Spire Posted June 20, 2023 Posted June 20, 2023 (edited) Synesthesia can be navigated quite easily using the flowchart without the need for a guide. Having said that, this guide will ensure you take the quickest route to the True End. This will also unlock all endings, achievements and tips for 100% completion.There will be a few minor scenes you may miss between the characters, but nothing of consequence. Any route order is fine, and in some cases is enforced. This guide will take the order of Common Route, Keller Route, Isla Route, Eris Route -> True route. COMMON ROUTE: Spoiler CH 1 Mon 04/09 Move to living room Move to the institute Move to main street; move to cheeky dog. CHOICE: Offer to buy her another one Explore: Select picture frame, Select Window; then click on the bed (unlocked). Tues 04/10 CHOICE: Apologise Move to main street, move to the arcade. Explore: Select the streaks of light, move to main street (unlocked) Wed 04/11 Novel only. Fri 04/13 Novel only. Sat 04/14 Novel only. CH 2 Wed 04/18 Move to main street, move to arcade (*Note - location chosen locks to character routes) Fri 04/20 Move to main street, move to Sharp’s Point, move to Wharfside Sat 04/21 Novel Only Mon 04/23 Move to institute, move inside building Explore: Select the top section of the second door Puzzle: The code is 1 3 3 4 1 2 4 5 Explore: Select the lanyard, Select ‘Student Profiles”, Select ‘Phi Correlation Report Explore: Select tag on the top of the lanyard (unlocked) CH 3 Tues 04/24 Move to arcade (forced if correct choices made) Wed 04/25 BAD ENDING 1: CHOICE: Explore the institute Move to institute, move inside building, move far hall, move staff passage = BAD ENDING 1. Select “YES” when asked to go back to the nearest divergence point. CHOICE: Find Another way. This will move you to the “Keller Route”, which is the first forced character route. KELLER MINI-ROUTE: Spoiler Fri 04/27 Novel Only Sun 04/29 Optional: Go to Wharfside and arcade for short extra foreshadowing scenes with Isla and Eris. Move to institute, move inside building Mon 04/30 Novel Only = KELLER END Upon completion of the ending, select “YES” when asked to go back to the nearest divergence point. This will take you back to the completion of Chapter 3. Wed 04/25 CHOICE: Explore the institute Move to institute, move inside building, move far hall, move staff passage TIMED CHOICE: Run and Hide (if time runs out, you go back to Bad End 1) Thursday 04/26 Novel Only - Night vision leads straight into ISLA ROUTE. ISLA ROUTE: Spoiler Thursday 04/26 Mini-Game: 30 kills for steam achievement. No difference to the story if you ‘give up’ upon failure, apart from small alternate dialogue scenes. EDIT: It's easiest to select Isla's ship and spam the shoot button. Friday 04/27 Novel Only Saturday 04/28 Move Sharp’s Point, Click on synesthesia on Isla’s House. Move Wharfside Move main street, move Cheeky Dog Move Arcade Mini-Game: 50 kills for steam achievement. No difference to the story if you ‘give up’ upon failure, apart from small alternate dialogue scenes. EDIT: It's easiest to select Isla's ship and spam the shoot button. Sunday 04/29 Novel Only Monday 04/30 BAD ENDING 2: CHOICE: Talk my way out of this = BAD ENDING 2. Select “YES” when asked to go back to the nearest divergence point. CHOICE: Charge him! = ISLA END After you reach Isla’s end, it will take you back to the main menu. Open the “Eris Route” tab to see how to navigate onto Eris’ route from here. ERIS ROUTE: Spoiler Follow these steps to get from the common route into Eris’ route: Open the flowchart though the tips menu, then make a jump from the “EXPLORE” tile on Wednesday 18th April (Chapter 2). Wed 04/18 Move to main street, move to Sharp’s Point, move to Wharfside (*Note - this should lock you into Eri’s route later on if you made the correct choices according to this guide) Hold Skip and have selected “Read Text Only” activated. New scenes with Eris may appear, but everything else can be skipped. Fri 04/20 Skip Press Skip button on the top right to skip explore sections. Hold SKIP UNTIL MONDAY Monday 04/23 Press Skip button on the top right to skip explore section. Press Skip button to skip the puzzle. Press Skip button on the top right to skip explore sections. Tuesday 