mitchhamilton Posted December 3, 2014 Posted December 3, 2014 I've started a new game in sengoku rance and would like some tips if possible. Mostly about the unit types and most affective on them. I beat the game once and had 5 points to spare for the new game. I bought some kind of special unit, I believe her name is Morita Ai or something. I'm also wondering a good way to make some money, and to find some way to raise someones search high enough so Miki doesnt turn into the demon king and I don't have to start all over again. This is my third time starting over. Miki did turn into the demon king on my second run and its been almost impossible to push her forces back or take new territory. Now that kentorou is on her side with like a billion troops, I decided to start over for a third time. I would also like to know if there was a way to slow down Nobunaga becoming possessed and becoming the demon king? Because its really annoying when I'm already pressed for time and money dealing with at least one country at war with me, plus if its a country ive never fought before theres new dialogues and situations and i would like to see where they lead, then all that is ruined by the demon army rising. For instance I was facing the nation with a cursed being as its leader, he has like five daughters and is massive, and it was going ok, I was experiencing a new storyline in the game then the demon army appeared, wiped them out and ruined the experience. Theres other questions like why i went to war with Texas when i didn't touch yuki's boobs. I chose to restrain rance and the next turn a messenger told her father that I touched her boobs. WTF?! This is like what really happened to me in Texas. Any help would be appreciated. Quote
Kosakyun Posted December 3, 2014 Posted December 3, 2014 Okay then. First of all, unit types are basically how they appear to be. Warriors - Good at attacking. Will be primary damage dealers. Most will have Warrior Attack 2 as their upgraded attack, but you should keep a unit with Guard Break. Guard Break helps your units ignore pesky high-number footsoldier units. Another notable skill of warriors is Charge, which raises their attack by a certain multiplier (Apparently it's 70%. So your attack gets multiplied by 1.7). Personally, I seldom use that skill. Light Attack is also a must for capturing unique commanders, and also for game progress report completion. Footsoldiers - Used for guarding. Strong footsoldiers have Counterattack as their skill, since their high defense + damage return makes them a hard unit to deal with. This is the reason why you should be wary against Teru and the eldest Shimazu. They both have Counterattack 2, after all. Initail Guard is also nice, but a high percentage of Guard is better. Archers - They're sort of a meh unit. You'll be better off not using them. Use them in the early stages when you have no units to replace them. Best archer unit would easily be Isoroku, since her upgrades would give you either Whirlwind Shot or Yamamoto Sweeping Fire, which are both good. Musketeers - They're basically glass cannons. Overall, they're not really that good. Only a number of them are actually advantageous to use. An example would be Yuzuhara Yuzumi, with her one-shot attack skill. You can further utilize that skill by equipping Working Bee, which gives her +2 action points. Another notable would be Shimazu Toshihisa. 8/8/8/8 stats are nice, y'know. Monk - I don't even know man. They're basically fighters specialized against Youkai-type units. The most notable Monk unit would be Seigan. With his high stats and an attack that hits all enemy units, he's someone you'd want in your team. Aburako Dousan is also a nice addition, having high stats early in the game. Ninja - Basic use would be cancelling preparations. Yeah. They're basically that. I don't really see a lot of uses for ninjas. Other than being ranged and being able to learn Assassination, I don't see advantages in using them. Of course, the exceptions would be their notable units. Suzume is a nice unit early game, since she comes with Assassination ready. It'll be easy to kill off enemy commanders with Assassination. Beware the RNG. Assassination scales with troop size. Keep that in mind. Another notable would be Gekkou, which will be available once you've earned enough points to select his bonus in starting a new game. He starts with overall high stats, and with a passive that gives you a sure kill when using Assassination against units who have exhausted their action points. Tactician - Are crucial in some battles. Their stat buffs are very important, as these can determine the outcome of a battle. Bring them if you worry about your opponent starting off with buffs (Tokugawa Ieyasu, for example). Removing buffs can make battles a lot easier. Notable among the tacticians are Urza Planeis and Naoe Ai. Urza learns Precision Shot, which reduces the opponent's action points by one. Very useful if you ask me. Pair that up with Kenshin's Goddess of War, and you can chip off the opponent's actions. Another notable one would be Sanada Tourin. His Battle Result Down really helps when you're in a pinch. Shikigami - The Houjou House will be the ones mainly utilizing this type of unit. You can also see a lot of these in the One-Eyed House, or the Dokuganryuu. Their most notable skill is the Shikigami/Advanced