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  3. If there's a quick way to describe Raillore to people I think it'd be, "Sorcery Jokers but a bit worse". So if you've read or tried Sorcery Jokers before, then that's the easiest way to tell you if you should give Pillagers of Raillore a try or not. It has two protagonists, both of which are at least a half-step down from their Sorcery Jokers counterparts. Reno is basically a robot man who gets a bit frustrating to read since he's always asking for orders - although it isn't as common as "fair ja nai" in SJ - and Gray is a scoundrel who is more annoying in his implementation with it rather than comedic or interesting. On the opposite side of the characters, all the heroines are at least good to great. They range from the girl who always sees the positive in things (Fi), to the joking / teasing / a bit crazy girl (Milialis), to the food loving kind of airhead (Tilt), all the way to a kuudere who only cares about a few things (Easla). The character arcs - of the heroines - was gradual and well appreciated, and well explained through the story. It genuinely made you feel for them. Even the character arcs of the protagonists was not bad, although both were pretty backloaded. Story here is pretty interesting and there are some twists that I didn't see coming. Although it still follows a bit of a formula and I think it somehow simultaneously gets dragged out a bit more than it should have as well as ended too quickly. First it was dragged out in that there were constantly new antagonists at every turn, some of which were not very fleshed out. All the new antagonists led to a bit of a feeling of. "When is this going to end?" and some of the later ones were very much in a, "Here's a short infodump about why they're evil and have to be defeated" instead of a proper buildup. The action scenes in this have a high production value and at the start to the middle are pretty interesting. However, it suffers a bit from the same issue Sorcery Jokers had in that things have a pretty intense power creep. With that power creep by the end it feels like a saga of Dragon Ball Z or Naruto where there are power ups and ridiculous things going on to the point where the ending had to be anticlimactic because it was built up far too much. Arguably the climax of the power creep even happened around the 60-70% mark and from then on it just became tedious. Music is all done by mamomo again, with the ED having some help from a new person "kakin" that I haven't personally seen anywhere. This leads to some pretty banger BGM tracks, two great OPs, and a good ED - which was fully in English, which is rare. Systems are pretty standard, and although some other people have reported some lag issues in fight scenes, I saw none of that, but I am running a high-end gaming rig, so YMMV there. Overall, to most readers I'd recommend Pillagers of Raillore. If you read Sorcery Jokers and were not a fan of that, then skip this. If you haven't read anything by 3rdEye yet, I'd recommend Sorcery Jokers over this though.
  4. Overview: Welcome to Love or Lust Beach Stories, where every day is a cocktail of sun, fun, and adventure! Step into your tropical fantasy, filled with captivating stories and characters as irresistible as your favorite drink. Thread Updated: 2025-05-29 Release Date: 2025-05-29 Developer: Night Icons Studio Publisher: Bear in the Night Censored: No Version: 0.0.2 OS: Windows Language: English Genre: Installation: Changelog: Developer Notes: DOWNLOAD Win: GDRIVE - MEGA - PIXELDRAIN
  5. Obviously the VN of the Month for May 2025 is Kinsenka aka Perennial Dusk with it written by Irotoridori's writer. That's all for what I can comment in regard of this week.
  6. I finally got my game page up on Steam! Go Wishlist it! It's free! https://store.steampowered.com/app/3792360/Peach_Tangle/
  7. 1) Handle: SlyHobbes 2) Positions you can fill: Translator, editor/proofreader. 3) Types of projects (VNs) preferred: Something that is story-focused and is a mystery/etc ideally, but also open to work on pretty much anything. 4) Availability (edit this one as you get involved in projects): I'm a student, so no ridiculous hours, but like 20 hours a week should be possible. 5) (VNs most interested in producing an ftl for: Again, no huge preferences, but I loved Kara no Shoujo and stuff like that. 6) Motivation for joining in on ftl: I absolutely love writing and editing and often find I'm not satisfied with even the official translation of some visual novels, so I would like to contribute and hone my skills. 7) Conditions* (any additional conditions, under which you will or won't work): I'm perfectly fine with yaoi, yuri, otome, etc. It really doesn't make. I'm female and an open-minded translator and only have a problem with anything actually underaged. Gore is fine (see: loved Kara no Shoujo). I'm a native English speaker and postdoctoral student who wants to get stuck in on some good projects, preferably something story-driven but other things are also good. I just want to work with a nice, relaxed team and get some good experience under my belt. My Japanese is fairly good, although not perfect.
