Eclipsed Posted September 20, 2015 Posted September 20, 2015 Corpse Party: Book of Shadows Summary "I'm going to save you! I swear!" This sequel tells a series of short stories that help develop many of the characters introduced in the first game and even explores some hypothetical scenarios, answering those “What if they survived?” questions. Players will be given an opportunity to change the fates of the game’s characters – for better, or, in classic Corpse Party fashion, for worse. Despite the apparent benefit of knowing the first game’s events, players should not expect to have all the answers, and at times will find themselves asking if the destiny of these unfortunate souls can truly be altered. Ending Guideline / Suggested Route Order In order to move onto the next chapter, you must obtain the current chapter's True End. To unlock the final chapter Blood Drive, you must obtain all True & Wrong Endings OR import a Corpse Party: Blood Covered save file. Chapter Guideline Chapter 1: Seal True End Spoiler 1. Advance through the dialogue until you're free to walk around. 2. Head to Classroom 1-A, then examine the lever, and choose to "Pull it". 3. Head to the hallway leading to the 2F>3F staircase, in the upper right part of the map (1 space to the right of Classroom 3-A). 4. Examine the nearby lever, and choose to "Pull it". 5. Ascend the nearby staircase located a short ways north from your current position. 6. Get your darkening meter to 40% or higher (a quick way is to continually examine any corpse; there's a corpse 1 space south of the 2F>3F stairway you just ascended). 7. Head to The girl's bathroom. 8. Choose "Think of something else". 9. Choose "Think of something else", once again. 10. Choose "Hoist her up on your shoulders". Chapter cleared! Wrong End(s) Spoiler Wrong End 1: During the girl's lavatory event, choose to "Use the bucket outside". Wrong End 2: During the girl's lavatory event, either choose "Think of something else", followed by "Grab her body", or choose "Think of something else" three times in a row. Chapter 2: Demise True End Spoiler 1. Examine the door on the left, and choose the option that most appeals toyou. 2. Head to Classroom 3-A, and examine the corpse within. 3. Look to the far left, until a noise occurs. 4. Look back to the corpse, then examine the the spirit that appeared next to it. 5. Choose "Try to Help". 6. Return to the hallway outside the Nurse's office, and pick up the sheet located at the far right. 7. Pick up the Loose Board, located in the center of the room; you can also grab the Paper Charm, if you'd like. Note: The paper charm prevents death by a particular bad end once before breaking. I'd suggest taking it on your first runthrough, as there's a way you can easily get stuck without it, and it's still possible to obtain all wrong ends even after taking the charm.) 8. Head to the hallway just south of the Nurse's office, and set the Loose Board on the nearby gap. 9. Descend the stairway located to your south, then head towards the school's entranceway ("Exit" on the map). 10. Examine the corpse, then examine the note on the wall 11. Attempt to leave, and you'll be stopped. Attempt to leave again, then descend the 1F-2F stairs, to the southwest. Note: If you lack the Paper Charm, avoid walking into the hallway 2 spaces north of the school's exit at this point! If you do, you'll stumble upon a bad end that can only be escaped with the charm. 12. Head to classroom 1-C, and examine the glistening object on the floor to acquire the Notebook. Note: While the Notebook is required for the true end, leaving it changes many things in the latter part of the chapter, and is a requirement for certain wrong ends. I'll make note of the point in which the paths split. 13. Head to room 1-A, and take the Rusty Key from atop the podium. 14. Ascend the 2F-3F stairs to your north, then go to the far end of the hallway, past the Ref. Room. 15. Examine both the corpse and the note on the wall. 16. You'll be back at the school's entranceway. Examine the corpse, and choose "Examine the body in detail". If you previously grabbed the notebook, also pick up the Student ID that will have dropped. 17. Head north, and you'll be stopped by an event. 18. Descend the 1F-2F stairway to the southwest once again, then head north 2 or more spaces, at which point an event will occur. 19. Examine the 3rd faucet from the right, to obtain the Wire. 20. Head to the hallway just outside classroom 4-A, then examine the door to the far right, and choose to "Try it". 21. Enter classroom 4-A, then examine the pulley, and choose to "Pull the lever". 22. Head to the hallway outside the custodian's closet (Bldg. Super); Examine the gap, then choose to "go in". 23. Inside the custodian's closet, grab the "small chest" in the corner, then examine the sliding doors. 24. After a good bit of dialogue, you'll be presented with a choice; pick "Remove the bandages" to continue. Note: Events from here on will vary depending on whether or not you obtained the notebook earlier; only the notebook path leads to the true end. If you took the notebook, continue following the main FAQ. If you skipped it, refer to the "Path B" section located at the bottom of this chapter. 