alone, she is actually quite different. He also avoids telling how characters feel. Instead of telling you, he likes to convey their emotions and motives through their words and actions. He feels that by doing so, it builds a better connection as it is your interpretation. It also prevents having a very solid baseline so he can throw you for a loop later.
An interesting question that was asked was about the setting for Higurashi. He got the idea for the setting after reading Seishi Yokomizo's "The Village of Eight Graves". (That was a interesting fun fact).
Now for some Umineko information. (FYI, It's on my to play list, so this is even more of a text dump than anything else).
Umineko was fun for him because of the fact that there was so much feedback after each game he came out with. He actually would go through all the feedback he could to see how people were responding to his game. Umineko actually turned into a game for him as well. As the readers were taken down different paths, he got to enjoy how they responded and created fun for them as well.
One thing I found unique was that he actually changed the 3rd game. Originally, there was a character that was introduced in the 5th game. This was actually intended to be the 3rd but he didn't want to drive everyone into despair.
The last thing I have was a fun "quote" from his panel. Granted, everything he said was through a translator (my Japanese isn't good enough yet) but it stuck out to me. "The sadistic edge of writing is important". I think this can be interpreted in a lot of ways. He really made it apparent that the writing itself is his inspiration. It could be the sadistic part is the feedback from his audience, or even the content of his works. However, I think one thing is for certain. From what I have experienced of his works, they are amazing and I look forward to giving an update on his new game tomorrow.
Hope at least someone found this useful. Please chalk up all errors to my horrible writing, note taking, or poor tolerance for sleep deprivation and alcohol.
EDIT: Part 2 Here- http://forums.fuwanovel.net/index.php?/topic/10153-acen-ryukishi07/#entry282310
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Yotek got a reaction from Vemocleus in ACEN: Ryukishi07
So I figured I'd make a post here just to give some information on Ryukishi07. He is one of the special guests at ACEN (Anime central) this year. I'm a terrible writer but figured I'd give some information/highlights that I got from one of his panels today. Also, I'm crazy tired so I'll clean it up later. Tomorrow, I'll either update this post or just add a new one about his new game announcement.
So first, some pictures. Please forgive my photography, I don't have very steady hands.
Here is his panel slideshow (yeah.... he only had one slide)
Here are a few pictures of him.
Again, unorganized list of interesting points, will be cleaned up later.
The main discussions of his panel was related around his writing of Higurashi and Umineko.
The writing style that he uses is a bit different than most. Instead of creating outlines and having expectations for his endings, he has a more fluid free writing system. He will often write without having any idea how he is going to end his stories.
One of the biggest influences for writing was his friend BT. He would write out ideas and provide them to him to see how he would respond. His goal was often to create surprise in his staff and readers (As I'm sure any of us are aware of if seeing any of his work).
An interesting story that he told us was that when creating Higurashi, he was actually very influenced by the film "Independence Day". At one point, he was actually trying to find a way to make them fight aliens. (thank god he didn't). Apparently, there is a section where Keiichi and Rika are preparing for a fight, and that was taken from a scene in that movie. (Never seen the movie... I know, I'm horrible). Ever since then, he has a strict rule of not consuming content when writing.
He is a big zombie fan... though not so much Japanese zombies. He likes the way they portray zombies in the West. Also.... He's not apposed to the idea of creating a game where zombies go for girls panties. (Yes, I'd play that too)
With characters, he always has 2 sides to them. The example he used was Rika. She comes of a young, cute, and super sweet. However, when alone, she is actually quite different. He also avoids telling how characters feel. Instead of telling you, he likes to convey their emotions and motives through their words and actions. He feels that by doing so, it builds a better connection as it is your interpretation. It also prevents having a very solid baseline so he can throw you for a loop later.
An interesting question that was asked was about the setting for Higurashi. He got the idea for the setting after reading Seishi Yokomizo's "The Village of Eight Graves". (That was a interesting fun fact).
Now for some Umineko information. (FYI, It's on my to play list, so this is even more of a text dump than anything else).
Umineko was fun for him because of the fact that there was so much feedback after each game he came out with. He actually would go through all the feedback he could to see how people were responding to his game. Umineko actually turned into a game for him as well. As the readers were taken down different paths, he got to enjoy how they responded and created fun for them as well.
One thing I found unique was that he actually changed the 3rd game. Originally, there was a character that was introduced in the 5th game. This was actually intended to be the 3rd but he didn't want to drive everyone into despair.
The last thing I have was a fun "quote" from his panel. Granted, everything he said was through a translator (my Japanese isn't good enough yet) but it stuck out to me. "The sadistic edge of writing is important". I think this can be interpreted in a lot of ways. He really made it apparent that the writing itself is his inspiration. It could be the sadistic part is the feedback from his audience, or even the content of his works. However, I think one thing is for certain. From what I have experienced of his works, they are amazing and I look forward to giving an update on his new game tomorrow.