  8. Yesterday
  9. This is a condensed version of the full review which can be found on my Main Blog Here. Genre – Fantasy, Romance, Slice of Life Play Time – 35 hours Developer – COMPILE HEART and STING VNDB Steam Spirits In Love Being a spin off of the Date A Live franchise, Rio Reincarnation is saddled with a set of pre-existing expectations from fans while also not having the ability to progress the overarching narrative of the series. In many ways this is an impossible situation for a game to produce something meaningful out of and many similar titles have ended up as throw away junk. However, Rio Reincarnation manages to avoid this outcome through leaning into what made the franchise popular in the first place, its girls, and providing an emotional core story which wraps up in a way that means it has no impact on the original work. It is a tightrope walk to maintain this balance and it comes at the cost of any attempt to appeal to potential new eyes on the series, yet there is something undeniably charming about its open love for the source material. Is it able to keep this up over the course of the three games contained within the package or does it collapse under the weight of expectations? Let’s go on a date and find out. Utopia and VR – Narrative and Themes The first two games in this package, Rinne Utopia and Arusu Install, form the majority of its content and follow a similar structure. Each is made up a series of character routes with a final true route to act as a conclusion for their respective stories. Adopting this structure lets these titles focus on what Date A Live sells best, its cast. The player’s pre-existing attachment to them is a convenient avenue to an easy form of engagement where familiar events and personality traits are paraded around in this new context to feed a sense of nostalgia. It would be easy to fall into the trap of simply rely on this technique as the sole hook for the game, but these titles realise they need to go beyond this starting point in order to be something that is worth coming back to again and again. To achieve this they have small character arcs with suitable dramas attached that provide a unique direction to each route. They act as a means to enhance the memorable traits of the characters by playing up what the player has come to expect from an entirely new angle. A lot of effort has also been put into ensuring they do not in any way effect the greater cannon of the franchise and so it can exist as a form of throwaway yet distinctive fun. Throughout all this hints of the greater plot of the game are sprinkled in and these reach a crescendo in the final true route. This serves two purposes, firstly it helps draw together what are otherwise of disconnected character interactions and secondly it acts as an incentive to play all of the routes in order to get the full picture rather than just the ones focused around characters the player likes. Promoting another angle of engagement as well as a proper conclusion helps add some much needed texture to the game and allows it to form an identity of its own within the franchise. Just like the character routes, the final route also makes sure to end in a way where its events can be reasonably not mentioned by the cast in the main series which could irritate someone who was looking for something more substantial from the narrative. Bringing these two game together is the final part of the package, the titular Rio Reincarnation. This is a much smaller affair and aims to tie up some lose ends in order to offer a complete experience. In many ways this is as far as these games ever drift from the core cannon of the main franchise and it must instead rely on the investment the player has developed over the course of the previous titles. It seeks to encapsulate all that the Date A Live series is from its own angle and leave the player with a lasting impression to encourage them to come back again. A lot of its success can be attributed to the way it weaves in small nods to the arcs each character has been on throughout this package and relates them back to its own new characters in a way that heightens the drama surrounding them. The new characters are obviously somehow related to the cause of what is going on yet the sympathetic light the game thematically places on them makes the player wish that the inevitable confrontation and resolution could be put off for just a little longer. Rio Reincarnation bears a lot similarities to the true routes of the previous two games and so it can at times feel rushed as a result since there is not as much time to space out events and give them the proper room they need to express themselves. Even with this issue, it serves its overall purpose of acting as the package’s binding element and the experience of playing through the games is enriched by its presence. Balancing Emotions – Characters As a title firmly aimed at existing Date A Live fans, the original characters are the primary focus as it is their antics that most players are here to see. Each one is an incredibly faithful rendition of their cannon counterpart with all the reactions and playfulness expected from them. Since they are given their own routes, they have the space needed to sell a more intimate look at the emotions which underlay their actions and their relationships with the rest of the cast. Their character arcs are a natural extension of this closer