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Dark Fantasy – Genre Deep Dive


Pallas_Raven

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This is a condensed version of the full article which can be found on my Main Blog Here.

 

 

The Dark Night Of The Soul

 

Dealing with the parts of human nature we would rather not look at can be difficult to fit into many genres due to audience expectations for heroic tales. As such if a story wants to tackle these subjects it needs to build its entire world and tone around them, thus was born the Dark Fantasy. This genre takes its fantastical elements and uses them to create an oppressive and bleak setting through which its themes will appear as a natural extension. The fantasy elements need not be located in entirely separate worlds to ours and they can merely be a magical layer hidden just out of view, it just need to use these aspects to match its intended tone. Due to the prevalence of the slice of life and romance genres in visual novels, it is not normally a medium associated with these grittier stories, but hidden off to the side are a wealth of interesting Dark Fantasy tales. They make use of them same tools which bring joy to twist in the knife and express the parts of ourselves we do not want to see. Let’s find out exactly how they achieve this feat and the potential pitfalls and benefits of choosing visual novels to tell their stories.

 

On A Razors Edge

 

When it comes to addressing darker themes and ideas, visual novels tend to completely embrace the player in a bleak blanket. However, this can backfire on the game as there is a point at which the scenes become too serious and depart from the mixed nature of our world as they wildly galop off into unintentional parody. Just as no life is all joy so too is it not all suffering and leaning towards either extreme can make the player loose connection with events on screen. Their reaction will be to laugh at how inherently absurd the bleakness is or find its themes to be in poor taste and turn away from the title. Both are undesirable outcomes for visual novels but it is a knifes edge they must walk if they want to have this type of narrative. Many attempt to mitigate this through careful spacing of the most extreme moments so as to not overwhelm anyone in the atmosphere while still maintaining its impact. It also serves the double purpose of creating a thematic line through the entire work to add clarity to the message it is presenting to the player. 

 

All The Evils Of The World

 

The emotions and actions which define people are not always positive in nature and it can be difficult for players to overcome their aversion to these negative associations. Visual novels overcome this barrier of Dark Fantasy through their tendency towards an intimate focus on the protagonist and those around them. Rather than being something committed by an unknown distant party it is instead someone who’s reasons and past are known and we share the same path forwards as them. Mixing sympathy with tragedy is key to how darker aspects of a character’s personality can be an avenue through which the player can relate what is happening on screen to their own experiences and consider the way they would act in the character’s place. This introspection is the reason visual novels and Dark Fantasy make such a good pairing when properly executed and gives both the room they need to explore spaces normally avoided by other narratives in the medium. 

 

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Darker themes have always been the subject of various stories throughout history and they are always troubling topics to deal with. Full Metal Daemon Muramasa takes these topics from a Dark Fantasy angle and asks about their value alongside a series of other darker events. It has its protagonist tread the line between being sympathetic and revolting to create a compelling anti-hero that makes you want to look away but is so fascinating that you cannot. Leveraging this basis it throws him into a morally questionable mire of backstabbing and betrayal to see how he will react and reveal to the player the humanity they may not be willing to accept yet exists inside all of us. Throughout all of this it never loses sight of the fact this is personal story about the emotions we all experience and it prevents the bleak events from overwhelming the core messaging.

 

When All Is Stripped Away

 

Alongside the focus on intimacy as part of a Dark Fantasy visual novel there is a pulling apart of the emotions and motivations of the entire cast in order to examine the base desires and drives of human action. While the game can sometimes present these in a negative light, these motivators are often shown in an even fashion with the characters trying to be true to themselves regardless of if the results are not always positive for them. Yet it does not lose sight of fact that these desires have bad association in the mind of the player and so it creates an extreme set of circumstances as a justification for these heightened emotional reactions in order to prevent the player from losing their connection to the characters. This technique is mostly confined to important dramatic moments since it would make little sense for the characters to be a constant state of emotional distress without tiring themselves out and so it must be used efficiently to ensure the believability of these outbursts is maintained.

 

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Take Psychedelica of the Black Butterfly which uses the confines of a mysterious building to apply pressure on its characters through the feeling of being trapped. Their emotional reactions immediately become more understandable since we all have some experience of feeling confined and how it can make you do irrational things. From this basis it forces out the darker thoughts of its characters when they are confronted by events and revelations which push them to their limit. Having all of these changes being related to the protagonist keeps them in the spotlight so the player never loses sight of the greater picture of the narrative as well as providing an avenue for the other characters to express how they feel in a natural manner.