Shikigami attack, which basically damages everyone. Can sometimes be heavy, so be wary against them. They also have Guard Shikigami, which is a pain in the ass to dispel. Most notable Shikigami unit would be Omachi. It's like cheating when you use her. Miko - Huh. They're the units that heal your other units in battle. I wouldn't really recommend using any of them besides Natori and Kobayakawa Chinu. They have attacks that damage all units by a certain amount based on their troop count. Cavalry - Enhanced Warriors. Can attack from the front and back row. Only house to have them is the Takeda. That's why they're a pain in the ass to beat. The notable Cavalry in the game are, of course, the two Takeda Generals, Baba Shouen and Yamagata Masakage. They both start off with Fuurinkazan, so they shit on you in battle. Use Tacticians to debuff them. After that, they're as good as warriors. Note that these units can still kick ass even without buffs. Mages - Glass Cannons. I wouldn't really recommend using them. Rizna's a good unit against magic users though, since she's immune to magic. Shikigami units can't hurt her too. Knights - Only one unit is classified under knights. Leila's a good unit overall. They're both warriors and footsoldiers. They also do not sacrifice attack for defense. They're a good balance of both. Do remember that Leila's special attack is x2 in power when her troops are less than that of the opponent. Cannons - Regarded as one of the best units in the game. Consisted of Maria and Kasumi. They boast the highest attack in the game. They have terrible defense though. Putting a footsoldier along their column guarantees high firepower and protection against retaliation. Use them if you can. Also, equip Popularity Staff to automatically increase their troop size. Those are basically the units. It's your choice to make. If you want in-depth analysis of the game's mechanics concerning damage dealt, refer to this. If you want to know more about skills, refer to this. I wouldn't recommend you getting Morita Ai. She's a mediocre warrior unit, and you'll be able to replace her early in the game. I recommend you get either gold, action points, or something. Just not special units. Money can be made naturally. It should increase without you doing anything if you manage properly your units and your actions. Levy if you're low on money. The Merchant skill can also increase additional gold per turn. Forgot the other one. There's another one. I just forgot. There should be no reason for you to fail finding Miki unless you did it on purpose. Do not be afraid to sacrifice your best units for a few turns in order to find her. Remember, finding her is your top priority. If you don't, automatic Demon King route. The route's possible to beat. It's just that it'll take a long time. You can slow down the activation of the Honnouji Event by not attacking the houses holding the eight gourds. They should be as follows: Oda, Ashikaga, Iga, Takeda, Houjou, Uesugi, Mouri, and Akashi. Once you reach the 5th gourd, the Honnouji Event triggers. So try to stall that by attacking the other houses first. If you want, you can also declare war with multiple gourd-holding houses and capture their commanders in the process. Asai-Asakura automatically declares war on you after you gain a certain number of territories. I forgot how many though. It's the same idea as with Uesugi's declaration of war. Asai-Asakura is easy, so you shouldn't have any problems with it. There you go~ Those are my answers for now. I hope they help~ nohman 1 Quote
mitchhamilton Posted December 3, 2014 Author Posted December 3, 2014 I got a special unit mostly just to see the stats and i was fairly pleased by her unit size and stats. I figured it was better than using the money on multiple different commanders with less stats and in the end has less units then her. Unless maybe I just poor all the money into rance? since he, kentorou, and Asai (i believe thats what her name is) are really the most powerful commanders in the game. I like Yamamoto over that musket chick since the musket chick can only use it once and out of the five times ive used her she only killed one unit with a single shot. While yamamoto can use her one shot kill twice in a battle and every time ive used it its worked. If i have to start over again though ill use the points for an extra flag since i always feel i never have enough time in the beginning. Didnt know about all those triggers for the nobunaga, thatll help a lot. Thanks Not doing the miki thing on purpose. I had only two units with 6 in search while i had 5 with 5. You can only use five to search and the last one for her requires you to have a total of 30 to find her. plus it only gives you like 3 or 4 turns before she turns and thats not much time so that really screws me over. Thanks for everything, it should help a bunch. Quote
