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A must-have for motorsport lovers, the McLaren Bomber Jacket delivers a perfect blend of speed-inspired design and everyday comfort.
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Are you feeling overwhelmed by your legal assignments? You’re not alone. Law students across Australia often struggle to balance coursework, lectures, and tight deadlines. That’s where Law Assignment Help Australia comes in – your trusted solution to make academic life smoother. Whether it's constitutional law, contract law, criminal law, or legal research, professional Law Assignment Help services are designed to assist students at every level. With expert writers who understand the Australian legal framework, you can expect high-quality content tailored to your university’s requirements. Many students turn to Assignment Help Australia not just for better grades, but for peace of mind. These services offer 100% plagiarism-free work, on-time delivery, and support with referencing styles like AGLC, APA, and more. Don't risk your academic performance with rushed or low-quality assignments. By choosing reliable Law Assignment Help Australia, you can focus on understanding the subject while experts handle the writing.
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Kim120 joined the community
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I've tried a few different app-controlled vibrators over the past couple years, and honestly, Magic Flamingo Max has been my favorite so far — especially if you're looking for a blend of power, comfort, and smart features. Here’s why I personally recommend it: Strong & Quiet Vibes – It’s surprisingly powerful for its size but doesn’t sound like a blender. You can use it discreetly even with people in the next room. Major plus. Custom Modes + App Control – The Magic Motion app is super intuitive. You can create your own vibration patterns, sync with music, or even draw your own waveform. My partner and I also love the real-time remote control feature when we’re apart. Great for Kegel Training Too – It’s not just a vibrator! Flamingo Max also doubles as a Kegel trainer, and it tracks progress over time. I wasn’t expecting to care about this feature, but it’s actually kind of fun to use. Body-Safe and Comfortable – Soft silicone, totally waterproof, and the design is really ergonomic. I’ve worn it for extended sessions without discomfort. I’ve used other brands before (some of them are way overpriced or glitchy with the app), but this one strikes a nice balance between tech, quality, and price. Plus, the design is cute without being overly “toy-ish.” If you want a solid vibrator for solo fun and to spice things up with your partner remotely, I’d say Magic Flamingo Max is worth checking out. I recommend Magic Motion again.
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I recently embarked on a profound journey of self-healing and spiritual discovery through a unique Reiki Healing Course called "The Soul Touch Method," and I wanted to share my experience here for anyone considering the path of energy healing. The Soul Touch Method isn't just another Reiki training—it's a deep, experiential approach that blends traditional Reiki principles with intuitive energy awareness. It allows you to learn the healing techniques and embody them. This course truly felt like a soulful initiation into the art of energy work. Throughout the training, we explored the foundational aspects of Reiki, including the chakras, hand positions, and energetic ethics, but what stood out was the emphasis on inner alignment. The meditative exercises, the daily energy attunements, and the focus on personal energetic hygiene elevated the experience far beyond technical learning. For anyone looking to become a certified practitioner or simply wanting to expand their healing toolkit, this Reiki Healing Course provides a transformative structure that is both spiritually enriching and grounded in practical application. The mentorship and guidance were compassionate and insightful, empowering us to connect with our intuitive wisdom. I would highly recommend this path to anyone seeking a deeper connection with themselves and the universal life force energy. This course is available through the Bhartiya Institute of Vedic Science — a space dedicated to authentic, holistic learning rooted in ancient wisdom. Has anyone else experienced the Soul Touch Method or a similar Reiki journey? I'd love to hear your stories or answer any questions if you're curious!
