Ariurotl Posted December 7, 2014 Posted December 7, 2014 I'm currently wasting ridiculous amounts of time on this game. It's everything I wanted from a 4X, including some things I didn't know I wanted from a 4X. Sure, it borrows very heavily from Civ, but I love the direction they took with it. Everything is a lot less clunky, mechanics are streamlined without getting dumbed down too much, resource management is infinitely more sensible, and the fact that it's set in a curious mix of high fantasy, low fantasy and sci-fi world, and therefore not tied down by ostensible realism of Civ, allowed them to cater to pretty much every gameplay style. It is still rather bugged and unstable though, plus the AI is a mess and faction balance is questionable at best, but it looks like patches are on the way that will hopefully fix that. A really great game nonetheless. Quote
SieghartXx Posted December 7, 2014 Posted December 7, 2014 I took a look at the game right now and it got me really interested. I might give it a try, because these days I've been craving for some turn-based since I haven't played any since quite a while ago (last one I played was FF Tactics, and it was around last year I think). Quote
Ariurotl Posted December 7, 2014 Author Posted December 7, 2014 I would recommend waiting for a bit though, until they fix some of the more pressing problems. It's notoriously unstable on some systems (not on mine though). People have been reporting crashes every 2-3 turns, on my system I regularly get a CTD every 200-300 turns (more often on bigger maps), but the game autosaves every turn, so it's mostly been a non-issue for me. Quote
SieghartXx Posted December 7, 2014 Posted December 7, 2014 Hmm alrighty, I'll keep an eye on future updates, thank you! Quote
Ariurotl Posted December 8, 2014 Author Posted December 8, 2014 Looks like no one else is playing it, oh well. Here's a fun custom faction I've done. Took Roving Clans as a base (for their moveable cities), added the Cultists' OP conversion mechanic, big armies and fast travel, and offset it by adding every possible negative resource-related trait. The end result is a Mongol horde-like faction that is terrible at resource-gathering and makes up for it with army size and taking "tribute" from minor factions. I'd have added the "once city only" mechanic from Cultists, too, but sadly it's faction-locked. Quote
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