Getsuya Posted June 11, 2015 Posted June 11, 2015 I just don't see how the sequel to a game where you could sell a child into slavery Quote
InvictusCobra Posted June 11, 2015 Posted June 11, 2015 I just don't see how the sequel to a game where you could sell a child into slavery is coming from jumping on the 'awww doggie' bandwagon. I've never really seen Fallout as being even remotely realistic, I think it's more of a black comedy post-apocalyptic gore, grit and gag-fest more than anything so... I dunno how about a raptor with cybernetic implants or something? How about a little mutated lizard thing that looks like a dragon and goes around breathing little flames at everything (hell if ants can do it..) and sits on your shoulder sometimes. How about a guy who got fused into his fursuit and runs around pretending to be your loyal dog because his mind was fried by radiation? How about anything that is interesting and thematic? It just feels like they chose the most default option, and default and Fallout don't go together in my mind. ... that said, I'm not a dog person and am actually quite afraid of big dogs so everyone should take my dog-hating opinion with the appropriate massive dose of salt. Edit: And, though I didn't play it, apparently New Vegas even had a dog with cybernetic implants and a see-through brain case? See? That's a thematic dog. Not just a plain old dog dog. So you would basically like to have the dinossaurs from Far Cry 3: Blood Dragon as a sidekick? (In case you don't know what they are, they're dinossaurs with neon coloured skin and shoot laser beams from their eyes). When could you do that sale? I don't recall it. Was it in Fallout 1 or 2? I tend to prefer Fallout 1 and 2 in terms of story and world, but 3 and New Vegas for the morality system and some of the zany quests. For gritty gameplay, dark world and gore, play S.T.A.L.K.E.R. or Metro 2033 since those always seemed to me what Fallout tried to do in terms of story but couldn't. Quote
solidbatman Posted June 11, 2015 Posted June 11, 2015 I don`t really get the obsession with western RPG/action game makers and randomly adding canine companions to games. Considering that in the context of video games we could literally have any animal the creators wanted as our sidekick, why do they keep defaulting back to something lots of people actually really have in real life? Every Fallout game has always had a dog companion. Its more tradition at this point for the series. I believe Fallout 2 had a talking deathclaw that could help you. Not sure if he was an actual full game companion. Quote
Kurisu-Chan Posted June 14, 2015 Posted June 14, 2015 I played fallout 2, and no, you don't have a dog companion, but you can meet the dog of fallout 1 in a "special random encounter" As for the talking intelligent deathclaws, i'm not sure if you can get one as a companion. Quote
douggle Posted June 15, 2015 Posted June 15, 2015 I am super stoked now, you can create your own settlements, the weapon and armor modding, the graphics even looked good November 10 2015! Quote
Heizei_koukousei Posted June 15, 2015 Posted June 15, 2015 I am super stoked now, you can create your own settlements, the weapon and armor modding, the graphics even looked good November 10 2015! Understatement of the year Quote
havoc Posted June 15, 2015 Posted June 15, 2015 Understatement of the year let's just hope these graphics are not only possible for those running a tri sli gtx980ti or titan setup like for the witcher. And i am curious as to what the reaction is going to be to the voiced main charater. Altough i personally see nothing but good things in that as it will most likely be possible to turn the voice off. Quote
TexasDice Posted June 15, 2015 Posted June 15, 2015 This can't be true. It's gonna flop like WatchDoge and Colonial Marines. There's no way all of this is happening. It's gonna suck. Quote
Turnip Sensei Posted June 15, 2015 Posted June 15, 2015 It just looks like they are going to turn it even more sandboxy game. Too much freedom usually means that nothing really matters and everything, especially characters comes out little empty. Well at least that happened to me in previous Fallout games. And the combat looks as wonky as in previous ones. It's too early to say anything based on one preview, but I'm not impressed yet. Quote
havoc Posted June 16, 2015 Posted June 16, 2015 have some music to pass the time Also i dont knwo if anyone here follows gopher but he has a good video on the footage showed. Quote
Darklord Rooke Posted June 16, 2015 Posted June 16, 2015 And i am curious as to what the reaction is going to be to the voiced main charater. Altough i personally see nothing but good things in that as it will most likely be possible to turn the voice off. The counter to a voiced main character is usually a reduction in content, choices, and depth. Because you can't slot cool bits of text in "off-the-cuff" anymore, they all need to be recorded, and analysed, and there'll be budget meetings... Quote
