starlessn1ght Posted July 10, 2015 Posted July 10, 2015 I know nothing about this, so I just wanted to ask who does each step of a CG, or is it all just the artist? Take this LB! CG for example: 1. The basic idea of the CG. (Rin taking Riki by his hand in the morning) Who is going to have this idea? The writer? Or the artist himself? 2. The angle (Is it close or distant? How much of her body will be shown? Will it be shown from the front or back?) I dunno who does this too... 3. The sketch Yes, I'm sure this is the artist. 4. The colors Is it the artist too? Or someone else? 5. The light (Which parts will receive more light and which ones will be shadowed?) I dunno who does this too... So, I just want to know who is responsible for each of those steps when creating a CG. Does anyone know? Quote
Nosebleed Posted July 11, 2015 Posted July 11, 2015 Pretty sure the illustrator is in charge of everything related to drawing the CG, I don't think coloring and lighting is handled by different people. The ones who decide the positioning and whatnot are likely the illustrators and the scriptwriters since they have to decide what the characters are doing in the story at that time, but other than that the illustrator is given instructions, likely presents some sketches and if the staff likes them the illustrator makes a finalized version. Quote
starlessn1ght Posted July 11, 2015 Author Posted July 11, 2015 Pretty sure the illustrator is in charge of everything related to drawing the CG, I don't think coloring and lighting is handled by different people. The ones who decide the positioning and whatnot are likely the illustrators and the scriptwriters since they have to decide what the characters are doing in the story at that time, but other than that the illustrator is given instructions, likely presents some sketches and if the staff likes them the illustrator makes a finalized version. So the illustrator has to know not just how to write but how to use computer programs to apply lighting and colors and also cinematography to know the right angles for the CG? Wow, I think I have to give more values to VN artists, now. But what about the director? Doesn't he do anything related to the CGs? Quote
Nosebleed Posted July 11, 2015 Posted July 11, 2015 Well yeah an illustrator is supposed to know those things, that's why they're called illustrators. And what I meant was, the ones who write the story (scriptwriters) are the ones who usually decide whst the characters are doing at a given time. They, probably with the director, alongside the illustrators likely work out the poses and whatnot to make sure everything is the way they intended it to be. starlessn1ght 1 Quote
starlessn1ght Posted July 11, 2015 Author Posted July 11, 2015 Well yeah an illustrator is supposed to know those things, that's why they're called illustrators. And what I meant was, the ones who write the story (scriptwriters) are the ones who usually decide whst the characters are doing at a given time. They, probably with the director, alongside the illustrators likely work out the poses and whatnot to make sure everything is the way they intended it to be. So the ones who I can blame for those fake kiss CGs are actually the writers? Quote
Eclipsed Posted July 11, 2015 Posted July 11, 2015 Going blindly here since I don't know about it either, 1. Writer comes up with the scenario(s) and chooses which of them will get a CG 2. Writer collaborates with the artists for the angle and whatnot 3. Artist sketches 4+. Artist takes care of the rest (colors, lighting) or they pass it on to specialized ppl to do that. Quote
Yukiru Posted July 11, 2015 Posted July 11, 2015 Aren't writers usually in charge of the general direction of the game? Anyway, There is an art director, a CG artist and a background artist that aren't necessarily the same person but can be. Source? I sometimes pay attention the credits but I haven't investigated the behind-the-scenes of VN making too much. The artist handles from character design, to lighting and shadowing, but as Nosy said, drawing is their job, perhaps you would have fun watching speedpainting videos in youtube. Also, you should go watch Shirobako right this instant, like, seriously. In eroge, I am more likely to remember the illustrator's name than any other staff name. EDIT: Artist have or should know basics of human anatomy, (preferably) architecture and of course the right use of the software at their disposal, but the hardest part of doing artwork is neither of these, but having a hang for perspective (well, at least that's what I find the hardest) Quote
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