perspective and tend to focus on single familiar angle on their personal conflict. It offers just enough development to make the arc feel like it has substance while not stepping on the toes of any future changes in the character. The results are somewhat uneven with characters who possess an existing source of tension to tap into, such as Kurumi and Origami, fairing far better as the narrative gains an inbuilt source of drama it can easily lean into in order to create a powerful impact. Other characters, in particular Tohka, can run into the issue of having nothing substantial to do and fall into a pattern of repeating the same basic elements of their personality to act as a distraction. It is also worth noting the increased presence of previously minor side characters who are here given a sizeable spotlight through optional side events and their role in the main characters' events. Through their inclusion the world of Date A Live is given an additional texture, each one provides a glimpse into the lives of people not directly involved in the Spirits conflict and humanises both themselves and the Spirits they interact with. Each of the titles in the Rio Reincarnation package includes at least one new character who acts as the focal point for that game’s plot. They get a lot a screen time to fully flesh themselves out since the game cannot rely on the player’s pre-existing understanding of them as it does with the old cast members. As a result they stand out against these almost static old characters and naturally draw attention to themselves which is both a blessing and a curse. On the positive side it makes them far easier for the player to empathise with due to the sympathetic struggles and growth they are allowed to undergo as well as the intimate emotions they express. Each feels as if they are not bound to the same obligations to continuity as the old cast and this freedom to be themselves gives a concrete anchor in order to bond with them. However, it is precisely the way that they stand out which introduces a lot of narrative weaknesses to these games. Most prominent among these being the complete inability to hide anything about how the plot is going to play out. It is obvious from the start that the new characters are responsible for what is going on and often it is easy to call exactly what their motives and actions will be. This results is an overall weaker feeling narrative experience as the player knows the outcome long before it happens and so the games rely even more on the player’s love for the characters to carry the story. Normal Life In An Abnormal World – Visual, Audio and Technical Capturing the essence of the Date A Live anime, rather than the original light novel, was clearly the intent when it came to the visuals and audio of Rio Reincarnation. Its art style relies heavily on its expressive Live 2D character sprites to sell the idea that these are the same characters the player is familiar with. In this role they do a brilliant job through all the small movements as the characters emote from tilts of the head to their whole body bouncing up and down, all of which are tweaked to help showcase the subtle difference in the cast. It makes sure these movements and character designs are a close to the source material as possible from their casual clothing to their spirit forms and the new character designs follow these design principles to the point of appearing completely natural along side the old characters. While the audio does not pull as directly from the anime as the visuals do, they still remain faithful in terms of the tone and mood they set. Slice of life with a splash of action are the ingredients that define Rio Reincarnation’s soundtrack. Light melodies echo as the cast laughs and silly antics play out which switch into dramatic and sweeping tracks as the stakes rise and characters assume their spirit forms. Overall the OST is not particularly original or memorable but instead it focuses on do its job in the moment and exists as something to reinforce the experience in its entirety rather than be able to stand on its own. Conclusion Many tie-in visual novels struggle with the competing demands of their obligations to the original material and the need to create something new and Rio Reincarnation showcases a shining example of how it can be done correctly. It adapts the existing Date A Live cast smoothly into its structure and gives them each a small character arc for their route which allows them to show off their personalities while not interfering with cannon. Visuals and Audio are something the package utilises to further draw on its connection to its source material and immerse the player in this setting. New cast members are made empathic and flexible since they stand out due to their more expansive emotional development and this helps make them memorable despite being only featured here. The titular Rio Reincarnation part of the package acts as a nice round up for the games’ plots and characters in one last concentrated form. A somewhat confusing to navigate choice system is the most noticeable flaw which does bring the player out of the experience to look up a guide. This is a game made for fans to tie into an existing franchise and the alterations made by Rio Reincarnation are about as far as the developers could have pushed the material without upsetting the people they are selling the package to.
