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  1. Edit: all stretch goals (900k) reached 70 hours before the end. 1M$ reached 45 hours before the end. EDIT: Kickstarter link. Base goal of 250k$ reached in 7 hrs. ----------- http://gematsu.com/2015/06/degica-kickstarting-muv-luv-muv-luv-alternative-localization-this-summer あああああああああああああああああああああああああああああああああああああああああああああ mfw:
    5 points
  2. Purrfectly Ever After is an original English language visual novel (OELVN) for girls. This dating sim is filled with side-splitting comedy, over-the-top drama, and of course, heart-melting romance. This first game from Weeev aims to bridge the gap between Japanese-centric otome games told in a not-so-Japanese point of view and storyline. Purrfectly Ever After focuses on a food-loving burglar cat who gets herself into a series of unfortunate events which ended up feeling sorry for herself. Luckily for her, she also encounters kind strangers who rescue her along the way. She wished that she could become a human so that she could earn food honestly. Her wish is overheard by a fairy godfather she didn’t even know she had. And so begins her story. Game features 5 characters to romance Multiple endings and high replay value Japanese voice acting Available in English and Japanese Episodic content Available for iOS and Android, Windows and Mac if Greenlit Details Price: USD3.99 for main stories, USD1.99 for epilogues Release date: Tentatively October 2015 Links Video: youtu.be/asFfGXGceAM Development blog: purrfectlyeverafter.tumblr.com/ Pledge @ Kickstarter: kck.st/1H5IYst Vote @ Steam Greenlight: bit.ly/1fY3VK3 Register for iOS TestFlight Demo: goo.gl/KtQegc ABOUT WEEEV As an up-and-coming game developer, Weeev develops games with gasp-worthy plot twists, amazing art, and dozens of sweet moments that provide engaging experiences. We hope for your support and feedback!
    4 points
  3. Kenseiki Alpha Ride (VNDB, Getchu, Official site) Genre: SRPG This game is by Eternal-Will, the makers of Yumina the Ethereal. There's a fair chance this game could see an English release if people pester JAST USA for it.
    3 points
  4. Kanbe