Kosakyun Posted December 3, 2014 Posted December 3, 2014 I don't know who you're referring to with Asai. Her stats aren't really that good though... A decent commander usually has stats of 7/7/7/7 or something. Uesugi Kenshin, for example. Morita Ai will be destroyed by enemy units later in the game, unless you invest upgrades to her unit's stats. Why do that though when there are better units out there that start out with 7/7/7/7 or more? You should invest on Rance instead. That musket chick can fire three times if you equip the Working Bee. Isoroku's Whirlwind Shot only has a success rate of 40% though... You must be very lucky to get it to work every time. The advantage of using Yuzumi over Isoroku is that the attack is not only one hit, but also deals damage when it fails to one-shot the opponent. I still use Isoroku over Yuzumi though. I guess it comes down to managing your units. Also, I don't remember it being that short. Anyway, do try and get units with high search. Look at your prison once in a while. <3 Quote
mitchhamilton Posted December 3, 2014 Author Posted December 3, 2014 I don't know who you're referring to with Asai. Her stats aren't really that good though... A decent commander usually has stats of 7/7/7/7 or something. Uesugi Kenshin, for example. Morita Ai will be destroyed by enemy units later in the game, unless you invest upgrades to her unit's stats. Why do that though when there are better units out there that start out with 7/7/7/7 or more? You should invest on Rance instead. I think that was her name actually. Uesugi is the one who falles in love with rance and is unable to kill him and gives you free land just by having rance attck, even if hes alone, right? Dont know where i got the name asai from. She can be very op, especially after i equipped her with an item that raises all her stats by one. Also about the leveling up; What happens to any commander who levels up after completing a dungeon? I see no real difference in there stats. Quote
SilverLi Posted December 4, 2014 Posted December 4, 2014 I think that was her name actually. Uesugi is the one who falles in love with rance and is unable to kill him and gives you free land just by having rance attck, even if hes alone, right? Dont know where i got the name asai from. She can be very op, especially after i equipped her with an item that raises all her stats by one. Also about the leveling up; What happens to any commander who levels up after completing a dungeon? I see no real difference in there stats. I don't know Asai either. I just think about the house Asai Asakura. About Uesugi that's correct. I usually only use that event when I attack castles. Such an annoying battle otherwise. Dungeons is a nice way to get levels and items. Levels make your commanders even better at boss battles or hard dungeons (more HP and ATK). To complete some routes or things in the game you need high-leveled commanders or they will be wiped out in one hit. Some events requires you to level up some characters or you will die and get game over. Annoying way to get game over. I don't want to spoil what and when. Rance is nice as a commander. I also like Elina as an extra starting character. Her all guard is freaking awesome early on in castlesieges and tough battles. I almost always go for Himiko of the Miko Institue. 7/7/7/7 stats and almost unlimited amount of actions. She is a beast if you get her early (around 10 - 15 turns). Are cannons really that powerful Kosaki? I don't think they are that powerful. Yes I know Maria is really good but nothing that I use as my "starting lineup" in a hard tough siege later in the game. Maybe I undervalued the efficiency if they got a lot of units. What would you recommend taking instead of enhanced guard? The foot soldiers I use are Senhime, Katsuie and Maeda Keiji mostly. If I get my hands on some of the greatest foot soliders I use them of course. But I feel I must have enhanced guard or the enemy always do a lucky hit on one of my squishy units instead and the fight is almost over. Yes I could boost the INT stats so the stats are higher but I feel it is a gamble. Quote
Kosakyun Posted December 4, 2014 Posted December 4, 2014 I think that was her name actually. Uesugi is the one who falles in love with rance and is unable to kill him and gives you free land just by having rance attck, even if hes alone, right? Dont know where i got the name asai from. She can be very op, especially after i equipped her with an item that raises all her stats by one. Also about the leveling up; What happens to any commander who levels up after completing a dungeon? I see no real difference in there stats. Yes, Kenshin can be quite OP when given the right items, and when invested in. Not to mention she possesses the passive skill 'Goddess of War', which reduces the enemy action points by one. Very useful, if I say so myself. About the item, you might be referring to one of the three Emperor Items: Emperor Ring, Emperor Sword, and Emperor Headband. Each are not removable once equipped, but gives you +1 in all stats. You can only get all three in Kenshin's route though. Silver-san explained the mechanics of the dungeons, so there's no point in going through that again. Rance is nice as a commander. I also like Elina as an extra starting character. Her all guard is freaking awesome early on in castlesieges and tough battles. I almost always go for Himiko of the Miko Institue. 