  10. Lots of stuff going on this week: I've created new free Mp3 music tracks for your projects. They are: "The Island of Horribleness"_LoFi "Ghouls Rule"_LoFi "Creepytown"_LoFi Good creepy fun! You'll find them on my Horror 2 page: https://soundimage.org/horror-2/ Ogg GENRE PACK PREVIEW VIDEOS You can now preview my genre packs as well as my Mega Music Pack on YouTube: https://www.youtube.com/playlist?list=PL7oAWDZHVlg50yMMdGs0-MPQGhh6gQ3sw CUSTOM MUSIC I'm off and running creating a custom soundtrack for "Warbound," a strategy role-playing game set in a fantasy world. If anyone needs some custom music created, I'd love to help out! You can contact me here: https://soundimage.org/custom-work/ OTHER HELPFUL LINKS (I hope) https://soundimage.org/ogg-game-music-mega-pack/ https://soundimage.org/ogg-music-packs-2/ As always, enjoy, stay safe and keep being creative!
  11. Just filled out the form! I'm very excited to see what you have in mind. You mentioned a potential play test; would you announce it here when its available?
  12. Last week
  13. For this week title since we had Yoru ga Kuru released with the story resemble Persona 3 and Alicesoft add Remaster label, I decided to add the word 'Reload' in the English title of it (Square of the Moon), even though Alicesoft didn't do much improvement on Yoru ga Kuru compared to what Atlus did on Persona 3. Anyway, compared to the last week we have fewer release, so it's pretty obvious that this week is a breather one. That said, there's still some interesting announcements, such as Nekopara 5 new exact release date and Tsukikana translation progress, so at least there's something worth to note. Overall this week is an average one, and let's see what I can write in regard of it. As for the release in this week, it's Pussylimpics from Cherry Kiss in which once again telling a story about a creepy sports physician who spent his time at job to take the picture at the big breasted female athletes until one day he was approached by the tennis player who tell the MC to make her rivals as his sex slaves, so that the tennis player can become number one athlete. Unfortunately for the tennis player, the MC was too eager to do his job with he eventually also make the tennis player as one of of his sex slave. Go get Pussylimpics if you're in a mood for a nukige, and have fun. Sekai had several updates at this week, although the most notable one is in regard of Nekopara 5 exact release date with they'll release it on 13th later. That said, it's more like it was released by the developer in DLSite with the English language support, because the review process by Steam is still not done yet so Sekai need to wait before they can release it on Steam (Or if they can release it on there or not). For their other updates, they currently waiting for the build of Dra-Con Cafe in order to insert the fully translated text, and also they already finished the editing work for A Maiden's Serenade with they currently do the programming work for it. From fan translation, we have Ushieta's translator say that he'll release the full patch of it on 13th later (Let's see if he can release the translation patch at that date later), and Majikoi A Plus Disk is at 15.42% edited. One of Nekonyan's translator mentioned that Futamata was already starting its QA work at their Discord, which mean that it's possibly already fully or almost fully edited and perhaps may be released in this year, although we still need to wait and see here. Speaking of wait and see, Yuzusoft has another new VN, LimeLight Lemonade Jam, in which they're clearly inspired from Bocchi the Rock by making the cover heroine, Ena, as someone who is shy on top having the story revolving around the rock band. While obviously there's still no announcement in regard of English translation with the VN will be released on September 26th later, there's a very high chance that Nekonyan will localized this, and so I'll write more of it later if there's some signs appear later. Lastly, Tsukikana full translation text was already finished which is definitely very major progress, although it's still not ended yet because the team still need to do editing and QC works before releasing the full translation patch of it. That's all for what I can write in regard of this week, and see you next week.