    youtube - Most random

    https://www.youtube.com/watch?v=6C6TiGNcDrc
    3 points
  5. Tay

    New Chat App

    Hey everybody, We've got a new chat app on the forums. Please be excited for E3 check it out and let me know what you think. http://forums.fuwanovel.net/chat/ (Or click on the "Chat" menu link) Stuff you should know: To turn notification sounds off, simply click the yellow bell icon (right-hand side) It will only work on the IP.Mobile theme if you have your phone run the page in desktop mode In the right-hand side "# Online Chat Users" box, you can click somebody's name and start a private chat with them (one-on-one chat) Currently admins, GMs, BMs and FuwaChat mods have moderation powers The new chat doesn't have the same WYSIWYG text editing/BBCode features (like spoilers). We'll try and figure out if it's possible to add them in, but for now we'll simply have to live in chaos. If you're having a PM discussion with somebody and they get kicked, you'll have to repeatedly start new conversations but the old text *will* come back. My suggestion: both of you simply exit/re-enter the chat and pick up where you left off If you want, we can remove the rules page, but until the people demand the change and storm the gates, it stays up Here are the current settings options for your reference: http://imgur.com/CCiKCF8
    2 points
  6. I've only played Eden* but I'd say that is worth $1.99. https://www.indiegala.com/monday
    2 points
  7. Crap. I'm warning you Cyr, don't give him any scraps of info or he'll scour every last place until he gets the answer.
    2 points
  8. Update: Weekly update! It'll be released sometime soon. Maybe in less than one month. Who knows? Rance VI's still stalled. When it'll resume progress, no one knows. But it'll definitely be finished. You have to believe, y'know? For those who didn't know as well, Rance 03 is scheduled to be out by August 2015. As stated in the past, the game will be the first in the series to feature voices for the characters. If you want to have the voice samples, you can click this picture. The vid in itself is NSFW because of some CGs, though. Also, I forgot to post, but Episode 2 of the Rance 01 OVA is out. Go get it if you want to. That's all for this week! Oh, if you're looking for subs of OVA2, there aren't any yet, if I can recall correctly.
    2 points
  9. This thread still needs help to grow. Feel free to post your useful resources, with a small description of what it is. You can also ask any questions related to this topic. ------------ Chances are, if you read VN, at some point you'll get interested in learning Japanese. This thread will NOT tell you how to learn japanese, I'm not qualified for that. This is a compilation of useful resources you might need, put together by helpful members and myself. If you know absolutely nothing about the language, I recommend you to read a bit about it before. Read some wikipedia pages and the introductions of various guides. The best way to approach things is probably to try out a bit of everything and see what works for you. Here are the categories of resources presented: *Learning methods: more-or-less complete schedule other people put together. *Useful softwares, apps & cie *Kanji & Kana *Grammar *Practice material Learning methods Those hardly consist of rigid guides that'll take you all the way, but they might help to give you an idea on how to approach learning the language. Don't spend too much time looking for methods, you'll most likely end up doing things in a different way anyway. Tae Kim's complete guide to japanese (everything is not complete yet) Nukemarine's Suggested Guide for Beginners "It's a guide on how to learn japanese by plowing through anki cards in a effective manner. It's made by a community member at Koohi forums. (I'd like to mention you can learn vocab very fast with this method and keep it in memory. But you learn without a lot of context, which has its negative sides.)" (Bolverk) The Tay way (note that this is from 2013 and no longer in use) Aaeru's "learn how to read VN in two years" Useful softwares Those are basic tools you'll almost certainly need, or at least try out, in your learning of japanese. Google IME: Allows you to type in Japanese. Click this link, click the big blue button, install: you can now switch your typing mode to japanese. Rikaichan: Firefox app that gives you a dictionary entry for a word by simply hovering over it. Extremely useful. Also exists for Chrome. Anki: A flash card software with a built-in algorithm for learning efficiency. Exists on Android and iOS too. (Regular hand-written flash-cards can be a useful tool too). Use shared decks to find vocab/kanji pre-made decks. Note about Anki: the use of Anki is advocated as necessary by some and deemed completely useless by others. Starting out with basic vocab/kanji grinding will probably help you ease into practice material, however learning tons of words, or worse even tons of kanji out of context is not a good idea. It's up to you to find out whether you want to use Anki (and whether you can). ITH, TA, Mecab, Jparser: ITH is a text hooker that'll extract the text from, say, a VN for you. Translation Aggregator will pass said text through parsers and dictionaries. Extremely useful to practice on VNs. Some tips and other softs for ITH here Chiitrans: a useful alternative to ITH/TA. Same principle. Read the tuto for more details. Visual Novel Reader: Another alternative to ITH/TA. Note about text hookers: it might seem obvious but do NOT use machine translations with your text hookers. You won't learn