7/7/7/7 stats and almost unlimited amount of actions. She is a beast if you get her early (around 10 - 15 turns). Himiko? That's a large gamble you have there. You'll actually need to savescum in order to get her in some instances, since you need her to appear while battling the Miko Institute. I think you always fight against her when getting the second territory of the Miko Institute though. You can capture her by that time. Though I don't think it's really worth it, since her troop size is quite small. She might also have a lot of action points, but you won't be using all of it, right? The number of turns is limited after all. She won't do good against unit faster than her. But she's quite useful in early game. It's just a hassle to get her. I personally prefer Aburako Dousan over Himiko. Much easier to recruit. Not to mention Dousan-chan has an attack stat of 8, if I remember correctly. Are cannons really that powerful Kosaki? I don't think they are that powerful. Yes I know Maria is really good but nothing that I use as my "starting lineup" in a hard tough siege later in the game. Maybe I undervalued the efficiency if they got a lot of units. I must correct myself there. Cannoneers have a base attack of 110, while Musketeers have a base attack of 130. Their speed is also inferior to the Musketeers', seeing that Cannoneers have C speed while Musketeers have A speed. This can be related to the weapons they carry. The Tulip is heavy, y'know? If you look at it, Musketeers and Cannoneers have very high base attack, as opposed to the other units. However, we should consider their positions in a battle. Musketeers can only be placed in front, since they need to fire from a relatively short distance. Cannoneers, however, can attack any unit of the enemy from the front or the back. This means that they do not necessarily need to be at the front to attack. Hence, they are more efficient in terms of survivability than the Musketeers. The Cannoneers are not to be underestimated, since the next unit to have the highest attack would be the Cavalry, with a base attack of 80. This is 30 points from the Cannoneers' base attack. A very obvious power difference. Cannoneers are devastating when possessing high troop numbers. This might never be evident since you don't really fight Cannoneers. That's why you're recommended to equip the Popularity Staff to Maria. Equipping it will allow her to automatically gain units, thus gaining firepower as well. After you're satisfied with her troop count, equip ATK+ items so that she becomes as devastating as the Musketeers. Good planning of their troop gaining would allow them to devastate entire units in one hit. Exceptions are footsoldiers though, since DEF. In short, Cannoneers are generally regarded as great units. You don't need them to win the game though. What would you recommend taking instead of enhanced guard? The foot soldiers I use are Senhime, Katsuie and Maeda Keiji mostly. If I get my hands on some of the greatest foot soliders I use them of course. But I feel I must have enhanced guard or the enemy always do a lucky hit on one of my squishy units instead and the fight is almost over. Yes I could boost the INT stats so the stats are higher but I feel it is a gamble. Huh. Do you mean enhanced initial guard? If you want that, then sure why not. You should always trade that in for unique skills though. If you have nothing else to put, then choose that. I can't really remember the skills to choose from. If you want, please remind me so that I can choose a good one. Also, Senhime and Katsuie are not that good. I can understand using Katsuie but Senhime? I rarely use her. Maeda Keiji based love. Though it's not worth sacrificing two satisfaction bonuses for. If you already have the Mouri House bonus, do get it. It's better to have Teru as your main footsoldier rather than those you've mentioned. Always put her in the front. Counterattack 2 triples counterattack damage, so units will be devastated. They'll be heading for their own death. Not to mention she has top tier stats. You can always use those three to defend your Cannoneers at the back. Quote
jeftai Posted December 5, 2014 Posted December 5, 2014 Yes, Kenshin can be quite OP when given the right items, and when invested in. Not to mention she possesses the passive skill 'Goddess of War', which reduces the enemy action points by one. Very useful, if I say so myself. About the item, you might be referring to one of the three Emperor Items: Emperor Ring, Emperor Sword, and Emperor Headband. Each are not removable once equipped, but gives you +1 in all stats. You can only get all three in Kenshin's route though. Silver-san explained the mechanics of the dungeons, so there's no point in going through that again. Himiko? That's a large gamble you have there. You'll actually need to savescum in order to get her in some instances, since you need her to appear while battling the Miko Institute. I think you always fight against her when getting the second territory of the Miko Institute though. You can capture her by that time. Though I don't think it's really worth it, since her troop size is quite small. She might also have a lot of action points, but you won't be using all of it, right? The number of turns is limited after all. She won't do good against unit faster than her. But she's quite useful in early game. It's just a hassle to get her. I personally prefer Aburako Dousan over Himiko. Much easier to recruit. Not to mention Dousan-chan has an attack stat of 8, if I remember correctly. I must correct myself there. Cannoneers have a base attack of 110, while Musketeers have a base attack of 130. Their speed is also inferior to the Musketeers', seeing that Cannoneers have C speed while Musketeers