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I recently embarked on a profound journey of self-healing and spiritual discovery through a unique Reiki Healing Course called "The Soul Touch Method," and I wanted to share my experience here for anyone considering the path of energy healing. The Soul Touch Method isn't just another Reiki training—it's a deep, experiential approach that blends traditional Reiki principles with intuitive energy awareness. It allows you to learn the healing techniques and embody them. This course truly felt like a soulful initiation into the art of energy work. Throughout the training, we explored the foundational aspects of Reiki, including the chakras, hand positions, and energetic ethics, but what stood out was the emphasis on inner alignment. The meditative exercises, the daily energy attunements, and the focus on personal energetic hygiene elevated the experience far beyond technical learning. For anyone looking to become a certified practitioner or simply wanting to expand their healing toolkit, this Reiki Healing Course provides a transformative structure that is both spiritually enriching and grounded in practical application. The mentorship and guidance were compassionate and insightful, empowering us to connect with our intuitive wisdom. I would highly recommend this path to anyone seeking a deeper connection with themselves and the universal life force energy. This course is available through the Bhartiya Institute of Vedic Science — a space dedicated to authentic, holistic learning rooted in ancient wisdom. Has anyone else experienced the Soul Touch Method or a similar Reiki journey? I'd love to hear your stories or answer any questions if you're curious!
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Cell biology is a fundamental branch of biology that focuses on the structure and function of cells. It explores the various components of cells, such as the nucleus, mitochondria, and ribosomes, and their roles in cellular processes. Understanding cell division, cellular respiration, and genetic material transfer is also essential. For students, mastering cell biology can be challenging, and that's where biology assignment help comes in handy. With BookMyEssay, students can access expert assistance to grasp complex cell biology concepts, ensuring well-researched, plagiarism-free assignments that meet academic standards. BookMyEssay’s skilled writers provide timely and accurate help, making learning easier.
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Nostalgia for an era I lived… Nastalgia for one I never knew
jonesnatelye replied to Bredan's topic in Visual Novel Talk
A nostalgic article about the glorious past of Vietnam, with Fuwanovel as a witness. The author recalls beautiful memories, the changes of time and the Vietnamese community. Nostalgia is truly a magical feeling! - Yesterday
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CatsEyeJewel reacted to a post in a topic: Maji de Watashi ni Koishinasai! A 2 || Majikoi A 2
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BIOHAZARD Rose Blank (BIOHAZARD ローズ・ブランク) is an official Resident Evil novel written by Tadashi Aizawa, and first published in 2002 by CAPCOM. The story is centered around the incident in the Insitute of Infectious Immunology of the "Umbrella" corporation after the incident in Raccoon City. FULL VERSION OUT NOW (Windows, Android, Mac, Linux) DOWNLOAD LINK This game is an adaptation of said novel, aiming to preserve and present this story to new players and fans alike, while keeping all its elements and mostly localizing. PLOT The plot follows Emily Ran, the head of the mysterious "Project Rose", the goal of which is to create a vaccine for the deadly T-Virus that caused the destruction of midwestern town, Raccoon City. The project centers around the use of high-tech virtual simulation to study the reactions of a girl who survived Raccoon City and was infected but not affected by the virus. Inside the simulation, the girl is forced to relive the terrible events that changed the lives of many over and over again. After the meeting with the enviromental activist named Richard Fuchs, the laboratory experiences the power failure and a new outbreak begins. But what exactly is Project Rose? In the depths of the laboratory, something new is being born... Something that is open to everything, absorbs everything and makes everything its own... FEATURES This is a fan-made visual novel which includes: An accurate English localization. Fully visualised narrative, sprites, backgrounds and visual effects true to the original novel's description. Original Soundtrack made specifically for this project. It has over 30 fully original tracks, as well as vocal songs and remixes of themes from other Resident Evil games. Survival Horror gameplay (in the Extra Mode). Achievements to unlock. SURVIVAL HORROR GAMEPLAY - "ROSE MODE" 'Rose Mode' is a blend of survival horror's core gameplay loop with investigation elements. Here the player must not only explore locations, but to 'create' them as well. Player can type the desired command and create location, item or an event on said location. To complete one stage the player must find clues in documents, dialogues with other characters, solve puzzles and survive a series of battles. This mode is usually unlocked after completing the Main Story, but the player can unlock it from the start from the "Chapters" menu. SOUNDTRACK To listen to the game's original soundtrack, choose "Music Room" from the Main Menu after finishing "Prologue" chapter. Full OST also available on YOUTUBE NOVEL'S ARTWORK For the first time in the 23 years of the novel's existence, you can view art from the pages of the original Japanese novel. In the "Extra" menu all players can see these full-size HD illustrations, including various covers and color spreads showing key story moments. All art has been carefully scanned in its original resolution, no usage of AI. IN-GAME SCREENSHOTS:
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Out of five listed releases, only Noble Butler did resemble the usual VN, although I'm not sure to have it as VN of the Month for April 2025. Anyway, let's see what I can comment in regard of this month releases. Hundred Lines - This is definitely the most popular and well received releases VNs in April 2025, and it help by word of mouth which mention that it has a bunch of endings with those endings are distinctive enough, so obviously people interested to find out if said word is true or not. Hype buildup aside, Hundred Lines is worked on together by Danganronpa writer and Uchikoshi, although Danganronpa influence is very clear in this with one of it being there are 15 casts who unlike in Danganronpa was instead tasked to protect the school by the Monokuma equivalent (Sirei). For the game, I can only say that you can try it to see if the game is really good or just overrated. Memories Off Sousou - My first impression on the art is it resemble Chaos Child which make sense given the artist, and like usual Memories Off this is more or less a lighthearted charage that has been made since 1999. Or at least it seems to be if one didn't look at the spoiler, which prove that the writer (Hayashi Naotaka) still has some knack to write it like that even when he didn't write Science Adventure VNs. Note that this is available on Steam, although it only has Chinese language. Also the VN itself prove to be quite popular, so much they also make the fandisc of it which will be released on some times later at this year. Love Live Nijigasaki Tokimeki - I can only say that at least the staffs didn't make the MC as male, something that Gust surprisingly fumbled at that when they made Blue Reflection Sun. That said, I'm not sure if the MC being genderless is the good thing either, seeing the original Love Live School Idol Festival mobile game (Which is the sources of Nijigasaki series) MC was locked into female. MC gender aside, this is more or less telling us the story about Nijigasaki cast that somehow lost their memories and it's up to the MC to retrieve it. In the end, the VN of the Month for April 2025 is very obviously Hundred Lines, and that's all for what I can comment in regard of this month releases.
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Masar Groups changed their profile photo
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My IMOMO DOLL "Mayoko" - which i had just welcomed into my life in late-2024 - Just... Suddenly Decided to Grow Up... and Dye her Hair on me even... and she now seems to be even calling herself "Yuka" now; - IMOMO DOLL ORIGINAL - - AZONE/OBITSU Happiness Clover Original -
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masster_auron reacted to a blog entry: Afterschool Alien Review
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This is a condensed version of the full article which can be found on my Main Blog Here. Beyond The Screen Directly addressing the nature of the medium and the player has a long tradition within video games as a means of introspection and entertainment. The Meta Fiction genre is something visual novels have dipped their toes into over the years with varying degrees of commitment to its use. This manifests through everything from playing with the games systems, jokes by characters about the nature of the game they are part of to the game directly talking to the player. Each approach offers something subtly different to the experience while overlapping in surprising ways. Despite the limited design space available for many visual novels, they have found ways to integrate this genre into almost every part of their structure. Let’s break the fourth wall and find out how all these elements work in practice. And There Goes The Fourth Wall Of course the first and most immediately recognisable way a visual novel can lean into the Meta Fiction genre is to address the player directly. This breaking of the fourth wall takes the player’s established role as an observer to events and recontextualise them as a participant on the same level as the characters they have been watching. Immediately the player is drawn into the story in a personal manner as the game pulls them in by responding to the player’s presence and engaging in a form of dialogue with them. It also draws the fate of the cast closer to the player since it is another avenue through which the characters can present their humanity and appeal in order to create investment in their plight. A major part of the strength of using the Meta Fiction genre in this manner is the tension it gains through the way it points the narrative threat directly at the player. Obviously this is a fine line to walk as everyone playing a game is aware of its inherently fictional nature and so it is difficult to feel any danger from something so distant for them. However, through not losing sight of its core tone, a visual novel can make the tension from the fourth wall breaking appear to be a natural extension of the already established narrative. When utilised in this way it can give some much needed spice to what might otherwise be a standard title and leaving the player with an exciting and memorable experience. The poster child for shattering the fourth wall would have to be Doki Doki Literature Club and the creative ways it keeps the Meta Fiction fresh throughout its entire playtime. Much of the plot centric drama stems from these meta elements as the situation degrades with the player becoming the focal point of everything that is going on. When it addresses the player directly it often does so in a way where it is unclear if the character is talking to the protagonist or the player creating a sense of unease where the boundary between the two becomes unclear and there is still an uncertainty about what is going on. Once the fourth wall has finally been completely shattered the game maintains a playful sense of danger where it threatens