anything from the garbage it feeds you and you won't even actually understand what's going on, whether you think you do or not. It is also not a very good idea to rely on parsers for grammar purposes. Parsers are far from perfect. They certainly can't replace a grammar resource and basic googling. Think of text hookers as crutches you use until you become able to read without constantly looking up vocabulary. It is also a good idea to switch to japanese-japanese dictionaries as soon as you can - only they will give you the nuances of the words, and they're also much less flawed than existing free j-e dictionaries. Kanji & Kana Learning the hiragana and katakana should be about the first thing you do. It's not very long or difficult. Becoming accustomed to reading them is longer but it eventually comes. Kanjis are probably the biggest psychological barrier for japanese learners. I don't have a magical method to suggest, but do tell yourself it's really not that hard if you stop thinking too hard about it and trying to find the best, most optimized method for learning them. Try to learn the basic ones, see where you can get, and start practicing on reading as soon as you can. RealKana: This is just an example among others of ways to learn the kana. It's the first thing you should do anyway, and it's not hard or long. Heisig's Remember the Kanji: A method for learning kanji through memo stories, by association with an english keyword. Good for starters, probably won't get you through the whole kanji learning though. See Tay's guide and this website too. Kanjidamage: Learning the kanjis through radicals and memo sentences. I'm not a fan of his method, but it has some interesting information in the introduction and on some kanjis. Grammar Basic grammar: Tae Kim's guide: The most popular (and free!) guide on the internet. Rather compact, has all the essential grammar with good explanations and examples. A must. Genki: To take things more slowly, or have a different view on points you didn't get. (No links for that one yet, it's not free, sorry) Nihongomori: this is a youtube channel with videos explaining grammar, but also vocab and other misc things, done by native speakers (in english for the basics, japanese later). It goes from basic grammar (JLPT N5-N4 level) up to finer points (N2-N1 level) so it actually covers intermediate/advanced grammar too. The videos are pretty fun and well done, if you like the video media it might work good for you. More advanced grammar: Imabi: Lots of in-depth explanations about various grammar subjects. Not recommended for pure beginners and not written as a guide. If you want to go further than that, you'll need to go into japanese grammar books. Don't forget a simple research on the internet can give you lots of explanations about pretty much anything anyway. Advanced grammar: If you want to go further into grammar than that (for example if you want to read 古典 and such), you'll probably need to go into japanese grammar textbooks. This guide is approved as being really good. (Change the encoding of the page to Japanese EUC-JP for it to display correctly) This page could be useful too. Feel free to do your own research! Others: A grammar cheat sheet. Not for beginners, obviously. Nihongoresources: A grammar guide. Never tried it. Practice Material General advice: Try to avoid material based on comedy (because you need a good enough knowledge to get the jokes), or that rely heavily on slang or local dialect. Also, avoid things that have too much technical vocabulary (hard sci-fi) or chuuni stuff with abstract concepts and archaic kanjis. Chokochoko: Some practice texts (articles on various stuff), ranked by JLPT difficulty. Children's tales: easy place to start. Japanese subtitles for lots of anime. VNs in japanese: *Relatively easy language for a story-focused VN. *List of VN for beginners, with two levels of difficulty. *A big list of Visual novels to read if you are confident enough (~JPTL N2). I won't point you out to raw mangas, of course, but if you can find high enough quality scans (or can afford to import them) it's obviously a great way to practice. Every shoujo and shonen manga have furiganas on every kanjis. Seinen/josei may not have them, but it doesn't mean they're necessarily more difficult. Dictionaries, vocabulary resources Note: Japanese-english dictionaries (the free ones you'll find on the internet) are pretty much all based on Edict. Of course, as a beginner you have to use j-e dictionaries, but 1) edict is far from perfect 2) j-e dictionaries are inherently limited anyway: only japanese dictionaries will give you the right nuance (and they're rather excellent). So as soon as you can, switch to japanese dictionaries. The jump is not easy but it's necessary, especially if you intend to read VNs with a higher level of language. Overall, the internet is your friend! A simple search will often yield whatever you're looking for. Finding your way, especially in japanese websites, is the most useful skill you can develop (although once again you need to reach a certain level of confidence first). Jisho: Jap/eng dictionary. Tangorin: Same thing. WWWJDIC Dictionary site. Japanese online dictionary. Requires good enough knowledge of japanese to be used. Slang dictionary. Same as above. Writing recognition: Tries to find a kanji directly written with your mouse. Tanos: Various JLPT-related resources: vocabulary and kanji lists, etc. Blog posts and articles about learning japanese Blogpost by garejei: Tips and a view on kanji memorization. ----- Thanks to Clephas, Bolverk, cryofrzd, Okami, garejei, Mephisto and probably a bunch of others I forgot to add (sorry!) for their contributions.