 

Conclusion

 

As a genre Dark Fantasy tends to be overlooked in favour of lighter themes and ideas with a broader appeal, but despite this there are still many titles which showcase why exploring the darker elements of our world has value. With visual novel’s love of keeping an intimate perspective on their characters, it is only natural that a genre so interested in their less savoury aspects would be a perfect fit, since it can juxtapose sympathy with disgust on a personal level. To reinforce this approach there is a careful stripping away of the fronts the characters put up by placing them in extreme situations and showing how they fail to properly deal with them despite their best efforts. The one noticeable downside to Dark Fantasy is the tightrope walk it has to perform in order to not become so serious and depressing that it moves from believable into parody and loses the player as it disconnects completely for reality. When properly utilised Dark Fantasy can bring forward themes and ideas not normally explored and allow the player to experience them in a fleshed out fashion.

 

 

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In my experience, VN dark fantasy either emphasizes an endless path to despair or a path through despair to hope for the future.  Nitroplus tends to focus on the former, as is seen in Tokyo Necro and Muramasa, where the majority of paths and their endings are unrelievedly dark from beginning to end.   Indeed, there is this belief in a lot of Japanese makers that the dark needs to continue right through the epilogue.  When there is an exception, it often comes with a backlash.  

One particular scenario that annoys me to this day is the Ein route vs the anime of Phantom of Inferno.  In the original Ein route, the ending has Ein smiling and happy for the first time in her life, whereas the anime has the protagonist murdered during their trip to Mongolia.  This contrast seriously pissed me off, because Ein's path was essentially the 'good ending' of the game, the only path where there was some level of salvation, and the anime makers ruined it out of a desire to turn it into some kind of twisted moral lesson.

Anyway, one thing I find ironic is that there is far more dark fantasy on the otome-ge side of things than there is on the male-oriented side of things.  I'm sometimes stunned at how deep into the darkness the otome genre goes, with levels of emotional brutality (both toward the characters and toward the reader) that are frightening.  I mean, I like yandere heroines, but yandere heroes are freakin' scary.

Dark Fantasy in male-oriented JVNs hit its peak in the mid-2000's, and most of the games were focused on extreme stuff similar to Maggots Baits, even if it went in a different direction.  At present, the only real (non-nukige) dark fantasy company still operating is Clock-up, since Nitroplus hasn't put anything new out in half a decade.

Edit: Incidentally, to this day I have extremely mixed feelings about Maggot Baits.  It had excellent action and if you cut out the H, the story was great.   However, if you include the H, it all becomes disgusting smut.  

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Well obviously dark fantasy is what people usually call as edgy, and in light novel it's usually the one that has revenge story. Obviously this type story would be too bleak for some people, although obviously it would be very engaging to follow until the end in order to see whether the casts can earn their happy ending or not in the bleak setting. Of course though, the writer should try their best to balancing the character development and breather in the midst of dark story, because after all almost nobody would want the story become bleak from the beginning to the end so much it make the story become not engaging at all.

Oh yes, it's quite interesting most of translated otome has dark story, which is quite ironic compared to the male oriented VNs that have much lighter stories. Speaking of otome, actually what we saw in light novel with the genre 'Reincarnated as Villainess' is really misrepresent otome game, because most of the story in the light novel are mostly have kingdom setting with the villainess is not really prominent in otome VNs, and the reason why the author use otome game is probably because the author only understand otome is the counterpart of usual VNs where the female can date more than one handsome characters (To further make the counterpart with isekai harem novel) with the author can only refer shoujo manga when it come to make the in-universe otome VN. That aside, most otome VNs are only available on console, so it's too bad if you want to play those and only have PC or laptop.

Forgot to mention usually dark fantasy VNs have some rape, which make sense as the way to instill the bleakness into the reader. For the prominent example, besides Maggot Bait there's euphoria with it has nice song along with surprisingly nice story beneath the disturbing sex scenes. Obviously the story should be the main draw, although obviously most people would prefer to avoid the rape altogether. Speaking of rape, there's Mugen Renkan with the female MC will suffer a lot of rape, which in hindsight make it closer to the otome when one think hard about it. Of course there's more than rape in Mugen Renkan, because it tell the story about the immortal female MC who did her best to find happiness in her immortality.

That's all for what I can write in regard of this topic.

Edited by littleshogun
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