have A speed. This can be related to the weapons they carry. The Tulip is heavy, y'know? If you look at it, Musketeers and Cannoneers have very high base attack, as opposed to the other units. However, we should consider their positions in a battle. Musketeers can only be placed in front, since they need to fire from a relatively short distance. Cannoneers, however, can attack any unit of the enemy from the front or the back. This means that they do not necessarily need to be at the front to attack. Hence, they are more efficient in terms of survivability than the Musketeers. The Cannoneers are not to be underestimated, since the next unit to have the highest attack would be the Cavalry, with a base attack of 80. This is 30 points from the Cannoneers' base attack. A very obvious power difference. Cannoneers are devastating when possessing high troop numbers. This might never be evident since you don't really fight Cannoneers. That's why you're recommended to equip the Popularity Staff to Maria. Equipping it will allow her to automatically gain units, thus gaining firepower as well. After you're satisfied with her troop count, equip ATK+ items so that she becomes as devastating as the Musketeers. Good planning of their troop gaining would allow them to devastate entire units in one hit. Exceptions are footsoldiers though, since DEF. In short, Cannoneers are generally regarded as great units. You don't need them to win the game though. Huh. Do you mean enhanced initial guard? If you want that, then sure why not. You should always trade that in for unique skills though. If you have nothing else to put, then choose that. I can't really remember the skills to choose from. If you want, please remind me so that I can choose a good one. Also, Senhime and Katsuie are not that good. I can understand using Katsuie but Senhime? I rarely use her. Maeda Keiji based love. Though it's not worth sacrificing two satisfaction bonuses for. If you already have the Mouri House bonus, do get it. It's better to have Teru as your main footsoldier rather than those you've mentioned. Always put her in the front. Counterattack 2 triples counterattack damage, so units will be devastated. They'll be heading for their own death. Not to mention she has top tier stats. You can always use those three to defend your Cannoneers at the back. you know whats funny senhime starts of with high atk stats so using her as a warrior/footsoldier and giving her some extra ap with spear attack 3 allows you to 1 shot pretty much any other footsoldier group even if they have counter attack 2. since counterattack 2 is based on how many troops there still alive after there attack. also if you find it hard to deal with footsoldiers with counterattack 2 using yamato's sweeping fire (irosoku) will be a big help since it cant be blocked. also regarding musketeers and cannons you can just think about them like this. 1 musketeer/cannon unit pop equals 1 dead enemy. so the more the better. Quote
SilverLi Posted December 5, 2014 Posted December 5, 2014 you know whats funny senhime starts of with high atk stats so using her as a warrior/footsoldier and giving her some extra ap with spear attack 3 allows you to 1 shot pretty much any other footsoldier group even if they have counter attack 2. since counterattack 2 is based on how many troops there still alive after there attack. also if you find it hard to deal with footsoldiers with counterattack 2 using yamato's sweeping fire (irosoku) will be a big help since it cant be blocked. also regarding musketeers and cannons you can just think about them like this. 1 musketeer/cannon unit pop equals 1 dead enemy. so the more the better. Yes, Senhime does a ton of damage. But she isn't a "true" footsoldier in that regard. She is better on the offensive than the defensive such as Leila (I know she is a knight). She rocks too when attacking. Her unique ability is so good. The feeling when you pop 2-3k footsoldiers in one hit. Himiko? That's a large gamble you have there. You'll actually need to savescum in order to get her in some instances, since you need her to appear while battling the Miko Institute. I think you always fight against her when getting the second territory of the Miko Institute though. You can capture her by that time. Though I don't think it's really worth it, since her troop size is quite small. She might also have a lot of action points, but you won't be using all of it, right? The number of turns is limited after all. She won't do good against unit faster than her. But she's quite useful in early game. It's just a hassle to get her. I personally prefer Aburako Dousan over Himiko. Much easier to recruit. Not to mention Dousan-chan has an attack stat of 8, if I remember correctly. I think I never used Dousan. Interesting. According to the wiki she got 7-3-4-4 stats. (I had to search for her because I had no idea who she was). Huh. Do you mean enhanced initial guard? Yes of course. My bad. But as we are using this for tips and such. What is a good tactic? I often go in this order: Hara -> Ashikaga -> Miko -> Tokugawa/Asai/Tanegashima -> Whatever. I feel I want to attack the bigger houses earlier but that often results in scarce resources and a lose-lose situation because it takes so long to conquer provinces because you lack enough commanders to keep the pressure and defend every turn. I would love to attack Mouri earlier than I do. Because the commanders are awesome. But I feel I need Naoi Ai and Uesugi Kenshin for that. I have to test the musketeers/cannons next time. I usually go for Zeth reinforcements instead of Leazas. That's mostly because I get Uruza. More love for good tacticans early! (Get lost Mitsuhide) I think Yamamoto sweeping fire on Isoroku is more effective than the whirlwind shot. at least later on in the game when you don't depend on assassinations/whirlwind to kill units fast. Footsoldiers can die easily early but later in the game they are a pain in the ass to kill sometimes. As a side note I love fighting the One Eyed house just for the fun. The commanders are so broken. Omachi... Quote