    1 point
  10. So it's finally here, the translation of the first disk of the ace combat 3 http://useatoday.blogspot.com.ar/2015/06/ac3-e-ie-disc-12-status-quo-alteration.html I know that probably nobody really cares about this game but maybe there is another crazy guy like me out there so enjoy this awesome game
    1 point
  11. Hey wonderful Fuwanovel community ! I am TheGreatEops and thought that after 2 years of browsing these forums for patches , translation progress updates and other interesting thing , that I should finally make an account and start chatting with you guys ! I got into VNs and Japanese media in general about three years ago , when Totalbiscuit , if I recall correctly , said something about a really interesting JRPG on the Vita called Persona 4. While playing that fantastic game, I also bought a PS Plus subscription and got BlazBlue and Virtue's Last Reward for free. Although I had no idea at the time I got hooked to VNs . The first true VN that I played was Grisaia no Kajitsu and I pretty much consider that to be one of the , if not the best , VN i have played ever since. As to how I heard about Grisaia ... I started playing Osu! ( also called TheGreatEops there if you wanna add me ( ̄▽ ̄) ) I got addicted to playing Hana - Eden's Song and then franticly searched for what game it was from. Thankfully Grisaia had a patch and I started playing it right away . Hmm let's see ... my favorite vn companies are Key , Yuzusoft , Favorite , Type Moon ( although I have yet to play Fate/Stay Night , so I just live by the creed that they make really good VNs ) , Pallet and Nitro+. Guess I could add Frontwing to the list, but other than Grisaia their work as far as I know is mostly filled with nukiges. Currently I'm waiting to finish my exams to start playing through G-senjou no maou ( and Eden* and Chaos Head and to continue about a dozen of other leftover VN routes and also a damned Kancolle slot on a server ). That and also to continue my fight with the Japanese language. Anyway , thanks for reading , I look forward to my time on these forums and hope we'll all have a great time ! Here's Monokuma that isn't really sorry for the wall of text I just posted
    1 point
  12. Welcome back! Fellow programmers! Hello and welcome back to my 5 part guide "How to code a VN with Ren'py." Today we will have a special guide, a walkthrough on how to code an actual VN project. Last time we coded a mock VN however this time I'll be using a personal project as a guideline to teach you how everything's done straight from the drawing board! Fear not as you are on the right track and if you've checked out part 1 and part 2 then you'll have no problem figuring this third part out. (Hopefully, since my explaining is terrible. XD) That said please bear in mind once more that this is not an infallible guide to program with python or ren'py and it will not make you an expert after you've read it. However I'll do my best to try and explain how to code a VN with Ren'py to the best of my ability and I will be with you for the entirety of this guide. So let's go fellow programmers! the sky is not the limit as your creativity is...boundless. Let's start, shall we? first off, open your HUB and go to your active projects, then launch your stub project which should look similar to this: The background is black to emphasize that we have nothing set so far, some of you might have a different color depending on your stock theme. The resolution you use for your VN will also be present from the moment you boot. In my case, I'm developing this VN in 1920x1080 resolution. Now, we need to get rid of this boring background and plainGUI design. Let's make a custom main menu. First, close your stub VN, go to your HUB and click on the "screens.rpy" link. This will open the script for screens, the place where we will create our very own main menu. Leave that open for now and then open your favourite image editing software, photoshop, SAI, illustrator, Paint studio, etc. Create a blank image with the resolution of your VN (for example, if the resolution of your VN is 800x600, then you make a blank image with those dimensions.) After that just get creative, use some flaming skulls and bleeding hearts or whatever you like. Alternatively you can just use text (That's what I'll do since my project has a minimalistic UI by design. xD ) the point here is to edit the main menu to your liking. So let's go and see how it will look: This is my title screen. The focus of my VN is to make a reference to retro games, hence the austere 8 bit console look. You ought to make something different as my project is only a guideline, remember that. Now back on topic, as you can see, the clickable sections are displayed in this image, so you might be wondering: "can't you do that with Ren'py?" Yes and no. Ren'py allows custom styles but those are limited in a sense and require you to have more than just the basic python knowledge so we'll be going with this option because it's unconstrained and it allows you to make your VN look any way you like. So back to those clickable sections such as "new game" and "continue", what are they for? They are your mouse hotspots. We'll be using those to give coordinates to ren'py so it remembers where they are located and map an action to said hotspots. This image above will be called your "ground image." This is the way it looks when you are not hovering the mouse over any options. Now once you're done with this let's go and make the "hover