  14. Good for you then.
  15. Today we have a pleasure to host a new guest, Radiant Wave! Enjoy!
  16. Physical edition was actually a LOT cheaper for me to buy even after proxy fees and shipping - I paid about 3000 yen for the physical edition while on DMM it was about 5000 yen last time I looked. I bought secondhand off Suruga-ya. I only had one issue getting it to work on Win11 and that was fixed with the Win8WOH thing. I will say though I only tested up until the first few sentences though. Re: not having a DVD drive, you can buy a USB disc drive for $20-30 off Amazon. If you're in this market and planning to buy / read some older visual novels you'll want one anyway since a lot of those games came as physical only. If you're looking to save money a lot of the time buying secondhand physical editions turns out to cost less than buying download editions of stuff.
  17. I don't own a DVD driver, what I'm going to do. It's seems I have to find game and download it. Since it's impossible for me to buy it. I don't want to pirate copy games anymore but I don't have any choice.
  18. Greetings Friends! More seamless texture images are ready for you on these pages on my site: https://soundimage.org/txr-brick-seamless/ https://soundimage.org/txr-concrete-pavement-seamless/ As always, they're 100% free to use in your projects with attribution, just like my thousands of other images, Mp3 music tracks and sounds. It's all original...all my own work. Here's a preview video showing some of my textures: https://youtu.be/ZYIZjpb3I3c?si=g68J8QhnaZHChwB2 Ogg MUSIC MEGA PACK Speaking of which, don't forget to check out my new preview video for my Ogg Music Mega Pack...it runs just over an hour and has chapter markers so you can get a good preview of the various genres in the pack. It's also kind of fun to listen to while doing other things...hopefully it'll give you a good idea of my music if you're not yet familiar with it. Here's the link: https://youtu.be/W7yQVscjqUM?si=wD1XqAOJ6_Lswgqw OTHER USEFUL LINKS (I hope) https://soundimage.org/ogg-game-music-mega-pack/ https://soundimage.org/ogg-music-packs-2/ Enjoy, please stay safe and keep being creative!
  19. I've Been Longing After one of these for about as long as i've been wishing to have a 1/3 Girl of my very own... and an example showed up on the BAY, - at a price i could actually manage, even - a matter of mere months after welcoming both my First-Ever AND my Second 1/3 Hunnie into my Life~
  20. The DMM version is the latest version and officially support up to Windows 10 64-bit, to purchase from DMM you will need to create an account and use a Japanese IP VPN, right now the game is pretty expensive at 522 Norwegian Kroner, but DMM does do discount sales from time to time. The physical copy will be harder and more expensive to get at the end with all the extra costs to have it shipped to Norway, not to mention you will also need a DVD drive to install it and the game only officially support up to Windows 7 (it's a 2010 game after all). First Print Limited Edition: http://anonymto.com/?https://www.amazon.co.jp/dp/B003TJ9H5S Regular Edition: http://anonymto.com/?https://www.amazon.co.jp/dp/B004L9L4W4
  21. Thank you for your reply and answer, it hjelp a lot. I'll see what I do, I have no money now anyway, because no money until June 19. So I have time to think about it.
  22. There is no other way to purchase it digitally. Physical copies would have to be purchased from second-hand sellers like Suruga-ya, and those would also probably require an additional shipping company like Tenso to act as a middleman to ship it outside Japan. It's unfortunate for such an old game like this, but DMM really is the most convenient way to legitimately acquire a copy.
