Kuroneko30 Posted December 23, 2023 Posted December 23, 2023 9 minutes ago, Sisulizer said: I'm asking Hapymaher Regret End or another version Hapymaher Japanese version, updated to 1.05 version = I need to make it start accepting new images first (there are utilities for translation, but I have not found such a working solution on github for VN to read new images). On github all 3 VNs I need are listed as supported by the CMVS-Tools solution. VN version 2013-02-28 (i.e. disk-based) Quote
Kuroneko30 Posted December 23, 2023 Posted December 23, 2023 Chrono Clock version 1.05 Amatsutsumi version 1.03 Hapymaher version 1.12 And all are now hanging because there is no solution for new images can VN accept. Also Sorcery Jokers is in limbo because again we need a solution with DLL injection so that VN can accept new files. Quote
Kuroneko30 Posted December 23, 2023 Posted December 23, 2023 2 different hex editors are available x86 debugger x64 debugger Visual studio 2022 If the old DLL code was left, it would not be so difficult to repeat the video. I stopped when I didn't have the DLL code to write the entry points into. Quote
Sisulizer Posted December 23, 2023 Posted December 23, 2023 (edited) 39 minutes ago, Kuroneko30 said: Hapymaher Japanese version, updated to 1.05 version = I need to make it start accepting new images first (there are utilities for translation, but I have not found such a working solution on github for VN to read new images). On github all 3 VNs I need are listed as supported by the CMVS-Tools solution. VN version 2013-02-28 (i.e. disk-based) https://mega.nz/file/32YliSKD#2DIpxFqkoQTNkW188ddbpOu2Lu49QW4lajlaxqBLRGU Place them in same folder with cmvs32.exe and run the loader. The folder for patching is "patch" Edited December 23, 2023 by Sisulizer Quote
Kuroneko30 Posted December 23, 2023 Posted December 23, 2023 (edited) 1 hour ago, Sisulizer said: https://mega.nz/file/32YliSKD#2DIpxFqkoQTNkW188ddbpOu2Lu49QW4lajlaxqBLRGU Place them in same folder with cmvs32.exe and run the loader. The folder for patching is "patch" Full VN ignoring of new files https://mega.nz/file/GgQ0UTQJ#lIE3E0UmDYfopbZ_7_4l7j1OeD-Piog4QsvMIyBzj3k https://mega.nz/file/e44R2bwI#yFevRnR6ARkn4sHPSM19JdJa3Z6T-okYvouH4FWMHz8 https://mega.nz/file/f5wS1KbD#t9f0Hepez6SKmSzuvj3eK7V9XgI6ciSHw82943fEriY https://mega.nz/file/athQFKRA#VJ-gktxJRC9PWWSVmAyQr8BMK_hz13LF_QvFBczpMJ0 - exe VN. Which is in bmp format, which is in png format..... I don't have a utility for encoding in pb3. The files were placed in the patch folder, and patch\event. with no results. Even specially taken pb3 files from English version, VN ignores them too. This is not a conflict of file resolution difference, files 1280x720 original resolution, 1920x1080 English edition resolution = VN ignores. I run VN through the loader What am I doing wrong? Edited December 23, 2023 by Kuroneko30 Quote
Kuroneko30 Posted December 23, 2023 Posted December 23, 2023 Maybe you can share the old code, where it was necessary to specify the entry points (since the new version does strange things). Quote
Sisulizer Posted December 23, 2023 Posted December 23, 2023 There's no need to encode the png to pb3 and compress the ps3. All you need to do is place edited .ps3, and rename .png to .pb3, then throw all into "patch" folder, no need for subfolder. Example: patch\image.pb3, patch\script.ps3 Quote
Sisulizer Posted December 23, 2023 Posted December 23, 2023 (edited) https://mega.nz/file/Ci4UDZoI#Qn4XMn2xiZSkVIs7NA-ultiwdyAkv7VRo0i5LrKE9FA English version, make a folder called "DirA" Edited December 23, 2023 by Sisulizer Quote
Sisulizer Posted December 23, 2023 Posted December 23, 2023 1 hour ago, Kuroneko30 said: Full VN ignoring of new files https://mega.nz/file/GgQ0UTQJ#lIE3E0UmDYfopbZ_7_4l7j1OeD-Piog4QsvMIyBzj3k https://mega.nz/file/e44R2bwI#yFevRnR6ARkn4sHPSM19JdJa3Z6T-okYvouH4FWMHz8 https://mega.nz/file/f5wS1KbD#t9f0Hepez6SKmSzuvj3eK7V9XgI6ciSHw82943fEriY https://mega.nz/file/athQFKRA#VJ-gktxJRC9PWWSVmAyQr8BMK_hz13LF_QvFBczpMJ0 - exe VN. Which is in bmp format, which is in png format..... I don't have a utility for encoding in pb3. The files were placed in the patch folder, and patch\event. with no results. Even specially taken pb3 files from English version, VN ignores them too. This is not a conflict of file resolution difference, files 1280x720 original resolution, 1920x1080 English edition resolution = VN ignores. I run VN through the loader What am I doing wrong? And you can directly write Russian in the game, the English won't leave monospace, but first you need to enable shift-jis encoding in initial.something. Quote
