Jump to content

Recommended Posts

Posted
9 minutes ago, Sisulizer said:

I'm asking Hapymaher Regret End or another version

Hapymaher Japanese version, updated to 1.05 version = I need to make it start accepting new images first (there are utilities for translation, but I have not found such a working solution on github for VN to read new images).
On github all 3 VNs I need are listed as supported by the CMVS-Tools solution.
VN version 2013-02-28 (i.e. disk-based)

 

Posted

Chrono Clock version 1.05
Amatsutsumi version 1.03
Hapymaher version 1.12

And all are now hanging because there is no solution for new images can VN accept.

Also Sorcery Jokers is in limbo because again we need a solution with DLL injection so that VN can accept new files.

Posted

2 different hex editors are available
x86 debugger
x64 debugger
Visual studio 2022

If the old DLL code was left, it would not be so difficult to repeat the video.
I stopped when I didn't have the DLL code to write the entry points into.

Posted (edited)
39 minutes ago, Kuroneko30 said:

Hapymaher Japanese version, updated to 1.05 version = I need to make it start accepting new images first (there are utilities for translation, but I have not found such a working solution on github for VN to read new images).
On github all 3 VNs I need are listed as supported by the CMVS-Tools solution.
VN version 2013-02-28 (i.e. disk-based)

 

https://mega.nz/file/32YliSKD#2DIpxFqkoQTNkW188ddbpOu2Lu49QW4lajlaxqBLRGU
Place them in same folder with cmvs32.exe and run the loader. The folder for patching is "patch"

Edited by Sisulizer
Posted (edited)
1 hour ago, Sisulizer said:

https://mega.nz/file/32YliSKD#2DIpxFqkoQTNkW188ddbpOu2Lu49QW4lajlaxqBLRGU
Place them in same folder with cmvs32.exe and run the loader. The folder for patching is "patch"

Full VN ignoring of new files

https://mega.nz/file/GgQ0UTQJ#lIE3E0UmDYfopbZ_7_4l7j1OeD-Piog4QsvMIyBzj3k

https://mega.nz/file/e44R2bwI#yFevRnR6ARkn4sHPSM19JdJa3Z6T-okYvouH4FWMHz8

https://mega.nz/file/f5wS1KbD#t9f0Hepez6SKmSzuvj3eK7V9XgI6ciSHw82943fEriY

https://mega.nz/file/athQFKRA#VJ-gktxJRC9PWWSVmAyQr8BMK_hz13LF_QvFBczpMJ0 - exe VN.

Which is in bmp format, which is in png format.....
I don't have a utility for encoding in pb3.

The files were placed in the patch folder, and patch\event.

with no results.

Even specially taken pb3 files from English version, VN ignores them too.

This is not a conflict of file resolution difference, files 1280x720 original resolution, 1920x1080 English edition resolution = VN ignores.

I run VN through the loader

What am I doing wrong?

Edited by Kuroneko30
Posted

There's no need to encode the png to pb3 and compress the ps3. All you need to do is place edited .ps3, and rename .png to .pb3, then throw all into "patch" folder, no need for subfolder. Example: patch\image.pb3, patch\script.ps3

Posted
1 hour ago, Kuroneko30 said:

Full VN ignoring of new files

https://mega.nz/file/GgQ0UTQJ#lIE3E0UmDYfopbZ_7_4l7j1OeD-Piog4QsvMIyBzj3k

https://mega.nz/file/e44R2bwI#yFevRnR6ARkn4sHPSM19JdJa3Z6T-okYvouH4FWMHz8

https://mega.nz/file/f5wS1KbD#t9f0Hepez6SKmSzuvj3eK7V9XgI6ciSHw82943fEriY

https://mega.nz/file/athQFKRA#VJ-gktxJRC9PWWSVmAyQr8BMK_hz13LF_QvFBczpMJ0 - exe VN.

Which is in bmp format, which is in png format.....
I don't have a utility for encoding in pb3.

The files were placed in the patch folder, and patch\event.

with no results.

Even specially taken pb3 files from English version, VN ignores them too.

This is not a conflict of file resolution difference, files 1280x720 original resolution, 1920x1080 English edition resolution = VN ignores.

I run VN through the loader

What am I doing wrong?

And you can directly write Russian in the game, the English won't leave monospace, but first you need to enable shift-jis encoding in initial.something.
unknown.png?ex=6593b632&is=65814132&hm=7

Posted (edited)
1 hour ago, Sisulizer said:

1. installing the Japanese version of VN
2. Upgrade to 1.12
3. copy https://mega.nz/file/DmomCLLD#UJULdxdhLR063BBzIcy_1BJDIWeIn_uRuR2cbg68uoI to the root with replacement

4. in the root put the patch folder https://mega.nz/file/eoYRjQxL#XdYoLTnB2OC-7IIikJm40hXCnIDPMfNj4RslLYS4GyI

Run VN selecting all possible options
run simply through juego.bat
run patch.bat first and after juego.bat

I also tried to run CmvsFileHook.dll and CmvsFileLoader.exe = no result.

No result, VN stubbornly pretends that the files do not exist.

I tried converting first to png and then to pb3 = no result.
So look in the original 32 bits, convert again to bmp (to be 32 bits) and then to pb3 = no result.

I'm in a stupor, it's a more hardcore engine than ExHibit (with which I had to at least 3 times to check the operability, but managed to make it work), and here is a constant brick.

The files in the patch folder and in event.cpz are named the same.

Maybe the images need an alpha channel?

Edited by Kuroneko30
Posted (edited)

 96634791_2023-12-23_19-04-29.png

What should I change the red highlighted text to?
If I change it to patch = VN can not start, and it should start reading patch files

I don't understand it at all...

But without ps3_decoder.exe file start.ps3 you can't decompress python scripts.
 

There is no utility to modify start.ps3...
it is still possible to extract data, but it is not possible to encode it back to the engine to read it or I don't know something else....

Utilities have been tested:
ps3_decoder.exe
ps3_encoder.exe
Ps3TextDumper.exe
PS3TextEditor.exe
PurplePS3Packer.exe
cmvs_textdump.py
cmvs_textimport.py

https://mega.nz/file/G8AlyDRA#d0X7lKdmC4K8dhPA12AA7L8QinGx-ftP2iKqs5wUT40 - this is what to code him back with?
Without processing this file ps3_decoder.exe, no utility can not work with the file at all, and after even without changing anything, I can not encode the file back and VN can not run....

encoded successfully - but VN doesn't give a shit about it

Need some instruction on what I'm doing wrong here....

All files have 2 stages of encryption.

 

 

Edited by Kuroneko30
Posted (edited)

Using garbro, i extract start.ps3
i unzip the PS3 your development (python files).
modify the file:
○00000008○patch\
●●00000008●patch\
and pack PS3 your development (python files).
i put all files in patch folder
and run through CmvsFileLoader.exe
VN keeps pretending that I don't see the new files.

Something is wrong with the new version of hook.

All managed to repackage the original files using this utility: https://github.com/Yggdrasill-Moe/Niflheim/tree/master/cmvs/CPZ6_make.

Thanks for your advice in past posts about encrypting the files in the game archives (they were not broken when extracted and the utility was able to help)

And if I put everything through the Chinese program by rebuilding the original archives = everything works.

Now there is one more unsolved issue. Is there no utility for this VN https://vndb.org/v16337 that allows to read external files by DLL injection?

Edited by Kuroneko30

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...