25. From the locker room, keep heading east until you find a hole. 26. Return to the locker room, and pick up the Bandages. 27. Return to the hole in the eastern hallway, then when given the option, choose to "Step up". 28. Examine the yellow-clothed corpse twice. 29. Descend the 1F-2F stairway in the southwest part of the map, then head to the 2F-3F stairway to the north. 30. Examine any of the red spirits, then when given the choice, choose to "Throw the holy water". 31. Ascend the 2F-3F stairs to your north, then go to the hall just below the Ref. Room. 32. Examine the door, then "Try the key". 33. Look at the bookshelf to the far right, then exit the Ref. room. 34. When you regain control, exit the Nurse's office. Chapter cleared! Path B (no notebook route): 25. Ascend the 1F-2F stairs at the southwest part of the map. 26. Attempt to pass by Classroom 2-A; The group will discover a hole. 27. Ascend the 2F-3F stairway to the north. 28. Head to the hallway in front of the ref room, and examine the door; Choose to "Use the rusty key", and you'll wind up with the Lab key. 29. Return to the Locker room to retrieve the Bandages. 30. Return to the hole by Classroom 2-A, and watch things progress. 31. At this point, you have two choices; either let the timer run out, and get bad end 5, or go to the Science Lab, and get bad end 6. If you want the true end, you'll need to replay the chapter and grab the Notebook + Student ID. Wrong End(s) Spoiler Wrong End 1: Examine Ryou when he appears at the school's entrance hall due to the game's events. Alternatively, you can ignore him at that point, then head two spaces north, and 'unintentionally' stumble upon him as you backtrack south. Wrong End 2: Upon first entering room 4-A as Yoshiki, examine Ryou. You can also get this bad end by choosing "Keep out", followed by "Stand your ground" upon trying to enter the custodian's closet through the secret passage, or exiting the custodian's closet immediately after using it as a means of escape. Wrong End 3: When trying to save Nana, choose "Try to reach the bucket". Wrong End 4: On the path to the true end, when it comes time to scale down the hole, choose to "Send Yoshiki after all". Continue playing as normal, and you'll get the bad end soon after. Wrong End 5: During the chase scene on path B, let the timer tick down to 0. (if you need help reaching the chase, refer to the walkthrough) Wrong End 6: During the path B chase scene, enter the Science Lab, then examine the corpse. (if you don't know how to acquire the key, refer to the walkthrough) Chapter 3: Encounter True End Spoiler 1. Advance the text until you come across the first dialogue option. 2. Choose to "Stand at the teacher's podium". 3. When another option presents itself, choose "Teacher's podium". 4. Choose to "Make a break for it". Note: The next two options will have a timer, so if you wish to avoid a wrong end, you'll need to choose quickly. 5. Decide to take the "Bag of salt" before the timer ticks down. 6. Choose to "Break the glass". Note: While choosing to "Run somewhere else" can also allow you to reach the true end, you'll first be presented with another choice, where you can choose to either "Reach out hands" or "Pray upon the pencil". The former will re-merge you with the main route after a couple lines of dialogue, while the latter option will get you Wrong End 5. Chapter cleared! Wrong End(s) Spoiler Wrong End 1: When presented with the option, choose to "Leave the room". Wrong End 2: When the choice pops up, choose to hide in the "Supply locker". Wrong End 3: When presented with the option, choose to "Stay hidden" . Wrong End 4: Allow the timer to reach 0 during any of the chapter's timed choices. Alternatively, choose to take the "Broom" when picking a weapon. Wrong End 5: When presented with the option, Choose to "Run somewhere else". Shortly after, you'll be presented with another option, at which point you'll need to "Pray upon the pencil". Chapter 4: Purgatory True End Spoiler 1. Once you gain control, head to the far end of the hallway to your west (just southwest of the Girl's bathroom). Multiple events will occur along the way; continue onwards after each one, until you've reached the end of the hallway. 2. Head to the far end of the northwest hallway (2 North of Girls' room). Once again, events will occur along the way. Don't stop until you've reached the end. 3. Head to the center of the northeastern hallway (2 North, 1 East of the Death Room). there'll be an event along the way, so be sure to continue to the destination after it occurs. 4. Enter the Death Room, and examine any of the buckets within. 5. Once a choice appears, choose "Inside the cabinet". Chapter cleared! Wrong End(s) Spoiler Wrong End 1: During the event inside the Death Room, choose to hide "Under the blood-soaked table". Chapter 5: Shangri-La True End Spoiler 1. Examine the door. 2. Descend the 1F-2F stairway to the south. 3. Enter the Music room, and watch the ensuing scene; you should obtain the Candles and Matches. Before leaving, be sure to examine the piano as well. 4. Head to the School's entranceway ("Exit" on the map). 