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Posted

I dropped hotline miami 2, the first one was really good this one is...average at best, you can't really use melee :/ all the levels are designed in a way that you cannot use melee.

Hide in a corner..lure the enemies...repeat.

Posted

Pretty accurate.  You play as a Jacket, who is basically a hitman that takes contracts given to him anonymously over the phone.  The point of the game is to kill every enemy in the building, except every enemy can 1-hit-kill you as well as you being able to do the same to them.  The odds are tilted slightly in the enemies' favor, though.  It's also incredibly violent, like, to the point of if you kill three people that are all near each other, there's quite a lot of blood on the screen.  The game has a pixelated art style, though, so some people don't find it disturbing.  You put on masks at the start of the level that affect the gameplay in a certain way, which lets you switch up how you play through the game, and different masks can be earned through different methods (getting good level scores, finding them in levels, unlocking them, etc).

 

Now, the story manages to make you question why you're doing what you're doing, and actually makes you feel like a horrible person at multiple points.  They also mix in a bit of psychology, which I found rather fascinating, since it coincides so well with the whole mask system.  You'll see what I'm talking about if you play the game.

 

If you're interested, play the original Hotline Miami first, you'll have no idea what's happening if you jump straight to the sequel.  It'll also give you a good starting point, game-play wise.

 

Sounds a lot like Bushido Blade, except multiple enemies. I'll like it if its difficulty level is high. So the masks affect... what, your ability to blend in, or your stamina, or your speed, or what?

Posted

Sounds a lot like Bushido Blade, except multiple enemies. I'll like it if its difficulty level is high. So the masks affect... what, your ability to blend in, or your stamina, or your speed, or what?

It is difficult.

Posted

And... and the masks? What about the masks?

 

They can change playstyles (one lets you kill instantly with punches, another lets you kill with doors, another increases your speed crazily, another makes gunshots silent, etc)

Posted

I see, thank you guys. I was kind of reluctant to play it, as I'm not that attracted to play as a female character for the entire game, but if you can play as other characters I might give it a try. Seeing the new FF's summon got me fired up :(

Three male chars, 3 female chars.

 

Everyone is happy like that.

Posted

I see, thank you guys. I was kind of reluctant to play it, as I'm not that attracted to play as a female character for the entire game, but if you can play as other characters I might give it a try. Seeing the new FF's summon got me fired up :(

Enjoy "press x with systematic timing to win". 

Posted

The three games are completely different in pretty much every imaginable way.

 

- The first game, Final Fantasy XIII, is ludicrously linear for the first 95% of the game (and even after it opens up side quests, they kinda suck), and that pisses off most people. Also, the combat is weird - definitely not standard JRPG combat, but in a way that somehow manages to be more annoying and less engaging, rather than more fun, responsive, and engaging, which I suspect is what they were going for. Fascinating mythology/world, and very pretty graphics, but overall a disappointing game.

 

- The second game, Final Fantasy XIII-2, is ludicrously non-linear. They were clearly over-compensating for the negative reaction to the first one. I got really confused about where I was supposed to go and what I was supposed to do pretty frequently. I did eventually get through it, and the ending is pretty horrifying. So they pissed people off yet again, mostly because of that ending.

 

- The third game, Lightning Returns: Final Fantasy XIII, is amazing. I cannot stress this enough. It's totally your payoff for slogging through the other two, though if you're thinking about playing this series, maybe you should just watch the super-cool 16-bit movie summary of the first two games and then play this one. The Lightning Returns combat is best described as stellar. Also phenomenal. Perhaps mind-blowing. It is fast, it is natural, and over the course of the game you will get better at it, and you will know that you are good at it, and you will be rewarded by the game for being good. The story... isn't as good as the combat. But then, few things in this world are. Play the game anyway. It is so good.

Posted

I've been playing a lot of The Talos Principle lately. I'm seriously really impressed. The puzzle gameplay is addicting and it's challenging if you want to 100% it. It's really fun to explore all of the levels in order to find the hidden stuff. And the story is greatly intriguing and heavily philosophical. It will make you ponder the nature of humanity and what makes a person, the role of god and religion in the world, and the impact technology will have on our lives in the future, all without being pretentious about it and without preaching. Japanese video games go super overboard on the preaching and pretension whenever they attempt to get philosophical. This is a much more sane and intriguing way to broach the subject matter, in my opinion, it handles it surprisingly well. I guess a comparison is that most Japanese video games feel like adolescent chuuni-fueled rants while The Talos Principle feels like a mature treatise on philosophy. But the bulk of the experience is the gameplay. The other plus is that despite being what seems to be a simple puzzle game, it's huge with a crapload of content. It may take you 20-30 hours to 100% depending on how good you are at puzzle solving. Portal 2 was what, 4 hours for the single player? 

Posted

8 days in so far, and I have still not lost interest in Crusaders Quest, which is actually kinda surprising. o.o I might begin to have some faith in f2p mobile gaming apps now. :D There's been numerous RPGs I've downloaded on this platform in the past, but the interfaces on all of them have been slop, the gameplay is usually too repetitive and boring, and they put so much effort to force you to buy stuff. CQ is almost a polar opposite. It uses a combat system that's ideal for the platform it's on, there's a variance on how you can structure your team for battle, and though this game still has a hefty incentive to buy stuff, it's not all that painful to play without paying. It's even possible to go the completist route without having to pay a dime. The developers also like to throw out freebies once in a while. They can get seriously generous with their freebies too. :o

 

This game can get pretty challenging at times. The further in you go with questing, the more challenging it becomes and you will be required to grind levels for a bit in order to advance. Now it is fairly skill-based, so you can still advance further if you have a solid grasp on team composition and can make judgment calls on the fly. There's an element of randomness to the combat, but you can still make good use of your abilities if you use a little bit of logic and maintain attentiveness.

 

And if any of you guys do decide to get into the game, my user name's Ahlor. I have a level 50 5-star character that can help you out on tough quests if you ever need it. The game places a 1-day cool-down though, so use wisely. This site is also pretty helpful to beginners. http://www.crusadersquestlog.com/Do keep in mind that you'll have to be a little patient with the game since it can get really buggy, but it's been steadily getting better since I first started. And I would strongly encourage you to sync your account with google+ or facebook to avoid potential account loss.

Posted

Ended up going for Oreshika and Hotline Miami...

Only did 1 year in Oreshika but it feels like i'm gonna have my hands full for quite a long time with it (and sometimes feels a bit "stall" regarding progress... at least for now)

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