Bolverk Posted July 26, 2015 Posted July 26, 2015 Sony has given out a Technical Demo footage of Danganronpa in VR. It looks pretty sweet. https://www.youtube.com/watch?v=Rvl95iitb1g I'd imagine it might be uncomfortable to read with VR. I've had some issues with headaches with the use of the early version of Oculus. Interesting development none the less. Article: http://nichegamer.com/2015/07/sony-announces-new-project-morpheus-technical-demo-cyber-danganropa-vr-class-trial/ Quote
MayoeruHitori Posted July 26, 2015 Posted July 26, 2015 The in-development versions of the Oculus Rift have design flaws that can cause headaches ("simulator sickness"). But it seems like as long as you have certain features like head tracking with 6 degrees of freedom (your head matches the virtual world's head's movements perfectly), no artifical locomotion (standing still in real life means you stand still in the game), suffiently latency and frame rate, and no jarring errors, then there's no real simulator sickness. And the release versions of the Morpheus, Rift, and other headsets look like they mostly have those problems solved. But when a developer creates a simple tech demo like this one with tons of floating UI elements, I suspect it feels like a gimmick to most people who play it, and they can't really achieve a sense of "presence" or understand the appeal of bothering to put on a headset for it. This kind of specialized technology is what visual novels in VR will probably want to rely on: Still, it's nice that Spike Chunsoft is exploring these new technologies. Even if it's just a demo, it may blow some people's minds. And I think Danganronpa 2 would be well suited for VR. Those who've played it may agree with me. The fact that it offers more of a large and beautiful world to explore, compared to the first game, would be one reason. Bolverk 1 Quote
Kawasumi Posted July 26, 2015 Posted July 26, 2015 one step towards elimination of the need for third dimension relationships. Take all my money Quote
Thunderbro Posted August 31, 2015 Posted August 31, 2015 Wow, that's really neat. I do have to wonder how easy/hard it would be to read text in VR though. Quote
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