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Posted (edited)

Hello i try to translate the new game from Astronauts 極限痴漢特異点3 千年の劣情.

I can Extract files with GarBro and can Translate the files.

But when i try to use [Unity] BinIdxPacker to make a bin idx file can i start the game but can not click new game game can not read the new file.

Hope someone can fix the tool or help some other way.

Edited by kyuuki
  • 3 weeks later...
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  • 6 months later...
Posted
11 hours ago, ragnar0574 said:

I tried using GarBro to unpack the original scripts and this tool to pack the same, without any changes whatsoever, and I still got the same issue as the OP

Nvm, the tool works perfecly, it looks like the encoding changed when I edited the files, and the game refuses to read the encoding now

  • 9 months later...
Posted
On 1/25/2024 at 2:09 AM, ragnar0574 said:

Nvm, the tool works perfecly, it looks like the encoding changed when I edited the files, and the game refuses to read the encoding now

Hi, I managed to extract script.bin files but they're all in .snr format which I CANT open with GarBro or [Unity] BinIdxPacker.
How did you manage to translate it?
I can't open these .snr files and have no access to the japanese text. GarBro says "File could not be opened as resource archive".
Please help.

  • 7 months later...
Posted
On 11/11/2024 at 9:21 AM, Johnny Wanker said:

Hi, I managed to extract script.bin files but they're all in .snr format which I CANT open with GarBro or [Unity] BinIdxPacker.
How did you manage to translate it?
I can't open these .snr files and have no access to the japanese text. GarBro says "File could not be opened as resource archive".
Please help.

I'm so sorry for the super late reply, GarBro can actually extract all the .snr files and you can edit them with Notepad++ itself and then repack them with the binidxpacker, the actual headache is finding the text to edit, since the .snr files will have a lot of additional info

 

I use Translator++'s custom parser feature to import only the text that matters, but T++ can't seem to find the encoding to create the final files, so I use a bit of a roundabout manner

 

Alternatively, you can maybe raise an issue in SExtractor, ask them to add Astronauts Sirius files as well since it is pretty easy all things considered, or maybe use an AI to make a code to extract only the text you will be editing into a different .txt file, which you can then use to rebuild the .snr files.

 

I think I will be making one in some time, but no guarantees

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