the player in a tongue and cheek way. This acknowledgment of the fundamentally silly nature of Meta Fiction allows the player to invest themselves in the experience by alleviating the friction between the presented danger and the reality for the player. AI: The Somnium File – nivarnA Initiative takes a more structural approach to its Meta Fiction genre. Its defining meta moments are entirely player facing and have little influence on the characters and so it has to deal with them in specific sections where the game turns and openly talks to the player about the plot twist it is revealing. The benefit of this method lies in the way it can preserve the central plot and character and prevent them from losing their sense of being part of separate world while still having the flavour of Meta Fiction. Of course this runs the risk of creating too much of a division between this meta twist and everything else the player has experienced which could leave them feeling cheated by something they could never have seen coming. For The Sake Of A Joke Rather than making the fourth wall breaking a plot element that the player has to take seriously, many visual novels simply uses it as a cheeky wink to camera to get a laugh. They focus on the silliness inherent in the Meta Fiction genre as a source of comedy with a self aware irony underlying it. This is often an accompaniment to a game which already prides itself on its absurd and over the top tone so the meta jokes feel right at home in its chaotic nature. They offer another axis for the comedy to play on and help keep it fresh for the long duration of an entire visual novel. It is not as simple as slapping in some fourth wall breaks and call it a day since this runs the risk of coming across as self indulgent. Balancing the presence of Meta Fictional elements requires a sense of timing as to where and when to place them so they come across as a natural extension of what is already happening in the scene. Using them too frequently is another issue often encountered by this kind of visual novel with the temptation being to fall back on them whenever there is a gap they could fit into resulting in them becoming predictable and thus lose their intended impact. As such delaying their use has the best effect to keep the player from being able to predict exactly when one is coming and making the surprise when they do appear all the more entertaining. Looking at Ren’ai x Royale reveals how intermittent use of meta elements can be leveraged to enhance an existing atmosphere. The overall light tone lends itself to being malleable when it comes to its contents as the player will likely accept it within their understanding of the game’s world rather than being drawn out of the experience. Nevertheless, there is an effort to not overuse the meta jokes in order to still make them feel special and not run the risk of straining the tone by pushing it too far. On the opposite end of the spectrum sits Lamunation which pushes meta fiction as humour to its absolute limit. Fourth wall breaking meta jokes are a common occurrence throughout and it relies of the constant stream and variety of its absurd brand of humour to keep things fresh while not giving the player enough time to think too deeply about the implications of the meta elements. What results is a frenetic title which understands its brand of comedy will not be for everyone since Meta Fiction can alienate certain audiences who prefer when things are played straight. The meta elements are in many ways a form of silly glue to bind the other out there ideas Lamunation utilises and provides a sort of passive justification for their inclusion through these self-aware nods. Engaging With Player Perceptions Beyond the winks to camera and fourth wall breaking there is a version of Meta Fiction far more interested in mechanically linking itself to the world beyond the visual novel. This involves playing with how the game is being engaged with and highlighting its edges and point out its own restrictive nature. One of two extremes can be achieved through this approach, either it creates an immersive blurring of the lines between the game and reality or a complete breaking of the game as a believable self contained world in order to sell certain plot elements. The first can be seen in action in Hate Plus through the system where the player can only progress one in game day before they must wait twenty-four hours of real time which matches the amount of time passing in the narrative. Linking the passage of time helps create a sense of the game’s world as something reflecting parts of our own and operates on a familiar and tactile axis. It is also a relatively indirect method of communicating this feeling as it draw attention to the artificial nature of the game but not a way that demands the player remains focused on this aspect and instead lets them smoothly transition in and out of this mechanic. Conclusion Fiction exists in its own space within our minds, one separate from the real world and yet alive so when a visual novel steps over that divide it can leave quite an impact. Meta Fiction as a genre comes in many forms and provides a unique avenue to engage with the player. A simple smashing of the fourth wall can give a scene a sense of tension whereby the player themselves feels threatened and in the same position as the characters. It can also engage on a mechanical level by relating the actions it requires of the player to the real world or giving them the ability to mess with its files. This does not have to be used for serious purposes and a lot of titles like to commit to a Meta Fiction element as another angle of humour to add to their own brand of comedy and surprise the player. A genre like this is hard to recommend including in a visual novel given the way it warps the entire structure and experience around it. However, if it serves your narrative and tonal aims it may well be worth integrating on a foundational level.