version" which will look like this: As you can see I added an orange arrow to every clickable option. This will reflect each hotspot "hover" action when I pass the pointer over them. This will be our "hover image". Note that you can do whatever you want for your own hover effect, for example you can make the text grow larger or smaller, change colors or add a blending effect like glow or a simple transform. Once you're done with this, save both images in .png and place them inside the "game" folder, then let's go back to the "screens.rpy" script that we left open. Back in the screens script, scroll down till you reach this part: This is the default main menu that all stub VNs have. Don't worry about all that code though, we're going to completely replace it with our own. Let's start with making an "imagemap." First delete all the code shown on the image (except for the red parts, so you remember what you are changing. XD) Then type in this: screen main_menu: tag menu (this line is very important when using custom screens, forget to add it and you will regret it.) imagemap: ground "your ground image.png" (remember to replace the filenames with your own. Also don't forget that images need to be inside the "game" folder.) hover "your hover image.png" hotspot (xxx, xxx, xx, xx) action Start() hotspot (xxx, xxx xx, xx) action ShowMenu("load") hotspot (xxx, xxx, xx, xx) action ShowMenu("preferences") hotspot (xxx, xxx, xx, xx) action Quit(confirm=True) There you have it. It's a basic imagemap with the essential functions of a main menu. Pretty simple, no? So you might be wondering, what are those "X" symbols right next to "hotspots" Well, those are coordinates for the mouse. Those coordinates will tell Ren'py where your hotspots are located so let's go ahead and find these coordinates. Don't save any changes yet, instead go to your HUB and launch your project, then press SHIFT+D to enter the developers menu. while navigating through the menu find the "image location picker" option which will summon a list of all the images that are inside the "game" folder. Find your hover image and open it: As the image says, draw a rectangle over the area where you want your hotspot to be recognised. You'll get he coordinates for this hotspot on the lower left corner of the window. Input these coordinates on the screens script where the "X's" are. Repeat this process for each hotspot and remember to input the coordinates that match each section, don't go mixing them by mistake. XD Once you're done, your hotspot section will look smilar to this: hotspot (720, 611, 391, 70) action Start() hotspot (726, 691, 384, 60) action ShowMenu("load") hotspot (726, 758, 378, 63) action ShowMenu("preferences") hotspot (815, 828, 209, 59) action Quit(confirm=True) These are my coordinates by the way, don't copy/paste them because they won't work for you. Get your own coordinates. XD Once you're done typing the coordinates in, save your changes to screens script and close it. Then boot up your project to check your brand new custom title screen. If all went well you'll have a fully functional main menu, otherwise scroll back and try to follow the instructions to the letter. Previously we covered assets though briefly. This time we're focusing on the essential things to make an actual VN project, that said we already have the most important asset of them all. YOU. Yep you only need one person to make a VN. This in paper however is terribly inefficient and making your VN would take you a lot longer than if you had help. But, you can't always sit around waiting for help to come, you need to show something to the community to get feedback, and maybe help, later on. So you need to get some placeholder assets and show your idea to the world. It's what I did and what you should do if you plan on making a large scale project. However there's always the alternative to go solo, which is totally possible and moreso if you happen to be a really talented individual who has all the skills needed for making a VN, if not then there's always the "one man army method" which we will cover below. Backgrounds: There's 3 ways to deal with backgrounds when getting started/going solo: 1. You have the artistic skills and you draw them by yourself. 2.You use the stock VN backgrounds readily available online (Uncle Mugen's collection is pretty solid.) just be aware that thousands of other people will be using them on their VNs as well. And 3. You use RL photographs. Out of all the choices for starter programmers and project leaders this is the most sensible option, you take a camera and venture outside to take pics of suitable locations for your VN. Contrary to popular belief, this method is used by professional studios, although this largely depends on the visual style of your project. That said you don't have to use the photos as is. You can make them look more cartoony and more suited for VN format: 1. You take your photo to Photoshop and add an image filter to it. A combination of sponge+cutout gives it a painting feel for example. 2. You take your photo to Illustrator and image trace it for "low fidelity" then crank up the paths and corners to 100% and finally export as .png (this is the method I'm using for this project.) 