Jump to content

Recommended Posts

Posted (edited)

As the title state I am wondering why Sekai Project doesn't provide an alternative to kickstarter for buying their vns physically.

I seem to remember something about them getting in trouble with their payment processor with regards to nekopara when they sold the nekopara hardcopy, however this should be quite a while ago and my gues is that they probably could have found a solution if they really wanted.

This leads me to think that they are either too lazy to do it, which would probably mean that there are very few people who actually care for hardcopies or that they earn more selling them only on kickstarter by either selling them at higher prices or by selling more, using exclusivety to get them sold.

While I am not a huge fan of Sekai Project there are some of their games that I would like to buy if they provided the chance of getting a hardcopy. Their kickstarters are riddled with problems like bad communication and massive delays, as such I don't think of them as a viable option.

 

I wonder if there are more people than me who care for hardcopies as well as whether or not anyone have  more info on why Sekai Project don't sell hardcopies through an online store like MG or Jast.

Edited by bakauchuujin
Posted
1 minute ago, mitchhamilton said:

the same reason they use ks for just about all their tl projects. they dont actually want to invest their own money into funding it.

With the amount of people who pirate the games, they want to make sure they don't loose money. Most of the funds for localising come from the kickstarter rather than the sale of the game afterwords.

Posted
5 minutes ago, Akshay said:

With the amount of people who pirate the games, they want to make sure they don't loose money. Most of the funds for localising come from the kickstarter rather than the sale of the game afterwords.

Gues that means that they earn more money by selling hardcopies as limited kickstarter items rather than them being sold through both kickstarter and an online store at a later time.

Posted

iirc it was something about printing costs (western vn hardcopy sales are pretty random) and storage space costs (for those useless extra copies)

Posted

The Kickstarter hard copies are incentive... the cost of the limited production run is paid off by the crowd-funding, so they don't have to worry about the bottom line.  I've been told that, in order to recover the costs from a full production run (generally a minimum of ten thousand copies), at least five thousand copies have to sell.  This is because producing a single copy on its own isn't cost effective in the West, where video game base prices are set in stone.

Posted

I know MG waits and look at sales before they make hardcopies, but 5-10 thousand to make even in regards to hardcopies seems a bit much. Not sure about sales numbers of course, but I don't think even well regarded VNs sells that many hardcopies.

Posted
1 hour ago, bakauchuujin said:

Does that mean that Jast and MG are selling at a loss or are they able to sell that many hardcopies?

MG seems to decide on a hard copy release only after it is apparent that they'll get a return on their investment, and JAST tends to take a 'sit back and wait' attitude toward profit on their releases.  Jast's release cycle is so long that waiting three or four years to make back the money from a hard copy release is no big deal, to be blunt about it.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...