  23. Where else can I buy this VN? I'm unsure about buying from DMM since I'm from Norway.
  24. First of all, sorry for the lack of updates since April, but it's all good because the patch is just about ready for release. At long last, the full patch will be released on Friday, June 13 at 22:00 UTC. Considering all the delays the project has had over the last year and a half, it's somehow fitting that it would end up getting released on Friday the 13th...not that I'm superstitious or anything, but it's still very funny. An absolutely insane amount of work by nReus went into this, including almost all of the image edits, subtitling and rendering of the videos, and even editing an animation sequence the game uses for the right-click menu to make it look as professional as possible, not to mention drawing up the Studio Frisay website, where you can see all of our projects to date. So I know you'll appreciate all the extra work that went into the project beyond the translation. As previously mentioned, the patch will work for either the original disc version released in 2010 or the version purchased from DMM; only the patch files will be different, as specified in the patch upon release. Any troubleshooting will be offered through the patch's readme, as well as on the website, and on the Discord. We've tested the patch on Windows 10 and 11, so any fixes are provided based on those systems. Sorry for the late reply to this, but I was planning on writing up something like this anyway, so this works out just as fine. First, why I picked it. I was trying to find a game that used the Kirikiri engine at the time since I wanted to try working with that engine for the first time, since it's pretty popular and knowing its ins and outs would be useful for any later projects that use that engine. But as to why Waremete specifically, I had watched the anime adaptation years ago, and I had wanted to read the game for a long time since, but just never got around to it. So it was a title that was kind of in the back of my mind, and I had wanted to revisit it to see if working on a patch for the game would be worth it, or even possible. Early work on the game's engine was a massive headache in terms of trial and error, since although the game uses Kirikiri, the developers had some really unconventional choices when they were using the engine, so I had to work through that, in addition to my own inexperience with the engine at the time. But once that was done and I started translating the beginning of the script, it wasn't soon after that I fully committed to the translation and to see it through to its end. My main impression of the game is that it was a good first (and ultimately only) title for Trumple to produce back in 2010. Remember that this was 15 years ago, and even back then, there were plenty of other bigger studios producing longer and more fleshed out visual novels that they had to compete with. So is this a AAA game? No, but it never really needed to be. I find the story interesting and engaging, the characters are endearing and I quickly became attached to their personalities and idiosyncrasies, and to a large degree I feel like the main appeal of the game are the characters themselves. I did enjoy the story. I wouldn't have worked on the game if I hadn't. But the characters really make this what it is in the end, in my opinion. Nagisa was my favorite character, but Airi is the true star of the story. No character in the game is more complex than her, and I feel the story shows that Saitou Kenji really took his time to develop her character. And it should come as no surprise that he also wrote Nagisa's route. Some of my favorite scenes were in Nagisa's and Airi's routes. The main thing I disliked about the game was that it felt kind of underdeveloped in places. All the routes seem kind of short, and the game itself is "only" 35,000 lines long, so pretty short as far as visual novels go. I do wish there had been more romantic scenes between Sou and each heroine, and in general just more interaction between the characters. The game's structure is also a little unusual since it doesn't have a separate common route, so maybe it could have been better had they done something like that instead. If nothing else, it would have provided more of those character interactions I already mentioned, if not also further developing the overall mystery of the story before getting into the heroine routes, but it's a relatively minor grievance I have with the game. There also aren't all that many supporting characters, and the few that exist are almost entirely underdeveloped except for one, and even that is not very much. Other than that, no real glaring disappointment. Stylistically, the art in the game is very nice, and the animated sprites are a really nice touch that adds to the game's overall esthetic, and makes interacting with the characters all the more enjoyable. The music is also very well done and I never found any of the tracks annoying to listen to over and over again. In the end, the game was a joy to work on and experience, and I hope others enjoy it as much as I did, if not more, once the patch is released next week.
  25. I have decided to buy VN from now on since it's better this way and I support the company this way. I have just buy Sweets Love from MG and it went very well since it's my first time buy VN from MG. I have already buy VN from Jast USA. VN I have on my Jast USA page are Amazing Grace, Hatsuyuki Sakura, Paradise(BL VN) and The Shell 1. I'm going to buy VN everytime I have money on my bank.
  26. Earlier
  27. As I've mentioned before, Raillore is trash. It is an experience empty of joy for fans of the genre and confusing due to poor UI design.