3. You do an outline tracing by hand and then paint over the details with Photoshop or SAI and a tablet. (you need some basic art skills for this.) Out of these 3, number 1 is the fastest and simplest to do. Chances are you have Photoshop installed no matter if you dabble on art or design or not and filtering is just 2 clicks away. Number 2 has a nicer looking tracing effect but you require Illustrator and the 3rd one is so tedious and time consuming that you probably shouldn't consider it unless your VN has less than 10 backgrounds or something like that. Those aren't the only methods available though, you can always come up with one of your own and use it, Go wild, make that creativity explode! For reference, here's what I did for one of my backgrounds: Here's the RL picture: Here's the traced and edited version. As you can see I boosted the vibrance for added cartoony feel and even added some otaku touches to the room... ......I'll give a cookie to the one who identifies them all Of course that doesn't end there. You can always make variants for other times of the day as well For example late afternoon: Night time: And even artificial light: There's tons of things you can do with photographs, so don't feel discouraged if you are not an artist or can't find artists. Always remember: Creativity is boundless. Music: This one isn't particularly hard and it's the same deal as with art mostly. 1. You compose music yourself if you have the talent and skill for it. 2.You use the readily available stock of P.B. (Public Domain) or R.F. (Royalty free) music. In both instances make sure to credit the composers properly. A good site for all things sound is freeSFX.co.uk Sprites: Here comes the big fish. One of the most important parts in any VN in existence. The graphical representations of your characters. AKA sprites. The lack of artistic skill shoots down many projects because there's not a "quick fix" for this. There are public use sprites but they are not very good and they might not suit your needs or the style of your VN. In this case if you're a one man army, you grit your teeth and start drawing. I had to that myself at some point. Practice makes perfect and while your sprites will not always be professional looking, you can only get better as you practice. If you simply cannot draw to save your life, you can always use the "rotoscope" technique. Don't be fooled by the word tho, It's just a mock term and you only need a camera and a PC. You get volunteers, take their pictures, transfer them to your PC crop and edit them the same way you do with backgrounds. You can make them look more cartoony or hell you can even go with black and white +stamp effect to make a Sin City style VN! If you are still inclined to make your own sprites however, you certainly can. That's what I'm doing for this project. Here a sample of my main heroine. Notice my Tsunako influence? What do you think? isn't she cute? Mind you, she went through 3 redesigns so indeed it's no easy task. And this will be all for now concerning the one man army method. If you have all your assets in order then let's get coding already! Let's get a test script underway. Remember that this is an actual VN project and not a mock script as before so if there's something you don't understand. Please do tell me With your assets handy, go to HUB and then open your stub script, then check that you have the following things in order. (Add stuff as needed.) REMEMBER: THESE ARE MY ASSETS, YOU NEED TO REPLACE NAMES AND FILES YOU SEE HERE WITH YOUR OWN: 1. Image definitions: Like we covered previously, you have to define most images here in the main script: 2. Character definitions: Same drill, follow the coding and remember what we've seen part 1 and 2: 3. CTC animation: a click to continue animation. it will appear when a character has finished talking. It won't activate with narration unless you define the narrator as a character. Follow the code and replace with your own animation. All you need is a set of frames in .png (images should be 30 to 50 pixels wide.) For example: a blinking arrow. The x and y values at the end must be tweaked to match the position of your textbox. 4.Custom position definitions: Chances are your sprites appear cut off from the screen or too low. Ren'py is not exactly intuitive so you can use this code to create a default position value for your sprites. Results will vary depending on the size of your sprites and the resolution of your VN. You can also use this code for custom sprite positions. To use this position remember what you learned in part 1 and 2: example: show Neru at myposition 5.Custom transitions: Ever felt the fade out was too fast or the dissolve effect needed some tweaks? Worry not, as you can make custom transitions out of the existent ones. In this case this is a slow "drop down" but you can also make a custom dissolve, example: dissolve (0.5, 1.0, 0.5), which is a very slow dissolve effect. 6. Splash screen: Ren'py doesn't have stock code for splash screens. You can make a splash image appear while your game is loading, but the loading is so fast that the splash appears for half a second sometimes. Thankfully there's custom code to make your VN boot to a splash screen before the title screen! Follow this code replacing "mysplashscreen" and "mysplashsound" with your own. And that's it for the third part of this guide, kind sirs and madams. I thank you deeply for reading this far and bearing with my ugly orthography and sorry attempts at explaining. You are now one step ahead into programming your visual novel and we'll work together for the remainder of this process. Don't forget your passion for VNs and don't lose motivation, programming a VN is hard but your efforts will certainly pay off. Do join me next time, when I'll be covering the rest of this section and UI styling in detail. Many thanks for your time and until then. See ya Kind regards. Helvetica Standard.
    1 point
  13. Shinku