5. Examine the bloody-looking shelf, and choose to "Check it out", to obtain the Old Key. 6. Return to the hallway outside the Art Room (2nd floor, accessed from the southeast staircase), then examine the door, and "Use the old key" to unlock it. 7. Enter the Art Room, then examine the easel on the left, and choose to "Take the palette knife". Note: if you're unable to examine the objects in the Art Room, you likely forgot to examine the piano that was inside the Music Room. 8. Return to the Music Room, then examine the piano, and choose to "Try it". You should obtain the Small Key. 9. Examine the nearby shelf, and choose to "Take out the box". You should find a Grave Tag. 10. Head to the 1F-2F stairway on the far left side of the map, and ascend it. 11. Go to the hallway 1 south, 1 east of the Girls' Room, and examine the glimmering object on the ground to obtain the Wind-Up Key. 12. Go to the hall just outside the Girls' Room, and examine the door. When given the option, choose to "Try it". 13. Enter the Girls' Room, and examine the second stall from the right. When given the choice, Choose "Don't do it" followed by "Insert the wind-up key" 14. Return to the school's Exit, and events should proceed. 15. Once you regain control, Examine the corpse on the ground. 16. Head to classroom 5-A, and examine the cabinet, then choose to "Take the kite string". 17. Head to 1F-2F stairway at the southeast part of the map, and ascend it. 18. Head to classroom 1-A, and you'll be stopped along the way. Continue to classroom 1-A, then examine the cabinet within, and choose to "Take the wire". 19. Head back to Morishige's starting point (1st Floor, 1 north, 1 west of the Exit). 20. Examine the hole in the ground, and choose to "Try fishing it out, followed by "Try fishing it out again". You should obtain Mayu's ID. 21. Return to the school's Exit, and an event should occur. 22. Ascend the 1F-2F staircase to the southeast, then ascend the 2F-3F staircase at the northeast. 23. Enter the Girls' room, then examine the shining object on the floor. Read the various sections of the notebook if you'd like, then choose to "Stop reading", and you'll obtain the "Class Logbook". 24. Descend the 2F-3F stairway, then enter Classroom 3-A, and examine the podium. 25. Ascend the 2F-3F stairway to the northwest, then head to the hallway outside the Ref. Room. 26. Examine the door, and input the following combination: 8, 2, 4, 3, 2, 2. 27. Enter the Ref. Room, then examine the center bookshelf. You should obtain a Goya Statue. 28. Return to the first floor, and head towards the Locker Room. When given the choice, choose "Turn back", and you should obtain the Copper Key. 29. Head to the hallway outside Classroom 4-A, and unlock the door with the copper key. 30. Enter Classroom 4-A, and examine the shelf to obtain an Alcohol Lamp. 31. Once again, attempt to head towards the Locker Room. When given the choice, choose to "Light the lamp". 32. Head to the Pool, and an event should occur. 33. Attempt to head to the Staff Room, and you should come across a hole in the ground. 34. Ascend either 1F-2F staircase, then head to the hallway 1 west, 2 north of the Art Room, and pick up the Battery Pack which should be lying on the floor. 35. Return to the hole in the ground on the first floor, and things should progress. Note: Two Wrong ends in this chapter require you to replay a portion of the chapter after obtaining the true end; This would be a good point to make a save to reload later for that purpose. 36. Examine the body lying across the hole. Note: if you're replaying the chapter, there will be some additional scenes here; if you wish to pass these new scenes without a wrong end, check "Replay-only Branch" at the end of this section. 37. Choose "Don't look back". Chapter cleared! Replay-only Branch 36.1 Choose to go "To the covered walkway". 36.2 Examine the shelf on the far right. At this point, it re-merges with the main path (step 37), Though do note that there will be another additional scene closer to the end. Wrong End(s) Spoiler Note: Wrong Ends 6 and 7 are only obtainable after getting this chapter's True End. Wrong End 1: 1. While in control of Mitsuki, talk to the red spirit on the 2nd floor, southeast of the Girls' Room, then choose to "Help him". 2. Head to the hallway outside the Ref. Room, then examine and take the Bucket. 3. Head to the School's Exit; Examine the bloody shelf cubby, then choose to "Try it". 4. When given the option, choose to "Wait here". Wrong End 2: For the most part, the steps to obtain this ending are identical Wrong End 1; the one difference is that you instead choose to "Run" for step 4. Wrong End 3: Upon visiting the Girls' room with Mitsuki's group, examine the second stall from the right, and choose to "Take a peek". Wrong End 4: When trying to fish Mayu's ID out of the hole in the ground, choose "Try fishing it out", followed by "Try going into the hole". Wrong End 5: While in control of Morishige, raise the darkening to 100%. The quickest way to do this would be to try to open the door to the 2nd wing a couple times, though as usual, continually examining corpses is also an effective method. Wrong End 6: After acquiring this chapter's true end, there will be some additional scenes that automatically occur shortly