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Because I see the word 'San Shimai' in GL VN Affection with said word remind me of very old VN Three Sisters Story, I made the parody of another old VN localized by JAST, The Sagara Family, by changing 'Sagara' into 'Viscotte' with Viscotte is from the family in Affection, so we have 'The Viscotte Family' as the title. For this week, the main highlight is the updates from Sekai. Other than that, we also have the aforementioned Affection release along with the announcement of the exact release date for several VNs. Overall this week is another below average one, and let's see what I can write in regard of it. Kagura Games announced they'll localized a nukige called Summer Days in the Joyful Countryside with the nukige is from Orcsoft. The VN itself is about an adult who manage to enjoy having sex with his three nieces, and while I don't think the uncle is handsome he definitely is quite capable in the other stuffs (Besides being handsome is not really main requirement to be nukige MC anyway). Speaking of nukige from Orcsoft, we have Cherry Kiss manage to release Succu-Mama on time, and once again the nukige is about the MC who have sex with his new tep mother who turned out to be a succubus. Forgot to mention that Kagura Games already have the exact release date for Yoru ga Kuru, in which they'll release it on May 31st later. We also have the exact release date for two otome VNs, with PQube will release Bustafellows 2 on July 17th later (Also will be available on Steam) and Aksys Games will release Uchronia on September 30th later (Only on Switch). For the updates from Sekai, we have Wagahigh FD is fully translated and they preparing Harvest Festa for the release with they already edited 90% of it. For the rest of the updates, it's on the engine work with Chiisana Kanojo is 30% done along with it already three quarter edited and Amairo Chocolata 2 is 20% done. There's also some question in regard of Harukuru 18+ version with the employee mention they find some difficulties on the engine working, so it should be very obvious that the plan to release it on Q1 of 2025 is no longer possible. Speaking of 18+ version, currently the team who translate Kiminozo 18+ version already finished with the first pass which according to them is the hardest part. For the next plan, they'll do the editing and playtesting before releasing the patch. Lastly, we have GL VN Affection released suddenly, and for a bit of history the developer want to make use of the fan translation that they find it online. While at first they find some difficulties on it, with they now be able to release the English version of it obviously they manage to find a way to translate their VN. For Affection, it's about Saya who felt like she can't find a place to where she belong find a job as the maid through her former teacher's acquaintance, and she works in a mansion belong to Viscotte family which consist of three sisters that are younger than Saya. Slowly, Saya find herself to be able to smile after she find herself knows more about her masters. Go get Affection in their Itch.io (It's available for free, although you can donate the developer) if you want to play some GL VN, and have fun. That's all for what I can write in regard of this week, and see you next week.
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masster_auron reacted to a blog entry: Code Kotodama Review
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masster_auron reacted to a post in a topic: Why is "boku ga tenshi ni natta wake" called "bokuten" in the english translation?
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VN podcast - An VNture Podcast (by Tauros113 and M.R.)
VNturePodcast replied to VNturePodcast's topic in Creative Corner
A spoiler-filled discussion about the h-game Demons Roots! It was fun getting to dive into the big picture after MR recently finished it, so check it out! -
masster_auron reacted to a blog entry: Idol in a Box Review
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masster_auron reacted to a post in a topic: Penlight [16+] [BxG] [Free / Donate] (Latest Release: May 10th 2025)
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Cakedoe12 reacted to a post in a topic: Help how do I extract and repack a script file called sall.snl ?
