SilverLupus Posted February 9, 2018 Posted February 9, 2018 It seems that when I attempt to use Yukatool(https://github.com/AtomCrafty/yukatool/releases), it keeps closing in on me. Did I get a syntax error, if so how should I input(didn't really get the example on the tool itself) or did I miss something. Thanks in advance AtomCrafty 1 Quote
AtomCrafty Posted February 9, 2018 Posted February 9, 2018 Hey there, yukatool is a cli tool, so you'll need to call it from the command line The basic syntax is yuka <task> <args> For example to extract one of the game archives you'd write yuka unpack data01.ykc Here, "unpack" is the task you want to perform and "data01.ykc" is the name of the file. For a list of all available tasks, run "yuka help" or refer to the github page. - Atom SilverLupus and RedK 2 Quote
Huang Ling Yin Posted February 10, 2018 Posted February 10, 2018 (edited) yo, @AtomCrafty, since you're here i'll bump into this thread. do you know how to make the text on the yukascript games looks better, rather than the default fixed-width font? Edited February 10, 2018 by Huang Ling Yin AtomCrafty 1 Quote
AtomCrafty Posted February 10, 2018 Posted February 10, 2018 (edited) @Huang Ling Yin yes, that is possible, but it requires changes to the game executable. That is a very complex process I described in these articles:http://raburabu.net/font-upgrade-for-lover-able/http://raburabu.net/yuka-internals/ If you need any help with that, let me know  But be aware that I'm currently very busy, so it may be a while until I can work on something new ^^"  - Atom Edited February 10, 2018 by AtomCrafty Huang Ling Yin and RedK 2 Quote
Huang Ling Yin Posted February 10, 2018 Posted February 10, 2018 thanks for the reply, but darn it... man, thats out of my range... guess i'll bother you sometime later AtomCrafty 1 Quote
SilverLupus Posted February 10, 2018 Author Posted February 10, 2018 18 hours ago, AtomCrafty said: Hey there, yukatool is a cli tool, so you'll need to call it from the command line The basic syntax is yuka <task> <args> For example to extract one of the game archives you'd write yuka unpack data01.ykc Here, "unpack" is the task you want to perform and "data01.ykc" is the name of the file. For a list of all available tasks, run "yuka help" or refer to the github page. - Atom I called it from the command line and inputted the basic syntax. But it doesn't run so I'm probably doing something wrong. Do I have to drag the .ykc file into the command prompt or something else? Do I have to do something additional aside from just copying what you wrote? Sorry if I'm asking too many questions, I'm clueless when it comes to things like this. AtomCrafty 1 Quote
AtomCrafty Posted February 10, 2018 Posted February 10, 2018 Are you sure the game uses the Yuka System engine? What exactly happens if you execute the command? I've also created a new release with the latest changes, maybe try using that:https://github.com/AtomCrafty/yukatool/releases  RedK 1 Quote
SilverLupus Posted February 10, 2018 Author Posted February 10, 2018 I'm sure that it uses the Yuka System Engine(unless there are other engines that use .ykc files) When I execute the command, nothing happens.(I wonder if it's because I don't use " " or < >?) AtomCrafty 1 Quote
AtomCrafty Posted February 10, 2018 Posted February 10, 2018 1 minute ago, SilverLupus said: I wonder if it's because I don't use " " or < >? You only need " " if the file name contains spaces, the < > are just for clarification. Â 3 minutes ago, SilverLupus said: When I execute the command, nothing happens. The .NET framework needs to be installed on your machine in order to run the tool, most versions of windows should have that installed by default though...https://www.microsoft.com/net/download/thank-you/net471 Â 3 minutes ago, SilverLupus said: I'm sure that it uses the Yuka System Engine(unless there are other engines that use .ykc files) Which game are you trying to unpack? Maybe I can take a look at it. RedK 1 Quote
1P1A Posted February 11, 2018 Posted February 11, 2018 Are you navigated to the proper directory in the command line? Quote
AtomCrafty Posted February 15, 2018 Posted February 15, 2018 Just to close this thread: Turns out the game in question uses a new version of the engine. I'm currently rewriting yokatool from scratch and the new version is planned to support Yuka2 scripts as well SilverLupus 1 Quote
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