mitchhamilton Posted December 5, 2014 Author Posted December 5, 2014 Speaking of orders, does anyone know how the order works? It seems Suzume goes first a lot of the time. I ask for strategy reasons and because its annoying when they go 4 times in a row then I go once then they go three times. Also I've kinda of guessed how suzumes one hit kill works, but im not entirely sure and would like to know. Im guessing theres some sort of built percentage rate that goes by how many units shes has vs. how many units the enemy commander has that she is using it on. so say Suzume has 400 troops while the commander has 200. That means she has a %100 percentage chance of it being successful. Quote
Kosakyun Posted December 5, 2014 Posted December 5, 2014 you know whats funny senhime starts of with high atk stats so using her as a warrior/footsoldier and giving her some extra ap with spear attack 3 allows you to 1 shot pretty much any other footsoldier group even if they have counter attack 2. since counterattack 2 is based on how many troops there still alive after there attack. also if you find it hard to deal with footsoldiers with counterattack 2 using yamato's sweeping fire (irosoku) will be a big help since it cant be blocked. also regarding musketeers and cannons you can just think about them like this. 1 musketeer/cannon unit pop equals 1 dead enemy. so the more the better. The high attack stats you speak of is 6/5/something/something as far as I'm concerned. You would need to give her some books and whatnot to catch up with the top tier characters in the game. Spear Attack 3 is indeed effective, as you've said. The problem is that it would exhaust all her moves. If you're okay with that then why not? I think I never used Dousan. Interesting. According to the wiki she got 7-3-4-4 stats. (I had to search for her because I had no idea who she was). DAAAAAAAAAAAAAMN. SORRY DOUSAN-CHAN I DID NOT MEAN TO GET IT WRONG. But as we are using this for tips and such. What is a good tactic? I often go in this order: Hara -> Ashikaga -> Miko -> Tokugawa/Asai/Tanegashima -> Whatever. I feel I want to attack the bigger houses earlier but that often results in scarce resources and a lose-lose situation because it takes so long to conquer provinces because you lack enough commanders to keep the pressure and defend every turn. I would love to attack Mouri earlier than I do. Because the commanders are awesome. But I feel I need Naoi Ai and Uesugi Kenshin for that. I go Hara --> Ashikaga --> Iga --> Asai-Asakura ---> Miko Institute ---> Uesugi ---> Tanegashima ---> Tokugawa ---> Imagawa ---> Akashi. That's for the minor houses. Except for Akashi, Uesugi and Ashikaga, none of those have gourds. I could also technically just screw over Mouri and Houjou instead of Akashi being one of them to make five gourds, but this is the easiest route. Some wars are auto-events, and some are declared. The major houses remaining (Houjou, Mouri, and Takeda) usually are inserted in-between the minor houses. Takuga, Dokuganyruu, Shimazu/Demon Army are fought usually last. If I want to clear Mouri events though, I'd power through Tanegashima and Akashi, then get one Mouri territory, then go to war against Takuga, beat Takuga, then do events for Mouri. Simple as that. You need to have a certain objective to do that. The order for easiest elimination of houses without triggering the Honnouji event would be the one I posted. In the end, it all depends on the player himself. I think Yamamoto sweeping fire on Isoroku is more effective than the whirlwind shot. at least later on in the game when you don't depend on assassinations/whirlwind to kill units fast. Footsoldiers can die easily early but later in the game they are a pain in the ass to kill sometimes. I end up not using Archers at all in mid-game. Which is why I do not bother making Archers into commanders. Also I've kinda of guessed how suzumes one hit kill works, but im not entirely sure and would like to know. Im guessing theres some sort of built percentage rate that goes by how many units shes has vs. how many units the enemy commander has that she is using it on. so say Suzume has 400 troops while the commander has 200. That means she has a %100 percentage chance of it being successful. Assassination is fixed at 40% and Assassination 2 at 45% success rate as far as I'm concerned. They go up a little (like 5%(?)) when troops are higher than the opponents'. Not sure about this. Quote