Tawm Posted June 16, 2015 Posted June 16, 2015 The counter to a voiced main character is usually a reduction in content, choices, and depth. Because you can't slot cool bits of text in "off-the-cuff" anymore, they all need to be recorded, and analysed, and there'll be budget meetings... That's true, but I don't think it's anything to be concerned about as far as content goes. Most of the actual content in Bethesda games consists of lengthy, multifloor dungeons and areas that you don't really ever have any reason to go to other than for pure exploration. In the grand scope of things, there are actually very few quests and pertinent dialog in more or less all of their games. This would be problematic if FO4 was a game along the lines of Fallout 1 and 2, where variables and massive amounts of text was one of the most appealing features. Would've loved to see the return of the low intelligence script. Absolutely one of the most hilarious features in any game, even to this day. Darklord Rooke and havoc 2 Quote
havoc Posted June 16, 2015 Posted June 16, 2015 That's true, but I don't think it's anything to be concerned about as far as content goes. Most of the actual content in Bethesda games consists of lengthy, multifloor dungeons and areas that you don't really ever have any reason to go to other than for pure exploration. In the grand scope of things, there are actually very few quests and pertinent dialog in more or less all of their games. This would be problematic if FO4 was a game along the lines of Fallout 1 and 2, where variables and massive amounts of text was one of the most appealing features. Would've loved to see the return of the low intelligence script. Absolutely one of the most hilarious features in any game, even to this day. I agree with you, and if the amount of dialoge is anything close to the amount of the witcher 3 we definitly dont have anything to worry about when it comes to choises available. More than that, i wonder if all lines are voice or just the ones for the main quests. I dont really see a reason to voice all lines with traders for example. Ow and i need to get this out of my system. The crafting and house buuilding system, ...drool And i fucking need to wait another five months, maybe i should just go and hibernate. To bad it's summer right now. (hopefully the witcher games will keep me busy until then) Quote
Nightmare799 Posted June 16, 2015 Posted June 16, 2015 Knowing bethesda they will probably scrap the original idea halfway through and make it Skyrim with guns. Remember kids, no preorders. Quote
Deep Blue Posted June 16, 2015 Posted June 16, 2015 pre-order for 60 bucks on steam....and people are per-ordering it already...why would you give money on front without any benefit for a digital copy? Nightmare799 1 Quote
solidbatman Posted June 16, 2015 Posted June 16, 2015 I wasn't all that impressed with the Fallout 4 showing. It looked less like Fallout and more like a mod of some sort. New Vegas was a true fallout game in terms of choices mattering and the world and felt like the proper Fallout 3. Fallout 3 was devoid of choices having and meaning in the grand scope of things as you really had one choice at the end of it all and nothing you do before hand will change the outcome save maybe a companion. Its clear to me Todd Howard makes good games. But he does not make a good Fallout. The game will be tons of fun and I'll sink many hours into it, but I can't help but wonder how different things would be if Obsidian was given another crack at it. Because New Vegas was Fallout. 3 was lacking the Fallout feel. Quote
havoc Posted June 16, 2015 Posted June 16, 2015 I wasn't all that impressed with the Fallout 4 showing. It looked less like Fallout and more like a mod of some sort. New Vegas was a true fallout game in terms of choices mattering and the world and felt like the proper Fallout 3. Fallout 3 was devoid of choices having and meaning in the grand scope of things as you really had one choice at the end of it all and nothing you do before hand will change the outcome save maybe a companion. Its clear to me Todd Howard makes good games. But he does not make a good Fallout. The game will be tons of fun and I'll sink many hours into it, but I can't help but wonder how different things would be if Obsidian was given another crack at it. Because New Vegas was Fallout. 3 was lacking the Fallout feel. you do realize that is all subjective. To me fallout 3 was the game with the better world and story. It also felt like my choices mattered more than in new vegas. And fallout new vegas was the one with the better gameplay, interface and mechanics. but on the other hand the world wass empty and boring and the story never really got me. Quote
solidbatman Posted June 16, 2015 Posted June 16, 2015 you do realize that is all subjective. To me fallout 3 was the game with the better world and story. It also felt like my choices mattered more than in new vegas. And fallout new vegas was the one with the better gameplay, interface and mechanics. but on the other hand the world wass empty and boring and the story never really got me. Thats Fallout. A dead empty world with spotty remnants. Fallout 3 was black and white in its choices. You either were an ass to everyone or a saint. Really no in between. NV was much deeper than that. Ceaser, for all of his brutality still raises some very thought provoking points. He's an ass, and short sighted ass, but a smart ass too. The older fallouts were similar to New Vegas in that aspect. 3 cut a lot of that out and was a very enjoyable game still, but lacked much of what made Fallout 2 good. Todd Howard is very very good at making games. Maybe just not Fallout games. That being said, 4 could prove me very very wrong. 3 was his first attempt after all and Obsidian built on it. Quote
Nightmare799 Posted June 18, 2015 Posted June 18, 2015 pre-order for 60 bucks on steam....and people are per-ordering it already... Quote