04/24 Skip Move to Cheeky Dog (Eris should invite you to Wharfside on Saturday). Wednesday 04/24 Skip CHOICE: Explore the institute Press Skip button on the top right to skip explore section. This should take you through to the Crane scene that can be skipped. Thursday 04/25 After the night vision, you will commence Eris’ route. Move to main street, move Downtown Move to apartment. After this point, the rest of the route is novel only. = ERIS END After you reach Eris’ end, it will take you back to the main menu. Open the “True Route” tab to see how to navigate onto the True Route from here. TRUE ROUTE: Spoiler At this point, you should have reached both Isla’s End (the red key) and Eris’ End (The purple key). This will unlock the True Route. Open the flowchart though the tips menu, then make a jump from the “STORY” tile on Thursday 26th April (Chapter 3, between character branches). After the night vision on Thursday morning (which you can skip as read text), you should have a new scene with a flash of synesthesia followed by a new choice. This will confirm you’ve done everything correctly. Thursday 04/26 CHOICE: Find Maya - This confirms True Route (choosing ‘another time’ takes you back to Character Routes) Friday 04/27 Novel Only Saturday 04/28 Move main street, move arcade. Move Downtown, click on synesthesia on the building in the middle of the screen. PUZZLE: The code is 7 4 5 3 1 2 Sunday 04/29 The following 2 choices have no bearing on the story, they just slightly alter the dialogue of the scene and are a bit of a test of how close you’ve been listening. ANSWER: How close one’s DNA matches Phi ANSWER: The colours are information from other worldlines. Monday 04/30 EXPLORE: Click on the poster in the middle. EXPLORE: Click on the very bottom left corner - it’s hard to see, but there is a small patch of synesthesia. EXPLORE: Click on the safe (where the poster was). PUZZLE: The PIN is 6 8 3 9 Tuesday 05/01 Move Sharp’s Point, click on light streaks in the sky. Move main street, move institute, move inside building, CHOICE: Search behind the buildings Move inside building, CHOICE: Enter institute, move far hall, move staff passage, move Snow’s office Click on the stack of papers on the left shelf (obtain “Note - Fusand Chamber” in tips). Click on the Scuba Gear in the right corner of the office. CHOICE: Take the plunge BAD END 3 - Take any incorrect tunnel direction (after ending, select yes when prompted and retrace steps) TUNNEL: Directions found on “Note - Fusang Path” in tips. Correct directions are Down, Left, Right, Up, Left, Up. Any mistake will take you back to Bad End 3. EXPLORE: Click on computer to the very right. You can also click around elsewhere for little hints of connections to other story points (optional). Move down the tunnel. CHOICE - Go to Ayako = Resign End Following the Resign End you will end up back in the main menu. Open the flowchart through the tips menu, then click on the last “CHOICE” tile at the bottom of Tuesday 05/01. CHOICE - Resist! CHOICE - Let Go of Ayako = TRUE END After this, you can click on the last choice in the flowchart and: CHOICE: “Hold on to Ayako” = SPIRAL END. This is just a few lines that ties into the True End, but is likely best viewed afterwards. EPILOGUES: Spoiler From the extras menu, you can select to view the character Epilogues. You can watch these in any order. After you have watched the character epilogues, the door on the main menu screen will be able to be clicked (the mouse cursor will show a magnifying glass when hovered). Click the open door for a very short bonus scene and a brief thanks from the devs. Hope that's helpful! Edited August 12, 2023 by Spire Emi 1 Quote
lolimo Posted June 21, 2023 Posted June 21, 2023 (edited) Why are routes rated as hidden content? trap the cat Edited June 22, 2023 by lolimo Quote
Spire Posted June 21, 2023 Author Posted June 21, 2023 5 hours ago, lolimo said: Why are routes rated as hidden content? Mainly for ease of formatting, and to follow the guidelines for formatting character routes according to this link: I've tried to keep the guide spoiler free other than what I need to outline for choice. Hope that helps! Quote
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