    ohai~

    Thaanks, I did play f/sn. Tho I can't hope to bring myself to like Shiro, sorreh D: Archer and Kirei are pretty awesome, tho Kirei is pretty twisted, so scratch him off ;D Thaanks o/ Rewrite <3 Thaanks o/ Nuu! It's mine! > But if u do become Shinku do i have to be Kiriririri? too long :c Thanks o/ I nevah heard of Blue*, maibe I'll look it up later ^o^ menace? of moe? ;D Thanks :> Thank youu too! o/
    1 point
  14. It was good, but most of the routes sort of went into really ridiculous bullshit at times.
    1 point
  15. As their project lead has said: Eventually™
    1 point
  16. I mean, there's this I don't know what else you're looking for.
    1 point
  17. Hilarious common route, decent characters (especially if you don't take them too seriously, Yuuji first), Angelic Howl was cool, Sachi is gold, good writing. I can't say I'm a fan of how Fujisaki writes his stories but gotta recognize it's pretty well executed. u wot m8
    1 point
  18. Try any of the other routes aside from Michiru's and maybe you'll see
    1 point
  19. Over the coming week there will be various changes to the DevBoards' boards. You may have already noticed some preliminary changes to the titles of your threads in Ongoing Projects (we apologize for the lack of proper warning, they are following the format found here). One of these changes is the addition of more tags (examples: TL, OELVN, Ongoing) for the Original VN Projects (OELVN's). We'd like your help in coming up with more tags you believe are important or necessary to your project! Our current list is as follows: Genre - We obviously forgot some important ones, we just don't want too many that won't be used - so suggest your own! [Fantasy], [Romance], [All-Ages], [Drama], [slice-of-Life], [Otome], [Yuri], [Yaoi], [Action] and [Adventure]. Others [Kickstarter] and [Recruiting]. What other tags do you believe to be important? Drop your suggestions here! Additionally, regarding the changes to come, various Project Leaders and Thread Creators will be contacted via PM in light of this. Thank you for your cooperation.
    1 point
  20. What I was seriously listening to as I clicked the thread and read Deep Blue's post.
    1 point
  21. Just watched Inside Out today. It was amazing in many ways (appearance, setting, and emotional impact all come to mind immediately), and I highly recommend it particularly for fellow feels masochists.
    1 point
  22. It's a sign, ask her out!
    1 point
  23. Kosakyun

    ohai~

    Welcome to the forums! The show that made me discover VNs was Fate/Stay Night. You should try it too. :^)
    1 point
  24. Cyr dreamed of someone on Fuwa Kodak has been getting dreams of dating ppl Kodak x Cyr confirmt. On mobile, excuse the Kodak, Kosaki.
    1 point
  25. Ah, I actually remember something! One thing I've noted is that you can't use the devblogs until after you have a thread up - this makes recruiting before making your initial announcement a sort of semi-catch 22, as you need artists to make a strong announcement (As it's certainly stronger than text) but you can't get artists unless you already make an announcement. I don't know if this is accurate or not but I'm starting to see Fuwa in-general as just as much of a marketing place as it is a solely development place, unlike something like Lemma which is more or less development-specific. [Mystery] and [Horror] are the only tags that comes to mind, though they have a bit of overlap. Genre stuff is a complicated subject since more often than not the need to sort things into categories more limits it than it does allows them to move freely. Just something to keep in note in the event something broader comes along.
    1 point
  26. @Cyr Details pls and was he/she in like their Avatar Fuwa form or did your mind conjure up some realistic 3D rendition of them?
    1 point
  27. Vokoca