SilverLi Posted December 5, 2014 Posted December 5, 2014 Speaking of orders, does anyone know how the order works? It seems Suzume goes first a lot of the time. I ask for strategy reasons and because its annoying when they go 4 times in a row then I go once then they go three times. Because Kosaki was 5 minutes earlier than me with the reply. *Delete text* Every unit got a set value from A - C where A is the best.. That's why muskets, cavalry, ninjas etc. are fast units in the first set of turns. Cannons, mages, mikos and monks are slower in general. But I think it also depends on the unit's speed value. If they got a high value of speed they are able to do more actions. But I am not entirely sure how it works. Quote
Kosakyun Posted December 5, 2014 Posted December 5, 2014 Because Kosaki was 5 minutes earlier than me with the reply. *Delete text* Every unit got a set value from A - C where A is the best.. That's why muskets, cavalry, ninjas etc. are fast units in the first set of turns. Cannons, mages, mikos and monks are slower in general. But I think it also depends on the unit's speed value. If they got a high value of speed they are able to do more actions. But I am not entirely sure how it works. Yeah. What Silver-san said. It depends on the speed value and the unit itself. Ninjas and muskets are the ones with the highest speed rank. You should see that in my links. Quote
Zodai Posted December 5, 2014 Posted December 5, 2014 *poke* Do you mind if I ask how good Sengoku Rance is? And by that I mean how much do the sex scenes (I've heard them described as poorly done rape as character development ><) take away from the experience? How easily skippable are they? I've been interested in the gameplay for a while, but that's always been something turning me off. Apologies for the intrusion, and thank you in advance. Quote
mitchhamilton Posted December 5, 2014 Author Posted December 5, 2014 *poke* Do you mind if I ask how good Sengoku Rance is? And by that I mean how much do the sex scenes (I've heard them described as poorly done rape as character development ><) take away from the experience? How easily skippable are they? I've been interested in the gameplay for a while, but that's always been something turning me off. Apologies for the intrusion, and thank you in advance. Gameplay wise, its pretty addicting. I say play for a couple of hours and decide. One of the first things you do in the game is battle, so youll get an idea how it works. Also if you mean the rape taking away the gameplay experience, then it doesnt really. If you mean character development then not much. Rance is an asshole to women and only see the beautiful women as things he can stick his wee wee in. But he doesnt do it cause hes evil and he want to make the women miserable, he just does it because its fun and the women might enjoy it as well, which most of them do. At first i didnt like him buts hes kind of grown on me. The humor helps out as well. I'm not a huge rape fan but I was still able to look past most of the sex scenes in the game and if you hold ctrl, you can skip them fast if they're not your cup of tea. I mean really fast. Also sorry if this post has spoiled anything for you. I didn't expect many people who havent played Rance to read this stuff. Quote
Zodai Posted December 6, 2014 Posted December 6, 2014 Gameplay wise, its pretty addicting. I say play for a couple of hours and decide. One of the first things you do in the game is battle, so youll get an idea how it works. Also if you mean the rape taking away the gameplay experience, then it doesnt really. If you mean character development then not much. Rance is an asshole to women and only see the beautiful women as things he can stick his wee wee in. But he doesnt do it cause hes evil and he want to make the women miserable, he just does it because its fun and the women might enjoy it as well, which most of them do. At first i didnt like him buts hes kind of grown on me. The humor helps out as well. I'm not a huge rape fan but I was still able to look past most of the sex scenes in the game and if you hold ctrl, you can skip them fast if they're not your cup of tea. I mean really fast. Also sorry if this post has spoiled anything for you. I didn't expect many people who havent played Rance to read this stuff. No problem, I don't think anything's been heavily spoiled for me. I actually haven't read through the other posts in-detail since most of the terms are unfamiliar to me >< Quote
Kosakyun Posted December 6, 2014 Posted December 6, 2014 *poke* Do you mind if I ask how good Sengoku Rance is? And by that I mean how much do the sex scenes (I've heard them described as poorly done rape as character development ><) take away from the experience? How easily skippable are they? I've been interested in the gameplay for a while, but that's always been something turning me off. Apologies for the intrusion, and thank you in advance. So you play for gameplay? Huh... That's weird. The rape scenes are indeed rape, but don't really play out as rape. Sometimes the girl might get broken, but Rance isn't the one at fault in those scenes. Really now. Most of the scenes Rance is in are comedic. I do enjoy lewd things, so I enjoyed collecting the scenes. If you play for the gameplay though, then you'll still enjoy it. Personally, I wouldn't have enjoyed it that much if sex scenes were removed. Rance's character is perverted. If the scenes were to be removed, it would take away the essence of the character that is named Rance. Simply put, it wouldn't feel like Rance anymore. Most of the scenes are comedic anyway. Dark humor, if you want to put it that way. But yeah. Gameplay's nice. Quote