Kuroneko30 Posted December 23, 2023 Posted December 23, 2023 (edited) 1 hour ago, Sisulizer said: https://mega.nz/file/DmomCLLD#UJULdxdhLR063BBzIcy_1BJDIWeIn_uRuR2cbg68uoI English version 1. installing the Japanese version of VN 2. Upgrade to 1.12 3. copy https://mega.nz/file/DmomCLLD#UJULdxdhLR063BBzIcy_1BJDIWeIn_uRuR2cbg68uoI to the root with replacement 4. in the root put the patch folder https://mega.nz/file/eoYRjQxL#XdYoLTnB2OC-7IIikJm40hXCnIDPMfNj4RslLYS4GyI Run VN selecting all possible options run simply through juego.bat run patch.bat first and after juego.bat I also tried to run CmvsFileHook.dll and CmvsFileLoader.exe = no result. No result, VN stubbornly pretends that the files do not exist. I tried converting first to png and then to pb3 = no result. So look in the original 32 bits, convert again to bmp (to be 32 bits) and then to pb3 = no result. I'm in a stupor, it's a more hardcore engine than ExHibit (with which I had to at least 3 times to check the operability, but managed to make it work), and here is a constant brick. The files in the patch folder and in event.cpz are named the same. Maybe the images need an alpha channel? Edited December 23, 2023 by Kuroneko30 Quote
Sisulizer Posted December 23, 2023 Posted December 23, 2023 The one with juego.bat is for English version Japanese version: https://mega.nz/file/32YliSKD#2DIpxFqkoQTNkW188ddbpOu2Lu49QW4lajlaxqBLRGU Quote
Kuroneko30 Posted December 23, 2023 Posted December 23, 2023 (edited) What should I change the red highlighted text to? If I change it to patch = VN can not start, and it should start reading patch files I don't understand it at all... But without ps3_decoder.exe file start.ps3 you can't decompress python scripts. There is no utility to modify start.ps3... it is still possible to extract data, but it is not possible to encode it back to the engine to read it or I don't know something else.... Utilities have been tested: ps3_decoder.exe ps3_encoder.exe Ps3TextDumper.exe PS3TextEditor.exe PurplePS3Packer.exe cmvs_textdump.py cmvs_textimport.py https://mega.nz/file/G8AlyDRA#d0X7lKdmC4K8dhPA12AA7L8QinGx-ftP2iKqs5wUT40 - this is what to code him back with? Without processing this file ps3_decoder.exe, no utility can not work with the file at all, and after even without changing anything, I can not encode the file back and VN can not run.... encoded successfully - but VN doesn't give a shit about it Need some instruction on what I'm doing wrong here.... All files have 2 stages of encryption. Edited December 23, 2023 by Kuroneko30 Quote
Kuroneko30 Posted December 23, 2023 Posted December 23, 2023 (edited) If I try to read start.ps3 file through Ps3TextDumper.exe, I get a 22 bytes file: { { "Scenario": [] } Edited December 23, 2023 by Kuroneko30 Quote
Kuroneko30 Posted December 23, 2023 Posted December 23, 2023 Double encoding in the file and how to repeat it I don't understand at all.... denuvo seems to be sewn in here... Quote
Kuroneko30 Posted December 23, 2023 Posted December 23, 2023 (edited) Using garbro, i extract start.ps3 i unzip the PS3 your development (python files). modify the file: ○00000008○patch\ ●●00000008●patch\ and pack PS3 your development (python files). i put all files in patch folder and run through CmvsFileLoader.exe VN keeps pretending that I don't see the new files. Something is wrong with the new version of hook. All managed to repackage the original files using this utility: https://github.com/Yggdrasill-Moe/Niflheim/tree/master/cmvs/CPZ6_make. Thanks for your advice in past posts about encrypting the files in the game archives (they were not broken when extracted and the utility was able to help) And if I put everything through the Chinese program by rebuilding the original archives = everything works. Now there is one more unsolved issue. Is there no utility for this VN https://vndb.org/v16337 that allows to read external files by DLL injection? Edited December 24, 2023 by Kuroneko30 Quote
Kuroneko30 Posted December 24, 2023 Posted December 24, 2023 On Hapymaher - REGRET END the Japanese version of hook does not allow to run VN at all = checked. Quote
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