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Entai2965 reacted to a post in a topic: Help how do I extract and repack a script file called sall.snl ?
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Not too sure of the following but I've come to believe that Japanese being bad at English isn't the only explanation when it comes to their bad EN translations. I'm quite sure they also tend to choose wordings that feel 'badass' to the Jap hears (and probably ONLY to the Jap hears lol). I mean... "I....... AM.......ATOMIC !!!!!!" anyone ? lol Anyway, if you exclude quite a lot of Nukige, most VN can at least enjoy the pride of not getting a 3 Jap sentences titles like LNs, which can lead to even more funglish titles.
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usomi changed their profile photo
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Hello, everyone! This month's release adds two lovely new CGs for the scenes introduced in April. Those weekend scenes were a lot of fun to write and the illustrations really do a lot to bring them to life. I'm really happy with how they turned out; the second one in particular~ On the writing front, Copycat is inching ever closer to its dramatic conclusion, with the new script taking us right up to a critical decision for Kyou. No further than that, I'm afraid, but I have a good idea for how at least one of those paths will end and I'm hopeful of getting its conclusion written in time for the June release. Like always you can find this month's release in PC, Linux, Mac and Android versions on my SubscribeStar, Patreon or itch.io pages. I've also linked the most recent flowchart guide on the latest public news post on SubscribeStar. So please enjoy the latest release, and I'll see you next time What's New WRITING: Partially written day 7 of the Copycat storyline, up to a decision pointART: Added two new CGs for the Copycat storylineWord count is now around 456,000LOCALIZATION: Various edits and corrections to the existing Spanish scriptSome typo and grammar corrections
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Sharing My Music and Sound FX - Over 2000 Tracks
EricMatyas replied to EricMatyas's topic in Creative Corner
Hi Everyone, I have more cool music tracks to share with you. Free to use, as always, with attribution: Dreaming of Puzzles_LoFi Light Puzzles 12_LoFi Candy Smash_LoFi More Puzzle Madness_LoFi Cryptic Clues_LoFi The Bubble Gum Factory_LoFi Quirky Construction_LoFi Glistening Puzzles_LoFi You can listen to them and download them here: https://soundimage.org/puzzle-music-7/ Ogg GAME MUSIC MEGA PACK If you happen to be using any of my thousands of free Mp3 music tracks, please be sure to check out my Ogg Game Music Mega Pack. It enables you to download all of my 1100+ game music tracks at once in higher-quality Ogg format. It's a huge time-saver, plus Ogg tracks sound more rich and loop better in game engines. Here's the link: https://soundimage.org/ogg-game-music-mega-pack/ Enjoy, stay safe and keep creating! -
The Key to Us. Genre: Visual novel, otome, amare, BxG, GxG, BxB, psychological horror Rating: +17 Developer: HoneyBunny VNDB: https://vndb.org/v55319 ----------------------------------------------------------------------------- Story: In a colorless world, three protagonists live their empty routines, trapped in an existence that brings them neither joy nor pain. They have no dreams, ambitions, or the strength to change their lives. But all of that is about to end. Each path is a dive into the unknown, where the line between passion and terror dissolves. Is there a way out? Or, deep down, was this always the only way to feel something real? ----------------------------------------------------------------------------- Protagonists: Love Interests: ----------------------------------------------------------------------------- Game features: 3 MCs 3 Love Interest 2~3 hours of full gameplay (60k words) 7 endings Original backgrounds, sprites and CGs CG Gallery This game also features self-voicing, ALT text for images, and audio description/subtitles ----------------------------------------------------------------------------- Screenshots: ----------------------------------------------------------------------- The game is available to download for FREE at Itchio!! Itch.Io Twitter BlueSky Instagram Tumblr
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Sometimes I want to say to the people who translate the titles... 'You do realize there was no need to translate the title, don't you? The translation wasn't even remotely correct and reads awful, so why did you do that?' I mean, for anime, Shingeki no Kyojin turns into 'Attack on Titan' when 'The Charge of the Titans' or 'The Blitz of the Titans' would have been a much better and more dramatic title. A lot of it is apparently the Japanese side doing the translation, and most Japanese have no idea of what good English sounds like...