    About Higurashi's new TL

    She speaks in a strangely formal way. She ends all of her sentences with a formal speech particle, even when her verbs already end on a formal suffix - you don't normally do this in Japanese, so it stands out a lot. It also comes into play later when more of her character is revealed, so it's arguably kind of important, even though it's still just a detail, really. YenPress gets around this by ending her sentences with "sir", which is probably the closest you can get to that speech quirk in English. MangaGamer just does nothing. The new MangaGamer release has a patch with both the Sui (PS3/Vita) art and voices. Me.
    1 point
  28. Yuuko

    Your biggest fears

    My biggest fear is that lolis get banned.
    1 point
  29. Working! I want a Popura. Now.
    1 point
  30. Congratulations! you have won a hidden secret giveaway of mine! To claim your prize, please pm me your address! Pm now within the next 10 minutes and I'll double the offer! But wait there's more! give me your phone number and you can get my awesome, super duper, mega bonus giveaway!
    1 point
  31. the game itself should be around 6-7gb, we're lookin' at the main patch to be up to 50 - 55mb, videos will be around 200mb, not entirely certain how big the decensor will be.
    1 point
  32. Based Nepgear. If I could give you rep multiple times for this, I would. <3
    1 point
  33. Eclipsed

    Scariest heroines

    Idk, I'm not 'badass' like Yuuji so I probably would've died during the first few beginning scenes with Yumiko where she tried to shank him nonstop.
    1 point
  34. Saw Pixar's Inside Out earlier today. Extremely creative with some very cool concepts realized in interesting ways. Great voice cast too. I ended up really enjoying it.
    1 point
  35. solidbatman

    Persona

    you guys disgust me. Persona 5 screenshots have been leaking out and you fanboys can only talk about a shitty, jumped the shark dancing game getting some of the most retarded dlc I've seen out of Atlus since Persona Q withheld certain Persona for dlc. Album for those interested. http://imgur.com/a/e40Pz
    1 point
  36. Fiddle

    Summer 2015 Anime Chart

    I believe one may presently give exception to the adage, "Don't judge a book by its cover," for it is exceedingly obvious that the above work shall be described as nothing less than a masterpiece. It is truly seldom that we witness such an ingenious creation as this production will surely be.
    1 point
  37. DavidA.

    Best Wishes for Krill

    Get well, Krill! We'll all be looking forward to your return.
    1 point
  38. Kouki

    Best Wishes for Krill

    Um.... I'm no one, but I saw this at home page, so:
    1 point
  39. Vongalaxy

    Best Wishes for Krill

    Good luck Krill
    1 point
  40. Desert35

    Best Wishes for Krill

    I hope that you will will recover as soon as possible! Take care of yourself man!
    1 point
  41. Kanbe

    Best Wishes for Krill

    Hope you recover soon!
    1 point
  42. sjtabler

    Best Wishes for Krill

    I don't know you very well, but best of luck to you Krill!
    1 point
  43. Because no humanly possible gender definition can showcase how much of a best grill I am.
    1 point
  44. Da Capo 1 and 2, although 2 is better in pretty much every way. In Osananajimi wa Daitouryou you can date a FUCKING SPACE SHIP.
    1 point
  45. Confession: I, Eclipsed, absolutely HATE Minami Kotori of the LoveLive! franchise. Reverse confession: ^is a lie. But Kotori isn't my #1 as my avatar/signature may imply (I'm only using hers cuz I represent Kotori in our little Fuse concert that's coming up). My own preferences of the u's members is actually as follows: Maki > Nico > Honoka > Umi > Kotori > Eli > Rin > Hanayo > Nozomi.
    1 point
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