havoc Posted June 18, 2015 Posted June 18, 2015 Fucking retards.... EDIT: Get ready for incredible ammount of bugs and ugly animations. Seriously, screw bethesda... Quote
solidbatman Posted June 18, 2015 Posted June 18, 2015 yeah.... screw them. You do realize why do keep using that engine do you? Just in case you dont get it here a nice little spoiler. The engine is really easy to mod and allows for a god awfull amount of mods to be installed and used at the same time without causing game breaking bugs. I dont deny that the engine has short comings but seeing as what modders managed to do with the engine i dont see why it would be a bad engine. And bugs and bad animation has nothing to do with the engine but more with bethesda being bethesda. Take a good look at wither 3, came across more bugs there than i ever did in new vegas or skyrim. Also what with all the hate against peordering all off a sudden? Yeah i also agree with the thought that it is often a bad idea. And i generally dont preorder my games for that reason and wait for the first reviews. But there is the odd exception to that rule and that is the fallout series. Because no matter how bad bethesda screws up we always have the modders to fix everything bad. Digital pre-ordering is a bit silly, but I certainly do psychical pre-orders quite often. Can get some neat goodies that you'd normally miss out on or have to pay extra for later. Gamers are just a negative bunch Quote
Nightmare799 Posted June 18, 2015 Posted June 18, 2015 yeah.... screw them. You do realize why do keep using that engine do you? Just in case you dont get it here a nice little spoiler. The engine is really easy to mod and allows for a god awfull amount of mods to be installed and used at the same time without causing game breaking bugs. I dont deny that the engine has short comings but seeing as what modders managed to do with the engine i dont see why it would be a bad engine. And bugs and bad animation has nothing to do with the engine but more with bethesda being bethesda. Take a good look at wither 3, came across more bugs there than i ever did in new vegas or skyrim. Also what with all the hate against peordering all off a sudden? Yeah i also agree with the thought that it is often a bad idea. And i generally dont preorder my games for that reason and wait for the first reviews. But there is the odd exception to that rule and that is the fallout series. Because no matter how bad bethesda screws up we always have the modders to fix everything bad. Gamebryo has derived from an engine that is over 15 years old. 15 YEARS!!! And please, dont even try to compare W3 to skyrim. That would be like comparing steak to burnt beef. Even if witcher had more bugs than oblivion, F3 and skyrim combined, it still destroys them all in gameplay department. Bethesda needs to step up ther game. If this is how next-gen is supposed to look like, then I will silently cheering EA/Dice, because they at least try to push the boundaries with frostbyte. Modding support is not excuse for using such godawful engine as Gamebryo in a game of 2015. Hell it was not even excuse with the case of Skyrim. Skyrim is crystal clear proof that the engine is simply outdated as hell. I mean try to fight something in dark souls 2, then start up skyrim and try to fight something there. It perfectly goes to show that Bethesda is stuck in stone age of gaming. Because no matter how bad bethesda screws up we always have the modders to fix everything bad. What??? I hope you are being sarcastic, because if not, YOU ARE PRACTICALLY BEGGING THEM TO STICK A **** IN YOUR MOUTH AND THEN USE THE *** STAINED UNMENTIONABLE TO STICK IT IN CERTAIN SPOT IN BETWEEN THE BUTTOCKS OF THE GAMING COMMNITY!!! So what, they can be lazy and mess up because modders will fix it? Quote
B0X0R Posted June 22, 2015 Posted June 22, 2015 Gamebryo has derived from an engine that is over 15 years old. 15 YEARS!!! And please, dont even try to compare W3 to skyrim. That would be like comparing steak to burnt beef. Even if witcher had more bugs than oblivion, F3 and skyrim combined, it still destroys them all in gameplay department. Bethesda needs to step up ther game. If this is how next-gen is supposed to look like, then I will silently cheering EA/Dice, because they at least try to push the boundaries with frostbyte. Modding support is not excuse for using such godawful engine as Gamebryo in a game of 2015. Hell it was not even excuse with the case of Skyrim. Skyrim is crystal clear proof that the engine is simply outdated as hell. I mean try to fight something in dark souls 2, then start up skyrim and try to fight something there. It perfectly goes to show that Bethesda is stuck in stone age of gaming. What??? I hope you are being sarcastic, because if not, YOU ARE PRACTICALLY BEGGING THEM TO STICK A **** IN YOUR MOUTH AND THEN USE THE *** STAINED UNMENTIONABLE TO STICK IT IN CERTAIN SPOT IN BETWEEN THE BUTTOCKS OF THE GAMING COMMNITY!!! So what, they can be lazy and mess up because modders will fix it? IF I USE CAPS LOCK AND I TRULY BELIEVE IN MY SELF, THEN WHATEVER I SAY HAS TO BE TRUE! Please calm down, it's just a video game. Even I, a devoted Fallout fan, can see that. Also, if the people at Bethesda were as lazy as you say they are, then Fallout 4 would have been released two years after Fallout 3 Quote
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