  28. Welcome to this week VNTS Review, and because we have Perennial Dusk released, I decided to make the parody of the writer's previous work (Sakura, Moyu. -as the Night's, Reincarnation-) by changing 'Sakura' into 'Kinsenka' from Perennial Dusk full title, Hanataba o Kimi ni Okurou -Kinsenka-, and 'Reincarnation' into 'Celebration', with the latter from Sakura Celebration that Nekonyan finally finished with, which is quite fitting seeing we have witch in Sakura Celebration with it the closest thing to magical girl that Sakura Moyu is know for. For this week, it's certainly very interesting with several numbers of the releases, especially with the Perennial Dusk and Sakura Celebration, and not to mention Raillore. With that done, let's see what I can write in regard of this week. For Perennial Dusk, one of the notable stuff is that it was written by Irotoridori's writer, who as we know have some intricate writing when it come to world building and characters, which he manage to prove that he still can do it. In here, we have the serial murderer, Sai, who killed several people for the sake of protecting his little sister, although he can't feeling anything because he can't feel the pain in his heart. One day, he encounter a mysterious, Benio, and Sai start to feeling the sensation of falling in love to her, and afterwards Sai live together with Benio in the world where the living and dead mingle. Note that the writer did write very dark story, which while it's not really unusual seeing both Irotoridori and Sakura Moyu story are quite dark in some parts, this time it's really noticeable so much Frontwing need to censor the disturbing contents and advice the player to use the patch to restore it. Go get Perennial Dusk if you're curious about another work from Irotoridori's writer, and have fun. Oh yes, besides Perennial Dusk release Frontwing also has the exact release date for Kanade, in which they'll release it on 12th later so you can note the date if you're waiting for it. Unfortunately the preparation for releasing Nekopara 5 is still not done yet, so once again Sekai need to delay the release yet again. We also have Clover Reset manage to be released without much problem, and once again it's a GL VN where the MC Marin got awestruck by the transfer student Shizuku with Marin make a wish to get closer by pressing a four-leaf clover into her student notebook. Go get Clover Reset if you want to read more GL VN, and have fun. From fan translation, we have Daybreak give another update on Majikoi A Plus Disk with it now is at 5.34% edited. Despite the ban from Steam, Mangagamer manage to find a way to release Raillore with they released it in their own store after a Valve reviewer reject it to be added into Steam for some reasons (Probably because it shows too much skin for them), so good for Mangagamer. In Raillore, we have the world's civilization was reverted into the middle age with the people have the superpower called Dunamis. One day, there was a surge of the people gaining the superpower different from the known Dunamis called Errors, and so the task to handle the incident that may be caused by the Errors fell into the MCs group (Yes, we have two MCs just like in Sorcery Joker) who is the part of the security force. Note this is another 3rdEye VN, which mean it'll have battle with this time they tried to not using the narration to depict the battle, although it depend to each of their own to think whether it's the improvement or not. Go get Raillore if you've been waiting for it, and have fun. Kagura Games released Yoru ga Kuru with it is Alicesoft VN released in 2021, and people said the story resemble Persona 3 with the story involving moon. For the story, we have a town where it has another moon suddenly appearing, with another moon appearance signalize the beginning where the town terrorized by the monster in the night. One day, our MC Ryou suddenly encounter a monster in the night with he was saved by a girl. A day after, Ryou saw the girl again with she introduce herself as Izumi, and then she invite Ryou to join her club which was made to fight the creature. Obviously Alicesoft here remade the game in light of Persona 3 Reload, although Alicesoft only add standard improvement feature (ie double experience) which is more than enough. Go get the VN if you want to play an old Alicesoft VN, and have fun. We also have DesperaDrops Steam release, so feel free to get it if you want to play it on PC or Steam Deck. Lastly, we have Nekonyan finally manage to release Sakura Celebration after a delay for eight months in order to fixing the bugs and more importantly after Sol Press was folded when they're supposed to release it. For a bit of refresher, it was announced way back in AX 2019 or six years ago. However, soon enough Sol Press find themselves they took more than they could, with the company eventually folded because their inability to pay the tax and thus the license was cancelled. Some times later, Nekonyan took over the license with they finally manage to release this after delayed for some times. History aside, in here we have the MC Kazuki came back to his hometown in Misaki city with the town was known for the sakura flowers that stay longer than usual at each 10 years with Kazuki was came back when the town celebrating the happening. While the premise is related to sakura tree, it should be noted the main focus is the magic with the four heroines along with the MC are the witches, and speaking of it I hope that Nekonyan will also localize Witch's Garden if possible. Go get Sakura Celebration if you've been waiting for it ever since Sol Press announced it, and have fun. That's all for what I can write in regard of this week, and see you next week.
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