Hope at least someone found this useful. Please chalk up all errors to my horrible writing, note taking, or poor tolerance for sleep deprivation and alcohol.
EDIT: Part 2 Here- http://forums.fuwanovel.net/index.php?/topic/10153-acen-ryukishi07/#entry282310
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Yotek got a reaction from Mr Poltroon in ACEN: Ryukishi07
So I figured I'd make a post here just to give some information on Ryukishi07. He is one of the special guests at ACEN (Anime central) this year. I'm a terrible writer but figured I'd give some information/highlights that I got from one of his panels today. Also, I'm crazy tired so I'll clean it up later. Tomorrow, I'll either update this post or just add a new one about his new game announcement.
So first, some pictures. Please forgive my photography, I don't have very steady hands.
Here is his panel slideshow (yeah.... he only had one slide)
Here are a few pictures of him.
Again, unorganized list of interesting points, will be cleaned up later.
The main discussions of his panel was related around his writing of Higurashi and Umineko.
The writing style that he uses is a bit different than most. Instead of creating outlines and having expectations for his endings, he has a more fluid free writing system. He will often write without having any idea how he is going to end his stories.
One of the biggest influences for writing was his friend BT. He would write out ideas and provide them to him to see how he would respond. His goal was often to create surprise in his staff and readers (As I'm sure any of us are aware of if seeing any of his work).
An interesting story that he told us was that when creating Higurashi, he was actually very influenced by the film "Independence Day". At one point, he was actually trying to find a way to make them fight aliens. (thank god he didn't). Apparently, there is a section where Keiichi and Rika are preparing for a fight, and that was taken from a scene in that movie. (Never seen the movie... I know, I'm horrible). Ever since then, he has a strict rule of not consuming content when writing.
He is a big zombie fan... though not so much Japanese zombies. He likes the way they portray zombies in the West. Also.... He's not apposed to the idea of creating a game where zombies go for girls panties. (Yes, I'd play that too)
With characters, he always has 2 sides to them. The example he used was Rika. She comes of a young, cute, and super sweet. However, when alone, she is actually quite different. He also avoids telling how characters feel. Instead of telling you, he likes to convey their emotions and motives through their words and actions. He feels that by doing so, it builds a better connection as it is your interpretation. It also prevents having a very solid baseline so he can throw you for a loop later.
An interesting question that was asked was about the setting for Higurashi. He got the idea for the setting after reading Seishi Yokomizo's "The Village of Eight Graves". (That was a interesting fun fact).
Now for some Umineko information. (FYI, It's on my to play list, so this is even more of a text dump than anything else).
Umineko was fun for him because of the fact that there was so much feedback after each game he came out with. He actually would go through all the feedback he could to see how people were responding to his game. Umineko actually turned into a game for him as well. As the readers were taken down different paths, he got to enjoy how they responded and created fun for them as well.
One thing I found unique was that he actually changed the 3rd game. Originally, there was a character that was introduced in the 5th game. This was actually intended to be the 3rd but he didn't want to drive everyone into despair.
The last thing I have was a fun "quote" from his panel. Granted, everything he said was through a translator (my Japanese isn't good enough yet) but it stuck out to me. "The sadistic edge of writing is important". I think this can be interpreted in a lot of ways. He really made it apparent that the writing itself is his inspiration. It could be the sadistic part is the feedback from his audience, or even the content of his works. However, I think one thing is for certain. From what I have experienced of his works, they are amazing and I look forward to giving an update on his new game tomorrow.
Hope at least someone found this useful. Please chalk up all errors to my horrible writing, note taking, or poor tolerance for sleep deprivation and alcohol.
EDIT: Part 2 Here- http://forums.fuwanovel.net/index.php?/topic/10153-acen-ryukishi07/#entry282310
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Yotek got a reaction from Rockmandash12 in ACEN: Ryukishi07
So I figured I'd make a post here just to give some information on Ryukishi07. He is one of the special guests at ACEN (Anime central) this year. I'm a terrible writer but figured I'd give some information/highlights that I got from one of his panels today. Also, I'm crazy tired so I'll clean it up later. Tomorrow, I'll either update this post or just add a new one about his new game announcement.
So first, some pictures. Please forgive my photography, I don't have very steady hands.
Here is his panel slideshow (yeah.... he only had one slide)
Here are a few pictures of him.
Again, unorganized list of interesting points, will be cleaned up later.
The main discussions of his panel was related around his writing of Higurashi and Umineko.
The writing style that he uses is a bit different than most. Instead of creating outlines and having expectations for his endings, he has a more fluid free writing system. He will often write without having any idea how he is going to end his stories.