after Morishige encounters Nari and Chihaya. At the first choice, choose to head "To the second floor" and then choose to "Light the lamp". Wrong End 7: Follow the instructions for Wrong End 6, though instead choose to "Try something else" at the second choice. Wrong End 8: When Morishige comes across a candle while climbing a stairway near the end of the chapter, choose to "Look back". Chapter 6: Mire True End Spoiler 1. When the dialogue choice appears, choose to "Consider other options" 2. Examine the pills on the ground (bottom left, between the stools), and choose to "Take it". Note: Most objects examine here raise the darkening meter by 30%, so unless you're going for a darkening-related bad end, I'd suggest against examining them. Go ahead and examine the corpse though; it only raises the meter by the usual 2%, and won't be examinable later. 3. Descend either 1F-2F staircase to the south. 4. Head north two spaces, and an event should occur. 5. Head to the Girls' Room, then examine and take the loose Piece of Wood on the ground. 6. Enter the Body Pool, and an event should occur. 7. Enter the Death Room, and things a scene will play out. Note: If you want to grab the nametags at the body pool, now is your only chance! 8. Return to the Girls' Room, and things should progress. 9. Examine the futons on the far right side of the room. 10. Shortly after, a choice will pop up. Either will allow for the true end, though there are some differences between the two (noted below). The rest of this chapter's walkthrough only applies if you chose "stand firm". Note: Choosing "Give it" will lead to the true end immediately after the scenes play out, while choosing "Stand firm" is slightly lengthier, with a bit more gameplay, and an extra scene and CG along the way. events play out differently enough that it's worth trying both options, I'd say. 11. Enter the Body Pool, and a scene will occur. Chapter cleared! Wrong End(s) Spoiler Wrong End 1: When trying to escape the Science Lab, choose "Run for the door". Wrong End 2: When trying to escape the Science Lab choose "Consider other options", then have the darkening meter reach 100% by examining unnecessary objects while inside the room. Wrong End 3: Start the Death Room sequence by examining the cabinet, then reach 100% darkening before you manage to escape. Chapter 7: Tooth True End Spoiler 1. Exit the Girls' Room. 2. Descend the 2F-3F stairway, then head to the hallway outside the Nurse's office, and an event should occur. 3. Descend the southeast 1F-2F stairway. 4. Attempt to walk down the hallway northwest of the Exit and/or the hallway north of the exit. 4. Begin heading back to the 1F-2F stairway to the southeast, and an event should occur. 5. Ascend the 1F-2F stairway to your south, then head towards the 2F-3F stairway to your north, and an event should occur. 6. Descend the 1F-2F stairway to the south. 7. Head to the Exit, and a blue spirit should appear. Examine the blue spirit, and you should obtain the Amethyst. 8. Ascend the 1F-2F Stairway to the southeast. 9. Return to the hallway just south of the northeast 2F-3F stairway. 10. Examine the ghost, and choose to "Use the amethyst". 11. When the dialogue choice appears, choose either option; It only alters a couple lines after the decision. Chapter cleared! Wrong End(s) Spoiler Wrong End 1: Once Ryou appears outside the 2F-3F stairway, examine him then choose to "Look closer" (will only appear you're lacking the Amethyst). If you have the Amethyst, choose to "Try to sneak past" instead Chapter 8: Blood Drive True End Spoiler Note: Blood Drive only unlocks if you either transferred save data from the previous game and got all the previous chapters true ends, or obtained all the wrong and true ends in chapters 1-7, so if it didn't unlock for you after completing Tooth, it would seem you have some wrong ends to obtain. 1. When you gain control, examine the only 4 objects you can (the large drum, brown hemp sack, worn-out blanket, and cardboard box), then events will continue. 2. When the dialogue choice appears, you can choose either; the events that immediately follow will play out a little differently based on the decision, though choosing "Think of something else" will make the main story continue a little quicker. 3. Once you gain control, examine either photograph on the wall to the left. 4. Ascend the staircase. 5. Enter the northwest bedroom and examine the desk, then choose to "Take the Key"; You should obtain the Bedroom Key. 6. Enter the northeast bedroom, then examine the safe, and events should proceed. Note: If you're unable to open the safe after examining it, you likely didn't check the pictures by the staircase in the entranceway. Examining the box in the center of the northeast bedroom will also work. Chapter cleared! Attribution This walkthrough is based on info attained on Gamefaqs.com (Ajogamer's walkthrough) with some adjustments made by me. Good, now go check the next least popular walkthrough by 'him'. Starts with a K. v .01: basic walkthrough template created. (9-19) v .02: Wrong Ends added. (9-20) v 1.0: True Ends added. (9-20) Darbury, Cyrillej1, RoziEll and 1 other 4
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