Zodai Posted December 6, 2014 Posted December 6, 2014 So you play for gameplay? Huh... That's weird. The rape scenes are indeed rape, but don't really play out as rape. Sometimes the girl might get broken, but Rance isn't the one at fault in those scenes. Really now. Most of the scenes Rance is in are comedic. I do enjoy lewd things, so I enjoyed collecting the scenes. If you play for the gameplay though, then you'll still enjoy it. Personally, I wouldn't have enjoyed it that much if sex scenes were removed. Rance's character is perverted. If the scenes were to be removed, it would take away the essence of the character that is named Rance. Simply put, it wouldn't feel like Rance anymore. Most of the scenes are comedic anyway. Dark humor, if you want to put it that way. But yeah. Gameplay's nice. Story is my main draw in VN-type games. I don't play for the gameplay as the main priority, but it's something I value more than sex scenes. Aside from that Rance is one of the few gameplay VNs out there that I know of, so the gameplay stands out a lot more than it usually would. (There's also stuff like Little Busters!, which has 'gameplay' but isn't substantial enough to be a main draw, especially considering the main story is such high-quality.) Quote
Kosakyun Posted December 6, 2014 Posted December 6, 2014 Story is my main draw in VN-type games. I don't play for the gameplay as the main priority, but it's something I value more than sex scenes. Aside from that Rance is one of the few gameplay VNs out there that I know of, so the gameplay stands out a lot more than it usually would. (There's also stuff like Little Busters!, which has 'gameplay' but isn't substantial enough to be a main draw, especially considering the main story is such high-quality.) I don't know about you, but I like the story of the Rance series. It transcends my desire for H-scenes, so it's kind of good. The lore is great. If you ever want to, I'd be happy to introduce you to the lore. I played Sengoku Rance first, but I quickly got hooked to the other Rance games. Took me a year to play the others though. Quote
Zodai Posted December 7, 2014 Posted December 7, 2014 I'd rather just experience it myself. Thanks for the offer, though. Quote
Kosakyun Posted December 7, 2014 Posted December 7, 2014 I'd rather just experience it myself. Thanks for the offer, though. Heh. The lore is something that's applied to the games, but isn't really expanded on. If you find the urge to know more about the lore, there's always a place for you to go. https://sites.google.com/site/ludoshut/ Quote
Sargon Posted December 10, 2014 Posted December 10, 2014 Hello, Im actually playing Sengoku Rance with cheat engine( i played it several months ago and couldnt make it by my own fyi). And i have that problem which causes the freeze of the game and have to wait until it goes smooth. If someone could fix this i'd be grateful. Quote
Kosakyun Posted December 11, 2014 Posted December 11, 2014 Hello, Im actually playing Sengoku Rance with cheat engine( i played it several months ago and couldnt make it by my own fyi). And i have that problem which causes the freeze of the game and have to wait until it goes smooth. If someone could fix this i'd be grateful. Well that's hard. This isn't really the thread to ask that, and I also do not know the answer. Since I hate cheat engines. I mean, it defeats the purpose of the game. But that topic's for another day. Try the technical help forums? People there will be able to help you with your problem. Quote
Sargon Posted December 11, 2014 Posted December 11, 2014 Well that's hard. This isn't really the thread to ask that, and I also do not know the answer. Since I hate cheat engines. I mean, it defeats the purpose of the game. But that topic's for another day. Try the technical help forums? People there will be able to help you with your problem. I've solved this yesterday, but i have another problem. How to increase level of my generals? I can't defeat byakku/byakka however is it called. Purpose of visual novel is to experience the story, not some short handed rpg. If i wanted to play rpg i'd play WItcher or Skyrim, i wont say this is a bad idea, but when i first played the game i just got rekt, the rest of territories were getting troops from the air, no idea where balance was. Quote
Kosakyun Posted December 12, 2014 Posted December 12, 2014 You can increase the level of your generals through affection points, happy pokkuru (from freed prisoners), or from dungeons. These increase the general's level by either 1 or 2. Sure, it's to experience the story. I think it's a better experience overall when playing the game normally though. You do forget that it's classified as SRPG. It's supposed to be something like that. Also, the enemy territories scale their troops according to your troops. They're supposed to get troops from the air. That's what balances the game's difficulty. You're supposed to adapt strategy, after all. Though I admit that there's not much strategy. Just plan out what you'll do in a turn. I guess you'll have a heart attack when you see 5-star difficulty's troop scaling. SilverLi 1 Quote
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