One of the biggest influences for writing was his friend BT. He would write out ideas and provide them to him to see how he would respond. His goal was often to create surprise in his staff and readers (As I'm sure any of us are aware of if seeing any of his work).
An interesting story that he told us was that when creating Higurashi, he was actually very influenced by the film "Independence Day". At one point, he was actually trying to find a way to make them fight aliens. (thank god he didn't). Apparently, there is a section where Keiichi and Rika are preparing for a fight, and that was taken from a scene in that movie. (Never seen the movie... I know, I'm horrible). Ever since then, he has a strict rule of not consuming content when writing.
He is a big zombie fan... though not so much Japanese zombies. He likes the way they portray zombies in the West. Also.... He's not apposed to the idea of creating a game where zombies go for girls panties. (Yes, I'd play that too)
With characters, he always has 2 sides to them. The example he used was Rika. She comes of a young, cute, and super sweet. However, when alone, she is actually quite different. He also avoids telling how characters feel. Instead of telling you, he likes to convey their emotions and motives through their words and actions. He feels that by doing so, it builds a better connection as it is your interpretation. It also prevents having a very solid baseline so he can throw you for a loop later.
An interesting question that was asked was about the setting for Higurashi. He got the idea for the setting after reading Seishi Yokomizo's "The Village of Eight Graves". (That was a interesting fun fact).
Now for some Umineko information. (FYI, It's on my to play list, so this is even more of a text dump than anything else).
Umineko was fun for him because of the fact that there was so much feedback after each game he came out with. He actually would go through all the feedback he could to see how people were responding to his game. Umineko actually turned into a game for him as well. As the readers were taken down different paths, he got to enjoy how they responded and created fun for them as well.
One thing I found unique was that he actually changed the 3rd game. Originally, there was a character that was introduced in the 5th game. This was actually intended to be the 3rd but he didn't want to drive everyone into despair.
The last thing I have was a fun "quote" from his panel. Granted, everything he said was through a translator (my Japanese isn't good enough yet) but it stuck out to me. "The sadistic edge of writing is important". I think this can be interpreted in a lot of ways. He really made it apparent that the writing itself is his inspiration. It could be the sadistic part is the feedback from his audience, or even the content of his works. However, I think one thing is for certain. From what I have experienced of his works, they are amazing and I look forward to giving an update on his new game tomorrow.
Hope at least someone found this useful. Please chalk up all errors to my horrible writing, note taking, or poor tolerance for sleep deprivation and alcohol.
EDIT: Part 2 Here- http://forums.fuwanovel.net/index.php?/topic/10153-acen-ryukishi07/#entry282310
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Yotek got a reaction from EldritchCherub in ACEN: Ryukishi07
So I figured I'd make a post here just to give some information on Ryukishi07. He is one of the special guests at ACEN (Anime central) this year. I'm a terrible writer but figured I'd give some information/highlights that I got from one of his panels today. Also, I'm crazy tired so I'll clean it up later. Tomorrow, I'll either update this post or just add a new one about his new game announcement.
So first, some pictures. Please forgive my photography, I don't have very steady hands.
Here is his panel slideshow (yeah.... he only had one slide)
Here are a few pictures of him.
Again, unorganized list of interesting points, will be cleaned up later.
The main discussions of his panel was related around his writing of Higurashi and Umineko.
The writing style that he uses is a bit different than most. Instead of creating outlines and having expectations for his endings, he has a more fluid free writing system. He will often write without having any idea how he is going to end his stories.
One of the biggest influences for writing was his friend BT. He would write out ideas and provide them to him to see how he would respond. His goal was often to create surprise in his staff and readers (As I'm sure any of us are aware of if seeing any of his work).
An interesting story that he told us was that when creating Higurashi, he was actually very influenced by the film "Independence Day". At one point, he was actually trying to find a way to make them fight aliens. (thank god he didn't). Apparently, there is a section where Keiichi and Rika are preparing for a fight, and that was taken from a scene in that movie. (Never seen the movie... I know, I'm horrible). Ever since then, he has a strict rule of not consuming content when writing.
He is a big zombie fan... though not so much Japanese zombies. He likes the way they portray zombies in the West. Also.... He's not apposed to the idea of creating a game where zombies go for girls panties. (Yes, I'd play that too)
With characters, he always has 2 sides to them. The example he used was Rika. She comes of a young, cute, and super sweet. However, when alone, she is actually quite different. He also avoids telling how characters feel. Instead of telling you, he likes to convey their emotions and motives through their words and actions. He feels that by doing so, it builds a better connection as it is your interpretation. It also prevents having a very solid baseline so he can throw you for a loop later.
An interesting question that was asked was about the setting for Higurashi. He got the idea for the setting after reading Seishi Yokomizo's "The Village of Eight Graves". (That was a interesting fun fact).
Now for some Umineko information. (FYI, It's on my to play list, so this is even more of a text dump than anything else).
Umineko was fun for him because of the fact that there was so much feedback after each game he came out with. He actually would go through all the feedback he could to see how people were responding to his game. Umineko actually turned into a game for him as well. As the readers were taken down different paths, he got to enjoy how they responded and created fun for them as well.
One thing I found unique was that he actually changed the 3rd game. Originally, there was a character that was introduced in the 5th game. This was actually intended to be the 3rd but he didn't want to drive everyone into despair.
The last thing I have was a fun "quote" from his panel. Granted, everything he said was through a translator (my Japanese isn't good enough yet) but it stuck out to me. "The sadistic edge of writing is important". I think this can be interpreted in a lot of ways. He really made it apparent that the writing itself is his inspiration. It could be the sadistic part is the feedback from his audience, or even the content of his works. However, I think one thing is for certain. From what I have experienced of his works, they are amazing and I look forward to giving an update on his new game tomorrow.
Hope at least someone found this useful. Please chalk up all errors to my horrible writing, note taking, or poor tolerance for sleep deprivation and alcohol.
EDIT: Part 2 Here- http://forums.fuwanovel.net/index.php?/topic/10153-acen-ryukishi07/#entry282310
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Yotek got a reaction from Gibberish in ACEN: Ryukishi07
So I figured I'd make a post here just to give some information on Ryukishi07. He is one of the special guests at ACEN (Anime central) this year. I'm a terrible writer but figured I'd give some information/highlights that I got from one of his panels today. Also, I'm crazy tired so I'll clean it up later. Tomorrow, I'll either update this post or just add a new one about his new game announcement.
So first, some pictures. Please forgive my photography, I don't have very steady hands.
Here is his panel slideshow (yeah.... he only had one slide)
Here are a few pictures of him.
Again, unorganized list of interesting points, will be cleaned up later.
The main discussions of his panel was related around his writing of Higurashi and Umineko.
The writing style that he uses is a bit different than most. Instead of creating outlines and having expectations for his endings, he has a more fluid free writing system. He will often write without having any idea how he is going to end his stories.
One of the biggest influences for writing was his friend BT. He would write out ideas and provide them to him to see how he would respond. His goal was often to create surprise in his staff and readers (As I'm sure any of us are aware of if seeing any of his work).
An interesting story that he told us was that when creating Higurashi, he was actually very influenced by the film "Independence Day". At one point, he was actually trying to find a way to make them fight aliens. (thank god he didn't). Apparently, there is a section where Keiichi and Rika are preparing for a fight, and that was taken from a scene in that movie. (Never seen the movie... I know, I'm horrible). Ever since then, he has a strict rule of not consuming content when writing.
He is a big zombie fan... though not so much Japanese zombies. He likes the way they portray zombies in the West. Also.... He's not apposed to the idea of creating a game where zombies go for girls panties. (Yes, I'd play that too)
With characters, he always has 2 sides to them. The example he used was Rika. She comes of a young, cute, and super sweet. However, when alone, she is actually quite different. He also avoids telling how characters feel. Instead of telling you, he likes to convey their emotions and motives through their words and actions. He feels that by doing so, it builds a better connection as it is your interpretation. It also prevents having a very solid baseline so he can throw you for a loop later.
An interesting question that was asked was about the setting for Higurashi. He got the idea for the setting after reading Seishi Yokomizo's "The Village of Eight Graves". (That was a interesting fun fact).
Now for some Umineko information. (FYI, It's on my to play list, so this is even more of a text dump than anything else).
Umineko was fun for him because of the fact that there was so much feedback after each game he came out with. He actually would go through all the feedback he could to see how people were responding to his game. Umineko actually turned into a game for him as well. As the readers were taken down different paths, he got to enjoy how they responded and created fun for them as well.
One thing I found unique was that he actually changed the 3rd game. Originally, there was a character that was introduced in the 5th game. This was actually intended to be the 3rd but he didn't want to drive everyone into despair.
The last thing I have was a fun "quote" from his panel. Granted, everything he said was through a translator (my Japanese isn't good enough yet) but it stuck out to me. "The sadistic edge of writing is important". I think this can be interpreted in a lot of ways. He really made it apparent that the writing itself is his inspiration. It could be the sadistic part is the feedback from his audience, or even the content of his works. However, I think one thing is for certain. From what I have experienced of his works, they are amazing and I look forward to giving an update on his new game tomorrow.
Hope at least someone found this useful. Please chalk up all errors to my horrible writing, note taking, or poor tolerance for sleep deprivation and alcohol.
EDIT: Part 2 Here- http://forums.fuwanovel.net/index.php?/topic/10153-acen-ryukishi07/#entry282310